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  • EVE Evolved: Five awesome carrier tactics

    by 
    Brendan Drain
    Brendan Drain
    07.01.2012

    The world of EVE Online's capital warfare is most often a numbers game. Alliances commit forces to a fight knowing that victory is almost assured if they have significantly more ships than the enemy. But not all capital pilots and corporations are created equal; some can pull off incredible tactical plays that act as force multipliers, increasing the effectiveness of every man on the battlefield. Rooks and Kings alliance has a long history of fighting above its weight by employing highly effective cooperative strategies, so it's no surprise that four out of my five top capital tactics come from the alliance's awesome PvP videos. I think it's safe to say that if Rooks and Kings brings fewer capital ships than you to a fight, you're still vastly outnumbered. In this week's EVE Evolved, I showcase videos of five awesome carrier tactics, each with a video of the tactic in action.

  • EVE Evolved: Preparing for the Inferno expansion

    by 
    Brendan Drain
    Brendan Drain
    05.20.2012

    The Inferno expansion is set to launch on Tuesday May 22nd, promising a complete revamp of EVE Online's war declaration system and a whole host of new modules. If you're in a wardec corp, you'll need to make a few adjustments to the way you operate when the patch goes live. The minimum war fee will increase to 50 million ISK even if you're declaring war on a small corporation, making very small corps less-appealing targets. The fee increases based on the number of members in the target corp, but it doesn't start increasing until around the 130-member mark. If you want to get your money's worth, you'll be best off picking a target corp with 100-150 members or selecting very high-value small targets. Be very wary of wardeccing large alliances after the patch. While the previous war system swung in favour of the attacker, the new system has gone to the opposite extreme. Large corps and alliances are now significantly more costly and dangerous to declare war on, especially as the defender can now call mercenaries into the war at any time. Players have complained that the increasing war costs could be abused by getting all alliance members to add alts to the corp, but this would be a logistical nightmare to apply in practice and would increase fees by only a few hundred million ISK. If alt padding becomes a problem, CCP will undoubtedly step in and revise the fee structure. In this week's EVE Evolved, I look at the new modules and gameplay changes coming in Tuesday's Inferno expansion and give some tips on preparing for the patch.

  • GANG announces nominations for 10th annual awards in game audio

    by 
    Mike Schramm
    Mike Schramm
    02.09.2012

    The Game Audio Network Guild (which translates to the convenient acronym of GANG) has announced its nominees for the 10th annual GANG Awards to be held at GDC, honoring the best music and audio in interactive entertainment over the last year. You can see all of the nominees in the press release after the break. As you might imagine, Battlefield 3, The Elder Scrolls V: Skyrim, and Portal 2 are all nominated, all of which boasted very excellent and memorable aural experiences.Uncharted 3: Drake's Deception, however, leads the pack in nominations, with nine total, including Audio, Music, and Sound Design of the Year. Halo: Combat Evolved Anniversary also got a nod for Best Soundtrack Album, despite the fact that most of the music is as old as the awards ceremony itself. And while most of the choices are obviously worthy, there's one more worth mentioning: Bastion was only nominated for one category, for Best Audio in a Casual/Indie/Social Game. Shame that it's relegated to just that category -- <a aiotitle="Build that Wall" "="" data-cke-saved-href="http://www.youtube.com/watch?v=t8cELTdtw6U" href="http://www.youtube.com/watch?v=t8cELTdtw6U">"Build that Wall"</a> is one of the best listens our ears have had all year, video game-related or otherwise.

  • Red Dead Redemption lassos ten GANG audio award noms ... Dante's Inferno summons seven

    by 
    Christopher Grant
    Christopher Grant
    02.08.2011

    When it comes to acknowledging the standout audio accomplishments in gaming every year, we look to the Game Audio Network Guild and its annual GANG awards, which selects five (or more!) nominees in categories like "Audio of the Year" and our personal favorite, "Best Use of Multi-channel Surround." It should come as no surprise that Rockstar's ode to the West, Red Dead Redemption, leads the pack with a whopping ten nominations including "Best Original Vocal - Pop" for both Ashtar Command's "Deadman's Gun" and Jose Gonzalez's (pictured) excellent "Far Away." More of a surprise is the game with the second-most nominations: Dante's Inferno. For all the problems with Visceral's ode to ... God of War, its production values were never among them. Dante managed to snag seven nominations, including "Sound Design of the Year" and "Music of the Year." Ironically enough, the actual God of War 3 only managed to pull in six! Check out the full list of nominees after the break, and check back on Thursday, March 3rd when the winners will be announced during the Game Developers Conference.

  • One Shots: Calm before the storm

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.24.2010

    When it comes to PvP in EVE Online, there are some rules that any good capsuleer keeps in mind. Hunting with friends is always best, using a scout is important, and never fly anything you're not prepared to lose. With that firmly in mind, we have this gang shot from Maxsim Goratiev, who snagged this screenshot with his fleet. He writes in to tell us more: "PVP is perhaps the central aspect of EVE Online. We were enjoying the scenery while waiting for the opposing team to get ready for a battle that will show whose armor is thicker and guns are longer. The winner gets it all." If you'd like to update us on what you've been up to in your favorite game, we'd love to hear about it. Just email your image and tale to us here at oneshots@massively.com along with your name. Feel free to include corp/guild, server, or anything else of that nature you'd like to add. We'll post them out here for everyone to enjoy and give you the credit for sending it in. %Gallery-85937%

  • Teen archer launches cellphone-laced arrows into Brazilian jail

    by 
    Trent Wolbe
    Trent Wolbe
    09.03.2010

    Sometimes we sit around at Engadget HQ and do informal, anonymous surveys of our favorite gadgets of all time. Cell phones are unsurprisingly always at the top of the list. But the bow and arrow always comes in a close second -- call us closet traditionalists. Anyway, seems like a gang in Sao Paulo trained a 17-year-old to shoot arrows with cell phones strapped to the tips over a prison wall to communications-starved inmates. Apparently the misguided teen got at least four phones in before he fired one at a cop's back. Whoops! Still, dang. We much prefer this practicality of this old-new mashup to, say, steampunk flash drives. [Image credit: Robert van der Steeg's flickr]

  • EVE Evolved: Insurance evolved

    by 
    Brendan Drain
    Brendan Drain
    04.25.2010

    The EVE Evolved column hits its second anniversary in two days on April 27th. To celebrate, last week I gave readers the chance to win an expensive faction battleship of their choice worth around 500 million ISK. You submitted a horde of great ideas for future column posts, which I whittled down to a final list of 49 fantastic ideas that would really suit the column. It was really tough to find one topic amongst them all that I liked best and wanted to write up first. Congratulations go to Massively reader Nanoko for making my personal favourite suggestion. In addition to winning a faction battleship, Nanoko's winning idea forms the basis for this week's anniversary edition of the column on the upcoming insurance changes and the impact they'll have on EVE. Special mention goes to Massively reader Aimlis who came up with a similar idea. It was unfortunately a little too close to Nanoko's suggestion, which came first. Nanoko has been contacted to arrange receipt of the prize! At the end of March, CCP announced that the Tyrannis expansion would include a wave of changes to ship insurance. Currently, players receive insurance payouts for losing a ship based on the value of the minerals that went into its construction. The mineral values used in this calculation are as old as EVE Online itself and over the years have slowly dropped out of step with market prices. As a result, Tech 1 ships are almost free to lose under the current insurance scheme while Tech 2 and 3 losses are barely compensated for at all. Once Tyrannis hits, CCP will periodically adjust the mineral prices used in insurance calculations based on a weighted average of market prices across EVE. This has huge implications for PvP, the composition of fleets and the mineral market. In this speculative opinion piece, I examine the effect the insurance changes could have on everything from ships used in PvP to the mineral market.

  • Uncharted 2 & Assassin's Creed 2 headline GANG Award finalists

    by 
    Griffin McElroy
    Griffin McElroy
    02.18.2010

    We thought we'd reached a point in the year where Uncharted 2 and Assassin's Creed 2 would stop being nominated for awards; apparently, we were wrong. The Game Audio Network Guild adorned both games with nine nominations in its 8th annual Audio Awards. Winners will be announced and awards will be distributed on March 12 in San Francisco, alongside the Game Developers Conference. Check out the full list of nominees after the jump. They seem pretty fair, though House of the Dead: Overkill's absence from the "Best Dialogue" category almost ensures that we'll be boycotting the event.

  • EVE Evolved: The faction warfare mission debacle

    by 
    Brendan Drain
    Brendan Drain
    12.06.2009

    When faction warfare went live with EVE Online's Empyrean Age expansion back in the summer of 2008, It was a magnificent success. It was intended as a way for newer players to get into PvP and as a stepping stone from the safe haven of empire to full-on sovereignty warfare. It wasn't long before large fleets were duking it out in low security space and for a time, it was great. Eventually, problems began to come to light that demanded developer attention. Capturing exploits and a lack of rewards were causing players to leave the war and after a year with no development, faction warfare was looking abandoned. Rewards were eventually implemented in an attempt to revitalise the ageing faction warfare system and promote PvP. With the Dominion expansion came the most anticipated of those rewards - new tier 1 navy battleships available only from the faction warfare loyalty point store. Since the announcement that they were coming, mission-runners have been farming faction warfare missions like crazy for loyalty points. The promise of unique rewards from the missions was intended to revitalise the game and give pilots something to fight over. But did the rewards really improve faction warfare and promote PvP or was it a huge mistake? In this three page exposé, I run down the history of faction warfare missions, from the development mistakes to the EVE corp that made almost enough ISK to build a titan. Did the mission buff revitalise faction warfare or did it put the final nail in its coffin? And just how did mission-runners make billions of ISK?

  • EVE Evolved: The faction warfare mission debacle, page 2

    by 
    Brendan Drain
    Brendan Drain
    12.06.2009

    The save came in the form of the previously mentioned unique items limited to the faction warfare loyalty point store. LP was given out for kills against the enemy militia and completion of missions. The hope was to get more people back into the war and give them some incentive to do faction missions that put pilots at risk of PvP.

  • EVE Evolved: The faction warfare mission debacle, page 3

    by 
    Brendan Drain
    Brendan Drain
    12.06.2009

    Certain missions that required the collection of an item from a wreck or killing a lot of ships were eliminated as they would take extra time or pose extra risk. With intense practice, missions ended up taking as little as 30 seconds each and at most a few minutes. By using a strong PvP presence to lock down the systems in which they took missions by force they were able to keep their mission-runners safe and run 45 missions in an average of one and a half hours.

  • China goes gangbusters on games (literally)

    by 
    David Hinkle
    David Hinkle
    07.29.2009

    The Chinese government is cracking down on those darn computer games and intertron sites, Rueters reports, with a focus on those that feature gangs or ganglike stuff. While the situation has yet to reach Shark or Jet-sized proportions in the country, the Culture Ministry says these games and any sites that feature them "undermine morality and Chinese traditional culture." A recent report says that heavier penalties will be given to violators and contributes more on the country's stance, stating that these kinds of games "encourage people to deceive, loot and kill, and glorify gangsters' lives. It has a bad influence on youngsters." Wow, sound like Jack Thompson much?It makes sense. Of course a Communist country would have a problem with anything that glorifies groups that aren't Communist. We do agree with the age thing, though. If you're a parent and you let your young kids play games with adult themes, you fail.

  • Investigators demonstrate Nokia 1100's criminal potential

    by 
    Ross Miller
    Ross Miller
    05.22.2009

    In case you weren't already convinced of a certain model of Nokia 1100's hackability by the exponential surge in its aftermarket value, fraud investigation firm Ultrascan has successfully recreated a virtual bank heist by reprogramming one of the devices to receive another phone number's text messages. Using this trick, shady characters in fancy suits can get your mobile transaction authentication number -- provided you live in a country like Germany or Holland that use mTANs -- and use it to get into your bank account and transfer funds. They'd also need your account name and password, mind you, but obtaining that data isn't nearly as complex when there's plenty of people clicking on the wrong emails and signing into fake website with all those deets and the associated digits. It all sounds a bit like the stuff of crime novels, doesn't it? And before you go running to eBay with that 1100 you stashed away in a drawer years ago, please note that it only works if the candybar was produced at a very specific plant in Bochum, Germany.

  • EVE Evolved: Has faction warfare been abandoned?

    by 
    Brendan Drain
    Brendan Drain
    05.18.2009

    EVE Online's Faction Warfare system was released almost one year ago with the Empyrean Age expansion and was initially a complete success. It provided a stage on which thousands of players waged war. From fleets of over a hundred players to gangs as small as two or three pilots, everyone found their own place in the conflict. After the initial wave of success, questions began to arise on the lack of rewards to offset the cost of losing ships in PvP. In addition, while the point of faction warfare initially revolved around capturing systems, holding an enemy system provided no benefits beyond bragging rights. Almost a year on from its initial release, faction warfare has barely changed, prompting very real concerns from players that EVE's developers CCP have entirely abandoned it. These issues have even made it as far as the Council of Stellar Management.In this article, I take a retrospective look at how faction warfare has (or hasn't) progressed in this past year and ask the question "Has Faction Warfare been abandoned?".

  • EVE Evolved: A stealth bomber adventure

    by 
    Brendan Drain
    Brendan Drain
    05.11.2009

    Stealth bombers were originally advanced frigates aimed at an ambush predator role. They launched cruise missiles at foes from a distance and dealt very high damage to small ships like cruisers and other frigates. With the changes in the recent EVE Online expansion, they've been re-focused into an anti-battleship role. They now fling massive torpedoes that deal impressive damage to large targets but poor damage to smaller ships. In addition, they were switched from an ambush predator role intended to use normal cloaking devices to a pack hunter role able to warp while cloaked using a covert ops cloaking device. It's all very well to speculate, but how well do the new stealth bombers actually perform? I took a gang of stealth bomber pilots out on the town for a tense PvP test drive. In this gallery article, I show a visual record of our adventure and go on to give my opinion on the new stealth bombers after a night of EVE PvP. %Gallery-63120%

  • LittleBigPlanet snags eight nominations in GANG audio awards

    by 
    Griffin McElroy
    Griffin McElroy
    02.17.2009

    While not as prestigious as the highly coveted Vector Monkey, the Game Audio Network Guild's audio awards are the most respected acknowledgements of achievement in video game sound design in the development community. As such, the aural masterminds over at Media Molecule have a lot to celebrate. GANG's recently released list of 2009 nominees is extremely LittleBigPlanet-centric -- the texturized, D.I.Y. platformer netted eight nods; most notably, it's in the running for Music of the Year, Best Interactive Score and overall Audio of the Year.Other highly nominated titles include World of Warcraft with five nods, and Fable II, Gears 2, Star Wars: TFU and Dead Space with four a piece. Winners will be announced during GANG's 7th Annual Awards Show, held in conjunction with the 2009 Game Developers Conference on March 26. We've got the full list of nominees posted after the break![Via Develop]

  • EVE Evolved: Gear up for wormhole exploration

    by 
    Brendan Drain
    Brendan Drain
    02.09.2009

    In EVE Online, large alliances of corporations lay claim to the lucrative 0.0 security rating areas of the game and smaller corporate operations generally don't stand a chance against them. Corps who want to claim a little corner of space for themselves are forced to join an existing alliance or compete with them for space. With the recent news of 2500 new star systems coming to EVE with the release of wormholes in the march expansion, small corps may find themselves able to carve out their own little corner of space to live in without being squashed by the big alliances.How will wormholes work? The information we have so far suggests that wormholes into one of the 2500 new hidden star systems will open randomly in all security levels of system. Wormholes will have a diameter that restricts the maximum size of ship that can enter it and a mass limit that restricts the total mass of ships that can use the wormhole before it collapses. Once the wormhole collapses, the chances of finding another leading to the same system are astronomical so choosing which ships you bring in carefully is a must.Read on as I describe how wormholes could allow corps to more safely own systems and go on to describe what equipment and ships you'll need to take up residence in your own system.

  • Massively takes on EVE Online's learning curve

    by 
    James Egan
    James Egan
    07.21.2008

    EVE Online is a complex game. There's no doubt about that. That complexity is a large part of the draw, but that doesn't mean learning about the game has to be a daunting experience. With that in mind, Massively has EVE Online in its sights. We've brought solid writers on staff who are quite knowledgeable about the game and are here to give some in-depth info on how EVE is played. CrazyKinux and Crovan of The Drone Bay podcast joined us in April, and since then have provided Massively's readers with some helpful columns. CrazyKinux, aka David Perry, writes the Have Clone, Will Travel column. David's most recent piece, 3 Essential Tools for Capsuleers, provides a great overview of some of the third-party programs and resources available to help you plan your skill progression and your ship fittings. But we're also running two more EVE-centric columns at Massively. Read on after the jump to see what else we're bringing to the EVE community, and how we're easing that learning curve.

  • GDC08: All Points Bulletin info and eye candy

    by 
    Barb Dybwad
    Barb Dybwad
    02.22.2008

    What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (no relation?) is setting out to change that with the studio's first massively multiplayer title All Points Bulletin we've been following eagerly. He's hoping the formula Crackdown + MMO = crack will be proven true with variables like infinite, professional-looking character and vehicle customization, contemporary setting, integration with last.fm and dynamic, variable team-sized missions hidden in the equation. Hit up our symbiotic other selves at Joystiq for the complete overview of APB.%Gallery-16668%

  • Parolee's crime wave foiled by GPS anklet

    by 
    Darren Murph
    Darren Murph
    07.29.2007

    For most of us level-headed citizens, we'd probably straighten up our act if a GPS bracelet was strapped onto us by the boys in blue, but for a certain Southern California parolee, his skewed judgment recently got the best of him. Just months after a pilot program was instituted to hopefully deter ex-gang members from committing more crimes, police were able to easily track down and apprehend a 37-year old who was eventually arrested on suspicion of armed robbery and parole violations. San Bernardino police Lt. Scott Paterson was quoted as saying that "you'd think somebody with a bracelet wouldn't do anything," but apparently, there's more than a few individuals who just don't mind learning life's toughest lessons the hard way.[Via The Raw Feed]