shadow complex

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  • Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling

    by 
    Jon Fingas
    Jon Fingas
    10.03.2012

    Fall must be the season for sea changes in the game industry. Just weeks after BioWare's founders retired, key Epic Games veteran and Design Director Cliff Bleszinski (known to many as just CliffyB) is hanging up his hat. He simply describes it as taking a "much needed break," which makes sense when you see his development experience: he joined Epic's crew with Dare to Dream Volume One in 1993 and has nurtured virtually every major (and often minor) game franchise at the company since, including the Jazz Jackrabbit platformers, untold numbers of games in the Unreal line and most recently the Gears of War series. Bleszinski hasn't said where he's headed next, although it's hard to imagine him switching professions like the two BioWare doctors -- for many, he's synonymous with certain eras of first- and third-person shooters. Wherever he goes, we wish him the best of success.

  • Mustard: Infinity Blade success didn't stall Shadow Complex 2

    by 
    Justin McElroy
    Justin McElroy
    12.01.2011

    Chair creative director Donald Mustard was nice enough to sit for a few moments with us to talk Infinity Blade 2 so, naturally, we took advantage of his generosity to grill him about the long-discussed (and apparently "largely designed") Shadow Complex 2. We asked if the runaway success of Infinity Blade is what's kept the follow-up to the side-scrolling action-adventure off of Chair's radar. "No, I think that's a complete misnomer," Mustard said. "When we sat down to figure out what we wanted to do after Infinity Blade, and we started to wonder 'Do we want to do Infinity Blade 2?', it wasn't about 'Do we want to make more money?' it was about 'Do we have more to say in this genre?' 'Can we push this gameplay somewhere meaningful?' Those are the questions we ask ourselves. "Now that we've made the first Shadow Complex we kind of know what we're doing and we feel like we can really bring a lot to the Metroidvania genre and Shadow Complex franchise. We want it to be amazing, we want it to be perfect, and we want it to be delivered on the right platforms. It's really about finding the right opportunity for Shadow Complex, not that we've been diverted in any way. "Everyone on our team at Chair will be dead long before we run out of games we want to make. So we try to be very careful about where we spend our time." That's right, that's the answer: Mustard is choosy about projects because he's worried about his own mortality. We may not know when Shadow Complex 2 will arrive, but at least we know the source of the shadows: Donald Mustard's gloomy bummer clouds.

  • ITSP DLC sneaks onto XBLA next week, Shadow Complex also on sale

    by 
    JC Fletcher
    JC Fletcher
    10.05.2011

    The Insanely Twisted Shadow Planet DLC "Shadow Hunters" was originally set to be released in September, but that didn't happen. It's just shown up on Major Nelson's latest "coming soon" list of XBLA content, scheduled for release on October 12. The schedule also includes some nice sales both this week and next. From today through October 10, you can get Catan, Magic the Gathering 2012, Yu-Gi-Oh! 5D's, and Battleship for 50% off in the "Never Be Board Again" sale. Also half off is Bethesda "Games, Add-ons, and Avatars." Next week, the "Saints and Shadows" sale will knock 600 points off the price of Shadow Complex, with Perfect Dark available for half-off as well. Saints Row 2 will be 25% off, with its DLC available at half price. Combined with that ITSP content, that's rather a lot of shadow.

  • Bleszinski: Shadow Complex 2 is 'largely designed' and 'sitting there'

    by 
    Jessica Conditt
    Jessica Conditt
    09.17.2011

    Remember when we told you that Shadow Complex 2 was probably going to come out, even though Epic focused on a new iOS title, Infinity Blade, after releasing Shadow Complex? Turns out we were right. Again. Epic's Cliff Bleszinski confirmed to Gamasutra that Shadow Complex 2 is "largely designed" and is just "sitting there." Bleszinski said Epic and Chair Entertainment, the developer behind Infinity Blade and Shadow Complex, are looking for a partner to help finish the sequel. Even though it left Shadow Complex 2 behind, Bleszinski said developing Infinity Blade for iOS was the right move: "We needed a flagship product for iOS, plain and simple," he said. "And we could have ported Shadow Complex, but it would have been a lot of work and it might not have been the right fit. And then Donald Mustard suggested Punch Out!! with swords with RPG layers and we were like, 'Yes!'" Update: We got a comment from Chair, which reads: In a recent interview, Cliff reiterated the same thing ChAIR's Donald Mustard has said in the past and Epic President Mike Capps commented on a few weeks ago. Following the release of Shadow Complex, ChAIR did some really great design work on Shadow Complex 2. ChAIR then shifted gears to develop Infinity Blade upon noticing a huge opportunity with the emerging iOS market. In regards to the "looking for partners" comment, its likely Cliff was referring to a potential publishing partner. Given the tremendous popularity of Shadow Complex, there's a ton of interest in a sequel and plenty more we'd like to do in that universe. We're confident we'll revisit when the right opportunity presents itself.

  • Why Epic Games hasn't made Shadow Complex 2 (but 'never say never')

    by 
    Ben Gilbert
    Ben Gilbert
    08.16.2011

    When Shadow Complex was released in 2009, it received critical praise and became a commercial hit. After Epic Games announced that Chair's next game would instead be an iOS title named Infinity Blade, many were curious as to what had happened to the obligatory, post-success sequel. "The reviews were great, it was a record seller for a single-player game on the platform, but at the same time we've got this mobile gaming push that's coming in strong," Epic Games president Mike Capps explained this morning during his GDC Europe keynote. "And the big thing for me was that we were looking what the iPhone could do, and the games that were on iPhone, and we thought there was a huge gap, so we put our engine team on the problem, and that's where we came up with Infinity Blade," Capps said. "We were thinking about the sequel [to Shadow Complex], we were ready and 'Maybe we should start working on this,' and instead stopped everything and went and made Infinity Blade." Capps expanded on the possibility of a Shadow Complex sequel when I followed up with him after his presentation. "Never say never," he offered. Of course, when Chair head Donald Mustard answered the same question earlier this year, he said that such a sequel is "a question of when, not if."

  • Chair: More Shadow Complex is 'a question of when'

    by 
    Griffin McElroy
    Griffin McElroy
    05.22.2011

    It has been nearly two years since Chair Entertainment wowed us with its action-platformer Shadow Complex, but we still frequently think about how badly we want to return to its technology-filled catacombs. Apparently, we're not the only ones -- in a recent [some of you might have noticed -- as we just did -- the original article actually went up during PAX East. Sorry we missed it the first time around!] interview with Eurogamer, Chair creative director Donald Mustard said, "More Shadow Complex isn't a question of if, it's a question of when," later adding, "Shadow Complex is our baby and we love it dearly and, y'know, we're working on some cool stuff [in general]." Mustard wouldn't go into more detail about the project, but it doesn't sound like the studio's interested in bringing the original title to smartphones. He said, "Shadow Complex is designed for a controller. I'm not a fan of trying to shoehorn console controls onto touch screens. They don't feel right. You just lose so much precision." Sure, but do you really need much precision when you're wielding a gun that sprays entire hallways with a deluge of foam? We think not.

  • One-day XBLA sale: Half-price Monday Night Combat, Limbo, Trials and more

    by 
    Richard Mitchell
    Richard Mitchell
    04.15.2011

    Microsoft is running a one-day sale on some of its best XBLA titles. Today only, you can grab Monday Night Combat, Limbo, Trials HD, Castle Crashers or Shadow Complex for the wallet-friendly price of 600 points ($7.50) each.

  • December XBLA deal: Buy two games, get 400 MS Points free

    by 
    Richard Mitchell
    Richard Mitchell
    12.01.2010

    In yet another Xbox Live Arcade deal, Microsoft is now offering a free batch of 400 MS Points for purchasing two qualifying XBLA games. Don't run off downloading games just yet though, because you'll need to head over to the Xbox Live Events page and download the Arcade Offer gamer picture to register for the giveaway first (the direct link to the gamer picture is currently broken, but it's the first one listed on the events page). Once that's done, snag two of the games listed after the break (including favorites like Limbo, Lara Croft, Monday Night Combat, Super Meat Boy and more). Within four weeks, the free points will be added to registered Live accounts automatically or sent as redemption code via email. If you're planning to pick up any of the eligible games, you might as well get some free points too, right? The promotion ends December 20, so get to it. [Thanks, Grand Kerfuffle]

  • 15 Minutes of Fame: Psychologist and games researcher John Hopson

    by 
    Lisa Poisso
    Lisa Poisso
    07.27.2010

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. What keeps gamers hooked on their game of choice? Chances are, it's an element of the gameplay that was teased out with the help of games researcher John Hopson. The experimental psychologist and beta program head for Microsoft Game Studios examines what makes gamers do the things they do and then designs ways to keep them happily doing just that -- most recently, in titles such as Shadow Complex, Halo 3: ODST and Halo: Reach. All that, and he's a WoW player to the core. "I mostly play in the two semi-official Microsoft WoW guilds, and lately I've been a hardcore player in a casual's body," he notes. "My wife and I had our first child a few months ago, so we've both dropped raiding and have been levelling alts instead since that doesn't require a fixed schedule. So far, we're both up to 5 level 80s apiece. :)" We thought it was time to turn the tables on Hopson, a loyal reader and occasional commenter at WoW.com, and ask him for his perspectives on WoW from the inside out.

  • Trials HD voted best XBLA game of 2009

    by 
    Ben Gilbert
    Ben Gilbert
    04.06.2010

    For the third year in a row, Microsoft hosted a community poll on Xbox Live to determine the best Xbox Live Arcade games as judged by the players. And like last year, when Joystiq favorite Braid was overthrown by those persistent party castle crashers, 2009's "Best Overall Arcade Game" goes to Trials HD over Joystiq Best of 2009 winners Shadow Complex and 'Splosion Man (which both did manage to win lesser awards in the Xbox Live poll). We've posted the complete list of awards and winners, which also include Battlefield 1943, Hasbro Family Game Night and Banjo-Tooie, after the break. What, no love for Watchmen: The End is Nigh? We demand a recount!

  • GDC: 'Designing Shadow Complex' (or: zig when they zag)

    by 
    Christopher Grant
    Christopher Grant
    03.16.2010

    While Metroid director Yoshio Sakamoto may not have played Shadow Complex, the XBLA darling's creators definitely played Metroid. During a panel titled "Designing Shadow Complex," Chair Entertainment Creative Director Donald Mustard encouraged the audience of prospective downloadable game makers to embrace genre limitations. "So, genre is one of your limitations because you aren't just competing against other games that are released in the downloadable space," Mustard said, pacing across the stage. "You really are competing against Gears of War, Mass Effect 2, Uncharted 2. That is the real competition and you need to find a way to differentiate yourself from those kinds of games. And that is an awesome opportunity." For Mustard, that meant moving "orthogonally" from what the "big $60 retail games" are doing. Mustard said, "For us, what that ultimately meant is target an old and abandoned genre. Which to us was kind of this Metroidvania side scroller adventure genre that had been abandoned. No one was making games in this genre. And we said, 'What if we took that genre and fused that with some of the modern sensibilities that had come out; some of the modern ideas of AI and physics and graphics? That would be a really cool combination.'

  • Epic president hints at new game announcement at E3

    by 
    JC Fletcher
    JC Fletcher
    03.01.2010

    Epic Games president Mike Capps is already teasing some kind of new announcement at E3. Speaking to VentureBeat at the Interactive Achievement Awards, Capps responded to a question about possible new games by saying that "We might have a new one coming. I think E3 is going to be really exciting for fans of Epic." You can see him make this statement on video after the break. It might have a new one coming? Shouldn't he know? What kind of company doesn't keep its own president in the loop? Oh, we get it. He's being coy. So what's this new game? It could be the "Shooter from Epic TBA" listed in EA's schedule for early 2011. Which could be People Can Fly's "Bulletstorm." We suppose "fans of Epic" would be happiest with a sequel to one of the company's franchises, so a new Unreal, Gears of War or even Shadow Complex is always a possibility. It's probably not a new Jill of the Jungle. Which is too bad. [Thanks, Fintan!]

  • OnLive, PlayStation Motion Controller and others getting GDC panels

    by 
    Griffin McElroy
    Griffin McElroy
    02.16.2010

    The latest salvo of announcements for panels and presentations taking place at the Game Developers Conference was recently launched, revealing sessions focusing on a wide range of topics. Said topics include OnLive, Shadow Complex, the Smithsonian's admittance of video games, Blizzard's philosophy on game design, and a panel titled "Introducing the PlayStation Motion Controller." We're pretty sure we're already acquainted, thanks -- though we wouldn't mind if you'd finally tell us the damn thing's name. Check out the full list of scheduled speeches on GDC's interactive site. Just don't look too hard for that special session which allows you to dine on the finest of breakfast cereals. That one will be at the other March gaming convention.

  • Joystiq's Top 10 of 2009: Shadow Complex

    by 
    Xav de Matos
    Xav de Matos
    01.01.2010

    In many ways, Shadow Complex finds itself in similar standing as Rock Band and Guitar Hero; it's a style of game Konami has left for its competitors to refine and perfect. Taking its cues from the Metroids and Castlevanias of the world, the Xbox Live Arcade-exclusive title was able to stand out in 2009, regardless of its forgettable storyline and poorly constructed characters. As an overall experience, Shadow Complex was the best downloadable experience of 2009 -- and one of the year's overall best, for that matter. Shadow Complex is a prime example of a developer -- in this case, Chair -- designing a game best suited for its platform and skyrocketing past expectations. It proves that 2D exploration and adventure can still have a meaningful impact if approached correctly. Sadly, Konami has decided against bringing new Castlevania experiences of this style to consoles and only now (since 2004's Metroid: Zero Mission) has Nintendo decided to return Samus closer to her roots in the upcoming Metroid: Other M (another game revealed at E3 2009). It's no surprise that Shadow Complex resonated with us (hell, we dedicated quite a bit of time to the game), and while we weren't left mouth-agape at its originality, the entire experience left us craving more. We have yet to satisfy that craving, as no additional content has been delivered for the game since its August 19, 2009 debut. Beyond its excellent blend of shooting and platforming, and its tremendous value (only $15!), Shadow Complex stands out as one of the best experiences we've had all year. It simultaneously resurrected our love of the 2D exploration genre and our inner speedrun freak, and is a testament to the maturity of the download space on consoles within the last few years. We hope the franchise will be with us for the long haul. << Back(8) | Comment | 6. Post Modern Warfare >>

  • Reminder: Shadow Complex is $10 this week

    by 
    Richard Mitchell
    Richard Mitchell
    12.21.2009

    If you have an Xbox Live Gold subscription and have yet to experience the joys of Shadow Complex, it's time for you to stop reading this post. You see, Shadow Complex has been marked down to 800 for one week and one week only. It was already a steal at 1200 ($15) and $10 is absolutely ludicrous. Go buy it. Now. We'll even help you out with a handy shortcut link. You should click it. Your friends will make fun of you if you don't. Shortcut: Add Shadow Complex to your 360 download queue [Via Xbox.com]

  • VGA 2009: Cliff Bleszinski teases new projects, more to come 'when the weather's warm'

    by 
    Kevin Kelly
    Kevin Kelly
    12.18.2009

    This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Epic's Cliff Bleszinski. So you segued from Gears into Shadow Complex ... what are you working on now? I can't tell you that! It's actually quite agonizing for me right now, because there's a bunch of awesome shit we're working on, but I can't say a damn thing about it no matter how many alcoholic beverages you might try and feed me! Well, maybe if you bribe me with hookers and blow, that might work. Shadow Complex will be on sale during the holidays. Was that Microsoft's idea or Epic's? Microsoft is doing that promo. They're doing some other stuff as well to help drive the holiday sales. I mean, in this day and age look how crammed Christmas is, and it's like March is the new holiday. Everybody's moved out to March. I think it's good because the good games will rise, and the bad games will sink, right? I was getting tired of the fact that everyone had to cram everything into the holiday season. Hopefully we'll get some quality releases in March that will do well, and the gaming industry can sell more than 80% of its games outside of a three month period. What are you playing right now? I'm playing the hell out of Modern Warfare 2 and I hate those guys, because those guys are so awesome. Uncharted 2 I beat, which was absolutely stellar. Borderlands co-op is amazing ... that's the only way to play, really. I gush about it not just because it's our engine but because Randy and those guys are good friends, and it's the kind of game I really want to play. It's the perfect blending of the shooter and the RPG. So when will we hear about this "awesome shit"? Maybe sometime when the weather's warm, you'll be hearing something.

  • XBLM December deals: Cheap Shadow Complex, Maw

    by 
    Richard Mitchell
    Richard Mitchell
    12.10.2009

    Microsoft has announced the Xbox Live Marketplace content schedule for December and it's a real doozy. The Deals of the Week -- usually a haven for long-forgotten or unwanted DLC -- are actually real deals this month. In particular, Shadow Complex will be dropped from 1200 ($15) to 800 ($10) during the week of December 21. The following week, starting December 28, Twisted Pixel's The Maw will fall from 800 ($10) to a miniscule 400 ($5). In addition to the normal Deals of the Week, Microsoft will also be offering daily deals from December 18-31. The company didn't specify what any of those deals will be, though it promises discounts on "games, movies, blockbuster game add-ons, holiday themes, you name it!" Rest assured, we'll be keeping our eye on things once the deals start rolling. In the meantime, check out the XBLM December schedule, including Deals of the Week, Games on Demand and XBLA after the break.

  • Microsoft lists more jobs for Project Natal, 343 Industries; hiring Shadow Complex, Gears of War franchises lead

    by 
    David Hinkle
    David Hinkle
    11.19.2009

    With Shadow Complex setting very specific week-one sales records on XBLA, Epic and Chair would be kind of nuts to not consider a sequel. One job listing out of a recent crop on Microsoft's employment boards seems to out that likely scenario, implying that Shadow Complex is a bona fide franchise for Microsoft Game Studios and Epic. Said listing specifically calls for a Lead Producer to "lead the publishing side of games made by Epic: Gears of War and Shadow Complex." Additionally, Microsoft appears to be looking for more able bodies to join its growing pool of Project Natal and 343 Industries employees. Existing job listings call for everything from designers to engineers to even a few artists. Sadly, the company isn't looking for MJOLNIR armor models yet, but just in case, Microsoft, you know how to reach us. [Via Develop]

  • Microsoft's Aaron Greenberg touts holiday exclusives, 360 sales growth in down economy

    by 
    Ben Gilbert
    Ben Gilbert
    10.16.2009

    Namedropping exclusives from Halo 3: ODST to Grand Theft Auto: Episodes From Liberty City to Shadow Complex, as well as reaffirming Microsoft's "year-to-date growth in console sales compared to last year," Microsoft's director of product management Aaron Greenberg sounds extremely confident in the Xbox 360 (that's his job, right?). Thankfully, he's not always above admitting when his competitors are going to win. "When NPD releases September sales later today, we fully expect PlayStation 3 will come in as the console with the most units sold for the month," he tells Game Informer in a recent interview. Unsurprisingly, though, he's sanguine on the prospect of Microsoft's console beating out Sony's. "We remain confident that Xbox 360 will not only outsell PS3 for the full calendar year, but for this entire generation." His confidence wanes though when asked about beating Apple with the Zune HD, offering only, "Our strategy has always been to completely focus on delivering the best games and entertainment experience in the living room and not get distracted by anything else." Gotta know when to hold 'em and when to fold 'em, right?[Image credit: gamerscore]

  • Ogle Chair's hand-drawn Shadow Complex map

    by 
    Justin McElroy
    Justin McElroy
    10.14.2009

    It's a sad testament to how much we loved Shadow Complex that we were able to spend several happy minutes simply poring over Chair's hand-drawn proto-map for the game, as obtained by MTV Multiplayer. As an added bonus, we got to hear the story of Chair staffers playing the game with their imaginations, tracing a stick figure's journey through a giant-sized version of the map as they tried to perfectly balance the experience. Golly! Imagination? Non-electronic games? What will video game developers think of next?