Kalgan

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  • Big Download talks to Blizzard about eSports and PvE/PvP

    by 
    Mike Schramm
    Mike Schramm
    05.13.2008

    Our newest sister site Big Download is just a week old, and yet they're already playing with the big boys -- Steven Wong has posted an interview with Blizzard's Lead Designer Tom "Kalgan" Chilton, as well as Paul Della Bitta and Joong Kim of Blizzard's eSports division about what it's going to take to tune the Arena game just right. As he did before, Kalgan confirmed that the Arena Tournament Realm is acting as a laboratory for changes and updates to classes.Della Bitta confirms, also, that Blizzard is still interested in letting players watch the matches, either via television or some other way (we heard that way back when from WSVG's President -- when they were still around, anyway). And Joong Kim lays out a simple timeline for the Arena tourney: Blizzard expects the online portion to be finished mid-July, and the Global Finals will start later in the year, around October (which is when another big Blizzard event is taking place... coincidence?).Wong doesn't get Kalgan to list a favorite class (obviously -- think of the torment that would cause on the forums), but he does confirm yet again that Blizzard isn't giving up on keeping both the PvP and PvE games the same. They want players using the same abilities as much as possible in both types of gameplay, and apparently they're committed to juggling both of those flaming torches for as long as they can.

  • All things Wrath of the Lich King

    by 
    Amanda Miller
    Amanda Miller
    05.11.2008

    Over the past week, particularly in the last few days, the crisp Internet air has been abuzz with news from the upcoming expansion, Wrath of the Lich King. Fear you're out of the loop? Here's a quick round-up of all the information being released, along with analysis and opinion. Don't forget to keep checking back, as this page will be updated as information becomes available:Dungeons and raids An analysis on Arthas as a ten-manned event, including its impact on the 25-man raiding structure, as well an exploration of its consistency with the lore. Did you know that all expansion raids will have a 10-man setting, as well as a 25-man? Read through some of our initial impressions on the 10-man raiding set-up. We also wrote up a concise overview of the ins and outs of dungeons post-expansion, including a new token system, similar to [Badge of Justice]. The Nexus has been announced on the official site as one of the new dungeons. The WoW Insider Show discusses 10-manning Arthas. Zones, factions, and relevant lore Alex has written an excellent overview of the Grizzly Hills, a soon-to-be zone for low to mid-seventies. With old factions reappearing, along with other surprises, it's definitely something to look forward to! If news of the Dragonblight has intrigued you, you'll be pleased to know that more information has been made available. While we're brushing up on our lore and learning about new areas and factions, Alex thought it fitting to illuminate the lore behind Azjol-Nerub, as the Nerubians will have their own role in the expansion. Alex asks us about lore figures we'd like to see in the expansion. %Gallery-20386%

  • Breakfast Topic: The secret lives of Blizzard employees

    by 
    Mike Schramm
    Mike Schramm
    04.16.2008

    Tom "Kalgan" Chilton, in his interview we posted yesterday, said that one of Blizzard's class designers was the guild leader of one of the world's best known PvP guilds, but he wants to keep him anonymous. Wait, what?Chilton meant that Blizzard has solid ties into the community, but should it worry us at all that those ties might be a little too close-knit? We already know that Jeff "Tigole" Kaplan has major ties to a guild in the game (he was actually hired by Blizzard from his Everquest raiding guild), and quest designer Alex "Furor" Afrasiabi also comes from a guild that is still active in World of Warcraft. In fact, we've already seen Blizzard get in trouble by their own admission for treating the devs' guilds differently -- is it right for them to keep their guild associations anonymous?On the one hand, obviously it's much easier to keep the developers' ingame identities anonymous, otherwise they wouldn't be able to play the game at all without getting approached with questions and complaints every time they log on. But on the other hand, not only is there the potential for favoritism in terms of game design, but what if the PvP guild mentioned in the article was one that won an eSports or the Arena realm tournament? Is it right for Blizzard's developers to keep their guild associations anonymous?

  • Challenging Chilton on old world PvP nostalgia

    by 
    Mike Schramm
    Mike Schramm
    04.15.2008

    Players are reacting to (quite a few things, actually, in) the Tom Chilton interview we linked to earlier, but one of them is rubbing a lot of older players the wrong way -- when Gamespy asks Chilton about world PvP, like the kind that took place between Tarren Mill and Southshore, he called any fondness for that "nostalgia" -- he says that people didn't really like it at the time, they only want to go back to that because they're nostalgic for it.Fortunately, we here at WoW Insider keep all of our old archives online, and as you can see, most people did actually enjoy the old Xroads and SS/TM world PvP -- I have fond memories of fighting in Ashenvale as well. But Chilton isn't wrong that there was complaining (isn't there always?): it was usually just complaining that those were the only places any real PvP happened. Nowadays, we've got BGs and Arenas, and actual rewards for world PvP, but it's still a little hard to come across one of those all-out battles that used to rage in Xroads or south of Tarren Mill. Most of the time, the only reason those battles were going on was because, well, what else did you do besides raiding at 70? Now that there's more choices, no level 70 would waste their time fighting lowbies in SS -- there are much more epic rewards doing dailies or fighting in the Arenas.There's no question that nostalgia definitely makes things better, but Chilton is wrong to dismiss any wishes for SS/TM-esque world PvP as simple nostalgia. Blizzard has a tough line to walk here -- they're being asked to encourage, by careful planning, something that always happened spontaneously in the past (and mostly because PvPers didn't have much else to do). It's not nostalgic to think that it was fun (it was fun), but nowadays we've got choices that are fun and give epic rewards, so old world PvP just doesn't compare for most players.

  • Tom Chilton talks about Arena PvP and the tournament

    by 
    Mike Schramm
    Mike Schramm
    04.15.2008

    Gamespy has an interview with WoW's lead designer Tom "Kalgan" Chilton about the upcoming Arena Tournament (which WoW Insider is actually playing in), and there's some good discussion in there about the PvE vs. PvP split and what Blizzard is planning for the Arena tourney and the game in general.He specifically mentions "changes" coming to the game (in a patch apparently "just a few weeks away") that will deal with the problem of exploits, specifically point and personal rating selling. He also says that the Arena game puts class balance "under a microscope," and says that the Lifebloom and Ice Block changes were specifically aimed towards balancing Arena teams -- Blizzard made those changes hoping that they didn't mess with PvE gameplay as much. Arena tournament players, he says, will be the "mad scientists" of class balance, so Blizzard can see firsthand what works and what doesn't. Finally, he mentions actual arena design, and reveals that in Wrath of the Lich King, there will definitely be some new Arena environments to play in.Lots of good information in this one, especially for Arena players. We'll have to wait and see what that patch "a few weeks away" does for us, and we'll also have to watch and see what comes out of the Arena tournament -- lots of the changes that eventually show up in Wrath might come as a direct result of what happens in the tournament.

  • Mage v. Warlock going to a higher level in WotLK

    by 
    Allison Robert
    Allison Robert
    03.07.2008

    More class changes afoot! Tipster Aikiwoce sends along a blue post in which Kalgan reassures mages that they haven't been forgotten in upcoming talent and ability changes in WotLK. The thread, which seems to have been started mostly because of the earlier warlock thread he'd responded on, elicited a short but highly revealing response from Kalgan: "Mages will get new abilities in the expansion too, believe it or not. In fact, we intend to tone down how strong of a counter Warlocks are to Mages through the WotLK spells/talents." Hmmm. Little concrete information, but this is one of the few times that a Blizz dev has openly acknowledged just how powerful certain classes are in relation to others. While they've made no secret of the fact that they don't balance PvP around 1v1 battles, and admitted at BlizzCon that warlocks are essentially the best dueling class, it's still unusual to see official commentary on specific class rivalries. And, let's face it, the Mage versus Warlock smackdown is practically the stuff of legend. With these tidbits appearing on the forums about class and talent changes in Wrath, keep checking back; we're likely to hear about more of these soon.

  • Scattered Shots: The line of sight between hunters and the Arenas

    by 
    David Bowers
    David Bowers
    03.06.2008

    I'd like to take a break from the hunter leveling goodness we've had the last few weeks in Scattered Shots to take a look at where hunters stand as a class in Arena PvP, and where we might be going in the future. Blizzard developer Kalgan's measurement of how the different classes are faring in the Arena got me thinking quite a bit about the state of hunters -- currently functioning at the lowest place with 50% or less representation in the three Arena types at high rating brackets, followed by mages and shamans, in the 2vs2 Arena especially.What in the world is causing such a huge discrepancy between hunters and other classes when it comes to high-rating arena representation? When I play in Arenas and Battlegrounds, I don't feel like my class is somehow deficient or underpowered. My team's Arena rating is average -- we're not the best, but not the worst either. When I get beaten, I usually feel like the other team actually played better (or outgeared us, at least), so it's rather hard to see what's so messed up about hunters.The most obvious issue I can think might be the issue is that of Line of Sight. Hunters obviously have a rough time shooting at things behind sort of obstacle. In battlegrounds there are more wide open spaces, so it seems less of an issue there, but in Arenas it can get fairly annoying. Classes like warlocks and shadowpriests can just put a damage-over-time spell on you, and then hide behind a pillar, while druids can move freely around obstacles to give them plenty of time to heal themselves between your attacks. Warriors and other melee classes can hide for a bit, then get in so close that you can't use your best ranged abilities on them for a few seconds until you can somehow get away.

  • Kalgan offers a possible WoTLK sneak peek for Warlocks

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.06.2008

    Kalgan chimed in on a thread in which the original poster insisted that Warlocks, despite dodging the bullet on life tap, still have a nerf bat incoming somewhere. He rebuffed the poster with a nice little tidbit that may intrigue Warlocks. He also ensures us that, no, he does not hate certain classes. var digg_url = 'http://digg.com/pc_games/Blizzard_offers_sneak_preview_for_Warlocks_in_WotLK'; He says that they'd like to give Warlocks some type of escape or defense mechanism so that they don't have to balance warlocks around the idea that they'd be "tanking" melee classes in PvP. By melee classes, I assume he means Warriors, who can shake off a Warlock's main defense, Fear, with very little trouble in multiple ways. He even brings up a spell that Warlocks may be getting in the expansion.

  • Worldwide Arena Battle announced for Sunday on the TTR

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.06.2008

    Blizzard Poster Tyren has announced that this coming Sunday, 12pm to 3pm, Blizzard will be holding a Worldwide Arena Battle on the Tournament Test Realm in order to focus testing on the server. Members of the community and development teams will be queuing up to fight, so if you've always wanted to show Kalgan or Tigole what for in the Arena, this looks like your chance. You can expect a battle between the various CMs as well, so we'll have to watch to see who gets stickied and who gets banned. If you're not sure how to access the TTR, you can read Zach Yonzon's guide here on the site. Don't worry if you don't have a character transfer slot left, every character created on the TTR is automatically level 70, and will spawn next to a selection of vendors that will let them buy a wide variety of gear to outfit themselves for battle. Assuming the TTR doesn't collapse under the stress, we'll see you there!

  • Kalgan confirms the Life Tap and Flametongue rollbacks, offers up some Arena numbers

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.05.2008

    Warlocks rejoice, Kalgan has just officially confirmed that previously mentioned removal of the Lifetap nerf was intentional. While they were originally concerned that Warlocks were still too overly represented in the arenas, he said, a recent downtrend in their numbers convinced them to withdraw the nerfs, at least until the numbers settle down again. He also shared a chart that revealed Blizzard's analysis of the number of a class in each arena type vs. their desired numbers for the 2200+ and 1850 score ranges. The numbers are shown as a percentage by class and team type. A Percentage of 100% means they're at Blizzard's expected representation level. Above that means they outpace it, below means they're below it. We'll show you the charts here after the break.

  • Blood Sport: Is WoW turning into a PvP game?

    by 
    V'Ming Chew
    V'Ming Chew
    02.22.2008

    V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.Looking at some of the upcoming class changes in patch 2.4, I can't help but feel that many of them are driven by PvP - particularly Arena - issues. Blizzard is undoubtedly trying to level the playing field for the classes before the 3v3 Arena Tournament, tentatively set to begin in April. That's a very short time to iron out problems and further imbalances that the patch will bring.A design philosophy that Blizzard has insisted on from the beginning is that each class should play similarly in both PvP and PvP. Tom Chilton (Lead Designer, or Kalgan) said at last year's Blizzcon that the game "shouldn't have significantly different rules for spells in PvP vs PvE.""Slower" water in Arenas is the latest change that depart from this philosophy, in addition to PvP-only diminishing returns, and PvP-oriented stats like Resilience and Spell Penetration. However, since many class changes apply to both PvP and PvE, PvE players seem to be "dragged" along by changes meant to tune their classes' PvP performance. Shamans and druids seem to be most affected this patch with changes to Nature's Swiftness, Elemental Mastery, Call of Thunder for shamans, and Lifebloom for druids.

  • WoW Insider Show goes live tomorrow afternoon

    by 
    Mike Schramm
    Mike Schramm
    02.22.2008

    Tomorrow afternoon, Saturday, February 23rd at 3:30pm EST on WoW Radio, we'll go live on the air yet again with our august podcast. This week, we've got myself and Turpster as usual (did you hear that he's doing something every week on Tuesday over at Massively nowadays?), and relative WI newbies Amanda Dean and Adam Holisky will be along for the ride. We'll be chatting about all those patch 2.4 changes we've seen in the past week (including the vaporous promise of Shaman buffs), what Heroic Badges are really for, what our compadre Elizabeth Harper heard at GDC, and of course we've got to get the inside story from Adam about what made him so bitter about PuGs.Should be a good time as always. Meet up with us at 3:30pm EST tomorrow afternoon on WoW Radio, and if you'd like (and you have IRC), you can also join us in chat on irc.mmoirc.com, in the #wowradio channel during the show. And if you have a comment, complaint, conundrum, or compliment for us, you can always send it along to theshow@wow.com. We're getting tons of great emails there lately, so we can't answer them all on the show, but we'll answer yours if we can. See you tomorrow!P.S. Oh, and I almost forgot -- as promised last week, we will have exclusive news of a brand new, upcoming WoW Insider contest. Listen in to the show to find out what we're planning!

  • Water un-nerfed outside Arenas

    by 
    Eliah Hecht
    Eliah Hecht
    02.21.2008

    You wouldn't think something as prosaic as the water that restores our precious blue bars would be undergoing a controversy, but that has certainly happened during the time patch 2.4 has been on the PTR. A change was made such that if you sat down to drink, and drank for less than five seconds, you would receive a reduced benefit -- i.e., less mana. The assumption was that this nerf was made to combat people regenning mana too fast in the Arenas, which led to objections to the change being applied to PvE situations as well.European US CM Bornakk replied that in most cases we'd be drinking more than five seconds in PvE situations, and players responded with many counterexamples (chain pulls, etc.). Bornakk replied to that saying basically that he still thought it wouldn't be hard to drink long enough to avoid the change's effects, and that the change was meant to effect "more than just Arenas" anyway. Well, it looks like they've changed their mind: Kalgan himself just announced that the water nerf will now only affect Arenas. PvE casters rejoice!

  • Is Blizzard properly separating PvP and PvE nerfs?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.21.2008

    The promised class changes just keep on coming, some of them well received, some of them not so well received. Certainly the dust has far from settled, with Kalgan himself promising that more is to come only this evening, but there's already questions to ask. One that springs to mind seems especially pertinent in light of the upcoming 3v3 Tournament and Rob Pardo's talk about changing PvP into an E-sport: Are the recent class changes focusing on PvP at the cost of PvE? Druids and Shamans seem to be asking this especially, and we'll look at some of their changes after the break.

  • Kalgan speaks! Shamans getting buffed (hopefully) in 2.4

    by 
    Zach Yonzon
    Zach Yonzon
    02.20.2008

    Kalgan made a long-awaited return to appearance on the Shaman forums, quieting somewhat the brewing thunderstorm of discontent brought about by the nerfs on the PTR. This progressive patch is shaping up to be one of Blizzard's best, however, with parceled changes that are being dealt in bite-sized pieces. After the Elemental talent Call of Thunder was nerfed to be, um, more in line with other abilities, Shamans were in an uproar. Breaking the uncomfortable silence from Blizzard, Kalgan posted to say that "Shamans in general will be getting buffs to go along with their nerfs."The original thread was mysteriously deleted, but Kalgan responds to a thread confirming his statement. In particular, he says, Blizzard is looking at the severely gimped, non-mobile totem dropping mechanic as well as improving some under-used totems (Windwall Totem, anyone?). In an uncommon display of candor, Kalgan also expresses the direction they will be taking with the forthcoming changes, noting that Shamans are "pretty well gimped" in 2v2 Arenas. Enhancement Shamans should also expect an incoming buff as Blizzard is expecting to get at least one spec viable in 2v2 -- and it's, gasp, Enhancement!Asked if these changes will actually make it into Patch 2.4 or if these will be another tease+heartbreak by Blizzard to the Shaman community, Kalgan unequivocally replies, "Ah no, don't get me wrong. There will be buffs in 2.4, it's just a question of which buffs." So apparently, there is light at the end of the tunnel. I know it's easy to be skeptical about this considering how Shamans have repeatedly been shafted, but Blizzard's surprising openness -- heck, the mere presence of a blue! (and not in a thread-deleting kind of way) -- in the forums is a refreshing change of pace.

  • A small defense skill change in 2.4 could herald larger things

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.10.2008

    It seems like a small change, but it could be the herald of something larger. It's a change to the way the defense skill is described in-game in patch 2.4, as reported by World of Raids. I'll let them describe it: * Old value: Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow. * New value: Higher defense improves your chance to dodge, parry, and block attacks, makes you harder to hit, and makes monsters less likely to land a critical strike against you. So what does this mean? They've added things that have always been part of the skill, but have not been explicitly mentioned on the defense tab before, but what's most intriguing is what they've taken away. I'll explain after the jump.

  • Mage buffs on the horizon

    by 
    Eliah Hecht
    Eliah Hecht
    11.07.2007

    Here's some more good news today for mages. On top of Hypothermia going back from 45s to 30s, Kalgan has stopped by the mage forums to promise some additional buffs in person. These probably won't make it into 2.3, but he says they'll go in "in the near future." My guess is that translates to 2.3.X or 2.4. It looks like Blizz is basically in a "buff" swing recently, which fits in with their general design philosophy -- start underpowered, and then build the classes up as necessary. Buffs make far fewer people angry than nerfs do.What are these buffs, you ask? Trainable Ice Block, and "to-be-finalized improvements to mana issues in longer fights" (source). We've been seeing more and more skills moved to trainable as the game has matured, from Evocate to Holy Fire to Improved Sap. Ice Block mades good sense to add to that list. Kalgan's reasoning is that IB is something they want to be able to design PvE encounters around all mages having, and that it helps open up the range of viable specs for PvP. As far as the "mana issues" improvements, it's hard to comment too much on that without any details, but efficiency is good. Any speculation on what they're going to do there?Oh, and in a later post, Kalgan lets slip that mana gems are also slated to be buffed. Let that be a sort of after-dinner mint of buffage.

  • 2v2 almost was 4v4

    by 
    Mike Schramm
    Mike Schramm
    11.06.2007

    Nestled in a hokey thread (as important as the overpowered McRib is, it's not something I'd really expect a blue to be commenting on), Kalgan has dropped some insight about how Blizzard is viewing the very strange 2v2 Arena lineup. 2v2 is the weirdest balance of all, because not only is WoW not a dueling game, it's not a 2v2 game either. It's very possible for there to be two classes within four players that don't have balances against each other.And Kalgan says that Blizzard realizes this, and as a result, they are still not happy with the way 2v2 is balanced out-- Kalgan says that there are a lot of classes "left out of having a reasonable chance" to compete in the format, because of the "endurance" nature of the game. In fact, Blizzard almost went with a 4v4 Arena instead (in addition to the 3v3 and 5v5 teams now in the game), and abandoned the 2v2 idea entirely. The reason 2v2 stayed is that Kalgan agrees that players should be able to grab a friend and play. So Blizzard apparently took on the bigger challenge of balancing 2v2 just to keep players who didn't have lots of great PvPing friends in the Arena game.Was it worth it? I've played both 2v2 and 5v5 formats, and I'd have to say that 2v2 is an interesting format, but the players angry about balance are right-- there are just some fights that can't be won in 2v2. I don't know if that's reason enough to have decided against it and gone with 4v4 instead (and I also don't think that there are lots of players that have friends enough to play 2v2 and not one of the bigger brackets), but Blizzard does have a long road ahead of them if they want to make 2v2 seriously balanced. Depending on how many people they've got playing there (my hunch is that 5v5 is much more popular, but that's just a hunch, I haven't seen the numbers), that may not be a road worth traveling.

  • Does the Horde really win every battleground?

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.01.2007

    I hear it constantly from my Alliance friends... Horde always win in battlegrounds! The Alliance is seriously gimped and never manages any success. The conversation then goes on to blame specific racial abilities or terrain issues that cause the battleground to favor the Horde. And then I go chat with my Horde friends, and those of them who PvP can't get over how unbalanced the battlegrounds are. The Alliance always win! How will they ever collect enough tokens to buy that trinket when all the Alliance has to do is...By this point, my eyes will have glazed over and I'll be trying to remember which of my alts are unguilded and unknown so I can play in blessed peace and quiet. But sometimes it makes me wonder... why do both sides feel that the other is dominating in battlegrounds? Does either side dominate in battlegrounds? And this afternoon, Kalgan has hopped on the forums to provide an answer to my question:...generally speaking the win/loss percentages for WSG, AB, EotS generally fall somewhere around 55% to 45% on any given day (with Alliance also represented on the higher side).... AV has gone through greater swings, with alliance winning as much as 75 to 80% of battles (NA servers again as an example) before patch 2.2 and horde winning about 60% so far after 2.2. When asked about trends over the past month or year, Kalgan replied that they were about the same. Much as I suspected -- a lot of winning and losing is a perception issue.

  • Patch 2.3: Let's play Gladiator Mix-n-match!

    by 
    David Bowers
    David Bowers
    09.30.2007

    Tom Chilton is pretty busy this weekend talking with players about all the updated PvP items in Patch 2.3, and he's revealed another interesting new tidbit of information about coming changes to the Gladiator PvP sets earned from fighting in the arenas:As of patch 2.3 all items in the gladiator season 1, 2, and 3 sets will be part of the same set, so you can use those items interchangeably and keep the set bonuses (ie: you can wear the season 2 shoulders along with the season 3 helm, chest, legs) and retain the 4 piece set bonus.The separate sets for separate specs are going to stay the same, but now the set bonuses for each spec will be upgraded to work the same as the new 2 and 4-piece bonuses that are coming out, regardless of season. So for example, your class and spec's dps set bonus will work no matter which season your arena dps gear comes from. If I were an arena gladiator, I would be jumping up and down for joy right now. As it is, I still think that's pretty neat.[edited for clarity -- the set bonuses will work between seasons, but not between different specs, so healing sets and dps sets won't combine together. Also, the arena season 1 gear will still be moved into the honor system once season 3 comes out]