yrel

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  • Breakfast Topic: Your favorite Draenor characters

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.18.2014

    With Warlords of Draenor, we have a whole new cast of characters in WoW... as well as the return of some classic characters of Warcraft lore. And while we haven't had quite enough time with the expansion to play through every quest and turn over every rock, we've probably played long enough to have decided on some favorites amongst the cast. So this morning, let's talk characters. Who's your favorite member of the cast of Warlords? For my part -- and the part, no doubt, of many alliance players -- I've got to nominate Yrel, who is going to push me over the edge into making a draenei paladin so I can help bring the Light to the Iron Horde. (In 90 levels, anyway.) But what about you, readers? Do you have a favorite of the new characters Warlords has brought to the game? Or are you enjoying an old character that particularly shines?

  • Yrel, the Light of Hope, comes to Characters of Warcraft page

    by 
    Matthew Rossi
    Matthew Rossi
    11.05.2014

    One of the things I personally love about Warlords of Draenor is the spotlight it puts on the draenei, and new characters like Yrel really give that spotlight emphasis. Yrel is one of the draenei who serves as a synecdoche for the whole expansion - what she experiences is what the draenei as a whole have experienced and what they will experience if she does not succeed. It's what fascinates me about her, about how she is the road not taken, the path that didn't succeed in our history. If you want more details on Yrel, the spiffy new page for her is up here. But to really get to know her, you're going to have to play through Warlords of Draenor (specifically on the Alliance side, for the most part) and I for one recommend it. Yrel is an excellent draenei face character, one who showcases the race's forgiveness, determination and courage.

  • Know Your Lore: Quests, story, and you in Warlords of Draenor

    by 
    Anne Stickney
    Anne Stickney
    07.27.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. A new expansion is certainly about delivering new content, but it's also a vehicle for story progression -- and the end of Mists of Pandaria left behind plenty of questions waiting to be answered. Unfortunately, any questions having to do with Pandaria or Azeroth will have to wait, as we have other, more pressing matters to think about. In Warlords of Draenor, the Iron Horde looms just over the horizon, a threat eerily reminiscent of the old Horde that began the First War so many years ago. Except the Iron Horde is stronger, more organized, and bolstered by the knowledge of just what's on the other side of that Dark Portal they are constructing, thanks to Garrosh Hellscream. That story, the story of Warlords of Draenor, is taking us in a different kind of direction, the likes of which we haven't seen before. While Mists may have pushed the button on innovation as far as max-level content was concerned, its seemingly never-ending cycle of daily quests upon daily quests quickly grew from entertainment to frustration as players quickly grew tired of the cycle of daily gated content and rewards. Warlords has none of that -- but it does have a whole host of new ways to make the story feel important, without overpowering how the player approaches the game. Please note: The following Know Your Lore contains small spoilers for Warlords of Draenor.

  • Know Your Lore: Yrel, Draenor's Light

    by 
    Anne Stickney
    Anne Stickney
    07.13.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. At the moment, we've only got two full zones open in the Warlords of Draenor beta -- Frostfire Ridge, and Shadowmoon Valley. Also open is the introductory lead-in to Draenor through the Tanaan Jungle. It's there that we first meet her, fairly unassuming and not exactly remarkable in any way. Yrel was first mentioned at BlizzCon during the story and lore panel -- a draenei whose story was going to be a major part of the Warlords expansion, the comparison made that she is a Joan of Arc-like figure. We've only seen the first few steps of Yrel's journey so far in the beta, so the accuracy of that comparison remains to be seen. But Yrel, unassuming as she may seem, already appears to hold a bright spot in the canvas of Draenor's future. So just who is this draenei, and what makes her a lore figure to watch for? Please note: The following Know Your Lore contains spoilers for Warlords of Draenor. If you are avoiding spoiler content, turn away!

  • Who I want to see in Warlords of Draenor: Restalaan

    by 
    Matthew Rossi
    Matthew Rossi
    04.24.2014

    Yep, another one there's no art for. Enjoy this picture of some random draenei instead. Who was Restalaan and why should you care? I'm glad you asked. Restalaan was the closest thing Velen had to a buddy - a close friend and confidant, a right hand who led the defense of the draenei city of Telmor. Having been with the prophet since the exodus from Argus, Restalaan was technically an ancient eredar, born during the time when Velen, Kil'jaeden and Archimonde were the triumvirate and led all eredar before the coming of Sargeras. Restalaan was always there, serving as Velen's sounding board and anchor. In the history outlined in Rise of the Horde it was Restalaan who led the patrol that saved Durotan and Orgrim Doomhammer when they were children - an event that should still have happened in the Warlords of Draenor timeline, since both Durotan and Doomhammer are confirmed to be alive. In the original timeline, Restalaan would come to have reason to regret this decision, since in the process of saving the two young orcs and leading them to Telmor to meet with the prophet he exposed Durotan to the use of the Ata'mal fragment Leafshadow. This enabled Durotan to later expose Telmor to the Horde, which destroyed the city - Durotan killed Restalaan during the battle. So died Restalaan, captain of the guard of Telmore, Velen's best friend, survivor of the exodus from Argus - killed by the boy who's life he saved. But that fate is not set on the Draenor of Warlords.

  • Warlords of Draenor and the draenei

    by 
    Matthew Rossi
    Matthew Rossi
    11.15.2013

    Okay, let's just put our cards on the table. The only thing I want to do with orcs in Warlords of Draenor is kill them. Bring on the Iron Horde for me to stomp on. I will eventually level my Horde characters, sure. But I'm not particularly interested in the Frostwolves and how the Horde is going to relate to them and the Horde's search for an identity somewhere between murderous lunatics and Thrall's happy fun-time frolic friends - it's certainly not a bad hook for a Horde storyline. But I don't care about it. We've had a lot of the Horde and their civil war and their struggle to stay united under Hellscream. It was often very interesting stuff - I very much liked the Dominance Offensive quests - and I'm glad we got to see it. Mists of Pandaria ended up being a very dark expansion in a lot of ways, with themes of personal responsibility and how good intentions can go bad, missed opportunities and the fog of war, and I thought that the Siege of Orgrimmar made a lot of sense. I wasn't one of the Alliance players who was upset about the Horde rebels having a role in SoO. I don't feel like it diminished the Alliance story any to show us working alongside them, I wasn't bothered by seeing Varian's actions at the end of the raid. I thought it was all good and proper. But frankly, I'm done with the Horde's problems. I play Alliance. I want to see Alliance stories. Horde players should have their stories, too, I'm not saying they shouldn't -- more power to y'all solving that whole issue of inheriting a legacy of murderous psychopathic lunacy from the Old Horde, that's gotta be rough for you -- but I am done. Because Warlords of Draenor has promised me the one thing I've wanted to see since Burning Crusade itself failed to deliver it, and that's draenei. Draenei cities, as they appeared at their height. Draenei culture, not the ruined remnants of it. The draenei we saw in BC were the ragged remnants cast adrift on Azeroth, survivors of a near total extermination. They were the embattled refugees desperately seeking a place to rebuild. I fell in love with them in no small part due to their tenacity and willingness to keep going, but I've always wondered what they were really like before the horrors Ner'zhul and later Gul'dan unleashed upon them at Kil'jaeden's behest. And at last, I'm going to get to find out.