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  • Celebrate SWTOR's sacred Life Day by launching frozen orbs of water at each other

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    If there's a Christmasy holiday in MMOs these days, you can bet your bottom credit that there will be a snowball fight somewhere in it. Apparently, MMO developers worldwide got together in 2009 and signed a sacred pact to feature snowball fights in all of their games in December. And so it is with Star Wars: The Old Republic and this year's Life Day. SWTOR's Life Day celebration begins today and will go through January 6th. It will feature snowball fights that have a chance of awarding parcels that can be traded for rewards, grumpy parcel droids that need a good cooling off, and several new cash shop items including a mini Wampa pet. Get in the spirit of Life Day by listening to Princess Leia's legendary song from the Star Wars Holiday Special and downing some Wookie eggnog.

  • Hyperspace Beacon: SWTOR's 2014 report card

    by 
    Larry Everett
    Larry Everett
    12.16.2014

    In 1996, Richard Bartle published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft hit the scene, but many of the principles Bartle laid out still hold true. In fact, if you don't believe me, take it yourself: GamerDNA still has an online test based on the Bartle study. Bartle categorized players based on their interests in the game; I would like to do the same this year as I did last year for Star Wars: The Old Republic since it's a good way to measure the game against the average expectations of certain types of players. Bartle divides us all into Achievers, Socializers, Explorers, and Killers. I'll explain what each of those means as I discuss the different aspects of SWTOR. If you know what that means and so you have a point of reference, my profile is SEAK, which means that I interact with all types of players. For fun, I've added a grade-card-style of rating system: A, B, C, D, or F. Just remember the information I give about that score counts for more than the score itself.

  • The Daily Grind: Do you fill out MMO cancellation surveys?

    by 
    Jef Reahard
    Jef Reahard
    12.11.2014

    I cancelled my Star Wars: The Old Republic subscription this week. Given my history with the game I'm sure it's only temporary, but for now I got what I needed out of the 12x event and I'm off to greener pastures. I told BioWare as much in the post-cancel survey thing, too, but I seriously doubt it'll be removing the gear grind just for me! What about you, Massively readers? Do you think cancellation surveys are a formality? Do you fill them out? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SWTOR turning three, giving away anniversary decor

    by 
    Jef Reahard
    Jef Reahard
    12.10.2014

    Star Wars: The Old Republic is turning three this month, and BioWare is celebrating by making the game's Coruscant and Dromund Kaas Stronghold housing instances available for three credits. Which isn't as cool as it sounds, since their normal 5,000 credit price is pocket change that you can earn in 30 seconds. But hey, three! Fortunately the devs are doing something else that is actually cool. Namely, they're giving away slick-looking decor for your player house including a holographic projection of the galaxy, paintings, and a fireworks launcher. You can pick these up at the Anniversary Personnel vendor in the Strongholds area of the Fleet from December 16th through January 13th.

  • SWTOR releases Shadow of Revan trailer to celebrate official launch

    by 
    Bree Royce
    Bree Royce
    12.09.2014

    Early access for Star Wars: The Old Republic's Shadow of Revan expansion technically opened last week, but for non-subscribers, the formal digital launch date is today. Predictably, BioWare has released a new trailer to coincide with the official launch. Spoilers: Revan, lightsabers, ominous proclamations, etc. Massively's Larry Everett explored the plotline and soloability of the expansion in his column last week. Enjoy the trailer below.

  • Star Wars: The Old Republic axes skill training costs

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2014

    SWTOR penny-pinchers rejoice, for the oppressive tyranny of skill costs are about to become history. In a post on the forums this afternoon, BioWare announced that it will be abandoning skill training costs as of next week. "One thing has become clear from the player feedback in not only this thread, but since launch: players do not like training costs. It is a situation where every level you will see your hard earned credits go to a holographic Hutt doctor in order to make yourself a bit stronger. We have been talking about this topic internally for quite some time and when you add player feedback to the mix one thing becomes clear... We should make training costs a thing of the past," the studio said. [Thanks to the five million people who sent this tip in!]

  • Soloing through SWTOR's Shadow of Revan

    by 
    Larry Everett
    Larry Everett
    12.05.2014

    Some people question how you can be a solo player in an MMO. To be honest, I, too, question how someone can do the whole game solo, but I do understand the desire to experience the game at your own pace. I believe the creators of Star Wars: The Old Republic understand this, too. Game director James Ohlen said that the biggest thing players wanted was the continuation of Knights of the Old Republic 1 and 2. Although part of the SWTOR story did continue the Revan and Exile stories, a lot of players haven't even touched on that storyline. In a multiplayer game, it's hard sometimes to experience the story solo with all the group-only material. However, Shadow of Revan creates an amazing opportunity for the solo MMO player to really experience the full story it has to offer. Fair warning: I will not spoil major plot points for the expansion, but I will reveal some key characters in order to talk you through this leveling experience.

  • Pick up a SWTOR stronghold for practically nothing

    by 
    Justin Olivetti
    Justin Olivetti
    12.04.2014

    If you haven't planted roots in Star Wars: The Old Republic's strongholds or are on a quest to collect them all, then BioWare has a nice surprise for you. Buried in the patch notes for this week's Shadows of Revan expansion is an announcement that the studio is selling two of its strongholds for a pittance. "To celebrate our impending 3rd anniversary, the Dromund Kaas and Coruscant Strongholds are now available for three credits!" BioWare posted. Typically, these strongholds go for 5,000 credits or 50 cartel coins.

  • Leaderboard: Are you playing Shadow of Revan this week?

    by 
    Jef Reahard
    Jef Reahard
    12.03.2014

    Star Wars: The Old Republic's latest expansion debuts this week, and it brings with it quite a bit of new content. There are of course five additional levels and a few new skills to go along with all the discipline-based class changes. And there are two new planets (Rishi and Yavin IV) along with new story and leveling content. Is that enough to pique your interest? Are you playing Shadow of Revan this week? Vote after the cut, and let us know what you think either way!

  • Hyperspace Beacon: Previewing SWTOR's Shadow of Revan

    by 
    Larry Everett
    Larry Everett
    12.02.2014

    When I was first introduced to the expansion for Star Wars: The Old Republic, there were two things I wanted to see: the continuation of the class story and Yavin 4. And I'm happy to say that this expansion delivered both of those in a satisfying way. When I spoke to studio game director James Ohlen and lead writer Charles Boyd about the expansion a few weeks ago, they told me that Shadow of Revan would close one major chapter and open a new book for SWTOR. After seeing the expansion, I have to agree that Shadow of Revan does put a great cap on a class stories and opens the door for an exciting future for the game. I don't want to give you the impression that everything in the expansion is exactly what I wanted, though. There is a surprising lack of exploration, the amount of content fell short, and parts of the maps felt slapped together. The screenshots depict beautiful scenes, but sometimes form outweighs function. Before I continue, I feel obligated to tell you that there are spoilers of previous content in this piece, but the important parts of the new content will remain unspoiled.

  • Here are some screens from SWTOR's new planet

    by 
    Jef Reahard
    Jef Reahard
    12.01.2014

    Star Wars: The Old Republic's website has updated with a new developer blog called Rishi: Places of Interest. Actually, let me back up. It's not really a developer blog, even though it's listed in the site's developer blog section. It's actually something of an in-character journal/travel log, but don't worry if you're not a roleplayer. You can still look at the pretty screenshots that focus on points of interest around the planet Rishi, which debuts in this month's Shadow of Revan expansion.

  • SWTOR players love that butt-ugly black-yellow lightsaber blade

    by 
    Jef Reahard
    Jef Reahard
    11.26.2014

    BioWare has released another Shadow of Revan dev blog focused on Star Wars: The Old Republic's class changes. This time, Scoundrels and Operatives take center stage. The firm has also published one of those really long infographic things that gives your scroll wheel a workout. Among the stats are the number of active players (one million), the number of PvP kills since launch (1,790,161,866), and the game's most popular lightsaber crystal (that godawful yellow-with-a-black-center debacle). Click past the cut to see all the numbers!

  • Star Wars: The Old Republic explains 3.0's Sniper and Gunslinger

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    Star Wars: The Old Republic finishes up its series examining the class changes coming with the 3.0 update today with the Sniper and the Gunslinger. Why were those two the last on the list? Probably because they were hiding way in the back. That's sort of how they do things. As both of the base classes (Smuggler and Imperial Agent) have seen some significant changes, some of the changes to Snipers and Gunslingers focus around keeping the core utility of the advanced classes while removing unnecessary or superfluous buttons. Sharpshooter/Marksmanship are fairly unchanged from their current incarnations, save for a new ability replacing an older ability in regular rotation. Engineer/Saboteur is largely unchained, but the changes to abilities should produce smoother overall rotations. Last but not least, Virulence/Dirty Fighting specialties both gain a new ability that functionally replaces an older option and a new passive ability to spread damage over time. Check out the details on the new tricks on the official development blog.

  • SWTOR's Revan Returns trailer has a lot of Revans in it

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    How many times can you say Revan inside of a minute? Quite a few, if the latest Star Wars: The Old Republic expansion trailer is any indication. It's called Revan Returns, and it's all about the Shadow of Revan expansion slated to launched on December 9th. Click past the cut to have a look!

  • Star Wars: The Old Republic hit by DDoS attacks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    If you were playing Star Wars: The Old Republic yesterday, you may very well have been hit with some lag and disconnections. The good news is that it's not a problem with your ISP; the bad news is that it appears to be yet another installment in the ongoing saga of irritating twits with nothing better to do than try to damage servers. Yes, it looks like this was another DDoS attack. Community manager Eric Musco's last update on Sunday night indicates that most of the issues should be resolved now, but it's possible that players may still experience intermittent connection difficulties. The representatives from BioWare have not officially stated that it was a DDoS attack, but it lines up perfectly with a DDoS attack made against Electronic Arts servers, leading to the accepted conclusion. [Thanks to Leiloni for the tip!]

  • The Daily Grind: What does your scariest avatar look like?

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    I don't generally roll evil characters, but in service of chasing some Star Wars: The Old Republic legacy achievements, I made that dude up there in the header. He's not particularly fun to play, given his despicable dark side acts, but at least he provided me with a Daily Grind topic. What about you, Massively readers? What does your scariest avatar look like? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: In praise of SWTOR's 12X experience

    by 
    Jef Reahard
    Jef Reahard
    11.21.2014

    It's taken 12 times the normal XP rate, but Star Wars: The Old Republic is finally my main MMO (at least for another week or so). Well, OK, it's also taken a series of spectacularly ill-considered decisions by XLGAMES and Trion, but that's a rant for another day. I've been playing SWTOR quite a lot over the past month since BioWare's subscriber-only pre-expansion boost has cut all of the godawful grindpark garbage right out of a galaxy far, far away. Too bad it's just a temporary fix, though -- here's hoping that the devs give veterans the option of keeping the XP bonus long after December 1st.

  • SWTOR's Guardian, Juggernaut discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.20.2014

    Another day has brought us another Star Wars: The Old Republic dev blog detailing the class changes coming in the Shadow of Revan expansion. This time around, the focus falls squarely on Jedi Guardians and Sith Juggernauts. BioWare says that both versions of SWTOR's single-saber tank will get new passives, new utilities, and more thanks to the discipline tweaks scheduled to hit the game's class trees in December 9th's 3.0 update.

  • SWTOR's Sentinel, Marauder discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.18.2014

    No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion. Head to the official SWTOR website to read all about the changes.

  • Hyperspace Beacon: Concerns about SWTOR's 3.0 combat

    by 
    Larry Everett
    Larry Everett
    11.18.2014

    BioWare has finally begun revealing the specifics of the Discipline system landing in the upcoming Star Wars: The Old Republic expansion. We have seen the Bounty Hunter, Trooper, Inquisitor, and Consular paths. We have seen in detail how the Discipline system changes the leveling process in SWTOR. We've seen that tanks become tanky faster; we've seen that healers gain healing abilities earlier in the leveling process. A primary goal of the new system has been to ensure advanced classes learn role-specific abilities earlier without worrying about those abilities being exploited by hybridization. With characters now able to level to 60, BioWare gave each advanced class at least one new ability. For instance, Deception Assassins gain Ball Lightning, a 10-meter ranged ability that inflicts 2652 to 2780 damage and costs 32 Force. Many of the new abilities were specifically designed to make your character feel more powerful, which makes sense, right? You should feel that your character is growing with each level. But do these changes and additions actually make you feel more powerful, or are they just unnecessary impedences to the current priority flow or rotation?