loki-davison

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  • Catch a glimpse of Wander in Wednesday's live machinima

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    We've been keeping an eye on no-combat, exploration-driven sandbox Wander since its debut at PAX over a year ago. This week, you can keep an eye on it too. Creator Loki Davison says that his studio will be livestreaming the game tomorrow, but it won't be just any ol' gameplay walkthrough; it'll be a "pioneering live streamed drama" set in the gameworld, a piece of live machinima rarely seen in the genre. "Join Sylvania as she explores her dream of flying and realizes that what she is, isn't all she can be," Davison hints. "Azar however, might not approve." The stream begins at 7 p.m. EST on Wednesday, November 19th, on the official Wander Twitch channel.

  • PAX Prime 2014: I wonder as I Wander

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2014

    We've been keeping our eyes on Wander for a year now, and during PAX Prime I caught up with Lead Developer Loki Davison to see how this collaborative exploration title's been going. For someone who only now got a first look at this game, it was a jarring shift from the adrenaline-fueled rides in booths all around. Instead, Wander is something akin to an interactive nature screensaver. You slowly move through the beautiful tropical setting to poke around looking for secrets and more scraps of the overarching story. There is no death. There are no other creatures, except for fellow players. And your top speed is capped at something like two miles per hour. Davison said that this style of game is meant to be both relaxing and rewarding to the inquisitive mind. Discovery and sharing those findings with other players to figure out the larger secrets is the driving force here, but if you simply want to walk around as a giant tree with hands or flutter about as a butterfly, nobody is going to stop you.

  • Combatless MMO Wander releases Gamescom trailer

    by 
    Bree Royce
    Bree Royce
    07.30.2014

    We last looked at Wander in detail at PAX Prime 2013, but the indie "collaborative exploration" MMO has been hard at work on its cross-platform, VR-friendly, combat-free experience since then. Today, the game's creator, Loki Davison, has released a brief trailer ahead of Gamescom, where Wander will be one of a very few MMOs featured at the Indie MEGABOOTH. Enjoy the video below.

  • Wander now using CryEngine FreeSDK

    by 
    Jef Reahard
    Jef Reahard
    02.07.2014

    Indie darling Wander has announced that it is now using CryEngine's FreeSDK. "The new version of Wander will use a lot less memory, run on less hardware and be a lot more beautiful," explains developer Loki Davison in a new blog post. "The most important thing is that the new engine gives us tools to get things done quickly, meaning we can add more content." Wander is "a collaborative, non-combat, non-competitive MMO game focused on exploration and joy." Players begin the game as giant trees.

  • Wander winds its way to the PS4

    by 
    MJ Guthrie
    MJ Guthrie
    09.19.2013

    At PAX Prime, players who yearned for more to a game than just combat were treated to a glimpse of a game that doesn't even have combat. Aptly named Wander, this game's focus is on collaborative exploration and discovery. Currently the game runs on Linux, PC, and OS X, but today Creative Director Loki Davison announced that the Oculus Rift-supporting title will be available on the PlayStation 4. What can players expect when wandering in Wander? Explorable land totals 64 square kilometres so far and players will start off as a giant tree exploring a rainforest. Throughout their journeys, they can morph into a total of five different forms: Ent, Polynesian Elf Girl, Griffon, Azertash (sea creature), and Thylacine (Tasmanian Tiger). You can get a taste of the world in the gallery below. [Source: Wander Game press release]