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  • Mark Blinch / Reuters

    Documentary to explore what went wrong with 'Tony Hawk' games

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.16.2017

    Back in the late '90s, the video games bearing the name of legendary skateboarder Tony Hawk weren't awful. Publisher Activision wasn't a monolith pushing out uninspired, annual sequels across all its franchises either, and in general, it was a happier time in the world. That's where documentary Pretending I'm a Superman: The Tony Hawk Game Story begins. Or, it will begin if it can raise $75,000 on IndieGogo.

  • Neversoft nevermore, team now fully merged with Infinity Ward

    by 
    Danny Cowan
    Danny Cowan
    07.11.2014

    Tony Hawk's Pro Skater series creator Neversoft is no more, as remaining team members have now merged with fellow Activision studio Infinity Ward to work on current and upcoming projects. Neversoft's Matt Canale posted the above image via Twitter, bringing the studio's 20-year run to a fiery end. After being acquired by Activision in 1999, Neversoft went on to create standout games like 2000's Spider-Man, Xbox 360 launch title Gun, and several entries in the Guitar Hero franchise following the departure of series creator Harmonix. Neversoft worked closely with Infinity Ward in developing its final project, the "Extinction" gameplay mode in 2013's Call of Duty: Ghosts. Infinity Ward is one of three studios devoted to the Call of Duty series, and is slated to produce a new entry in 2016 following this year's release of Sledgehammer Games' Call of Duty: Advanced Warfare and a 2015 follow-up project from Treyarch. [Image: Matt Canale]

  • Report: Neversoft losing name, merging with Infinity Ward

    by 
    S. Prell
    S. Prell
    05.03.2014

    Infinity Ward and Neversoft are merging, according to Giant Bomb. Citing an internal memo written by Activision Publishing CEO Eric Hirshberg, Giant Bomb reports that the Neversoft name will be retired, as the Infinity Ward name is so closely tied to Activision's annual Call of Duty franchise. This makes Infinity Ward, according to the supposed memo, the "sensible choice." Dave Stohl, executive VP of worldwide studios for Activision, will lead the new studio, while current head Steve Ackrich will take a new leadership role. Neversoft leaders Joel Jewett and Scott Pease, studio head and studio director respectively, have, according to Giant Bomb's report, made the decision to retire from the games industry. Neversoft previously collaborated with Infinity Ward for Call of Duty: Ghosts. [Image: Neversoft]

  • Call of Duty: Ghosts PS4 review: Haunted by the past

    by 
    Xav de Matos
    Xav de Matos
    11.05.2013

    Call of Duty: Ghosts represents a new set of challenges for Activision's flagship series. Ghosts marks the first game to transition to a new generation of platforms since the franchise gained its fame with Modern Warfare, and it raises the question "Does the Call of Duty formula still work?" With a highly-touted new engine in tow, Ghosts is Infinity Ward's first major shift in the series since it moved out of the Second World War. But Infinity Ward – along with a handful of other developers, including Neversoft and Raven – has delivered a largely by-the-numbers installment in Call of Duty: Ghosts. It layers a fresh coat of paint over a tired design document; a document that brings players down a rote campaign path before landing them in a multiplayer mode that abandons many of the creative advancements seen in Black Ops 2. While even a routine Call of Duty still brings with it a blockbuster ride through exciting engagements, and its multiplayer experience can compete with the industry's best, Call of Duty: Ghosts is a step in the wrong direction for the series and a stumble into the next generation.

  • Call of Duty: Ghosts multiplayer gender options about 'appreciating' female fans

    by 
    Xav de Matos
    Xav de Matos
    08.16.2013

    Infinity Ward executive producer Mark Rubin tells Joystiq that adding playable female soldiers in Call of Duty: Ghosts was to recognize the franchise's complete audience. Women have been added as part of the multiplayer customization in Ghosts, set to arrive on November 5. "Honestly, adding female soldiers to character customization wasn't about trying to lure more people into the game. It was actually just about acknowledging the people who already play our game," Rubin says. Enngine limitations were another contributing factor in the franchise's lack of playable female soldiers. "It wasn't until we rewrote the way character memory is handled - that we could do 'Create-a-Soldier,' that we could do customized characters - that the possibility of having female soldiers really came to fruition," Rubin explains. "Bringing female characters into Call of Duty: Ghosts wasn't something that was limited generation, it was limited by the engine itself."

  • Call of Duty: Ghosts Video Preview

    by 
    Xav de Matos
    Xav de Matos
    08.15.2013

    Call of Duty: Ghosts brings Activision's behemoth to next-generation consoles later this year, launching for both the Xbox One and PlayStation 4. While the game features a new engine, destructibility and new customization options, one of the biggest (and more surprising) barriers was commanding the slightly smaller Xbox One controller. Ghosts also represents refinements made throughout the lifespan of the franchise, including a new value-based perk system and slick traversal options (next-gen stuff, like sliding and leaning!). Watch Joystiq control and bumble its way through combat, with exclusive footage, in our latest video preview. Call of Duty: Ghosts is set to arrive on next-gen systems this year from developers Infinity Ward, Raven Software and Neversoft. The shooter launches on November 5 for Xbox 360, PS3 and PC, with a Wii U version in the works from developer Treyarch.%Gallery-196008%

  • Activision Publishing CEO on Call of Duty: Ghosts investment, pre-order pacing and death threats

    by 
    Xav de Matos
    Xav de Matos
    08.15.2013

    After dropping the mic and cutting to the first multiplayer reveal for Call of Duty: Ghosts yesterday, Activision Publishing CEO, Eric Hirshberg, spoke with Joystiq about the franchise's first console cycle refresh as a cultural icon. Earlier this month, Hirshberg noted that the transition to a new generation of consoles had negatively impacted pre-order sales. Yesterday he expanded on that thought, explaining that much of the hesitation is because players have not yet decided on their next platform or even if they will join the next-generation at launch. Hirshberg also took a moment to respond to overly aggressive (and downright scary) players, such as those that threatened physical harm upon Treyarch's studio design director David Vonderhaar after announcing slight tweaks to weapons and skills in Black Ops 2, calling their actions "unacceptable." Call of Duty: Ghosts will be available "across all the platforms" on November 5, Hirshberg says.

  • No Doubt and Activision don't speak in court, agree settlement instead

    by 
    Sinan Kubba
    Sinan Kubba
    10.04.2012

    No Doubt and Activision reached an out-of-court settlement this week over the band's lawsuit against the publisher, finally bringing an end to three years of legal dispute. The Californian rock band first filed the lawsuit back in 2009, claiming their likenesses were only to be used in Band Hero with their own in-game tracks, not with the entire catalog. Despite Activision's best efforts, the case was due to finally appear in the Los Angeles Superior Court on October 15, but instead the two parties agreed to settle.How things have changed since 2009. Music games like Rock Band 2 and Band Hero were ruling the roost, and No Doubt had only just reformed after the Stefani-imposed hiatus. Three years on and there won't be any more Hero games, while No Doubt recently released their sixth album. Now, following some Push & Shove it seems things will finally Settle Down completely for the Hero franchise so that it can rest in peace.

  • Activision's skateboarding and music studio now working on Call of Duty

    by 
    Ben Gilbert
    Ben Gilbert
    06.15.2012

    Activision's Neversoft studio has a long history of producing Acti's biggest franchises – Tony Hawk and Guitar Hero to name two biggies. And now, the studio is working on Acti's biggest ever franchise: Call of Duty.The Neversoft website now features a splash screen with employees in various stages of game development. Its job listings are also now wide open, should you be looking to craft new Call of Duty titles, alongside Infinity Ward, Treyarch, Raven Software, and Sledehammer Games.Of course, Neversoft's been hiring for a "new action shooter" since back in 2010, so it stands to reason that the Call of Duty assignment isn't exactly brand new. Either way – holy hell, that's a ton of people working on a single franchise.

  • Neversoft hiring for FPS, according to job listings

    by 
    David Hinkle
    David Hinkle
    09.22.2011

    It would seem Neversoft is currently developing a first-person-shooter. The longtime Tony Hawk Pro Skater and Guitar Hero developer is currently recruiting a variety of positions that specify "FPS" in the title. Could the project for which it's hiring be the same "action shooter" we heard about last year? Neversoft's job listings page calls for engineers, designers, artists, network programmers, multiplayer experts, and even a Windows PC platform lead. Since Neversoft is hiring for so many positions, we're inclined to think that this project is still fairly early in development.

  • More Guitar Hero and DJ Hero DLC coming thanks to 'continued support' from fans

    by 
    Griffin McElroy
    Griffin McElroy
    02.26.2011

    Though the DLC well for the Guitar Hero and DJ Hero franchises was supposed to dry up at the end of this month, it seems that Activision's not quite ready to retire the ol' pump (or bucket, depending on how old-timey the well in question is). The official Twitter feeds for both series have announced that more DLC is planned for their respective stores, citing "continued support" from their communities for the change in position. Both feeds promised that more information about the new content is coming "soon" -- we'll let you know when we learn more. That is, after we scold Activision for playing with our emotions so recklessly. Seriously, this is like the time our parents told us our hamster died, and then a week later, told us that they were just kidding about the hamster thing, only we later found out that, yes, our hamster was actually totally dead the whole time.

  • Heroic sacrifices: The companies behind Guitar Hero

    by 
    JC Fletcher
    JC Fletcher
    02.23.2011

    The Guitar Hero series touched many people, and not just by strapping plastic guitars to them. As the series reached its absurd heights of success, it caused more game developers to enter into the service of note charts and extreme rocker-dude 3D models. And now that Activision has stopped production on the Guitar Hero series and closed that business unit, we can look back at how it affected the people who made it -- the companies who either moved on or were chewed up and spat out by the Guitar Hero monster.

  • The Warp Zone laments 'The Day Guitar Hero Died'

    by 
    Griffin McElroy
    Griffin McElroy
    02.19.2011

    Yesterday, we viewed a sad and poignant farewell to one of Activision's downsized branches, Bizarre Creations. Today, an equally poignant -- if not slightly tongue-in-cheek -- video comes to us from The Warp Zone: "The Day Guitar Hero Died." Yes, like the song. You know. The song.

  • Harmonix issues statement on ending of Guitar Hero franchise

    by 
    Griffin McElroy
    Griffin McElroy
    02.10.2011

    You might think that the developer of the Rock Band franchise would currently find themselves doing a victory dance over the grave of the recently buried Guitar Hero franchise -- however, Harmonix's John Drake recently posted the studio's very tasteful response to the news over on the Rock Band forums. "We were sad to hear yesterday that Activision was discontinuing development on Guitar Hero," Drake said. "Our thoughts are with those who are losing their jobs, and we wish them the best of luck." The statement acknowledges that sales in the music genre have slowed, but pledges, "In short, the beat of Rock Band marches on." Drake later adds, "It's been a wild battle of the bands since 2007, but we respect and appreciate all of the hard work and innovation of our peers who have shared the music gaming space with us, and we look forward to rocking in the future." Yeah! Maybe one day, after the wounds of battle have healed, you guys could get together, and form up some kind of supergroup-jam-band! You could call it Guitar Band, or Rock Hero, or, perhaps, Damn Yankees.

  • Guitar Hero and DJ Hero DLC supply over after February

    by 
    Christopher Grant
    Christopher Grant
    02.10.2011

    There's been some considerable debate on these here internets about the status of the Guitar Hero franchise. Thanks to "continued declines in the music genre," Activision yesterday announced that it plans to not only "discontinue development on its Guitar Hero game for 2011" (read: cancel it) but also to "disband Activision Publishing's Guitar Hero business unit." But what about the DJ Hero franchise, and the promising DJ Hero 3D, you ask? "We will release no new music or skateboarding games," CFO Thomas Tippl said of this calendar year. It certainly appears the franchise is dead, but some insist it's simply taking a year off. They'll keep making DLC, right? Right? "We will release the previously announced DLC track and mix packs for February, but - unfortunately," a FAQ answer on the official DJ Hero website states, "we will not be able to release new DLC packs beyond what we already have." The question specifically asked, "Are you still going to make new DLC for Guitar/DJ Hero?" Of course, existing DLC will remain available (for now) and existing games will remain available at retail (for now). Perhaps most telling is that one FAQ question and answer was duplicated twice, at the beginning and end, bookending the official response with a rather ominous message. "Does this mean you're no longer making Guitar (and/or DJ) Hero games?," it asks ... twice. "Over the past two years, we have seen rapid declines in the music genre, and unfortunately, based on current demand, we simply cannot continue to profitably make these games given the considerable licensing and manufacturing costs." As a means of punctuation, that sounds awfully definitive.

  • Activision axing Guitar Hero and True Crime; Freestyle Games reportedly hit with layoffs [update]

    by 
    Ben Gilbert
    Ben Gilbert
    02.09.2011

    Despite a recent cover story in EGM, United Front's True Crime: Hong Kong won't make it to retail. Activision's latest earnings report confirms the game's cancellation, as well as the end of the Guitar Hero franchise. "Due to continued declines in the music genre, the company will disband Activision Publishing's Guitar Hero business unit and discontinue development on its Guitar Hero game for 2011," Activision said in its financial statement. The statement goes on to confirm the cancellation of True Crime. "The company also will stop development on True Crime: Hong Kong. These decisions are based on the desire to focus on the greatest opportunities that the company currently has to create the world's best interactive entertainment experiences." Activision Publishing CEO Eric Hirshberg went into a bit more detail on today's investor call: "Despite a remarkable 92 rating on DJ Hero 2, a widely well-regarded Guitar Hero: Warriors of Rock, as well as a 90-plus rated release from our most direct competitor [Rock Band 3], demand for peripheral-based music games declined at a dramatic pace. Given the considerable licensing and manufacturing costs associated with this genre, we simply cannot make these games profitably based on current economics and demand. Instead, what we'll do is focus our time and energies on marketing and supporting our strong catalog of titles and downloadable content, especially to new consumers as the installed base for hardware continues to grow."Hirshberg continued, saying that True Crime's development, "was't going to lead to a title at or near the top of the competitive open-world genre." To put things more directly, Hirshberg added, "To be blunt, it just wasn't going to be good enough." If that weren't enough bad news, Eurogamer also reports that DJ Hero developer Freestyle Games has suffered "severe layoffs," though it's unclear whether the rhythm series has been affected by the alleged redundancies. We'll update this post as we learn more. [Update: An earlier version of this post was based solely on Eurogamer's report, which has since been partially confirmed by Activision.] [Update 2: United Front Games has commented on the cancellation of True Crime]

  • Ten new, totally gnarly tracks released for GH: Warriors of Rock

    by 
    Griffin McElroy
    Griffin McElroy
    02.08.2011

    Activision and Beenox have really outdone themselves with the 10-song February Mega Pack DLC for Guitar Hero: Warriors of Rock, available today on 360, PS3 and Wii. Acknowledging that this is the year's most tender, loving month, the two have eschewed the game's core musical genres, adding selections from gentle songsmiths like Nick Drake, Iron and Wine, Damien Rice, and -- oh? No, they're not doing that? The ten songs are from rock outfits Marilyn Manson, Children of Bodom and Black Label Society? Well then. Check out the full list after the jump to see what decidedly un-tender tracks you can grab for 1440 Microsoft Points ($17.99 or 1800 Wii Points) in the February Mega Pack.

  • Nine Inch Nails headlines new Guitar Hero: Warriors of Rock tracks

    by 
    Richard Mitchell
    Richard Mitchell
    01.11.2011

    Reznorites rejoice, as a hefty dose of Nine Inch Nails has been delivered to Guitar Hero: Warriors of Rock. The January Mega Pack features three songs by NIN, including "Head Like a Hole," "Closer" and "The Hand That Feeds." The pack also includes three tracks by A Day to Remember and four additional singles by HIM, The Used, Hawthorne Heights and The Damned Things. The ten-song pack can be had on Wii for 1800 points, Xbox 360 for 1440 MS Points or PS3 for $17.99. Tracks can also be purchased individually for 200 Wii points, 160 MS Points or $1.99, respectively. The tracks are available now on Xbox 360 and Wii and should hit the PSN once it updates later today.

  • Activision Publishing CEO says perception of the company is different from reality

    by 
    Mike Schramm
    Mike Schramm
    12.16.2010

    As co-CEO at ad company Deutsch LA, Eric Hirshberg was partially responsible for turning the PlayStation 3 from something that freaked us out into a platform for the VP of Awesome. Now, HIrshberg is able to comment on a similar turnaround at Activision. As the CEO of the publishing group, he says that "some of Activision's reputational challenges are not based in the reality of the company that I've experienced here so far. ... What I can tell you is since I've been here there's not a day or an hour that goes by without a conversation or focus on creative excellence in delivering great gaming experiences to our fans. That's what this place is focused on and about." Yes, Activision may have put a "for sale" sign on UK racing studio Bizarre, laid off staff at Neversoft and Radical Entertainment and elsewhere, and weakened studio after studio, but Hirshberg says all the cuts are indicative of just how tough this business can be. And even in a tough business, says Hirshberg, "we do everything we can to make the relationships with our developers work, and to find a commercially viable use of their talents, and it's only when we've exhausted every other opportunity that [shutdowns and layoffs] happen." The video game industry, he says, is "a high stakes game when everyone's trying to get into that upper echelon of performance and there's no middle class," which means, presumably, that Activision has to be judicious when choosing who gets to keep working. That may be true, but Hirshberg's going to need more than that if he wants to turn Bobby Kotick into PlayStation's KB.

  • Axl Rose suing Activision over inclusion of Slash in Guitar Hero 3

    by 
    JC Fletcher
    JC Fletcher
    11.23.2010

    Guns N' Roses frontman Axl Rose has unleashed a November rain of litigation against Activision, filing a $20 million lawsuit against the publisher for allegedly associating Guns N' Roses' music (specifically, "Welcome to the Jungle") with former GnR guitarist Slash and his new band Velvet Revolver in 2007's Guitar Hero 3: Legends of Rock. Activision had permission to use "Welcome to the Jungle," but according to court documents obtained by Radar Online, broke its contract with Rose by including imagery of Slash in the game and offering music by Velvet Revolver as downloadable content. The juxtaposition "exploits the prior association between Slash and Guns N' Roses, promotes Slash's and VR's (Velvet Revolver) separate interests and includes VR tracks as available downloads, all of which was and is directly contrary to the contractual obligations of Defendants," according to the filing. Indeed, Rose's filing asserts that Activision explicitly promised not to use images of any former members of GnR in the game. Even more surprising, Activision EVP of Music Affairs Tim Riley is quoted as saying "Come on Beta, you can't believe everything you read on the Internet" in response to rumors of Slash's inclusion heard by Rose's rep Beta Lebeis." Whether Rose's claims of treachery on Activision's part turn out to be true or not remains to be determined, but one fact is incontrovertible: he is really, really late in noticing.