Fahrenheit

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  • Fahrenheit: Indigo Prophecy remastered for Steam, iOS

    by 
    Mike Suszek
    Mike Suszek
    01.29.2015

    The "definitive version" of Quantic Dream's Indigo Prophecy is now available on PC, Mac and Linux via Steam as well as iOS. Crafted by porting specialist Aspyr Media, the updated version of the "supernatural murder mystery game" goes by the name Fahrenheit: Indigo Prophecy Remastered as a nod to the 2005 adventure's European name. Players can download it for $9.99 (€8.99 / £6.99). Aspyr noted in its FAQ that there is "absolutely no cut or censored content in this version" of the game. Fahrenheit: Indigo Prophecy Remastered features updated graphics that can be toggled on and off on the fly and controller support across all platforms. While the Heavy Rain developer's original game was capped at a resolution of 1024 × 768, Aspyr said the remastered version supports native resolutions up to 2880 × 1800. Aspyr claimed it "gave every texture in the game a facelift," giving some elements four times the detail as the original game, but the 2 GB size limit on iOS forced remastered textures to only double in size in the mobile version. While it won't provide a release date just yet, the developer did add that an Android version of Fahrenheit: Indigo Prophecy is in the works. [Image: Aspyr Media]

  • Status Board updated with bugfixes, performance improvements

    by 
    Mike Schramm
    Mike Schramm
    04.19.2013

    Panic's well-received Status Board app has been updated to version 1.1, and as you might imagine, it's mostly a bugfix update. The biggest issue fixed was probably a bug with sending standard video out, but that should be all taken care of according to Panic (sending HD video out still requires an in-app purchase). The Calendar List panel also deals with resizing much better, and there are now options for either Celsius or Farenheit listings for each Weather panel you have showing. If you're enjoying Status Board, you may also want to check out our five surprising uses for the app, or take a look at some of the other widgets users have been putting together for the service. Status Board is wonderfully designed, but the app itself is really just a container. It's up to you to fill it up with whatever you'd like to be updated about. If you haven't gotten Status Board for your iPad yet, you can grab it from the App Store for US$9.99. That's a premium price, but Panic clearly put a lot of work into this one-of-a-kind utility.

  • Fahrenheit (Indigo Prophecy) now on GOG

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.08.2011

    Before Quantic Dream drenched us in Heavy Rain, it gave us the ambitious, story-driven Fahrenheit, now available on GOG.com for $6. Fahrenheit, known as Indigo Prophecy in North America, experimented with many of the techniques (and story elements) that ended up being refined in Quantic Dream's interactive novella on the PS3. Fahrenheit on GOG is the "uncut and uncensored version" of the game, not originally released in the States, which includes some interactive sex scenes. The real reason to play this game, however, is to watch an interesting, compelling premise go off the rails like a child star after an 18th birthday. A must-experience moment (of disappointment) for any future game writers.

  • Heavy Rain's David Cage to deliver keynote at GDC Europe

    by 
    Griffin McElroy
    Griffin McElroy
    07.28.2009

    Administrators of the European version of the Game Developers Conference just revealed yet another keynote speaker for the event -- not at all shockingly, the speaker is Quantic Dream CEO and founder David Cage, whose company has released titles such as Omikron: The Nomad Soul and Fahrenheit (or Indigo Prophecy, as it was known in the States), and is currently hard at work on Heavy Rain. Considering said studio is based out of Paris, we suppose Cage is European enough to keynote the conference.Cage's address sounds pretty interesting -- it's titled "Writing Interactive Narrative For A Mature Audience." Considering what we've seen of Heavy Rain, he's probably the right person to deliver such a speech. However, considering what we remember of Indigo Prophecy, the first half of the speech will likely be gripping and insightful, and the second half will be nigh-incomprehensible. We fully expect to hear Illuminati conspiracy theories spoken in Esperanto. Backwards. [Image] [Via Edge Online]

  • Indigo Prophecy sequel ain't gonna happen

    by 
    Majed Athab
    Majed Athab
    05.21.2009

    "After Indigo, I wanted to work on something different because I thought [a sequel] would be a commercial disaster," said David Cage, co-founder of Quantic Dream, on moving forward towards work on Heavy Rain and away from a sequel to his 2005 hit, Indigo Prophecy. "I quickly realized I had nothing more to say on this story and these characters," he said in an interview with 1UP, smashing the hopes of fans for an IP2.Though there was plenty of publisher interest in pushing out a second Indigo Prophecy, Cage said he "had moved on," wanting to write something "more personal, deeper, more adult with no world to save and no supernatural powers." To us, it seems our loss of IP2 is one big gain in Heavy Rain.

  • GC 2008: Pour over this in-game Heavy Rain footage

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.20.2008

    take a look at these screenshots Well, consider us intrigued. From the creators of Indigo Prophecy (aka Fahrenheit) comes Heavy Rain, an atmospheric new adventure exclusively for the PlayStation 3. This in-game footage, first unveiled at Leipzig's Games Convention, depicts our finely rendered female protagonist investigating a distinctly unsettling house. Be sure to keep watching until the stunning scene at the end, where she bursts out the door and screams to the heavens, "Gotcha, suckas!" We're sure to learn much, much more as we draw closer to Heavy Rain's forecast 2009 release. %Gallery-30067%

  • Sony partners with Quantic Dream on exclusive PS3 title

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.03.2007

    Sony Computer Entertainment Worldwide Studios today announced a collaboration with Paris-based developer Quantic Dream, one which promises to "redefine cinematic real-time entertainment" with a new PlayStation-exclusive title. Judging by Quantic Dream's past efforts in David Bowie dystopia sim, Omikron: The Nomad Soul, or the multi-angle murder mystery Fahrenheit (dubbed Indigo Prophecy in America), cinematic presentation and integral narratives seem du jour on the developer's list of goals. Quantic Dream President and CEO, David Cage commented on the choice of console and the sheer pleasantness of the folks at Sony. "We always believed that "next generation" meant more meaningful content based on players' emotional involvement. To us, PS3 is the only platform that can truly deliver on this promise, and SCE WWS is a group that is both inspiring and pleasant to work with." Though the name of the upcoming PS3 game isn't specified and could very well be an entirely new game, Quantic Dream's website currently lists Heavy Rain as a "confidential next generation console game." The film-like poster above, which bears the subtitle "The Origami Killer," certainly seems to highlight the title's cinematic aspirations, if not the question of why anybody would want to murder folded pieces of paper. What did they ever do to you?Venture into the Uncanny Valley after the break to see Heavy Rain's impressive and quietly disturbing E3 2006 Virtual Actor demonstration. If the announced collaboration turns out to be a different game entirely, we fully encourage the parties involved to step into the rain and scream, "Gotcha, suckas!"[Via Sony press release]

  • Heavy Rain in the "Uncanny Valley" [update 1]

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    05.18.2006

    Clive Thompson over at collision detection has spotted a very bad example of the "Uncanny Valley" rearing its ugly head (literally) in the trailer for the upcoming PS3 game, Heavy Rain, the sequel to Fahrenheit: Indigo Prophecy. The theory of the "Uncanny Valley", realized by Japanese robotics engineer Masahiro Mori, states that people's attitudes towards robots (or in-game characters) will become negative at the point at which the model is regarded as "almost human". Characters that lie within the valley are technically realistic, but their subtle differences compared to real humans freak us out.This trailer well and truly scrapes the bottom of the valley: the poor lip animation, the glazed eyes and the lifeless skin combine to make the model look like a mash-up of Sofia Coppola and a deformed porcelain doll (ouch!). Now that console hardware is capable of near-CGI quality graphics, game developers and artists better watch their backs if they don't want to unintentionally scare their customers. As for designers of horror games, they can quite happily add another tool to their belt.[Via collision detection]Update: added an extra word that restored sense to the sentence (and to life, the universe and everything).