Icecrown-Citadel

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  • Raid Rx: Healing the Lich King

    by 
    Matt Low
    Matt Low
    06.24.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Welcome to the end boss. It is possible to heal through Arthas with a less than ideal composition -- my first kill with 25 players was done without the presence of any holy paladins. If your guild is still struggling with it and the issue might be from the healing side of things, maybe I can help you out here with some additional pointers. If you're not quite sure about the overall mechanics of the encounter, refer to Kinasthesia's awesome tutorial videos: Part 1 and Part 2.

  • Totem Talk: Cooldown management in the Lower Spire

    by 
    Rich Maloy
    Rich Maloy
    06.19.2010

    Axes, maces, lightning, fire, frost, wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild/reality-show Big Crits as the enhancement shaman Stoneybaby. (pic: grats Saltycracker on Big Crits' first Shadowmourne!) This article originally started as an enhancement shaman's guide to cooldown usage in ICC but given that cooldown management is universal to all damage dealers I've expanded the scope of the article. Actually, "expanded the scope" is a bit grandiose; it's more accurate to say I just changed the wording from enhance-specific spells to using the generic 3-min, 2-min and 1-min cooldowns. In some cases I kept the enhancement abilities because they bring other abilities in addition to just straight damage. Here's a quick rundown of our major cooldowns for the unenhanced: 10 min – Bloodlust/Heroism – you know it and love it 10 min – Fire Ele (5 min with glyph) – yeah he's dumb but what do you expect, his brains are on fire 3 min – Berserk & Bloodfury – Troll & Orc racials, respectively 3 min – Feral Spirit – two wolves who do damage and heal you simultaneously. Rad. 2 min – on-use Trinkets – Currently my trinkets are not on-use but I take them into account in case yours are 1 min – Shamanistic Rage with t10 2pc – normally this is a mana-regeneration and damage-reduction spell but with 2pc t10 it increases damage. I still talk about using Bloodlust/Heroism, Fire Ele, and Shammy Rage because they have their own unique aspects to deal with in raid. Namely, BL/Hero helps everyone, the Fire Ele is dumb as hell, and Shammy Rage mitigates damage.

  • Wrath Retrospective: Lore and the art of storytelling

    by 
    Anne Stickney
    Anne Stickney
    06.10.2010

    With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in WotLK Retrospective. Wrath of the Lich King wasn't just an expansion -- it was an experiment in progressive storytelling featuring story lines and lore that we haven't seen since Warcraft III. While Burning Crusade tackled new issues and races, it did little to further any of the Azeroth stories we'd seen in the earlier Warcraft games; Wrath took a step backwards to move the prior stories forward. Along with this change in direction, we saw the introduction of a few things that hadn't been seen in Warcraft before that made a large change to the way we view stories and quests in World of Warcraft, and a re-introduction of many of the heroes and prominent figures that we'd only caught glimpses of in vanilla. Today, we're going to look at Wrath lore: what worked, what knocked it out of the park and what failed to impress. Phasing Quite possibly the biggest technical advancement in storytelling was the introduction of the phasing mechanic. This allowed players to play through quests, and as the stories progressed, so did the world around the players, giving a new and unique feel to story line progression. Suddenly, instead of playing through a zone with no indication that you'd made any changes to the status quo, the world changed around you -- the chain of events in Conquest Hold in Grizzly Hills and Frosthold in the Storm Peaks both actually ended with NPCs being replaced as a direct result of player interaction. In the quest chain of The Battle for the Undercity, both Alliance and Horde players are teleported into a phased version of Orgrimmar, designed as a vehicle to further the story line -- and as a way for Alliance players to interact with Thrall without being attacked.

  • WoW.com's Guides to Icecrown Citadel and The Ruby Sanctum

    by 
    Michael Gray
    Michael Gray
    06.03.2010

    WoW.com is pleased to announce a new initiative on our site -- raid guides. We've started this endeavor with all the bosses of Icecrown Citadel and The Ruby Sanctum, and will move forward with Cataclysm as the various bosses become available in the beta. Additionally, we'll be updating these guides as necessary when the raids change. WoW.com's new raid guides are intended to make information about raiding faster and easier to find. You will be able to read through choice raid information about each encounter, like general strategies and tank tips. Just as importantly, we'll continue to collect the best available resources across the WoW community to help make sure your raid has everything you need to succeed. Icecrown Citadel Lower Spire Marrowgar Lady Deathwhisper Gunship Battle Deathbringer Saurfang Plagueworks Precious and Stinky Festergut Rotface Professor Putricide Crimson Halls Blood Prince Council Blood-Queen Lana'thel Frozen Halls Valithria Dreamwalker Sindragosa The Lich King Ruby Sanctum Halion

  • Icecrown Citadel raid buff to 20%

    by 
    Basil Berntsen
    Basil Berntsen
    05.25.2010

    The Icecrown Citadel raid buffs, Hellscream's Warsong and Strength of Wrynn, just went from 15% to 20% with today's maintenance. As always, this means a bunch of raid groups will be able to progress a lot farther in Icecrown Citadel, and we're two thirds of the way to the final 30%. Assuming the schedule remains constant, the last Tuesday in June, the 29th, is when we can expect to see the next 5%. Adam Holisky: I'm doing 10k single target dps right now on my huntard in ICC. today I'll magically do 10.5k. that just doesn't seem right. Basil Berntsen: It's better than suddenly reducing the health of the bosses by 30% like they did in BC While this might cheapen raiding rewards for many hard core players, I'll take a slowly increasing, optional buff against a flat out 30% HP reduction any day. Also, I suspect we might see some new achievements or rewards for players choosing to not use the buff once it finishes hitting 30%.

  • Arcane Brilliance: Level 80 mage gearing road map, part 2

    by 
    Christian Belt
    Christian Belt
    05.22.2010

    The dawning of another Saturday brings with it another edition of Arcane Brilliance, the weekly mage column delivered direct to your driveway by a paperboy who blinks from house to house, fending off overprotective guard dogs with the occasional conjured ball of flame and constantly demanding his two dollars (I really, really wish I could have found an actual clip of that, but yet again, YouTube has failed me). It's all pretty impressive, especially when you consider that this paperboy is also wearing a dress. Okay, after last week's part one of this topic, many of you disagreed with my assertion that a fresh level 80 mage should attempt to upgrade his gear prior to jumping into random heroics. I understand this point of view. Farming random heroics is by far the fastest way to gear up initially, and it is true that if you find the right groups, you and your pathetic new-80 DPS may be viewed less as a liability and more of a charity project. Thinking about it, I too secretly enjoy having someone in the group who's needing on blue drops because they're honest upgrades for him. As long as we have a decently geared tank (or a healer who's capable of keeping him up even if he isn't), even a dungeon run with terrible damage dealers can go relatively smoothly. If you wish to gear up as rapidly as possible and you don't mind the idea that you won't quite be pulling your own weight at first, then by all means, skip my first few suggestions for gearing up and head directly for the random heroics. Better yet, get together with some better-geared guildies and queue together. That way you'll always be in a good group and one that doesn't absolutely require you to be up-to-par right away. This week, regardless of the path you've taken to get there, I'm going to assume that you've been industrious and spent a significant amount of time gearing through drops and collecting emblems in those random heroics. Here's the general road you should be following ...

  • Not all fights require a hard mode

    by 
    Matthew Rossi
    Matthew Rossi
    05.15.2010

    Hard modes are some of the most popular encounters in Wrath of the Lich King. They grant better loot and extra rewards like mounts and rare titles, especially for specific server firsts. However, I'm of the opinion that ever since Ulduar, we've kind of lost sight of how the hard mode encounters should work and have instead just started making everything have a hard mode. Frankly, the Gunship encounter in ICC, while fun, shouldn't have a hard mode. It's not really even hard; it's just free iLevel 277 gear for turning on a toggle. I blame Trial of the Crusader -- and specifically, having an entire separate raid lockout for Trial of the Grand Crusader -- for this. I realize I may be on the losing side of this divide, but I really don't think every single fight needs a hard mode. Some fights, sure. The four wing bosses of ICC, absolutely. The Lich King? Heck, it could be argued that Arthas should have taken a page from Algalon's book and only had a hard mode, or maybe Sindragosa should have been a hard-mode-only fight instead of a wing boss, and you only get to fight her after the Lich King is dead in some sort of doomsday scenario where she's chained up by Arthas and breaks free to destroy Azeroth in case of his demise.

  • Breakfast Topic: We get bored

    by 
    Anne Stickney
    Anne Stickney
    05.15.2010

    Sometimes everyone on my server simultaneously gets bored, or antsy or just a little bit more wired then normal, and things happen like the screenshot pictured above -- that's about half of the mammoth train that was walking slowly around the perimeter of Dalaran. Why was it formed? Where was it going? No idea, but as I watched them slowly shuffle by, I obligingly hopped on my Black War Mammoth and joined the train. Because it was late, I'd just finished a solid run of ICC-25, and it was something to do while I chatted with guild members. This sort of thing happens just before the raids, too. One guild member will pull out a D.I.S.C.O. ball, another will start throwing around Party G.R.E.N.A.D.E.s. Before you know it, the dank corridor that leads into the depths of Icecrown Citadel has suddenly been turned into a happening place to be, the ground littered with "Spectral Tiger" mounts, Ogre Pinatas and kettles of Goblin Gumbo. Sometimes Archmage Vargoth puts in an appearance. He can't help it; there are usually four or five flaming draenei dancers congregated around a Brazier of Dancing Flames, and the girls just drive him crazy. Does stuff like this happen on your server? Spontaneous dance parties, mammoth trains, stacks of flying mounts hovering above the Dalaran well? What happens when your server gets bored? Trade chat aside, mind you -- we all know how /2 gets when people are feeling feisty.

  • Blood Pact: Emblem upgrades

    by 
    Dominic Hobbs
    Dominic Hobbs
    05.10.2010

    Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "We will never be without power! I have secured our future! Bask in my glory!" -- Gul'dan I recently turned my attention back to one of my 'locks that I had pretty much stopped playing after Trial of the (Grand) Crusader. This means that his gear isn't bad by any means but that there are quite a few upgrades I can get for him without even having to get him raiding again. Pretty much all of these items come from spending Emblems of Frost. Emblems of Frost can be collected a number of ways, the easiest being the random heroic. Completing a random Lich King heroic dungeon (using the dungeon finder tool -- /LFD) for the first time each day will earn you two Emblems of Frost, so that's 14 each week. Do note that the random element of this tool is the dungeon; feel free to form your own party before using it. You can also do the weekly raid quest for another 5 emblems. Toravon the Ice Watcher is holding a couple more for you, so if you can kill him on 10- and 25-man modes, then you can bag another four from him. To collect any more in a week you need to raid Icecrown Citadel, where if you clear it and do the ICC quest, you can get up to 60 more. After the break, we'll see what we can spend them on.

  • Offspec gear and Cataclysm raiding

    by 
    Allison Robert
    Allison Robert
    05.09.2010

    One of the things I haven't seen discussed much concerning the 10-man/25-man split in Cataclysm is how hybrid players are going to gear offspecs. This is the situation I'm in, and I suspect it's one that a lot of other hybrid players would recognize; I play restoration in most guild 25-man and 10-man raids, but I tank just about everything else. On easier content, or on nights when we have too many healers show up, it's not unusual for a few people to haul out their DPS sets and go DPS for the evening. As such, hybrid players (and particularly hybrids who have dual-specced into a role requiring a completely different set of gear) have an interest in keeping their offspec set up to date, and the best way to do this has typically been through 10-man raids where there's not much gear competition. I got 3 Sanctified feral pieces from heroic 10-man ICC, and I'm still using a few ToGC-10 pieces to tank as well. When you only have 10 players in a raid, the number of players angling for a given piece is necessarily small, and items go to offspec quickly.

  • Totem Talk: Restoration in The Frostwing Halls

    by 
    Joe Perez
    Joe Perez
    05.04.2010

    Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast. You have broken down the front door, taken out the Lich King's chief physician and beaten down his vampire cadre into a sparkling pulp. Now it is time to take out the Lich King's aerial core by heading into The Frostwing Halls and taking out some Frost Wyrms. You've seen them everywhere in this expansion and with good reason. The Lich King has been raising an army of these former dragons to do his bidding. They range everywhere from Icecrown, as you would expect, but are also everywhere from the Howling Fjord to Sholozar Basin. These creatures are raised from the bodies of dragons from both the Blue Dragonflight that have been defeated by the scourge as well as any dragon remains found in the Dragonblight. These twisted forms have no memories of their previous lives nor of the world beyond death. They are intelligent beings capable of strategy, tactics and deception, but their lack of memories of their former life, combined with their unwavering desire to serve their dark master with all the power available to them, makes them very difficult opponents. The goal here is to take out their queen and the last obstacle between you and the leader of the scourge.

  • Icecrown Citadel raid buff to 15%

    by 
    Adam Holisky
    Adam Holisky
    04.27.2010

    The Icecrown Citadel raid buffs, Hellscream's Warsong and Strength of Wrynn, have increased from 10% to 15% today. This is great news for those guilds just on the cusp of downing a boss -- expect to see quite a few new Lich King kills and some more progression in the next day or so. The buff is going to keep increasing, so expect it to go to 20% in about four weeks. Enjoy!

  • Blood Pact: Running circles around the Lich King

    by 
    Dominic Hobbs
    Dominic Hobbs
    04.26.2010

    Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "The breaking of this one has been taxing. The atrocities that I have committed upon his soul. He has resisted for so long, but he will bow down before his king soon." -- The Lich King It's been a while since Blood Pact had a foray into Icecrown Citadel, but we can't leave without a look at the king. With the increasing faction buff, more and more people are starting to encounter the final fight of the instance, either for the first time or as a hard mode. I'm not about to try and explain the whole fight; your best bet is to watch our strategy video for that. What I aim to do here is to once again look at the encounter through the filter of our spell book, to see how we can get that little bit more from the fight.

  • Totem Talk: Restoration entering Icecrown Citadel

    by 
    Joe Perez
    Joe Perez
    04.13.2010

    Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast. I think we can safely say that it has been an interesting week. We have received a lot of news about what is to come in the near future, and man was it a lot! I know I talked about them a lot, but the changes are really almost everything we could possibly ask for. OK, I'll stop gushing about them for now. Last week we talked about addons and macros and I'm happy to say there was a lot of good feedback in the comments. Thank you to everyone who responded and contributed. Today I'd like to focus on the current content again and begin talking about making your way through ICC as a restoration shaman. This will not be an all-out strategy guide, as there are many of those already around. Instead this is going to be specific tips and tricks for the encounters you will face and each unique challenge ahead of you and your raid. This will not just focus on 25 man content, but will be things you can use for both 10 and 25 man content. Heroic will be it's own animal for another time.

  • Know Your Lore: Current Horde politics -- the Forsaken

    by 
    Anne Stickney
    Anne Stickney
    04.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. While the politics of Horde races such as the orcs, blood elves, tauren and trolls span literally thousands of years, and feelings and current beliefs held by both races are deep-seated within that history, not all of the Horde races have such an extensive past. In the case of the Forsaken, the history goes back not thousands of years but approximately six or seven by Blizzard's timeline. A relatively new race, the Forsaken were introduced in World of Warcraft as playable members of the Horde faction, a move which confused some of the player base as the Forsaken were most definitely up to no good. Why would Thrall, who has been presented as a good character, agree to ally with a group that were presented as primarily evil? This was never directly addressed other than being waved off as an alliance of convenience, but most of the Horde seemed to either distrust or share outright loathing for the Forsaken. While other races started out on good terms with the rest of their Horde brethren, players rolling Forsaken found themselves at neutral standing with all three of the other Horde races available. There are exceptions, however. The Tauren -- particularly Magatha Grimtotem -- seem interested in working with the Forsaken and possibly developing a "cure" for their undead state and aren't quite as unforgiving when it comes to dealing with their undead comrades. While the relative time of the Forsaken on Azeroth has been short, in the few years of their existence they've managed to accomplish much -- largely due to the efforts of their leader, Lady Sylvanas Windrunner. Sylvanas had quite a history of her own prior to becoming the banshee queen, and it is doubtful that the race would have accomplished anything, much less banded together, without her leadership. I've covered some of the history of the high elves in last week's post, but this week I'm going to look at Sylvanas in a little more detail as the leader and the driving force behind the Forsaken.

  • When to call a heroic raid

    by 
    Allison Robert
    Allison Robert
    04.03.2010

    Like most raiders, my guildies and I occasionally stare down a raid night where we know several people can't make it. Schedules change, real life beckons and we find ourselves with a raid that's down two to five people and wondering: a.) whether it's worth it to cancel, and b.) at what point you should throw in the towel. For better or worse, the normal/heroic mechanic in Icecrown Citadel has added a new wrinkle to the issue, too. It's easy to cancel when you know for sure that there's no way it's going to happen (e.g., if you're looking at a half-empty raid, or the heal team has decided to play hooky en masse), but for us the trouble is usually in that ill-defined area between what an undermanned raid can do and what everyone would rather be doing. If you're missing a few DPS for a normal ICC clear, that's not a big deal, particularly if you're using the 10% damage/healing/health buff. However, not having those DPS for heroic attempts (especially for tougher heroic bosses like Sindragosa and Putricide) is basically a death sentence at this point. The question then becomes, is it worth it to clear the content on normal so the night's not a total waste, or do you cancel the raid, bank on better attendance the following night and hold out for a kill that may not even happen?

  • Icecrown Citadel raid buff has been buffed to 10%

    by 
    Matt Low
    Matt Low
    03.30.2010

    Raiders rejoice (or despair depending on how you feel about it)! The Icecrown raid wide buff has been increased by an additional 5% to 10%. Anyway, if your raid has been on the brink of taking down some bosses but could not muster enough firepower, then the improved Strength of Wrynn or Hellscream's Warsong could be that extra push you need! For more information and resources, check out WoW.com's Icecrown Citadel raid strategy and information page!

  • Raid Rx: Healing Sindragosa

    by 
    Matt Low
    Matt Low
    03.18.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. Sindragosa is easily the most agonizing boss in the entire instance. I personally thought Professor Putricide was bad but once I got to her chamber and started several attempts, my faith in myself was shattered. One of the big frustrations is that a player who is lagging or disconnecting can easily be the cause of a wipe. Sindragosa is not forgiving at all. You'll find her after you clear out the Nerubian trash room that's protecting her. Why she needs a bunch of undead spiders to act as her guardians, I will never know. Don't forget to activate the teleporter when you run into the area (It's on the left side when you enter). Once you've cleared out the whelps and the two mini-dragons in front, Sindragosa will come charging in. However, you can immediately run back through to the Nerubian trash room to get properly set up since she'll despawn. She'll reset allowing everyone to drink up and rebuff if necessary.

  • Spiritual Guidance: Holy? Disc? We're all priests

    by 
    Dawn Moore
    Dawn Moore
    03.14.2010

    Every Sunday (and the occasional weekday) Dawn Moore reinvents what "smitelol" means to her shadowy cohort, Fox Van Allen, by busting down a door with penance lasers and raising holy hell to a Tarantino soundtrack. In the column Spiritual Guidance she offers advice to holy and discipline priests on how to wield the holy light, with style. When I first started raiding, it was in late Burning Crusade. At the time I fancied myself a PvPer, shying away from raids due to attunements, and the long gear climb I'd have to perform in order to catch up with friends doing tier 5 content. Despite this, sometime during tier 6, a friend of mine convinced me to come along to a raid. How he convinced the raid leader though, I can't imagine. I remember standing there in my resilience gear, surrounded by players in their various shiny gear sets, and asking myself over and over, "what am I doing here?" I sheepishly put my talents into the holy tree, and tried to arrange my bars to accommodate the spells I hadn't cast in months. I was out of my element. And then I saw Baba. She was beautiful.

  • Breakfast Topic: The Icecrown raid buff and you

    by 
    Matt Low
    Matt Low
    03.10.2010

    The Icecrown Citadel raid buff has been out for a week now. For the time being, it's only a 5% buff to healing, health, and damage (and let's not forget that it will affect damage absorption spells soon). It'll continue to slowly ramp up as time goes by. I know the question I've asked myself is whether or not we should have the buff active for progression bosses. There doesn't seem to be an achievement or any incentive to take down bosses without it so it becomes more of a question of "Why not?". When we were working on Blood Queen the week before the buff was up, we've had some extremely close shaves where she hit her enrage timer at 6%, then at 2% before we killed her post enrage with 6 players still standing. That 5% damage would've easily given us some extra breathing room. Cutting through trash and taking down the early wings with the buffs up means we can cut through that stuff faster and get to the hard bosses earlier. So I know for me, I'm okay with working on bosses with it up. It's only 5%. Now I just need to figure out where to draw the line. How about you? Have you been disabling Strength of Wrynn or Hellscream's Warsong for your raids just to say that you can do the bosses without it?