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  • A Mild-Mannered Reporter: Steal this tape

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.23.2011

    A while back, I took the opportunity to talk about things that City of Heroes would do well to steal. After all, there's no reason that you can't make an existing awesome game even more awesome, right? It was a fun article, if a bit silly, and it leads naturally into this week's outing, because I'm feeling just a little bit silly this week, and I'm looking at other games with amazement. So many of them just don't get it. Seriously. City of Heroes is approaching its seventh anniversary, and so many bits of brilliance in the design are not found in every game in the world. To be quite honest, it's ridiculous. I'm not just talking about little bits of clever design like attack tags to help differentiate defenses; I'm talking about parts of the game that just run so well and so intuitively that it's a wonder everyone hasn't copied them. So let's look at the stuff that the game gets so right that everyone ought to just use it as a standard.

  • A Mild-Mannered Reporter: In the case of Defenders

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2011

    So last week, my column went live on the same day that Paragon Studios assuaged pretty much every concern my article raised. I should be annoyed, I suppose -- these columns do not spring Athena-like from my forehead, after all -- but considering what the producer's letter means for City of Heroes, I can't be anything but happy. It shows that the problems that I can think of are getting brought up and addressed by the development team as well, and that means that there's a security buffer in place so that things never get bad. And that segue leads us naturally into the next archetype up for discussion: Defenders. Probably the hardest archetype to cleanly fit to any pre-existing heroes, Defenders are still a vital part of the game and a lot of fun to play besides. They're the logical counterpart to the Tanker side of the equation. Whether you're new to City of Heroes as a whole or just new to the very idea of playing a Defender, click on past the break to take a look inside the most party-oriented archetype in the game (barring Kheldians, I suppose).

  • A Mild-Mannered Reporter: In the case of Tankers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2011

    If there's one thing that's always bothered me about the archetypes in City of Heroes -- the vanilla game, that is -- it's that none of them has a name that's particularly evocative, even though there are tons of examples that each archetype can draw upon. Today's archetype is a perfect example, one that covers Superman, Colossus, Giant-Man, Captain Marvel, even certain incarnations of more variable characters like Iron Man. But the name "Tanker" fails to conjure up images of anything beyond a dry recitation of party roles. Yes, this week we're discussing the third of four melee-heavy archetypes with the Tanker, as was hinted at the end of the last column. It's also the archetype closest to its two predecessors, coming with almost identical power selections in a slightly different order. But the Tanker's powers get prioritized in a very different way, so whether you're new to the game or just the class, let's take a look at how to make your Tanker as tanky as possible.

  • A Mild-Mannered Reporter: Auld lang syne

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2011

    A year ago on January 27th, viewers of the site were treated to a header image in which Mr. Swift poked hopelessly at a keyboard. This was the header for the first installment (or "issue" if you want to be thematic) of A Mild-Mannered Reporter, covering all things City of Heroes. And for those of you who are just now glancing at your calendar, yes, that was just about a year ago. Those of you who remembered my sign-off for the last column (the one that mentioned this would be an anniversary column) are in slightly better shape. These things happen once a year, and I figured one day early is better than six days late. And it's been quite a year for the game and the column alike, with plenty to talk about every Wednesday. So let's take a trip down memory lane and look back at a year of the column with another year just around the corner. If you're just coming into the column now, or if you want to look back at some old favorites, now's the time.

  • A Mild-Mannered Reporter: Questionable freshness

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2011

    We've been on a bit of a kick for new players lately, and that's not by coincidence. Sure, City of Heroes has a well-established playerbase by this point, but it's not like the game is exactly hostile to new players. And while I wanted to do another session of questions and answers, I wanted to wait until I had a good crop of questions that pertain to the newer crowd -- players less familiar with the game or with a given archetype, players who are interested in learning more but unable to find a cogent resource amidst scattered threads on the forums and one-off references in posts. Let's face it, after nearly seven years, a lot of us don't need or want references to these things any longer. We don't need someone explaining to us about Enhancement Diversification or why someone other than the healer asks what you need for a wakie when you die. A newer player might have no idea about these things, though, and so we're mixing up the format a bit here. Let's get back to basics and look at some questions that might seem simple if you know the answer -- but don't tend to get answered if you don't.

  • A Mild-Mannered Reporter: In the case of Brutes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.05.2011

    It's the start of a new year, and that means it's time to start getting fired up again. I have been taking a little break from being online for the new year weekend -- after all, when you're always online, it starts to wear on you just a little. But now it's time to get back in the saddle in City of Heroes and everywhere else, and I can't think of a better way to do that than to start in on the archetype overviews once again, especially since I had a friend tell me he was looking forward to his current favorite archetype. We're not on that archetype today, however. No, after having taken a look at the Scrapper to kick things off, we're going to be moving on to a character type that's just down the street. It's the second of three archetypes with an offensive melee/defensive secondary mix, it's one of the four heavily melee-oriented options available, and it's the sort of character type that just makes you start hitting until everything is broken in half. That's right, we're looking at the Brute today, for players who are new to the Brute or to the game in general.

  • A Mild-Mannered Reporter: The wish list

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2010

    In just a few weeks, it will be the most wonderful time of the year, a time for giving presents to the most important person you can think of. Yes, that's right, my birthday is quickly approaching, and that puts me in a mind to ask for things that I want. Also there was some other gift-related holiday recently. I can't keep track of every little thing; I've got bigger issues to focus on. You don't even know. Now, while I could probably write a thousand words about what I want for presents overall, this is a column about City of Heroes rather than my greed-filled demands. But there are things that I'm hoping we can see in the game over the next year, and so I'm putting together my wish list for 2011 in the city. And who knows -- with City of Heroes set to face some stiff competition in the coming year, we might have a fighting chance at some of these...

  • A Mild-Mannered Reporter: 2010's roguish review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2010

    I joked once, long ago, that I should never answer WRUP truthfully, because it will invariably result in a total lack of doing what I announced. Lo and behold, I had the time to play through a single Mission Architect mission amidst an intensely obnoxious virus (just at that level where you're sick enough to know it but not sick enough to avoid work) and the preparation needed to get my house ready for hosting an entire family. For the record? Never agree to do that for your family, no matter who your family is. So instead, we're going to take a look through the big news of the year, the five biggest stories that have affected City of Heroes in the past 12 months. I had originally planned to save this one for next week, but I doubt that we'll get an enormous piece of news between now and next week. It's been an interesting year for the game as a whole, so between an expansion, major updates, and tumultuous times in the larger MMO world, let's look at the five biggest stories pertaining to the city.

  • A Mild-Mannered Reporter: In the case of Scrappers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2010

    We're in a small lull for City of Heroes at the moment, and truth be told it's well-deserved. After several months of invasions, updates, previews of the upcoming issues and so forth... it's nice to finally have a chance to just lean back and breathe a little bit. Of course, said breathing will involve a fair bit of superpowered antics, but as involved as that might be for the characters, the players don't have to be constantly looking to the future. So while we technically should be working through the Incarnate System, the odds are better than even that we'll all be rolling alts over the holiday season. We play City of Heroes; alts are in our blood. So in a move that can only have been brought on by an almost criminal overdose of liquor, I've decided to start taking a look at the powersets of the archetypes, starting with the alt-friendly Scrapper. This should be of benefit to those who have never played a Scrapper, including players who are starting the game for the first time and who by definition haven't tried one before.

  • A Mild-Mannered Reporter: Architect overload

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2010

    If there's one thing that constantly amazes me, it's how many great ideas exist that I would never have come up with on my own. Playing through Mission Architect in City of Heroes just drives that point home -- as a longtime fan of superheroes in general and the game in particular, it's not as if I don't have ideas of my own. And then I have a stack of arcs sitting on my desk (metaphorically) that don't even use any of the same conceptual space but are filled with even better ideas. That's inspiring. After several sources of delay -- including fatigue, patch releases, internet problems, chupacabra, and continuity resets -- I've finally had enough time to dive into some of the arcs that I've had submitted to me and really give them the attention they deserve. What follows are my sometimes-disconnected thoughts on the various arcs, some tips and opinions, and how I'm going to handle the mountain of arcs I still have left to play through. Plus future arcs, since I can't leave well enough alone.

  • A Mild-Mannered Reporter: Starting fresh and clearing conceptions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2010

    So last week I had announced that I'd be going through some Mission Architect content for this week's column. There were two things that derailed that event, however. The first was dealing with the aftermath of a Thanksgiving holiday and an immense patch for another game which I cover, which meant that my playtime wasn't sufficient to give the submitted arcs the full attention each deserved. But the other one was a bit more interesting from a City of Heroes point of view, coming from a friend who decided to take advantage of the pricing on Monday and purchase the heck out of the game. On the one hand, it's great that buying the game and getting into it are now so cheap that it can really be bought on a whim -- players can look forward to a pretty steady influx of new blood as a result. But City of Heroes, for all its casual-friendly nature, is a six-year-old game with all the complexity those years would imply. It's very easy for a new player to start in without the slightest idea of how the different archetypes play, or with ideas about the game that are built by other games. And life as a superhero is a pretty different experience than leveling yet another character in your fantasy game of choice.