klingon

Latest

  • Captain's Log: Star Trek Online's Daniel Stahl's Q&A at Raptr

    by 
    Terilynn Shull
    Terilynn Shull
    09.10.2012

    The past week was met with such interesting Star Trek Online news that I'm postponing my advice series: STO launched a formal affiliation with gaming social media site Raptr, and Cryptic Studios' Executive Producer Daniel Stahl spent a majority of the day answering questions posed to him in the site's community threads. Stahl revealed quite a few tasty tidbits of information and even though the thread can be accessed by non-members members (the link is below in the comments section), I am taking the liberty of reporting on some of his responses. Join me after the break to read what's in store for the future of STO.

  • Captain's Log Supplemental: Klingon Awareness Week and First Contact Day

    by 
    Terilynn Shull
    Terilynn Shull
    04.03.2012

    In the midst of writing up the wonderful interviews I had with members of Cryptic Studios' Star Trek Online development team, I saw that the game's April calendar was posted and contained some interesting new events. This was the sign that it was all right for me to discuss the new Klingon mission that is set to be released on Thursday, April 5th! So today, I will lightly touch upon my experience with testing the mission in this column. I don't expect to be delivering spoilers, so everyone will be able to experience it for himself when it debuts. In releasing the new mission, Cryptic decided to take advantage of a community-based effort called Klingon Awareness Week (KAW) and set the release date to occur right in the middle of the event. This week also sees the return of First Contact Day events for the Federation side, which will showcase its own unique rewards. Let's dig in to each of these great events!

  • MapleStory allies against aliens

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2012

    It's a bad day to be an alien in MapleStory -- and a good day to be a player. Nexon has released its latest major update for the game, Alliance Unbound, and it's placing a bounty on every E.T. and Klingon you can find. Nasty space critters are causing town-demolishing earthquakes in the area, and what's worse is that their technology is somewhat more advanced than swords or clubs. While a majority of the content for Alliance Unbound is for high-level characters, there's still plenty for lowbies to do as well. The main update quest line opens up at level 15 and offers both a high- and low-level version. The update has plenty of meat to it in other ways. A gigantic 31-part quest chain has been added to Ellin Forest for level 95s in which players will jump back in time and explore the making of one of the key regions in the game. There's also a nifty and powerful alien socket system that grants players the ability to upgrade weapons. Finally, Nexon's got plenty of new Event Cards and a collection system to keep players busy.

  • Star Trek Online hits warp factor Season 5 today

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2011

    Hey Trekkers -- got your phasers charged to full? Have you stocked up on Romulan ale and plenty of Klingon qagh? Done all your homework by watching every Star Trek season ever made, including those weird 1970s animated episodes? Then you might, might just be ready for Star Trek Online's Season 5, which is going live today. Season 5 contains a cargo hold full of features and changes, starting with organizing what subscribers (now "Gold members") get as part of their service. The update also includes a duty officer system, an improved space skills system, a revamped tutorial, a currency consolidation, and several other events and activities. In honor of the launch, the team has put subscriptions on sale and is even offering $100 off the price of a lifetime sub. You can read up on all of Season 5's details in the release notes as Cryptic's space baby takes one more step toward its free-to-play conversion.

  • Star Trek Online's free-to-play starships prepare to leave spacedock

    by 
    Justin Olivetti
    Justin Olivetti
    10.13.2011

    As Star Trek Online's free-to-play final frontier approaches, the Cryptic team is fast at work trying to strike the right balance between the standard-issue starships that come with the game and the C-Store options available for purchase. In a new dev blog, Executive Producer Stephen D'Angelo says that each rank of gameplay is being shuffled around to offer a regular and premium starship for each class. Because not every tier had enough for six starships, Cryptic is adding a number of spiffy C-Store versions for Federation players, including the new Exeter cruiser, the Sao Paulo escort, and the Bellerophon science vessel. The Klingon Defense Force is receiving a similar restructuring, with new ships like the Norgh Refit and Orion Dacoit Flight Deck Cruiser making their way into the store. D'Angelo admits that C-Store starships are slightly stronger and carry a special piece of gear that can be transferred from ship to ship as the player levels up. D'Angelo also stresses that any C-Store starships are purchased for an entire account, not a single character. Cryptic is also planning to re-instate the free starship token at Lt. Commander and Commander ranks for everyone.

  • Cryptic uploads Star Trek Online's free-to-play plans

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2011

    Curious about how a free-to-play Star Trek Online will look? We are too, which is why we're glad that Cryptic's followed up the unofficial announcement of STO's F2P conversion with specific and numerous details. On the site's new Free-to-Play page, Star Trek Online reveals what silver (free) and gold (subscribers and lifetimers) members will be able to access in the game. Free players will be able to enjoy a majority of the game's content, including character creation, all of the missions, the basic ships, the full range of levels, and special task forces. While free players won't be able to create their own missions through the Foundry system, they will be able to test out ones made by subscribers. The biggest restrictions a free account player will face are a limited mail system, reduced inventory space, and only two character slots. Subscribers and lifetime members will enjoy certain perks under the new system, including a monthly stipend of store points, priority login, respec tokens, Foundry access, and other basic MMO staples. It's interesting to note that when the game changes to the new system later this year, Klingon content for subscribers and free players will unlockable at level 25 instead of the current low level access. This is so that Cryptic can spend more time working on this weaker aspect of the game. The new system will also replace several types of currencies with a single new one, Dilithium, which will be used to purchase ships and gear. There are plenty more details on the site, including an FAQ and Features Matrix. Stay tuned later this week for an in-depth analysis of this information and a Q&A session with Cryptic in our STO column, Captain's Log!

  • Captain's Log: Resistance might actually be futile

    by 
    Brandon Felczer
    Brandon Felczer
    08.11.2011

    Captain's Log, Stardate 65112.3... Hello, computer (and players)! They're mean, they're green(ish), and they are of a collective mind... they are the Borg, and resistance is futile. As most of you know, the Federation's most feared enemy plays a major part in Star Trek Online, and while the Borg are the current endgame "baddie," players find themselves on a daily basis in situations that force them to avoid assimilation. Be they in Deep Space Encounters (DSEs), Special Task Forces (STFs), or random explore missions, the Borg are out there and planning an invasion into the Alpha Quadrant. Bad news, Captains -- their plans are about to come to realization. Later this month, the Borg Fleet Intercepts are scheduled to commence, and as the Borg take up their offensive stance, players of all ranks are going to be called to the front lines. Since this is the first "global combat event" the game has ever had (not including one during beta), players are excited to see what is in store and what they're up against. Luckily, being a member of Section 31, I was able to gain access to some secret intelligence that contains the Borg's plans, and Captain's Log is about to let you in on them so you know how to organize your counterattack. Ensign, warp 10! Let's prepare our readers for the impending invasion...

  • Captain's Log: Dining with the devs

    by 
    Brandon Felczer
    Brandon Felczer
    07.28.2011

    Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers are the key to the future, the hands that create our dreams, the molders that shape our gameplay. Okay, okay -- I'm going a bit overboard, but you have to admit, they are pretty dang cool! Luckily for us Star Trek Online players, the devs that are working on the game, as well as all of the other projects in development at Cryptic, are very transparent. More often that not, they let us know what they are working on and look to the community to see what we think about particular ideas -- we truly get to help influence what makes it into the game. Aside from posting in the forums, many of them also participate with the community by guest starring on podcasts and meeting up with players when they can. As I broke the news to you all last week, I was privileged to host a Dine with the Devs event that coincided with a visit of some of the STO devs to this year's San Diego Comic-Con. While this was not associated with Massively, I figured all of you would like to know what happened and what was said. So, without further ado, it's time to recap the event and fill you all in on the super-secret meeting minutes! Ensign, warp 10! Let's boldly go where most of you were not able to go...

  • Captain's Log: The reverse slingshot effect

    by 
    Brandon Felczer
    Brandon Felczer
    07.21.2011

    Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, the ship would whip around it and time travel. While this seemed to only exist within the realms of the IP, it looks as though Star Trek Online's Executive Producer Dan Stahl took us on a reverse slingshot course, giving us a glimpse into the future of the game. Before we returned to the original timeline, he made sure to write up everything we saw along the way for those who couldn't make the trip. In layman's terms, for those of you who missed the news earlier this week, July's Engineering Report has been released. While this is a monthly publication that contains the development pipeline for STO, including some items that have been featured in past issues, there are always a few bullet points added that seem to spark a healthy amount of debate -- one of these includes the ability to auction off your in-game Emblems, a form of currency, for C-Store points that have been paid for with real money. For information on this, including a response from Cryptic's PR department, and more, read ahead past the jump for this week's Captain's Log entry. Ensign, warp 10! Let's pull a slingshot maneuver of our own...

  • Captain's Log: Season Four launch recap

    by 
    Brandon Felczer
    Brandon Felczer
    07.14.2011

    Captain's Log, Stardate 65037.1... Hello, computer (and players)! As I mentioned in last week's Captain's Log entry, Season Four: Crossfire is now alive and kicking on Star Trek Online's Holodeck server. Based on past experiences with major content and code pushes, I feel that this was the smoothest to date with virtually no server issues or overload. While there have been a few snags along the way with some bugs making it past Cryptic's "white-glove" QA process, the update was a success and players are having more fun than ever before. As discussed in one of my past log entries, Season Four was to bring many updates to the game, including the acclaimed ground combat 2.0 system, which would make it an even better Trek experience -- in all honestly, Cryptic delivered. STO is more active than ever and the fleet that I am in is having multiple newbies sign up each day; it is an exciting time to be a player and your weekly columnist. What I would like to do this week is revisit what I let you know was coming to the game and let you know some of my thoughts on them now that I have been experiencing them for myself. Ensign, warp 12! Oh yeah, we are taking this to a whole new level...

  • Captain's Log: Hailing frequencies were, are, and will be open

    by 
    Brandon Felczer
    Brandon Felczer
    07.07.2011

    Captain's Log, Stardate 65018.1... Hello, computer (and players)! While we have all been out and about gallivanting across the galaxy, the development team for Star Trek Online has been busy working on getting Season Four: Crossfire from Tribble test server to the Holodeck live sever, and it looks like the mission was a success as it was finally patched into the game this morning. In between all the bug-squashing, feedback-gathering, and sleepless nights, Executive Producer Dan Stahl found time to sit down and answer some of his players' burning questions about the future of STO. Toward the end of every month, a Cryptic Community Manager creates a new thread in the forums where players can submit questions. While it seems that the policy is "no question is too out there," only a select few are chosen and personally responded to. Whether you are interested in the future of Klingons, wondering when Starfleet Academy will make its debut, or curious to learn if the Romulans will become a playable faction, this month's Ask Cryptic is sure to leave you wanting more. While Dan seems to jump from topic to topic, I thought it would be handy if I put it all together for you in this week's Captain's Log entry. Ensign, warp 11! Yeah, that's right! This is for all the readers who thought we couldn't even go warp 10...

  • Captain's Log: The lower decks

    by 
    Brandon Felczer
    Brandon Felczer
    06.23.2011

    Captain's Log, Stardate 64977.3... Spock, Riker, Kira, Worf, Chakotay, and T'Pol. What do they all have in common? They are the notable men and women who served under their Captains as First Officer. Joret, Sito, Alyssa, Taurik, Sam and Geniveve. What do they all have in common? No one knows who the heck they are. In the world of Star Trek, these "unknowns" are the members of the lower decks, people whose work goes unnoticed, whose accomplishments are unacknowledged, and who are often killed off at the end of the episode when you finally do get to know them. While the ships in Star Trek Online currently seem to be manned only by the Captain, his or her Bridge Officers (BOff), and some random crewmen walking around the ship, this is about to change. In the next couple months, get ready to welcome new members to your ship's lower decks. The Duty Officer (DOff) system will be adding a new form of gameplay to STO and give players even more ways to level characters and become immersed in the universe surrounding them. While there are a ton of random pieces of information about it floating out there, I think that Captain's Log is the perfect place to put it all together and give you a more concise picture of how it will work. Ensign, warp 10! It's time to attend your new favorite class, DOffs 101...

  • Captain's Log: The Gospel of Tribble

    by 
    Brandon Felczer
    Brandon Felczer
    06.16.2011

    Captain's Log, Stardate 64959.3... Hello, compu... what the... shields up, red alert! Brace for impact! A giant Tribble is on the loose, and its name is Season Four. That's right -- the Star Trek Online public test server, Tribble, sometimes nicknamed the Trouble with Tribble, has finally reopened with the major update that we have all been waiting for. This build was first pushed last Friday but was taken down moments later due to a "major database error." The show-stopping kinks have been worked out now, so it is time to get to testing out all of the new content I have been writing about for the past couple of months. If you have not seen the release notes for this build, there are dozens of updates that will be altering the way you have come to play the game. Not sure what to test? That is what I am here for. The goal of this week's Captain's Log is to provide you a checklist on what to hit up once you patch your game and get on your test toon. Also, if you have never installed the test server, now is a great time -- Cryptic will soon be announcing a Tribble Test Weekend, during which you can log in and receive an exclusive item on the live server just for helping test. Ensign, warp 10! Let's share some text from the word of Tribble...

  • Captain's Log: Back to the future

    by 
    Brandon Felczer
    Brandon Felczer
    05.19.2011

    Captain's Log, Stardate 64884.1... Hello, computer (and players)! Guess what's back? That's right! Hailing frequencies are now reopened -- Captain's Log is no longer on hiatus. Over the past few weeks, there has been some great news released about the Star Trek Online universe: the winner of the Design the Next Enterprise Contest was announced, the May Ask Cryptic was released, the dev team revealed the 500-day veteran rewards, and the Featured Episode reruns began. While everyone has had his or her own opinions on these stories, there is one piece of news that everyone can agree on: the awesomesauceness of the latest Engineering Report. As first announced earlier this week, Executive Producer Dan Stahl dropped his latest report, which describes the updates to the game coming in Season Four. As usual, aside from the imminent new content, Dan foreshadows the future for us. Captain's Log is no stranger to talking about the future of the game, so I am excited to share some more details about the upcoming updates with you. Since Season Four is right around the corner and I believe it will be the "game changing update this game has needed since launch," let's get on to this week's Log entry. Ensign, warp 10! Let's talk about Season 4 and beyond...

  • Captain's Log: Warp trails through deliberation

    by 
    Brandon Felczer
    Brandon Felczer
    04.21.2011

    Captain's Log, Stardate 64806.6... Hello, computer (and players)! It has been said that the development of a MMO and the direction it takes can attributed to those who were not afraid to speak out and gather followers who are in support of abstract ideas. As I have preached about since I took over the helm of the Captain's Log, the community has been at the forefront of the Star Trek Online universe. Bolstered by numerous fan sites and thousands of fleets and cemented by transparent developer posts and interviews, STO wouldn't be where it is today without such a passionate community. A lot of this passion takes its form through posts in Cryptic's official forums. Whether the residence of your most beloved troll or the dwellings of your favorite developer, a game's official forums are a place to come together to rant, rave, and be that person who stands out and speaks up. The STO forums are no different. While the past few columns of mine have been about what the developers have said are coming in the future, I thought we should set a course this week for the forums and blaze a trail through the vast expanse filled with wants, desires, and demands. Shields up. Red alert. Ensign, warp 10! What are the players asking for this week?

  • Captain's Log: Incoming message... from the future

    by 
    Brandon Felczer
    Brandon Felczer
    04.14.2011

    Captain's Log, Stardate 64787.3... Hello, computer (and players)! Captain Brandon Felczer of the USS Radiance Vesta-class battleship reporting in. While en route to the Gamma Orionis sector block to investigate readings of potential Borg energy signatures, we encountered an unexplained anomaly unlike any we have ever encountered; the computer system could not provide any data to us. As we attempted to break away from its gravitational pull, we lost all control and systems -- the crew lost consciousness. Once we awoke several hours later, we discovered that we had been pulled into its void and somehow propelled 365 Earth days into the future. While the Prime Directive has required us to stay out of affairs not in our timeline, we managed to record several pieces of data about developments that will happen in the future. There have been some gigantic leaps forward, and I can honestly say I cannot wait for a year from now. After I am finished recording this log, I will send it on subspace frequencies back to Starfleet Command. If you are reading this now, you have received my log one way or another. You must be now asking yourself, "What did we see?" Ensign, warp 10! Let's report on our findings of what we will see in Star Trek Online soon™...

  • The Perfect Ten: MMO cataclysms

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2010

    Today sees the launch of World of Warcraft: Cataclysm, which represents a destructive "reboot" button on the world of Azeroth. The old has been made new by virtue of fiery explosions that have rent the very earth in twain, and WoW gamers will have to find their footing all over again. As you might imagine, it's made one big-ass mess, which is compounded by the fact that there are no janitor classes in the game to sweep it up (the next hero class, perhaps?). However, the notion of an in-game cataclysm is hardly the sole domain of Activision-Blizzard; on the contrary, large-scale apocalypses pop up all the time in MMOs. After all, nothing grabs the attention like the end of the world (but hey, you still feel fine)! In a list that in no way is meant to capitalize on any expansions that may or may not be on the market, we're going to strap on our Kevlar suits, slather our arms with 1000 SPF sunblock, and take a brief tour of 10 worlds that have dated cataclysms -- and lived to tell the tale.

  • Captain's Log: Is the state of the game good, bad or ugly?

    by 
    Ryan Greene
    Ryan Greene
    09.23.2010

    Newsflash! This just in: Star Trek Online has endured a turbulent life so far. You had no idea, right? Except for the part where Captain's Log has discussed that very topic for the past two weeks -- and who here doesn't hang on my every word? (Don't answer that.) STO's rocky road also features prominently in the latest state of the game letter from Cryptic Studios. Executive Producer Daniel Stahl offers some visions for the future of the game and drops some hints of what to expect in coming updates. He also comes this close to sharing frank information about STO's performance. So what does Stahl's vaguenesses imply, and what does Cryptic have in store for STO?

  • Star Trek Online rethinks microtransactions in the latest State of the Game

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2010

    Upbeat but still working hard: That is the motto of Star Trek Online's Dan Stahl in the latest state of the game. STO's executive producer strikes a positive note by saying that the game is enjoying a "healthy subscriber base" as well as an increase in the number of lifetime subs. The team is also proud to be releasing more frequent content in the form of weekly episodes. Stahl then tackled three of STO's biggest complaints: the microtransaction shop (C-Store), ground combat and skimpy Klingon content. For players who are rankled that some of the better ships can only be purchased via the C-Store, Stahl reports that this will be changing: "I'm happy to say that we have been evaluating your feedback and looking at our internal resources and finding ways to ensure that coveted items such as ships can be be obtained in game as well as via micro-transaction." Improvements to both ground combat and the Klingon faction are on their way, he promised, stating that the team has struggled with the Klingon's "identity crisis" since the first day of the game. While the faction's content will grow to become more robust, Stahl admits that the team doesn't have the resources to beef up the Klingon side to be on par with the Federation, especially since only a fraction of the playerbase fight on that side. You can read the full state of the game on the official STO site.

  • Captain's Log: Did Cryptic betray the spirit of Star Trek?

    by 
    Ryan Greene
    Ryan Greene
    09.09.2010

    Star Trek Online is terrible. Ground combat is tedious and messy. Space combat is repetitive. Missions are boring. The game engine is clunky and cartoony. The developers at Cryptic Studios are smelly doo-doo-heads. In short: STO is the worst. Or so people would have you believe. In its seven or so months of life, STO has attracted an impressive collection of detractors, naysayers and Debbie Downers. For this week's Captain's Log, let's discuss the phenomenon of anti-STO fervor. We've touched on certain aspects of it before, but the time has come to examine what I think is the biggest claim by those who really loathe STO. Does STO really betray the spirit of Star Trek? Read on as we play a little point-counterpoint, then feel free to add your two cents in the comments.