protectors-of-the-endless

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  • Bosses in 5 Seconds: Siege of Orgrimmar LFR wing one

    by 
    Olivia Grace
    Olivia Grace
    09.23.2013

    Here we are again, people, with the first wing of LFR open for almost a week, more and more people are braving the queue and the eternal tank shortage, and stepping into the Vale of Eternal Sorrows to cleanse some corruption. But what are we all doing in here? Why the heck does this watery dude keep going back to full health? Why am I in this twilight zone? And, more importantly, why am I dead? Please do note that these aren't in-depth strategies that elucidate every nuance of the fights. They're quick'n'dirty rundowns that will arm you with just enough knowledge to get your head around the key mechanics and hopefully make it through the fight alive. And they'll let you seem all clever in raid chat at the start. I'm aiming, simply, to tell you how to make it through. No clever business, nothing fancy. Immerseus Spread out around the boss Carpet your area with sha puddles Run from Swirl Tanks shouldn't stack, and should swap on Corrosive blast. Don't stand on tanks. In phase 2, which starts at 0% health, damage dark blobs and heal pale ones. Stand nearby when they explode for buffs. He dies when his corruption bar reaches 0. You'll pull him down to 0% health several times.

  • Totem Talk: Resto fun in the Terrace of Endless Spring

    by 
    Joe Perez
    Joe Perez
    12.18.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how. The raid structure for the current tier has proven to be quite interesting. It is very reminiscent of tier 11 raids. I have gone on record many times saying how much I loved that setup, having multiple zones to go to which added variety and decreased my burnout by quite a bit. Tier 14 mimics that setup in, what is my opinion, the best ways. It offers not only a variety of locations but also a variety of mechanics to test any raid. Terrace of Endless Spring, the last of this tier's set of raids, is one of my favorites in a long time. I love the look of the zone, the lore of the zone and most of all I love healing the zone. Why do I like it so much? It has, in what is my opinion, some of the most shaman healer friendly fights we've had in a while. This is not a healing guide for ToES, that will come later, but rather just my impressions on the zone as a whole through the eyes of a restoration shaman.

  • The Light and How to Swing It: Retribution talents and glyphs for Terrace of Endless Spring

    by 
    Dan Desmond
    Dan Desmond
    12.13.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! I really like Terrace of Endless Spring. In my eyes, Terrace represents a continuation of the process of experimentation the developers began in Trial of the Crusader, namely that of making raids smaller without holding any actual content back. This experiment was continued in Cataclysm in Throne of the Four Winds, but I feel it wasn't quite a success until Terrace. Shrinking raids is a tricky proposition, but the surface area of this instance is balanced out by the complexity of its encounters. For you regular readers out there, you might have noticed I seem to have skipped right over the second half of Heart of Fear, Nightmare of Shek'zeer. Truth be told, I didn't really find these encounters interesting enough to devote an entire column to tackling them. Don't let my apparent entomophobia hold you back, though -- please do feel free to discuss Wind Lord Mel'Jarak, Amber-Shaper Un'sok, and Grand Empress Shek'zeer in the comments below! Anywho, let's jump right into the encounters for Terrace of Endless Spring. If you're looking for some raid guides for these bosses, Icy Veins has a great set on their site. Protectors of the Endless Similar in many ways to Ulduar's Iron Council, the Protectors can be pulled in a different order to vary not only the difficulty, but the gear drops. As on Iron Council, you will only be attacking one target at a time, a fact that shapes the talents and glyphs we want to use in this encounter.

  • Lichborne: Terrace of Endless Spring gear for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.13.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Terrace of Endless Spring is the last raid of tier 14, but features the same item levels as the Heart of Fear. If you didn't find an upgrade there, chances are you'll find it here. As with previous weeks, we'll be examining the loot on a boss by boss basis, in order to give you a better idea about which bosses to spend your Elder Charms of Good Fortune on. In addition, our analysis will be based primarily on normal gear drops. If you are raiding LFR or heroic tiers, your gear choices may vary a bit based on item levels.

  • Blood Pact: Looking for loot in tier 14 raids

    by 
    Megan O'Neill
    Megan O'Neill
    10.29.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes she has a sorcerer's apprentice to run Simulation Craft over and over again with different reforges. Loot lists are about as boring to write as they are to read, but they're helpful for when you're staring down a 20-second timer on the EPGP window and you're not sure what GP-spending button you'd like to hit. After we get done with the tier 14 gear, we should be set to talk about cooler things, like whether capping hit makes sense or particular boss strategies.