ProjectEpoch

Latest

  • Emotiv EPOC human-computer interface supposedly on track to ship next month

    by 
    Paul Miller
    Paul Miller
    11.10.2009

    Remember that Emotiv EPOC mind-controlled USB controller from last year? Well, we've been dreaming of controlling a game of pong with merely our thought waves ever since, and it looks like our wish might at last be granted. According Emotiv's site, the $299 headgear will be shipping in limited quantities to US customers on December 21st, just in time for your thoughts of the holidays to coalesce into a concentrated, computer-controlling tip. The device works with 14 "saline sensors" applied to the head, in addition to a gyroscope for controlling a camera or cursor, and it comes with the "EmoKey" software to define keyboard shortcuts to be activated by your various expressions and thoughts. Will computer use ever be the same? Yes, probably. [Thanks, Dan]

  • Emotiv's Epoc mind-controlled device delayed till next year

    by 
    Laura June Dziuban
    Laura June Dziuban
    12.02.2008

    Not so long ago, in the cold, frosty month of February, we heard about mysterious headgear (an update of Project Epoc) that, if worn, could be used to do stuff like play insanely simple video games (emphasis on insanely). We also heard that this USB unicorn of the gaming universe would be ready by "Christmas" -- whatever that is. Well, according to Big Download, who spoke with a PR rep from Emotiv, the device has been delayed until "sometime" in 2009. The reason for the delay? The company wants to "make sure" the device works "as planned." Glad to hear it -- since we weren't interested in it as a fashion statement alone.

  • Emotiv to make mind-controlled games a reality by Christmas

    by 
    Thomas Ricker
    Thomas Ricker
    02.20.2008

    The idea of wearing a funny hat to mind control software is certainly nothing new 'round these parts. Now Emotiv Systems returns with an update to their Project Epoch USB headset. Crave went hands-on with the system which required a short, six-second calibration before entering the first "game." At that point, Crave was able manipulate a simple cube on the screen with varied success at making it disappear or pull forward. Oooh, what fun! Mind you, it's just a prototype and we've seen this tech applied to old-school arcade games like Pong and Space Invaders to great effect. You'll get your chance soon enough as Emotiv plans to launch the first thought-controlled, consumer gaming device this Christmas for $299 with at least one bundled PC game. One more picture of that Alien face-hugger of a headset after the break.