unrealtournament3

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  • Unreal Tournament 3 gets no demo on PS3, PC in the clear

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.28.2007

    There will be a PC demo for Epic's Unreal Tournament 3 before the game's release in November, but the PS3 version is just out of luck. Epic VP Mark Rein told Eurogamer that it's like what they told Microsoft when they wanted a Gears of War demo, "You've got a choice - you can have the demo this year or the game this year."Rein emphasized once again that Epic is not a huge company, a reason given by Sony for sending in their ninja engineers to help get UT3 out the door on time. Rein say the PC demo will end up being a beta, giving programmers feedback to fix the game before launch. The Xbox 360 version is expected early next year -- it'll definitely be interesting to see how the whole multiplayer situation looks between PSN and Xbox Live. We're definitely expecting some phenomenal complaining about which handles multiplayer better regarding ease of use. Unless the Xbox FPS fanboys are still focused on playing Halo 3 multiplayer at that point.

  • Unreal Tournament 3 cross-platform play STILL unconfirmed

    by 
    Jem Alexander
    Jem Alexander
    08.17.2007

    Despite numerous sites taking the recent Gamespy press release to mean that Unreal Tournament 3 will include PC to PS3 cross platform play, this is still not necessarily the case. For those not in the know, Gamespy have recently partnered with Epic to offer all Unreal Engine 3 licensees the ability to connect to the Gamespy network and utilize its matchmaking and profile tools. This includes cross platform play between the PS3 and PC. While the partnership means that allowing cross-play would be easy, Mark Rein has stated to us that the decision to include it in Unreal Tournament 3 has yet to be made. As for other Unreal Engine 3 games, using these tools will be up to individual developers. Mark was keen to emphasize that the Gamespy multiplayer tools are not a replacement for Games for Windows LIVE. It is simply another choice given to developers using the engine. We're sure that if anything changes regarding cross play for UT3 then an announcement will be made as appropriate. Until then, look forward to any and all Unreal Engine 3 games potentially having some excellent online play in the future.

  • Epic dedicated to user mods for 360 UTIII

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2007

    In a response concerning his earlier comments about Blu-Ray capacity, Epic's Mark Rein has once again commented on bringing user created content to Unreal Tournament III for Xbox 360. First, he noted that praising Blu-Ray's capacity was in no way meant as a slight to the 360's DVD format, adding that any extra content could easily be made available for download. Speaking about user created mods, Rein noted, "When it comes to user created mods on the 360 - we will work with Microsoft to find a way to support them." He added that Epic doesn't know what the solution is at this time, and that it will have to wait until after the PS3 and PC versions ships (as well as Gears of War for PC). After that (and some much deserved R&R), Rein promises that Epic will tackle the user created content problem and "figure it out."[Via 1UP]

  • Microsoft opening up to user content

    by 
    Ross Miller
    Ross Miller
    08.15.2007

    Though traditionally a controlling mother when it comes to its infant Xbox Live online service, Microsoft hinted today at easing up its sweaty-palmed handholding. Speaking at Gamefest 2007 (via 1UP), the company discussed the Xbox Live Server Platform (XLSP) that companies can use to deliver content, provided they take full responsibility for monitoring the content. When suggested that one might use this to create a PC level editor that would make games for an Xbox 360 title, Microsoft Software Design Engineer Zsolt Mathe said, "Even though nobody has done that, I would highly recommend that." Epic Games Vice President Mark Rein had previously stated that Xbox Live's resistance to user-created maps and mods was responsible in part to the delay of the Unreal Tournament 3 for Xbox 360. Looks like XLSP will be the system that expedites the version release.The catch is that Microsoft must approve the game maker to use XLSP. We imagine it's kind of like the film Chasing Liberty, where the President of the US gives his over-protected daughter extra freedom to travel Europe with an undercover secret service agent constantly keeping watch. In this adaptation, Microsoft is played by the reliable Stark Sands, Mark Rein is captured brilliantly by the venerable and lovable Mandy Moore and XLSP is portrayed by the hunky Matthew Goode ... what? It was a good film, don't look at us like that![Via X3F]

  • Epic's Mark Rein pleased with Blu-ray's 'legroom'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2007

    Much like a psychotic chainsaw killer, Epic vice president Mark Rein has expressed satisfaction with being given more room to store all those legs. While talking up first-person fragger Unreal Tournament 3 at the Edinburgh Interactive Festival, Rein praised the PlayStation 3 disc format's large storage capacity, noting that "we may have fewer maps on the 360 version...Blu-ray has definitely given us a lot of legroom."Of course, as Xbox 360 developers are wont to do, Rein applied some damage control on the Epic Games forums, explaining how disappointed he was that "folks on the internet treat any positive thing we say about one platform as some sort of critique of another platform." While ruling out the possibility of two DVDs for the eventual Xbox 360 version of Unreal Tournament 3, Rein suggested that online downloads and hard drives could sort out glaring content deficiencies between platforms.And before you ask about mod support for Microsoft's console: "We just don't have all the answers today and it isn't our chief priority at this very moment because we already have our hands completely full shipping UT3 on PC and PS3 as well as shipping Gears of War on PC."[Thanks, Anonymous]Read -- "EIF: Rein's a Blu-ray fan" (GamesIndustry.Biz)Read -- Is the 360 version limited?

  • PS3 'gamercard' option seen during demo

    by 
    Justin McElroy
    Justin McElroy
    08.15.2007

    A menu selection spotted during a demo of Unreal Tournament 3 seems to suggest that Sony is working on a player-identification system, perhaps similar to Xbox Live's Gamertag. After seeing the "Gamercard" option in a menu at the Edinburgh Interactive Festival, Games Digest was reportedly told by Epic's Mark Rein "Oops, you shouldn't have seen that."What's more, a member of the Evil Avatar forums put forth an image from PlayStation Home that also has the "gamer card" option, this time with a space in the middle. We know very little at this point, but thought you all would appreciate a head-start on speculation. By the way, if the phrase "gamer card" seems familiar to you, you aren't imagining things.Read -- 'Gamercard' spotted in UT3 demoRead -- Gamercard image from Evil Avatar

  • MS softens stance on user created content for 360 [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    08.15.2007

    Coming from Gamefest 2007, it looks like Microsoft might be changing its tone on user created content. Longtime followers of the Xbox 360 will know that user created content has long been sought after by Microsoft, though it is somewhat hindered by the fact that all downloadable content has to be cleared by Microsoft before it can be distributed via Xbox Live Marketplace. At Gamefest, it was revealed that developers can circumvent this restriction by using what is called Xbox Live Server Platform (XLSP). Using XLSP, publishers can provide content directly from their own servers instead of Marketplace. Of course, such publishers would be solely responsible for all content delivered by these means. Also, use of XLSP by any publisher must be approved by Microsoft. During a panel at Gamefest, someone even asked if it would be possible to create a PC level editor that built levels playable on an Xbox 360. In response, Microsoft Software Design Engineer Zsolt Mathe said, "Even though nobody has done that, I would highly recommend that."Given Epic's recent lamentations concerning user generated content for Unreal Tournament III on the Xbox 360, perhaps XLSP is the answer.[Via BeyondUnreal. Thanks, Dave]Update: 1UP incorrectly states that XLSP stands for Xbox Live Silver Platform. DXL540 informs us that it is in fact Xbox Live Server Platform, which makes a bit more sense. Furthermore, DXL540 sends us an SEC filing from Activision detailing what's possible with XLSP.

  • Unreal Tournament 3 may possibly have more maps, thanks to Blu-ray

    by 
    Nick Doerr
    Nick Doerr
    08.15.2007

    Much like how George Bluth Sr. was having a love affair with his ice cream sandwich, Mark Rein of Epic Games has admitted his feelings toward the new Blu-ray format. Don't worry, his feelings are positive and returned in full. Speaking about Unreal Tournament 3, Mark Rein talked of the advantage the PS3 version may have over the 360: "we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom." Boo-yah, Blu-ray!Rein wasn't quite finished there, however. He even thought ahead to Unreal Tournament 4, saying "If you think down the road, well maybe the next UT beyond this one, on Blu-ray disc, we might fill the whole damn disc with all the cool stuff the mod makers make." We'd be very excited to see that, really! So there's even more proof that not only is Blu-ray a handy asset, but it'll give us all more stuff down the line.[Update: Changed title to more accurately reflect content.]

  • "Gamercard" spotted at Edinburgh Interactive Festival

    by 
    Jem Alexander
    Jem Alexander
    08.14.2007

    During the Unreal Tournament 3 screening at the Edinburgh Interactive Festival today (that's in Scotland, by the way) Games Digest noticed something strange in the game's menu. The option, "Gamercard", was quickly covered up by Mark Rein, who was giving the presentation. "Oops," he said, "you shouldn't have seen that."Due to the "no camera" rules there is no photographic evidence, but we're still happy to commence the speculation. Especially since Mark was so secretive about it. Is it a UT3 feature? Is it Sony's answer to the 360's Gamertag? We're not sure, but we'd definitely like to know. No doubt we'll hear more before the release of Unreal Tournament 3, at least. We'll try and contact Mark for a statement, but expect him to remain extremely tight lipped. What do you suspect it could be?

  • Unreal Tournament 3 to feature PC to PS3 cross play? Still undecided

    by 
    Jem Alexander
    Jem Alexander
    08.07.2007

    The rumour mill is working overtime today, churning out bags and bags of delicious untruthes. The latest of which is that Unreal Tournament 3 will feature PC to PS3 cross play and that the PS3 will be the only console to support the feature. We contacted Mark Rein for clarification and he responded exactly as we expected him to. "We have not made a decision on PS3 vs. PC play."To clarify further, for those confused, the PS3 version of UT3 will feature keyboard and mouse but PC to PS3 cross play has not been decided on yet. Rein listed some hurdles that need to be jumped before the feature could be implemented during his interview with Joystiq. One of those hurdles? Control differences. So with that fixed, it's a possibility. They just haven't decided yet. Yes, we're really driving that point home. Keep those rumours coming and we'll keep debunking them. Probably.

  • Unreal Tournament 3 for PS3 to bring keyboard and mouse support

    by 
    Paul Miller
    Paul Miller
    08.04.2007

    Sure, you can already mouse around on your Linux-booting or web-browsing PS3 system to your heart's content, but Epic wanted to level the FPS playing field just a bit, and is bringing keyboard and mouse support to its PS3 version of Unreal Tournament 3. Epic VP Mark Rein was concerned that having multiple control methods would give some players an unfair advantage, but apparently those problems have been worked out. In addition to bringing a potential end to those endless mouse vs. dual stick debates (unlikely), this also might mean we'll be seeing some PC-to-PS3 compatibility for online play, for the ultimate test of fanboy forum smack.[Via PS3 Fanboy]

  • Keyboard and mouse support for UT3 PS3

    by 
    Ross Miller
    Ross Miller
    08.03.2007

    Epic Games Vice President Mark Rein has confirmed on the official forums that Unreal Tournament 3 for the PlayStation 3 will support keyboard and mouse."[Designer Steve Polge] is confident we are doing it in a way that will be balanced without feeling "gimped" for either side," he said. Rein also added that there will be options to "allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not." In our recent interview with Rein, he was still unsure if this feature would be implemented.Will the battle for the best first-person shooter controls -- gamepad or keyboard and mouse -- now be fought locally? Is this further evidence that Epic will implement the PS3 and PC cross-platform multiplayer? Our fingers are crossed.%Gallery-4830%[Via PS3 Fanboy]

  • UT3 on PS3 confirmed to have keyboard and mouse support

    by 
    Jem Alexander
    Jem Alexander
    08.03.2007

    Our mate (and Vice President of Epic) Mark Rein has today posted on the official Unreal Tournament 3 forums to confirm that yes, keyboard and mouse input will be available in the PS3 version of the game. The confirmation came, we suspect, after a number of PS3Forums members noticed that Rein stated that he didn't see a huge demand for the feature during an interview with Joystiq. Taking matters into their own hands, they started campaigning to show that there was indeed demand for it by emailing Rein en masse telling him so.Rein states that the feature will be implemented in a balanced way "without feeling "gimped" for either side." In the Joystiq interview he seemed worried that incorporating different controller methods would give an unfair advantage. If this problem has been solved, does that mean we could be seeing PS3 to PC cross play, after all? There are more details to come later.

  • Joystiq interviews Unreal Tournament 3's Mark Rein

    by 
    Jem Alexander
    Jem Alexander
    08.03.2007

    Mark Rein, Vice President of Epic, was kind enough to sit down and chat with us at the Develop Conference in Brighton. During this fairly lengthy talk we discuss, among other things, UT3's performance on the PS3 the Unreal Engine's development and how that relates to other licensees. Find the full interview after the break.How long will it be before a fully optimised PS3 version of Unreal Engine 3 is released to developers?It's constantly being released to developers. How it works is, when you license Unreal Engine 3 you get access to our development server where we do all of our source control. So you can see everything that we put into this server. It's completely transparent to licensees.What we do then is, and I'm guessing here as I'm not directly involved with this, but about once a month we'll put a build through quality assurance testing. This is then an approved build, or a "blessed" build as we call them. We advise our licensees that they might find a specific bug fix on our development server, but if you want something that's gone through testing you have to wait and use a "blessed" build.%Gallery-4830%

  • No limit on PS3 Unreal Tournament 3 mods says Mark Rein

    by 
    Jem Alexander
    Jem Alexander
    08.03.2007

    In a recent interview with Joystiq the Vice President of Epic, Mark Rein, makes it clear that PS3 mods for Unreal Tournament 3 will have no limits. "Anything that can put into a level" can be included. ""Level" is a little deceiving now because, with the streaming system that we have, a level isn't just one map anymore. But anything you can put in there, which includes maps, models, Unreal Kismet scripts, Unreal Script, textures, shaders, matinee instructions." So total conversion mods will easily be possible, when utilizing all those tools. Rein summed it all up by saying that "Anything that we can do, you can do." Sounds good to us. Check out the full interview at Joystiq.

  • Midway says they're not the only ones "concerned" over PS3

    by 
    Nick Doerr
    Nick Doerr
    08.02.2007

    As if Sony needed any other publisher's concern, Midway spoke out the other day about the up-take (or up-doc, if you want some tomfoolery) of the PS3. Midway's CEO David Zucker did the talking, but his words strike home and we're concerned about the same things he is: we want the good PS3 titles to sell very well. He's also concerned about console sales, feeling the price cut will deliver a nice, temporary boost to sales, but it might not be enough. If you're wondering why Midway is so concerned, it's because for once, they're not trying to sell a Mortal Kombat title. They've got the special edition of Stranglehold and Unreal Tournament 3 coming out over the next few months and those are pretty important titles to get sales for. Midway wonders if another price cut will come in the future, if it's enough, and if their big titles will make a splash on the PS3, or bellyflop. Everybody knows that getting a pink belly is not a very fun way to start your day at the lake.

  • Mark Rein on Halo 3, 360 UTIII mods

    by 
    Richard Mitchell
    Richard Mitchell
    08.01.2007

    Remember the CVG interview in which Epic VP Mark Rein stated that Microsoft's E3 showing hurt Halo 3? Now the first part of the interview has been published in its entirety, giving a further look at Rein's opinions. One of the more interesting tidbits, after his spiel about the Halo 3 showing, he goes on to admit that Halo 3 will break all of the sales records set by Gears of War. According to Rein, "We've had a nice nine, ten months of being the record holder, and now we're going to get our ass kicked. In a good way." Good form, old man, good form. Rein goes on to discuss the various versions of Unreal Tournament III and Gears of War PC and the fate of its exclusive content (hint).Also worth nothing, in the second part of the interview, which has yet to be published, Rein admits that the reason for the delay of the Xbox 360 version of Unreal Tournament III is that Epic has yet to sort out how user created mods will work on 360. Rein notes that in the "worst case scenario" Epic will submit user created mods to Microsoft for certification and offer them as downloadable content. Rein adds that, "hopefully between now and whenever it is we ship on Xbox 360, we figure out a user-managed way to do it." Our fingers are crossed.Read -- Mark Rein interview, part 1Read -- Epic struggles with UTIII mods on 360

  • Mod restrictions holding back UT3 360

    by 
    Ross Miller
    Ross Miller
    08.01.2007

    Sony's timed exclusive with Unreal Tournament 3 looks to have happened in part thanks to Microsoft. According to Epic Games' Mark Rein (via CVG), unresolved issues with downloadable user mods on the Xbox 360 led the developer to delay the shooter until "some time after the new year." Rein also confirmed this news to Joystiq in an interview to be published tomorrow.Because of the closed nature of the Xbox Live network, setting up a system for PC users to share mods with Xbox 360 users would be challenging, especially since there is no cross-platform connectivity via Microsoft's Games for Windows Live. "And Microsoft's got a very busy Christmas schedule... We just couldn't get enough attention from them to solve that problem," he told MCV."Worst case scenario would be Epic bringing popular mods onto the 360 and putting them through the certification process," Rein told us. "Because that's the way it works today. Or selling them in Marketplace, or convincing Microsoft to let us give some away for free," he said."That's the worst case scenario. Hopefully it will be better than that, but we know nothing yet about how that's going to work and that's why we're totally concentrating on the PS3 right now, in terms of consoles," he said.%Gallery-4830%

  • Unreal Tournament 3 not using Games for Windows Live

    by 
    Ross Miller
    Ross Miller
    07.20.2007

    Xbox 360 users who want to shoot up their PC counterparts in Unreal Tournament 3 are out of luck -- Epic vice president Mark Rein has confirmed on the developer's forums that the first-person shooter will not use Games For Windows Live and will therefore not feature cross-platform play between Microsoft's console and the PC. Rein said that they have not decided about cross-platform play between PC and the PlayStation 3. "We're not 100% sure that users want that feature but if we get time we'll play around with it and see how it works," he said. Sony's console will have the ability to share PC mods, so the the logistics of PC vs. PS3 play shouldn't be too hard. No release date has been given but Unreal Tournament 3 has been confirmed as a timed exclusive for the PS3.%Gallery-4830%

  • Epic unsure of cross-platform play with Unreal Tournament 3

    by 
    Nick Doerr
    Nick Doerr
    07.20.2007

    One of the main reasons why Epic decided to stick Unreal Tournament 3 exclusively on the PS3 until the end of the year (we think Sony meant fiscal year, so really, until the end of March) was because of Sony's willingness to allow modifications of the game via the PC build. They call these "mods" in the crazy land of hardcore gamers, or so we've heard. It's sort of a mystical place -- a place no one has ever truly been here in Consolevania. Even with the promise of having mods on the PS3 version of the game, Epic has not decided to allow cross-platform play yet.Everything isn't dark and gloomy, though. Mark Rein of Epic gives us hope that they will probably consider it in the future: "We're not 100% sure that users want that feature but if we get time we'll play around with it and see how it works. In the mean time we plan to be able to serve the PS3 from PC servers so that should help us gets lots of great servers going." No word on any cross-platform play between the PS3 and 360, let alone the Games for Windows LIVE service. Just the PS3 and PC at this point. Would you guys like cross-platform play, since the PS3 version does, in fact, support keyboards and mice?