SensoMotoricInstruments

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  • SensoMotoric Instruments

    Apple buys a company making eye-tracking glasses

    by 
    Jon Fingas
    Jon Fingas
    06.26.2017

    Apple wasn't shy about its augmented reality plans at WWDC this year, and it's backing up those goals with yet another acquisition. MacRumors has learned that Apple recently bought SensoMotoric Instruments, a German company that makes eye-tracking glasses and platforms for both augmented and virtual reality. It's not discussing the terms of the deal or long-term plans (it only offered a stock confirmation to Axios), but the nature of SensoMotoric's tech could hint at what Apple wants.

  • This system can tell if workers are lying by looking at their eyes

    by 
    Jon Fingas
    Jon Fingas
    03.27.2014

    Eye-based lie detection has long been the stuff of research and science fiction, but it's about to become a practical reality in the office. Converus is releasing EyeDetect, a hardware and software combo that helps companies find out if their workers are on the level. The system revolves around an SMI-made camera that monitors pupil dilation as well as the positions of the eyes and head. If you look shifty when answering questions, your supervisors will likely know within minutes. It's not a perfect system; Converus claims 85 percent accuracy, which could allow for occasional false positives. We'll know EyeDetect's real-world usefulness very soon, though, as it's launching in Mexico this April.

  • SMI Eye-Tracking 3D Glasses use rim-based cameras to adjust perspective

    by 
    Zach Honig
    Zach Honig
    02.04.2013

    Can 3D glasses get any less fashionable? Of course they can! And here's some proof. Today, SensoMotoric Instruments (SMI) teased its new Eye-Tracking 3D Glasses, which use a pair of small cameras mounted to the eyeglass rim to keep tabs on your gaze, adjusting perspective as you look about a scene. The rig uses ActiveEye technology from Volfoni, and can detect eye distance as well in order to provide a 3D-viewing experience that's optimized for each user. Adding some optional hardware, including optical targets (as seen in the video after the break), can enable 6D head tacking support, for an even more immersive experience. Naturally, the solution is a bit cumbersome, and while pricing hasn't been announced, we don't expect it to come cheap -- it's definitely something you'd be more likely to see implemented as part of a virtual reality system, rather than a device you'd use at home. So, while you may never see such a product in the flesh, you can still get an idea of how it'll work in the video after the break.