Ryan-Seabury

Latest

  • Ex-MMO devs aim to fund space combat game via Kickstarter

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2012

    They were part of the force behind many MMOs you've known and loved, including Jumpgate, Auto Assault, LEGO Universe, RIFT, and League of Legends, and now they're banding together for a new cause funded by crowdsourcing. They're the developers at END Games, and they hope to raise a quarter of a million dollars to create a multiplayer space combat game. Despite the team's legacy, however, this new title will not be an MMO. Titled Squad Wars, the proposed project will blossom into a frantic starfighter game that will pit squads of players against each other in the deadly vacuum of space. Instead of focusing on a persistent world, Squad Wars will offer packaged scenarios that will "ensure the most fun every time you login." END Games is also notable in that two of its members were founders of NetDevil: Scott Brown and Ryan Seabury. As of the time of this writing, END Games has $1,430 toward its goal, which must be attained by May 19th for the project to proceed.

  • Former LEGO Universe dev: 'I have decided to get out of the MMO game'

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2011

    We're all familiar with that guy who gets burned out on his game and makes a very public and lengthy rant as to why he's quitting on the official forums. But what happens when a developer does the same thing to a larger audience? Today we found out, as former LEGO Universe dev Ryan Seabury wrote an open letter saying why he left NetDevil -- and why he'll never work on MMOs again. Seabury cites four reasons: that the "MMO" label has lost its meaning, it takes too long and is too stressful to develop new games, it's difficult to play around with creative concepts, and the market is trending toward indie titles anyway. He left to start up END Games Entertainment so that he and others of a similar mind could indulge in "a ridiculous variety of game ideas" instead of treading the waters of the status quo. His letter is largely upbeat as he focuses on the joys of game development and play, and he thinks that it's high past time studios break out of old mindsets to embrace the new: "We have come to a point where the game concept trumps such insignificant bullet points, and global social connectivity is a given. From a creative standpoint, this is fantastic. Ideas are king once again; the industry feels as vibrant to me as the golden nostalgia years I experienced as a kid growing up through the coin-op and early console eras, except we've finally ditched the nerd-in-basement stigma." You can read Seabury's full letter over at Kotaku.

  • MMO Family: A parent's look at LEGO Universe

    by 
    Lisa Poisso
    Lisa Poisso
    11.02.2010

    MMO Family is your resource for leveling a gaming-specced family, from tips on balancing gaming with family life to finding age-appropriate online games for everyone in the family. Most kids who play video games have at least seen one from the LEGO franchise. There are a ton of them -- enough, in fact, for a whole page listing them. They're fun games; I'll bet you've played at least one of them, at least in bits and pieces in a demo somewhere. After all, who doesn't love LEGOs? Still, there was a decided "ho-hum" reaction among my team of young playtesters when I announced we were going to test the ropes of the brand new LEGO Universe MMO. Oh sure, they were willing enough, but it seemed there was always something shinier and more appealing to play on any given day than the game about good ol' LEGOs. Until they played LEGO Universe -- and had a (brick-)smashing good time.%Gallery-105603%

  • The pain and suffering of MMO shutdowns

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2010

    Like life itself, the MMO industry doesn't often seem fair -- promising games can die premature deaths while creaky antiques continue to chug along just fine. When an MMO like APB or Tabula Rasa announces that it's closing its doors after only a couple years (or months), the first reaction is usually to ask, "What in Sam Hill happened and why are they doing this to me?" Yet what isn't always considered is the emotional fallout on behalf of the devs. Over at Kotaku, Michael Fahey examined the fallout when MMOs are shuttered prematurely, using the examples of Auto Assault and The Matrix Online as case studies. NetDevil spent four years developing the former, which lasted a mere fraction of that time -- 16 months -- as a live game. Ryan Seabury testifies to the pain that this causes for a dev team: "I won't lie, it hurts like hell still over four years later... Naturally, if a universe like Auto Assault that you sort of mentally attach to over multiple years suddenly ceases to exist, it's like a part of you dies." He personally points to NCsoft as the reason for Auto Assault's closure, stating that the game might still be in operation if it wasn't for the publisher's lack of faith. On the flip side, The Matrix Online had a longer run and plenty of time to prepare for the end once word was passed down. Then-Community Manager Daniel Myers says that the decision was a matter of dollars and sense. Still, Myers admits that it continues to affect him: "There are still days that I wish I could log in and see the Megacity again. I don't know [if] that will ever completely stop. I kind of hope it doesn't."

  • LEGO Universe creative director on building a LEGO MMO

    by 
    Rubi Bayer
    Rubi Bayer
    09.27.2010

    The thought of a LEGO MMO seems like a pretty simple one. LEGO bricks themselves are a pretty basic concept, but that doesn't translate to quick and easy development according to Ryan Seabury. Ryan is the creative director of LEGO Universe, and he gave Gamasutra some insight into how things work behind the scenes. From the first days of planning to the current state of beta testing, the interview is one of the most in-depth discussions of the game that we've seen so far. Ryan explores the possibility of LEGO Universe on consoles, talks about the game's target audience, LEGO's insistence on keeping the in-game bricks true to the brand and even NetDevil's plans for keeping player-crafted structures rated PG. Check out Gamasutra for the full interview.

  • New LEGO Universe trailer: "Bring your world to life" [Updated]

    by 
    Rubi Bayer
    Rubi Bayer
    08.17.2010

    The newest trailer from the team at LEGO Universe gives a closer look at what most players consider to be the core of the game: building and customization. Developers Ryan Seabury, Mads Purup, Randall Furino, and Scott Brown lead us through the different building models that offer varying amounts of freedom and creativity, along with some interesting LEGO twists on character customization. Among other things, the game allows you to decide how you want to die. Do you want to fall apart into a pile of LEGO bricks, or something else? Want to see all the options for yourself? Follow along after the jump for the newest look at LEGO Universe! [Editor's note: At the request of NetDevil, we've replaced the European version of the trailer with the US version. Enjoy!]

  • E3 2010: Expanding the LEGO Universe

    by 
    MJ Guthrie
    MJ Guthrie
    06.18.2010

    While E3 offers a glimpse into the imaginations of many developers, one game stands out as focusing on the imagination and creativity of the user: LEGO Universe. Where else can your mooing chickens randomly attack each other? In fact, creativity and imagination are the focus of this game, literally (imagination is a stat used to power your abilities!). With the game releasing on October 29th, 2010, we spoke with the guys at NetDevil to get a scoop on some of the unique features to look forward to, including customization, safety, levels of building, and their behavior system. Then Creative Director Ryan Seabury treated to an entertaining demonstration. Build a bridge over the cut for the interview highlights!

  • Lego Universe could eventually include Star Wars, Indiana Jones

    by 
    Michael Zenke
    Michael Zenke
    10.06.2008

    We recently had the chance to speak with Ryan Seabury, Producer for Netdevil's in-development Lego Universe. Along with Project Lead Mark Hansen, Seabury gave us an insider's look at the exciting create/play/explore world of Legos online. The two men were extremely confident in their vision for the project, and we couldn't help but be impressed by their passion for bringing this millions-of-kids strong product to the world of MMO gaming.Join us as we talk to Seabury and Hansen about the background behind the project, and what kind of worlds we'll be seeing. From Castle to Racers and everything in between, it sounds like whatever kind of kid you are at heart there'll be something there to enjoy. And, of course, the exciting news is that it's definitely possible we'll one day see Star Wars, Indiana Jones, and the other licensed Lego products inside of Lego Universe. Read on, and be sure to come back for our next interview clip about gameplay!

  • The story behind the original Jumpgate

    by 
    Chris Chester
    Chris Chester
    04.04.2008

    To this blogger, the cult of celebrity which has risen up in the rest of the gaming community has never really seemed to touch the MMO sphere with quite the same fervor. Sure, we've got a handful of highly-regarded sage figures, whose names alone are often used to sell products, but those are really the exception, and many fans of MMOs casually move from game to game with no concept of the history that underpins every new release. While a lot of it is really extemporaneous to the experience, it can sometimes illuminate design decisions that would otherwise seem alien.It's with this in mind that Kieron Gillen recently reposted an old interview with NetDevil design director Ryan Seabury to shed some light on the company's past projects in light of the of the impending release of Jumpgate Evolution. Some of the things talked about are the trials of developing with a small team, the lessons learned in terms of making a game accessible, and what Jumpgate did well that (hopefully) will translate directly to Jumpgate Evolution.