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  • Gold Capped Ask an Auctioneer: My first mailbag

    by 
    Basil Berntsen
    Basil Berntsen
    07.21.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail! I've gotten quite the mail bag of questions emailed to me. I'm going to select a few and answer them approximately whenever I feel like it. Remember when writing your question that if you want to remain anonymous, all you need to do is ask! The first question comes to us from Mahgo, from Dath'Remar (US): I am emailing your for some advice regarding making gold on the auction house. I have most professions at max level. I currently use Auctioneer to undercut when I am selling what I make. Do you have any advice or could you please point me for some help regarding niche markets, or how to tackle the whole market?

  • Cataclysm Beta: Updated user interface elements

    by 
    Matt Low
    Matt Low
    07.02.2010

    Our friends at World of Raids are showing a preview of some slick changes coming to the user interface in Cataclysm. Some of the elements that have received an overhaul are: character panel leveling up spells and professions book trainers quests ... and more! Just be warned that there are going to be a few possible quest spoilers in here, so you may wish to skip over this if you want to remain unspoiled.

  • Cataclysm: Alchemy mount hinted at on EU forums

    by 
    Gregg Reece
    Gregg Reece
    06.25.2010

    European community manager Ancilorn posted in the Cataclysm forums that there might be an alchemy mount in the future. There are extremely little details for us to speculate on as this could mean something from a flying broomstick to a potion you drink in order to become a mount yourself. However, one thing that we can be sure of is that there is at least talk of doing this, but nothing is certain. We can probably also expect such perks to pop up in other places as all professions are getting a revamp in the coming expansion. And before your fire burns and cauldron bubbles, just remember that we're not even in beta yet and that a lot of things could change. Ancilorn Quote: Goblins should have a ogre as mount. If you have played WC3 the alchemist is riding on an ogre ( but it is the ogre who attacks and stuff ). You can always dream.blah blah blah You mention Alchemist and a unique mount, eh? ;) We may well have a surprise coming in the future for those who dabble in the Alchemy profession. Watch this space! I cannot promise it will be an ogre, though. :P source

  • An analysis of all the food and drink in WoW

    by 
    Dawn Moore
    Dawn Moore
    05.25.2010

    Not long ago, a friend of mine from college asked me to resurrect his WoW account so he could get back into the game before Cataclysm comes out. The first week that he was back, he messaged me quite frequently with various questions about trends in raiding and PvP at level 80. I answered his questions without much thought until one afternoon, he sent me a different type of message. "Did you notice there is nothing but meat in WoW?" My thoughts stumbled over the question for a moment before he continued. "There is meat, fish and fruit, but no vegetables." (My friend became vegan since the last time he played WoW -- thus his sudden epiphany.) He then proceeded to tell me about a quest in Teldrassil where you gather spider meat for a kabob recipe. He said something along the lines of, "They're on a big freakin' tree, full of plants and they're eating spiders! Spiders!" I'll admit, he had a good point. Curious, I decided to start looking over the types of food in WoW to see just exactly what Azerothians eat.

  • Breakfast Topic: An alternative to tailoring

    by 
    Gregg Reece
    Gregg Reece
    04.26.2010

    For people who are starting the game and looking at professions for the very first time, some of the professions are fairly obvious in how they should be combined. If you're going to take leatherworking, you'll likely also be taking skinning so that you have some leather to work with. Mining is matched up with blacksmithing, jewelcrafting, and engineering. You've got alchemy and inscription intended to be with herbalism. Lastly, you've got tailoring and enchanting. All you really need for enchanting is a profession that makes uncommon quality or better equipment. Enchanting doesn't really have to be matched with tailoring, but all of the other crafting professions need a gathering skill, and enchanting works better when you have another profession to disenchant from. The gathering skill for tailoring is just killing humanoids and undead over and over again, and thus it can be matched with any gathering profession just to fill a slot. If you're anything other than a warlock, priest or mage, then taking tailoring is fairly unintuitive if you want enchanting. You could just combine it with a gathering profession like mining or skinning, but that means you need to obtain your enchant materials via the auction house, get really lucky via the dungeon finder or use alts with other professions. What the game needs is an alternative, self-contained profession that could be matched with either. Could it be the woodworking profession idea that they announced had pretty much been scrapped during this past year's BlizzCon? How about merging leatherworking and skinning into a single profession? Or do you take a page out of Final Fantasy XI's book and go with bonecrafting (we just finished an expansion heavy on the bone armor theme)? What's your idea for a single slot crafting profession that would be useful to something other than cloth-wearers?

  • Gold Capped: The saronite shuffle

    by 
    Basil Berntsen
    Basil Berntsen
    04.14.2010

    Want to get Gold Capped? This column shows you how. Join author Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast. Saronite Ore is cheap and plentiful. Prospecting it with a jewelcrafter used to be extremely profitable back before the introduction of the disenchant option in dungeons, and the price of Infinite Dust was floored. It was so popular that we had our own name for it: The Saronite Shuffle. Well, it's back! It's no longer profitable to use it for making enchanting mats, however it sure is profitable overall!

  • Patch 3.3.3 PTR: Upcoming profession changes

    by 
    Matt Low
    Matt Low
    02.21.2010

    There are a number of profession changes being introduced in patch 3.3.3. Most of these changes revolve around the speeding up process of crafting. For example, the cooldown and location requirements for Tailoring items like Moonshroud, Spellweave and Ebonweave? Gone! Some craftable items have had their costs reduced. More changes after the break!

  • Gold Capped: Making ridiculous sums of money on the auction house

    by 
    Basil Berntsen
    Basil Berntsen
    02.14.2010

    Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the hunting party podcast, and the call to auction podcast. Hi folks! Welcome to Gold Capped. There are many games to play in World of Warcraft: PvE, PvP, achievements, and today I'm going to introduce you to the one that people overlook-- gold making. Not just making enough to cover your expenses, but making unimaginably large quantities of gold. Making it easily, and enjoying the process. Before I jump in, I want to introduce myself and learn a little about you guys. I have a gut feeling that the majority of players are living "paycheck to paycheck" and treat the auction house as an expensive vending machine where they can spend their hard earned dailies money. Am I right? Please select one of the options on my embedded poll!

  • TurpsterVision: Tipping My Hat to Cooking

    by 
    Mark Turpin
    Mark Turpin
    08.18.2009

    We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.By the time you read this I'm already on my plane to BlizzCon, but I couldn't leave you guys without showing you the greatest addition to my gear since I fought off Arthas and forged the Argent Crusade in an alternate Warcraft time line. It is most certainly worth saving up your Dalaran Cooking Awards (all 100 of them!) since it will save you countless seconds in the heat of battle the kitchen.Make sure you stay tuned to the site over this week to follow the adventures of myself, an Englishman, Scotsman and an Irishman on our way to BlizzCon - that is assuming that we manage to survive the night of hard rocking on Guitar Hero! Check out more of Turpster's work, from his WoW parody songs to TV previously on Massively.com, not forgetting everyone's favorite podcast 'The WoW Insider Show' and of course, TurpsterVision right here on WoW.com!

  • More ideas for player housing

    by 
    Mike Schramm
    Mike Schramm
    07.24.2009

    Spicytuna has a nice little writeup about a much-discussed but never implemented feature in World of Warcraft: player housing. Blizzard has borrowed (and subsequently improved upon) many of the most common features in MMOs -- they revamped leveling with ideas like rested XP and recruit-a-friend, they changed the endgame with the ideas of Heroic instances and daily quests, and they've tweaked PvP with battlegrounds, Wintergrasp and Arenas. But for some reason they've never taken on the idea of player housing: a place in the game for players to make their own. The reason we've always heard is that they never landed on a good implementation of it -- if they couldn't do it right, they wouldn't do it at all.But Spicytuna proves there's no shortage of ideas. The main thought so far is that such an area would be instanced, as having actual buildings in the game as player houses just leads to emptied out ghettos of buildings left to rot.

  • Patch 3.2: More profession changes

    by 
    Matt Low
    Matt Low
    06.18.2009

    We've picked up some more details about professions in Patch 3.2. Some of the changes were covered a few days ago by Eliah. The notes made today elaborate more on engineering, alchemy, fishing and cooking changes. Alchemy Stackable potions now stack to 20. Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran. Rage potions can now be used by druids. I have an entire guild bank tab filled with nothing but Mana Injectors. I was both saddened and delighted when I heard that potions now stack to 20. Big plus to Potion of Speed and Potion of Wild Magic since those will be stackable now. But are they going to be completely useless? Nope! Wait until you see the Engineering changes. It means I don't have to make any more injectors! New epic gem transmutes are on the way too! More profession changes after the jump.

  • A WoW player's guide to Free Realms

    by 
    Mike Schramm
    Mike Schramm
    06.13.2009

    Our good friends at Massively have written up a post just for you WoW players about the new hotness in MMOs lately, a game called Free Realms. I haven't gotten a chance to play it, but it's all the team over there can talk about, and the game itself just hit a whopping three million players. It's a free-to-play game (with more premium memberships getting more features -- the minimum is about $5 a month) put out by Sony Online Entertainment that aims towards a more casual audience, with extra content placed in for more hardcore gamers. The questing and leveling itself is very forgiving -- you have a dotted green line leading you to quest targets, and combat only takes place in instanced areas. But the crafting and other various minigames (in order to do mining, you actually play a Bejewelled-style matching game, and there's even a "Kart Driver" profession) can get pretty hard. Just like WoW, those who want to collect pets or build skills can do that, while those who are more interested in dungeon crawling have that option as well.I've been meaning to pick up the game and check it out (on the free level, of course -- with my WoW subscription running, I'm not made of MMO money), and Massively's guide is an excellent first overview to how the game relates to our favorite MMO. If you're getting a little bored in Azeroth waiting for the next expansion announcement and are looking for something else to try, Free Realms might just be it.

  • EVE Evolved: Mercenaries, the hired goons of EVE

    by 
    Brendan Drain
    Brendan Drain
    02.16.2009

    In the harsh, hyper-capitalistic world of EVE Online, everything is for sale and everyone has a price. If you've had the misfortune of making some enemies with deep pockets that really like to hold a grudge, you might find yourself staring down the gun barrel of one of EVE's oldest professionals – The mercenary. In this article, I examine some of the main types of mercenary contracts and take a talk about the two most impressive mercenary groups to date. What is a mercenary in EVE?The mercenary is another of those professions in EVE that just plain wouldn't work in other MMOs. In a society where everything has a price, you can always pay someone else to do your dirty work and execute your evil plans. Good mercenaries are more than just guns for hire, they're a tight-knit unit of professionals with the skills and experience required to achieve literally any objective.

  • The ethics of a botched deal, redux

    by 
    Allison Robert
    Allison Robert
    12.15.2008

    "The ethics of a botched deal" turned out to be a much more popular article than I'd been expecting. I didn't really think the subject matter was going to result in that much commentary, but, having read all of the comments, I think I see why. Everyone's been on at least one end of a bad deal, and stuff like that is a lot more common in the early days of an expansion with new recipes, dungeons, and raids everywhere you look, with the attendant opportunities for costly mistakes.A few people quite fairly said it would be tough to make a call on the incident given the limited account I'd written in the original article. Others pointed out that you could probably draw an ethical distinction between the Blacksmith's decision to: a). accept a tip, and b). keep the gold gained from vendoring the 2H mace (and I think this is accurate, although it does raise another question. More on this in a bit). Commenters also observed that, the ethics of the Blacksmith's actions aside, you wouldn't necessarily want to be a repeat customer of his for reasons that hadn't been articulated in the original piece.So behind the cut is a more inclusive look at the issue, a little more background on what happened, and how other players responded to it ingame.

  • The ethics of a botched deal

    by 
    Allison Robert
    Allison Robert
    12.15.2008

    My chat box isn't usually a wretched hive of scum and villainy, but on occasion it turns up a few statements that'll make your eyebrows execute a shuttle launch. One such morsel popped up recently in the form of an amused snicker from an acquaintance who'd applied to raid with my guild in Wrath. He'd just made himself a quick 38 gold off a blacksmithing deal gone awry and was having a laugh over his good fortune. A leveling player had asked him to meet in Orgrimmar to make a Saronite Mindcrusher and could provide both materials and a tip. The applicant obliged, ported to Org from Dalaran, made the mace, and then they discovered that it was BoP and thus unusable by the customer. The disappointed player thanked him for his time, tipped him anyway for making the trip, and went on his way (according to the person who shall henceforth be known as The Blacksmith)."So not only did I get a 25g tip," he concluded smugly, "but I also made 13g vendoring the mace."That dog won't hunt, Monsignor. "You did give the guy the 13g at least?" I asked. "I mean, those were his mats, the mace wasn't yours.""No. Why would I? It was his mistake."To quote everyone who has ever set foot on the internet ever, ORLY?UPDATE: The post got a lot more attention than I expected, so I've written an addendum here that gives a little more insight into what happened.

  • Note to self: Don't level a profession right before a restart

    by 
    Adam Holisky
    Adam Holisky
    12.05.2008

    Here's a pro tip for you all this morning.Don't level a profession right before a server restart.I finally got around to creating a Death Knight yesterday, and after working through the starting zone I decided to stop off and level my herbalism a bit before heading to outland. I know the market for herbs is strong right now because of Inscriptions (which I'm also leveling), so that seemed like a good idea.I was working my way through Elwynn Forest gathering up all the flowers I could. After I hit 75 herbalism I went back to train to the Journeyman level and pickup Apprentice Inscription. There was about 5 minutes left before the server restart, so I decided that I would sit there and mill some herbs and make some ink.

  • Breakfast Topic: Are you leveling your Professions?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.20.2008

    I admit, I'm not, which is new. When BC came along, while I leveled to 70, I always stopped to mine the Fel Iron nodes. Even on my initial tramp from 1-60 on my characters, I usually stop every few levels to make sure their chosen tradeskill is up to date. But this time, on my Death Knight, I'm not stopping for a thing. It's a weird feeling. I'm conscientious about making sure my characters are well-rounded, making sure they have the skills to pay the bills, so to speak, first aid and cooking in addition to a set of well maintained trade skills, but on my Death Knight, I just can't bring myself to let up on the questing and grinding for professions, even if it means leaving piles of dead, unskinned Bog Lords in my wake. Admittedly, this may have something to do with the fact that his trade skills start at level 1 while he's level 55. In the end, I'd rather level in Hellfire Peninsula instead of picking daisies in Elwynn. Can you blame me? Still, I promise at level 80 that I will make time to level up his Inscription. While I have asked about this before, I thought I'd see if the responses were any different now that Wrath is underway. Are you taking breaks on the road to 80 to level your tradeskills? Why or why not?

  • The latest blacksmithing patterns from Wrath

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.09.2008

    Blacksmiths received a happy surprise in the latest beta build that launched tonight in the form of a bunch of new craftable gear, including the ability to add a socket slot to belts, bracers, and gloves and some nice new epic items. So far, we're seeing epic helms and boots of three different playstyles: With defense: Tempered Titansteel Helm, Tempered Titansteel Treads, With crit: Spiked Titansteel Helm, Spiked Titansteel Treads With spell power: Brilliant Titansteel Helm, Brilliant Titansteel Treads The epic weapon options also have good variety, though they're missing an obvious tanking weapon. There's the Titansteel Bonecrusher (a one-hander with stamina and AP), the Titansteel Guardian (a level 80 spell power weapon with less spell power than what I'm wielding at level 70 -- open to guesses on who Blizzard expects to use this one), and the Titansteel Destroyer (the two-hander every Death Knight wants).That's all the epics, but if you want to see all of the recent additions, check them out in our blacksmithing gallery!%Gallery-29308%

  • Taking a look at Runeforging

    by 
    Zach Yonzon
    Zach Yonzon
    07.28.2008

    Death Knights certainly feel like a Hero class in every sense of the word. Aside from their impressive abilities, they also have a brand new resource system called Runes and Runic Power. These coupled with the fact that they jumpstart to Level 55 ensure that Death Knights feel epic. They are also unique in that they have a special bond with their weapon, called Runeweapons, and Blizzard wanted to give them a different mechanic here, too.Death Knights have a class-specific profession called Runeforging, similar to the Rogue-specific Poisons and to a lesser degree, Lockpicking. However, unlike Rogue poisons, Runeforging a weapon supercedes weapon enchantments. Inscribing Runes onto the Death Knight's weapon also requires a Rune Forge, kind of like a Moonwell for making Mooncloth or a Forge for smelting metals. Currently, Rune Forges can only be found in Ebon Hold, the Death Knights' exclusive clubhouse.There are currently six runes available for Death Knights to inscribe into their weapons -- Rune of Cinderglacier, Rune of Frostfever, Rune of Lichbane, Rune of Spellbreaking, Rune of Swordbreaking, and Rune of the Fallen Crusader. Some runes mimic existing enchantments, such as Crusader, while others seem very task-specific such as Spellbreaking for taking on caster-type mobs. Death Knights can change the rune on their weapon as often as they like, provided they have access to a Rune Forge. Inscribing weapons with runes also endow the weapon with an animation similar to enchants (Swordbreaking looks like Savagery, for example). Check out the gallery for screenshots of the Rune Forge and the different runes. %Gallery-28602%

  • EVE Online exploration video tutorial

    by 
    James Egan
    James Egan
    07.20.2008

    EVE Online blogger Morphisat recently unearthed a good video tutorial on the profession of exploration, by a player called SRRAE. In a vast, open galaxy like EVE Online's setting of New Eden, the option of becoming an explorer is an appealing one. However, despite the name 'exploration,' players cannot actually discover new solar systems. They can, however, find hidden content throughout space, both in highsec and lowsec. This can include hidden asteroid belts (presumably with rarer ores to mine), hacking and archaeology sites, harvestable gas clouds used in drug production, and numerous combat encounters. Admittedly, exploration is not an easy profession to pick up for beginners, but with enough skills related to scanning and covert ops, paired with a decent understanding of game mechanics and the value of a cloaking device, exploration can be lucrative -- particularly in 0.0 space. Of course, there will inevitably be times where an explorer is simply burning off scan probes in the futile hope of finding something new. Perhaps SRRAE has become a victim of his own success, as he recently lamented the downside of exploration's growing popularity among New Eden's capsuleers.[Via CrazyKinux]