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  • Age of Empires Online launching August 16th

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2011

    There are just a couple of months yet until you can conquer the world from the comfort of your bedroom, but that's no excuse to let your hygiene slip. Microsoft Game Studios announced that Age of Empires Online will be released on August 16th with two initial civilizations: the Greeks and Egyptians. As the latest in the long-running civilization sim franchise, Age of Empires Online will allow players to build up persistent towns, establish trade between other players, work on crafting and quests, and even go to war when needed. While the initial core gameplay will be available for free, Microsoft hopes that players will get so hooked that they'll gladly purchase Age of Empires Online "Premium Content Packs" to enhance their experience. These packs will include new civilizations and game modes. 1UP reports that in addition to the typical digital download, Microsoft will be shipping out retail boxes in order to snag a larger audience -- although these boxes will merely contain instructions how to download the game. %Gallery-99582%

  • Age of Empires Online begins August 16

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.31.2011

    Age of Empires Online is ready to be ushered out of beta and onto PCs worldwide on August 16. The game, which will initially launch with the Greek and Egyptian factions, will be available at retail and online at AgeofEmpiresOnline.com. The freemium title will offer "more than 40 hours" of free co-op and competitive gameplay, but if you're looking to upgrade straight out the gate, Microsoft has booster bundles available. %Gallery-124916%

  • Age of Empires Online launches this fall

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.11.2011

    Age of Empires Online's march to retail will conclude this fall, the game's official Twitter announced, with a Microsoft rep informing us a specific launch date is expected to be revealed May 31. After launch, the freemium title will have "a parade of Premium Content" at under $20. The additions include two more civs to keep the Greeks and Egyptians company by the end of 2011, along with a "Premium 'Pro' Civilization" pack that will advance players immediately to level 20 for "expert play." Check out our Age of Empires Online preview for what to expect from the initial experience.

  • Age of Empires Online beta download public until Saturday morning

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.05.2011

    The Age of Empires Online Beta is publicly available for download over the next two days. The beta will continue past that time, but if you've been curious about the title now's your chance to grab it without the need of tokens or a special invite. It'll be open through the morning of Saturday, May 7 at 9:01am (presumably London time, since the press release was issued from London, so ... 4:01am Eastern). We were impressed during our Age of Empires Online preview and, despite its cartoony exterior, found something that isn't Age of Empires "Lite." We appreciated that it's trying to be a core "casual" title and not, in Microsoft's own words, "a nickel and dimey microtransaction thing." [Thanks, Sean]

  • Snag an Age of Empires Online beta key!

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2011

    If you're an old school Age of Empires player, then you have fond memories of harvesting bushes for berries, scooting your peasants inside the town hall during an attack, and spreading your civilized society by the pointy end of your swords. Those good ol' memories are being made new in Gas Powered Games' Age of Empires Online, which is heading our way good and fast. Assuming that the thought of creating a civilization from scratch to dominate your enemies pleases your sensibilities, you can now grab a free beta key from Curse. Simply nab a key while they last, then head on over to the Age of Empires Online site to redeem it and download the beta client. We're looking forward to hearing how this MMORTS plays, so if you get in, make sure to give us your fair assessment!

  • Age of Empires Online posts first dev diary video

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.04.2011

    Cross an RTS game over to an MMO? Madness! Well, OK, maybe it's not madness at all, but this new video dev blog from the team behind Age of Empires Online is pretty crazy! In it, we're treated to an interesting look behind the scenes of this upcoming MMORTS title under production at Gas Powered Games. However, as we learn from CEO Chris Taylor, Producer Dex Manely, and Marketing Manager Justin Kirby, there's a lot of brainstorming and work that goes on when it comes to creating interesting video dev blogs for a game. With fun, stylized graphics, vividly colored environments, tons of action and a pedigree spanning several different popular titles, Age of Empires Online looks like it has a good start. For now, check out the video embedded behind the break, and if the game seems like your idea of fun, head over to the Age of Empires Online site to get signed up for a chance to beta test.

  • Gas Powered Games replaces Robot as Age of Empires Online developer

    by 
    Mike Schramm
    Mike Schramm
    02.24.2011

    Chris Taylor's Gas Powered Games (makers of the original Dungeon Siege and Supreme Commander) has taken over development of the upcoming free-to-play Age of Empires Online title, according to the game's official blog. Microsoft says that it became clear during development of some of the game's content packs that the GPG team "share our long-term commitment to make this a success," and that the move has been "the plan for some time," and won't delay the game at all. This, of course, leaves previous developer Robot Entertainment – comprised of AoE veterans from the now-shuttered Ensemble Studios – in the lurch, as Microsoft has shown them the door. On its official message board, Robot confirms that "this was always in the plan," and says that the goal all along has been to work on original titles. Now that they've handed off the reins to Taylor and GPG, the company is reportedly hard at work on a new title called Orcs Must Die! Still no word on how close we are to a release date for Age of Empires Online, but Microsoft is still pushing beta signups on its website.

  • Gas Powered Games RTS 'Kings and Castles' on hold

    by 
    Griffin McElroy
    Griffin McElroy
    02.07.2011

    Though most of the Kings and Castles progress updates delivered by developer Gas Powered Games have been absolutely rife with levity and good cheer, the latest word from founder Chris Taylor is decidedly non-hilarious. Speaking to Big Download, Taylor explained, "We've put the project on hold for now, but the moment I know more I will let you know." When pressed for further info, he added, "I can't go into those details just yet... let's call it a 'timing' thing." We hope Gas Powered Games can get the project back on track once the "timing" is right -- not only because the game looks really fun, but also because, man, we miss those video updates.

  • Video: The beefed up AI of Supreme Commander 2 DLC

    by 
    Richard Mitchell
    Richard Mitchell
    09.24.2010

    We're not scientists, but when Gas Powered Games says it's improving Supreme Commander 2 AI in upcoming DLC, we believe them. Why? Because the team claims that units use learning neural nets. You know who else uses a neural net? Data, and ain't no one going to beat Data at Supreme Commander 2.

  • Supreme Commander 2 demo now available for Xbox Live Goldies

    by 
    Griffin McElroy
    Griffin McElroy
    04.08.2010

    Whether you're curious about the sweeping changes made since the franchise's initial installment, or you're completely new to the series and want to know exactly how "supreme" it actually is, you can now get a free sneak peek of Gas Powered Games' strategy title Supreme Commander 2. The demo's available today for Xbox Live Gold subscribers, and will be made accessible to lowly Silver peons on April 14. The demo offers two tutorial levels and two quests from the United Earth Federation campaign, one of the title's three factions and single-player storylines. We were holding out hope for a sample of the Juggalo Nation campaign, but we suppose beggars can't be choosers. Additionally, the 2010 FIFA World Cup demo is also available today. Xbox.com: Add Supreme Commander 2 demo to your Xbox 360 download queue Xbox.com: Add 2010 FIFA World Cup demo to your Xbox 360 download queue

  • Valve on Mac piques interest from other game developers

    by 
    Chris Rawson
    Chris Rawson
    03.10.2010

    Now that Valve has committed to offering full support for the Mac for both its in-house games and Steam, its digital game delivery system, other developers are expressing interest in the Mac as a gaming platform, too. Gas Powered Games, creator of Supreme Commander 2, Kings and Castles, and Dungeon Siege, has said of the Mac: "We, as a developer, will include a Mac platform option in all of our proposals moving forward. We're in 100 percent support of it, absolutely." Chris Taylor, founder of Gas Powered Games, says that porting games over to the Mac is relatively easy since Macs and PCs now have largely identical internal architectures. Intel processors and ATI or NVIDIA graphics cards are common to both platforms, making game porting far easier than it was back in the PowerPC days. Taylor also says that recent rises in Mac sales are another contributing factor making the Mac a more attractive target for game developers. Swedish gamemaker DICE, best known for the Battlefield series of games, may also be throwing more support behind the Mac -- one of the company's lead developers has said that "We're currently investigating the possibility of making [Battlefield: Bad Company 2] available on Mac." That's not as big or flashy a commitment as Valve or Gas Powered Games, but considering the popularity of the Battlefield series, it still goes a long way toward improving the state of gaming on the Mac. Over the next year or so, many other developers are likely to be watching Valve's success (or lack thereof) on the Mac with a very keen eye. If Valve manages to make a healthy amount of money by selling games to Mac users, it may only be a matter of time before many more gaming outfits follow suit.

  • Supreme Commander 2 demo now available on Steam

    by 
    Mike Schramm
    Mike Schramm
    02.26.2010

    As if you didn't have enough to play this week, RTS fans, with Starcraft II in beta and Command and Conquer 4 about to drop, here comes the Supreme Commander 2 demo, now available for download over on Steam. The demo features 4GB (!) of complex Gas Powered Games RTS goodness, in which you'll be able to try two levels of the tutorial, as well as play through two missions as the United Earth Federation faction. You'll also get to see some of those new units at work, and, we presume, do some supreme commanding. No peerless or incomparable commanders here -- supreme only! One of those new units you can try out is a sea-based experimental submarine for the Cybran faction that's modeled and named after a legendary sea monster. So what are you waiting for? Go download the demo and get kraken!

  • Overheard@DICE: How do you define indie?

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.18.2010

    "I find this talk offensive." -- A half-joking independent developer listening to Chris Taylor of Gas Powered Games and Epic's Mike Capps discussing being independent studios at DICE. But, how do we define independent? And is it different from being "indie?" We know that Mega 64 has a violent reaction about the latter question. Now, it's hard to imagine Mike Capps, who swims in a pool of Unreal Engine cash, being defined as independent. He even dryly stated during the conversation, "We became Microsoft five years ago." However, Chris Taylor, whose company doesn't have an engine that runs many of the games out there stated, "My children will probably not go to college because of Demigod." He also mentioned that in 2008 the company went from 125 people to 45 and then had to build back up again. But does a company's bank account make it independent or is it a state of mind? In fairness, Mike Capps was a last minute replacement for Double Fine's Tim Schafer, so the original pairing may have been less jarring. But, the indie developer got us thinking: what are the lines that define the perception of independence?

  • Gas Powered Games announces 'Kings and Castles,' antics ensue

    by 
    JC Fletcher
    JC Fletcher
    02.15.2010

    "We're doing something different this time," Chris Taylor, of Supreme Commander developer Gas Powered Games, said about the development of the company's new game, Kings and Castles. He's not really talking about the game -- it's another real-time strategy game, being developed for PC, PS3, and Xbox 360 -- but rather of the development process. The developer plans to be as open as it can while working on the game, promising frequent updates on Facebook and Twitter (from Taylor's account, @DeathBot9), as well as on the game's website. "Synergy will be leveraged, and paradigms will be established," Taylor said in the press release. "More importantly, buzzwords will be utilized." From the tone so far, you might expect the updates to be on the silly side. The first effort in this initiative: a video blog in which Taylor does stuff on a farm for some reason. See it after the break.

  • Supreme Commander 2's European deployment date in line with America

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.26.2010

    Supreme Commander 2 is set to storm European retail on March 5 and 19, 2010, on PC and Xbox 360, respectively. The release dates fall within the same week as the North American launch. As we noted before, Gas Powered Games' real-time strategy sequel will drop right in the middle of a retail war for consumer currency, the likes of which we've never seen. The game's redeeming quality is that as an RTS -- available for consoles, as well -- it may just survive the 2.8 second life expectancy of a game without massive, effective promotion.

  • Supreme Commander 2 declares war in March, 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.20.2009

    Supreme Commander 2 has registered a deployment date of March 2 and 16, 2010, for PC and Xbox 360, respectively. Gas Powered Games' real-time strategy sequel, which is set 25 years after the first game's "Infinite War," will enter retail right in the middle of what we are slowly thinking of calling "the endless Q4." Then again, it is an RTS -- and a console title as well -- so the field isn't as crowded. The original Supreme Commander was well received back in 2007, and Gas Powered's Creative Director Chris Taylor states that the team has "continually exceeded all of [his] expectations throughout [the] development." Check out the video above and see if you agree with how the game is coming along.

  • GameStop, GameTap and others join PC Gaming Alliance

    by 
    Griffin McElroy
    Griffin McElroy
    08.14.2009

    The PC Gaming Alliance, a non-profit initiative established to preserve and promote the PC Gaming industry, recently added a bevy of heavy hitters to its ranks. Eight more companies have signed on to lend their support to the cause, including GameStop, GameTap, Gas Powered Games, BFG Technologies, Bigfoot Networks, Flextronics, Howie's Game Shack and InstantAction.We support the notion of this group enrolling new members -- but we're curious why GameStop has agreed to lend its massive, wealthy hand. Has the unrivaled gaming retailer finally figured out how to purchase and resell used PC titles?[Via Edge Online]

  • Demigod bestows demo on the little people

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.30.2009

    Demigod has finally seen fit to grant a demo to the masses. Gas Powered Games' RTS now comes in a bite-sized offering, in which players have access to one map and four playable demigods (Regulus, Rook [pictured], Sedna and Lord Erebus). All gameplay modes are available in the demo.The Stardock-published title did have a shaky launch -- thanks to pirates -- but the company has since apologized for the overburdened server loads, and things seem to be in working order. Definitely worth checking out for RTS fans who only have time for short games.

  • Interview: Chris Taylor on Supreme Commander 2, publisher Square Enix and RTS on consoles

    by 
    Xav de Matos
    Xav de Matos
    06.09.2009

    Note: This interview was published earlier today, but featured a broken link to the second half. It has now been corrected. We're sorry for the goof-up -- enjoy the conclusion to our interview!Showcasing his team's upcoming RTS, Gas Powered Games CEO Chris Taylor sat down with us at E3 2009 to discuss Supreme Commander 2, console RTS releases and the concepts that didn't work in the original title. Prior to our lengthy chat, Taylor demoed the planned 2010 RTS on hardware we were told was a two year old PC with a new video card.In our short demo we had the opportunity to see advancements made to the game's engine, including new shader and texture technology that Gas Powered Games created in-house. According to Taylor, a major goal for the team at Gas Powered was to create a high performance game, that will "run on 2, 3, 4 maybe 5 year old hardware." While Taylor admits the original title asked for a lot of processing power -- especially in later areas of the game -- the sequel will look better while actually using less polygons than units in the first Supreme Commander.Even in its Alpha build state, Supreme Commander 2 was an impressive title to watch. But how has the series evolved and how will Gas Powered Games improve the franchise? Check after the break for our complete interview Gas Powered CEO, Chris Taylor.

  • Taylor: Changing design philosophies because of Square Enix partnership would be 'missing the point'

    by 
    Xav de Matos
    Xav de Matos
    06.08.2009

    Although we weren't surprised when Gas Powered Games revealed it had been working on a sequel to Supreme Commander, we did scratch our heads at the partnership that would see Japanese publisher Square Enix distribute the title. In a one-on-one interview with Gas Powered CEO Chris Taylor at E3 2009, we wondered if changes to the core design philosophies of Supreme Commander 2 were made due to the new partnership.According to Taylor, Gas Powered Games had similar questions for Square Enix, but were told to maintain the same core philosophies -- philosophies that attracted Square Enix to the Western developer to begin with. "If we changed... we would be missing the point," Taylor told us. Taylor also mentioned a cue they took from Square Enix was they way they "embrace character and story," which is a focus for Gas Powered in Supreme Commander 2. Stay tuned for the complete interview with Chris Taylor, tomorrow.