species

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  • Hyperspace Beacon: Proper PAX preparation prevents poor PAX performance

    by 
    Larry Everett
    Larry Everett
    08.31.2010

    Welcome once again to your guide through everything Star Wars: The Old Republic, which is soon to be released by EA-BioWare. Larry Everett presents the Hyperspace Beacon. Deborah Shin, the Marketing Manager for Star Wars: The Old Republic told TOROcast at E3 that PAX was going to be the game's biggest event of the year. When I heard that announcement about a month and a half ago, I decided that I would have to make it to this event. Prior to that I was willing to let others do the reporting while I snagged some stories at home. I want Massively to be your source of SWTOR news, so how could I not go to the biggest SWTOR bash of the year? This week's agenda is quite simple in scope, but a bit more complicated in execution. I hope to give you a very brief overview of what we know of our favorite game going into PAX, followed by a few directions I could go with information gathering. Ultimately, I want the fan's opinion. What information do you want to see come out of this fan-tastic exposition? Follow me after the jump, where I break down the possibilities.

  • Hyperspace Beacon: Forced species

    by 
    Larry Everett
    Larry Everett
    08.10.2010

    The Hyperspace Beacon is a weekly guide and discussion by Larry Everett about the yet-to-be-released game Star Wars: The Old Republic. This week I was excited about the new species introduced to Star Wars: The Old Republic, and the lore-lover in me is still extremely elated despite what some of the commenters said on the announcement article. However, I've had time to think about a few things, and the seed of internal conflict sowed itself in my fanboy psyche. It did not break me, but I do question some of the decisions BioWare has made regarding species-to-class choices. I do not like to draw attention to negative posts because I believe arguments can be made without berating other people and defiling the English language. But one of the posts in the recent space-combat-on-rails article reflected some of the fans' sentiment towards the game when the poster said this about BioWare's developers: "They have their formula and every new game is just fresh paint." Although I don't think it is exactly that simple, there is a bit of truth in that statement. But that does not, by any means, destine this game for failure (right, Final Fantasy?). BioWare does have a formula, but when it sticks to this formula, it usually produces something very successful. BioWare's mantra is "story." The company has chanted this from the first day SWTOR was announced, yet for me something still seems a bit amiss. Upon examining past BioWare games, I am not quite sure the reasons for tying species to a specific class actually make sense -- at least not for the reasons the company offers. Perhaps when you follow me through the rest of this article you can help me resolve this inner conflict.

  • Species and advanced careers unleashed in Star Wars: The Old Republic

    by 
    Larry Everett
    Larry Everett
    05.13.2010

    Okay fans, you can finally sit back and quit wearing out the the edge of your seat. Star Wars: The Old Republic has revealed its first species. That's right! In an exclusive play session with TheGalacticStruggle.com Bioware revealed the first non-human species whose story you will be able to tell: Rattataki. This pale-skinned Near-Human species from the Guter Wade system in the Outer Rim is the same as the infamous Asajj Ventress of the Clone War series. Although Jake Neri, SWTOR producer for Lucasarts, admitted that the customization options will not be as in-depth as features found in Star Wars: Galaxies but there will be some variety for players. In another exclusive -- this time from Eurogamer -- Bioware unveiled information regarding "Advanced Classes". It seems each of the 8 major classes will be split into 16 advanced career choices. According to Eurogamer, "Each Advanced Class will have its own skills and abilities that define its role on the battlefield, and in some cases grant access to new weapon and armour types." For instance, the Sith Warrior class is broken into either the Juggernaut or Marauder careers. This will not affect the story of your character, but it will determine the role your character plays in group combat. [Update: Advance Classes information is now on the official site]

  • Making/Money: The Origin of the Specie

    by 
    Alexis Kassan
    Alexis Kassan
    06.29.2008

    Specie (n) - any type of coined money, usually of metal. Also used to describe commodity metals. The crafting systems of MMOs have taken their queues from many different sources to find minerals for mining professions. The usual, generally lower-level, metals such as copper, tin, or iron, are seemingly universal. But as you level you may run across some rather odd materials that are difficult or impossible to find in real life. Today we will be looking at where the metals seen in games came from. Common or rare. Real or created for the sole purpose of sounding like it could be, these are the metals of our games.

  • Azerothians vs. Earthlings: Oh the Humanity!

    by 
    David Bowers
    David Bowers
    06.20.2007

    Newcomers to Azeroth are met with a choice as to which race they should choose. Undoubtedly, the most immediately recognizable and familiar choice is that of the humans. But are the humans of Azeroth really just Azerothian versions of us Earthlings, or are they better understood as a distinct species of their own?The most obvious difference at first glance is that in Azeroth, all men are blocky and all women are curvy. Aside from various facial traits, hair and skin color, humans don't vary from this standard mold. Even in advanced age, Azerothian women's breasts do not sag, nor do men's muscles lose their beefy bulkiness. Some Earthlings have disparagingly compared Azerothian men to gorillas for their tree-trunk arms and their "smashed-with-a-shovel" faces, but others point out that Azerothian humans have been hardened through great suffering. Wars with orcs, demons and undead have reduced their population from millions to mere hundreds of thousands, and so the weak humans of Azeroth have possibly been weeded out. So, while many Earthling humans may enjoy the comforts of working at a desk all day, then coming home to play at a desk too (i.e. via computer game), Azerothians, even old ones, have to keep themselves fit to fight off the various enemies encroaching on their lands, such as murloc flesheaters and forsaken undead. While this may explain the over-muscled arms of Azerothian males, it leaves the question of youthfully curved elderly women quite unanswered.

  • Amazon offers up to 43% off select Blu-ray titles

    by 
    Peter vrabel
    Peter vrabel
    06.12.2007

    More good news for high-def fans. The discounts on Blu-ray titles just keep on coming. Amazon announced plans to offer up to 43% on select Blu-ray and HD-DVD titles, starting today. After discount, titles like The Terminator, Species and King Arthur: (Director's Cut) can be had for as little as $16.99. New entries to Blu-ray format are apparently also being sliced with deep discounts. Payback: Straight Up - The Director's Cut and Deja Vu were released on Blu-ray less than two months ago and are at $17.99 and $21.49 respectively, after discount. With savings like these, it'll be easier on the wallet to start rebuilding that high-def Blu-ray library.

  • Speci-Minder delivers patient samples autonomously

    by 
    Darren Murph
    Darren Murph
    02.26.2007

    Although the mainstream media would have you to believe that the nursing field is a great one to get into, we're starting to doubt the longevity of RNs here of late. Of course, there's no substitute (right?) for a nurse's touch, but just after we got wind that the IWARD nursebot would be handling the third shift duties and the HOSPI would handle all the bloodwork, there's not too many more aspects that need TLC. Unfortunately for humans, the Speci-Minder is stepping up to the plate to handle one more task, as it autonomously delivers medical samples to laboratories, enabling the staff to "spend more time with their patients." This collaborative effort between CSS Robotics and MobileRobots is already loose in Christiana Hospital near Wilmington, DE, and it can supposedly "adjust to changing environments sans wires, reflectors, or traditional guidance," allowing it to find its own way around without crashing into flesh and blood co-workers or structural obstacles. Apparently, the bots are ready and willing to go to work for your hospital ward for an undisclosed up-front charge, but we seriously doubt these poor machines will ever see a dime for their efforts. [Warning: PDF read link]

  • New Viva Piata species discovered

    by 
    Ken Weeks
    Ken Weeks
    07.31.2006

    You know you're a fanboy when...you get all National Geographic about new species of psychedelic piñatas. Some would-be Jane Goodall at the Viva Piñata Wiki discovered two new species of walking, talking multi-colored freak. The new, never-before-seen species are the Dragumfly and the Sherbat. Before you go insane, remember, this is Microsof's most important game of the year.[Thanks Jimmcq]