ultima-forever

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  • The Game Archaeologist: Is Ultima Online 2 a doomed prospect?

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2012

    When it comes to classic MMOs that have strong nostalgic pull with veterans, the topic does arise from time to time what a sequel to any given game would look like and how it would be received in the current gamer climate. We've already talked about updating graphics here in The Game Archaeologist, but I'm talking about more than a new coat of paint -- I'm talking about a new game entirely. A Star Trek: The Next Generation to the classic Star Trek. A One Direction to the New Kids on the Block. A Madden '13 to a Madden '12. I'm stretching here. In a recent franchise producer's letter, Mythic's Jeff Skalski gave fans of Ultima Online a teeny tiny glimmer of hope that Ultima Online 2 might one day be a reality. Depending on your read of it, it could've just been a "stop asking about UO2 already" plea, a shameless way to promote Ultima Forever, or one fan talking to another about something that could happen if both parties work toward a common goal. Considering the troubled past of Ultima Online's sequels, we have to wonder: Is this more false hope than real hope? Is there any conceivable way that this 15-year-old MMO could one day be granted the same honor as EverQuest, Asheron's Call, Guild Wars, and PlanetSide by getting a sequel that actually launches? I have some thoughts on all this, which is good because otherwise there would be a whole lot of white space after the jump.

  • Mythic: Help us convince execs to make Ultima Online 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.24.2012

    As Ultima Online turns the corner into its 15th anniversary next month, many fans have wondered why Mythic is focusing on its not-quite-an-MMO Ultima Forever instead of a proper sequel. Producer Jeff Skalski took to the podium to talk about Ultima's future and how fans might help the studio sell higher-ups on a return to the days of glory. Skalski says that it's important to realize that Ultima Forever and Ultima Online are being worked on by separate teams, so there's no draining of resources from one into the other. "We have a phrase here in the office that every generation deserves an Ultima game," he said. "It's been far too long." When the 15th anniversary hits, expect fun surprises, Skalski promised. He finished by making a plea for fans to support Ultima Forever, saying that it might lead to better things: "For those interested in seeing an UO2: No surprise announcements on that today, but what I will say by everyone continuing to support UO and Ultima Forever this is the kind of ammunition I need to convince the high level execs that the market is ready for more Ultima."

  • EA shares more about upcoming Ultima Forever for iOS

    by 
    Mike Schramm
    Mike Schramm
    08.07.2012

    Bioware and EA recently announced plans to revive the Ultima brand as a free-to-play online title that will premiere on iOS. In a recent interview, executive producer Jeff Skalski shared more information about the game. First, the game's microtransactions will mostly focus on cosmetic features and extras, rather than energy required to play the game, so players won't have to wait for hours inbetween playtimes (like a lot of Facebook titles). The game will also feature cross-platform play, though only an iOS version is planned to start, and it will be designed with touchscreen controls in mind at first. The gameplay itself will consist of quests and moral choices. Skalski described the combat as "Legend of the Zelda: Link to the Past, but you have 4-5 abilities instead of just swing. Our combat is positional based, and by flanking or hitting an enemy from behind you increase your chance to crit." It all sounds very interesting, and a lot of fun. Ultima Forever is just one of several free-to-play titles EA plans to release over the next few months, so we'll keep an eye out for it. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

  • Ultima Forever opens the doors to Druids

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2012

    While it might not be a full-fledged MMO, Ultima Forever remains on our radar due to its heritage and studio backing. Executive Producer Jeff Skalski revealed a few more details about the title, including the third class to join the character roster. The as-of-yet unrevealed class is a Druid, who will take her place alongside the Mage and Fighter. "She's an interesting one," Skalski said, "but unfortunately at this time we like to hold back on the details behind her for a little longer. I will however say there will be five additional classes beyond these three that we plan to launch every few months following launch." Skalski said that Ultima Forever takes place 21 years after Ultima IV and has a Lady British on the throne of Britannia ("We wanted to be respectful to Richard and his rights," he explained). BioWare's skill as a spinner of yarns will be on full display as well: "At its core is a story of a journey with choice. The eight virtues are threaded throughout the game and your actions will dictate how you progress those virtues."

  • Can Ultima Forever be a worthy entry in the legendary series?

    by 
    Rowan Kaiser
    Rowan Kaiser
    07.13.2012

    This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. If there's any video game on the planet that demands a remake, it's Ultima IV: Quest Of The Avatar. As arguably the most important title in what I still believe is certainly the most historically important series in video game history, it's something that deserves to be played by as many people as possible. Yet the years have not been kind to Ultima IV. Unlike certain other games commonly cited as "needing" remakes, Ultima IV comes from an era before in-game tutorials and before the mouse had achieved market saturation. It is, unfortunately, just out of the range of accessible for many, regardless of its reputation. So when I first heard about Ultima Forever, I was cautiously optimistic. Perhaps a respectful remake could maintain the core of the story while appealing to a much wider audience. Of course what that "core" is may be different things to different people. For me, the core of Ultima IV is the combination of open-world mechanics, conversational freedom, and its rigid morality system. These aspects of the game work together to make Ultima IV an exploration of the world, its inhabitants, and one's self – which, at the time, also meant an examination of the player's relationship with computer games as a whole. Yes, it really was that special.

  • EA's Paul Barnett: Ultima Forever reboot is not an MMO

    by 
    Jef Reahard
    Jef Reahard
    07.12.2012

    So about this Ultima Forever thing. It's a new game from EA and BioWare, and it's currently in alpha testing. We spoke with BioWare creative director Paul Barnett by phone last night to get a heads-up on this morning's official announcement and press release. The game is coming to both PC and iPad platforms courtesy of a thin-client download. The full title is Ultima Forever: Quest for the Avatar, and gameplay consists primarily of four-person parties and various dungeon crawls set in the world of Britannia. "We're doing what BioWare does well, and we're doing it on an iPad, and the PC, for a more casual player," Barnett said. Did we mention that the game is free? Barnett told us that EA-BioWare is committed to thoroughly exploring the industry's new business model darling. "Here we are: We're going to give you all this stuff, it costs a lot of money to make, and it's really beautiful, so how the hell do we make any money out of it?"