ablegamers

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  • Free for All: News roundup from some of my favorite free-to-plays

    by 
    Beau Hindman
    Beau Hindman
    09.14.2011

    Interesting stuff is happening all of the time in the world of indie, free-to-play, and browser-based gaming. In fact, it's hard for me to keep up with it all. I have to say that some developers make it much easier on me by contacting us here at Massively or by maintaining a good news feed on their website. Some developers (*ahem*) make tracking down news harder than it should be. Still, it's out there, and I decided to recap some of my favorites over the last few weeks. Of course, I will always miss something or just forget to put something in. The search bar is always good for finding bits of news, or you could just visit us here every single day. Several times. And leave comments about how cool I am. Click past the cut and let's get to it!

  • Switchblade Adroit controller for gamers with disabilities

    by 
    Lydia Leavitt
    Lydia Leavitt
    08.29.2011

    The Razer-sharp "Switchblade" was first pulled on us at CES, and since then we've been prodded by a new product under the same sharp name from Evil Controllers and AbleGamers. Released as part of the "Adroit" line for gamers with disabilities, the 19-port controller comes standard with two joysticks and allows for personal positioning of sticks, buttons and rumble packs dependent on individual need. Originally designed for Xbox 360, it can be adapted for playing on PCs and PS3s, as well. Although there's no official launch date or price, Thrifty Nerd says the device will set you back "a few hundred dollars" -- probably a value compared to calling Hack-King Ben Heck.

  • Ablegamers president explains Adroit Switchblade controller

    by 
    Justin McElroy
    Justin McElroy
    08.29.2011

    If you're not particularly well versed in controller accessibility, the Adroit Switchblade (recently unveiled by the Ablegamers Foundation) may seem a little daunting. If you're interested (and you should be, because it's really cool), Ablegamers co-founder and president Mark Barlet took a few minutes out of PAX to demonstrate exactly how this unique controller functions. %Gallery-131958%

  • First Adroit accessible controller, 'Switchblade,' revealed

    by 
    JC Fletcher
    JC Fletcher
    08.29.2011

    You might know the name "Switchblade" as the tiny, currently concept-only laptop by Razer. However, it's also the first in Evil Controllers and AbleGamers' "Adroit" line of controllers designed for easy accessibility for players with disabilities. The Switchblade is basically a big black box, with 19 ports to which sticks, buttons, rumble packs, and other attachments can be placed in any configuration. It comes with two joysticks, but as Thrifty Nerd reports, it's possible to make a directional pad out of four buttons as well, if that works better for the owner's needs. You can also program macros for each individual port. The Switchblade is built for Xbox 360, but adapters will be available for use on PC and PS3. There's no date yet, and no official price, but Thrifty Nerd reports that it'll be "a few hundred dollars." It's pricey, but not compared to the cost of having your own customized controller built.

  • 'Adroit' controller line to make games more accessible

    by 
    JC Fletcher
    JC Fletcher
    06.24.2011

    Evil Controllers, a company that augments controllers by adding LED lights, d-pad upgrades, auto-fire and other extra capabilities, has announced a plan that we can't find evil no matter how much we look. It's working with the AbleGamers Foundation to design accessible peripherals for disabled gamers. The "Adroit" line of controllers is intended to enhance accessibility at an affordable cost. "The problem with equipment currently available to help the disabled community get into videogames is that it often costs way more than someone on disability can afford," AbleGamers.com EIC Steve Spohn said in the announcement. "These controllers will be higher quality with lower cost. What's not to love?" AbleGamers and Evil Controllers haven't released specifics about the Adroit line yet, mentioning only that it " will include all of the fan favorite features available on Evil Controllers mods". More information about the first releases will be divulged "within the next few weeks," according to the press release. In the meantime, feel free to be thoroughly teased by the video after the break.

  • Free for All: What does action-based gaming mean for the future?

    by 
    Beau Hindman
    Beau Hindman
    06.22.2011

    If you've been following recent game development, you will have noticed that action-based gaming, or gaming that requires a player to literally control the character on the screen through mouse-clicks or shortcuts, has become all the rage. It shouldn't be surprising, though, considering how incredibly fun it can be to click the mouse button and have the character on the screen smash his enemies. I've fallen in love with it myself, especially while playing games like Vindictus or Dungeons and Dragons Online. After so many years or pushing 1-2-3-4 in order to kill mobs, truly swinging an axe feels wonderful. More and more games use this immediate-response style of play. Up-and-coming side-scrollers like Rusty Hearts or recent smashers like Dragon Nest are showing that action-based gaming is growing stronger all the time. I've even begun to feel slightly let down when I switch to a "classically controlled" MMO. Targeting a mob followed by pressing a series of number keys just does not satisfy like slamming your enemy through a bookcase. (Watch the video after the cut for some of my bookcase action!) But what could all of this action mean for future design? And what about disabled players or players who have issues with wrist pain (like I do)? Click past the cut and let's discuss!

  • Ablegamers releases shopping list for disabled players

    by 
    Beau Hindman
    Beau Hindman
    11.21.2010

    If you are a disabled player or know one, you might need some help with your gift shopping. Well, worry no more: Ablegamers.com has compiled a pretty nice list of items for your loved ones! Let's say you want a great iPad mount -- well someone has made one. Perhaps you're really needing an old-fashioned joystick controller, complete with extenders and customizable buttons? Well, there's one of those too! There are literally millions upon millions of disabled people in North America alone. Of those, a good percentage are gamers -- or want to be gamers but have issues connecting to and participating in these wonderful games that we all love. Why not buy one of these items for the disabled person in your life? Or perhaps you could locate a stranger who needs the item -- just ask your gaming buddies. Don't be surprised when someone knows somebody else who could use something that appears on this list! Thanks to Ablegamers.com, some players will not be left out of the game!

  • Free for All: The camera control blues (or how I judge thee, F2P grinder)

    by 
    Beau Hindman
    Beau Hindman
    11.03.2010

    This week, I wanted to cover something that must be discussed before I move any further into my career as "The Only Guy Who Liked That Game." Before I worked here at Massively, I used to work for Ablegamers.com, a site for disabled gamers. Although my job was a volunteer position, I learned enough to make it very much worth my while. One of the most interesting facts I learned was that many, many Americans are disabled, to varying degrees. Technically, my poor eyesight qualifies me as disabled, as do my chronic wrist issues due to 20 some-odd years of drumming and art. I've learned my limits but will never apologize for them. I do not expect every developer or game to allow for some of my special (yet common) circumstances, although I think that some of the fixes are so minor that they should have been in the game in the first place. Still, I have to find games that work for my particular set of issues. As I have begun to test and play more and more games, I have had to start enforcing a certain set of rules to pre-judge the games by, otherwise I am stuck with a game that I simply refuse to play. If not, the reviews at the end of the week would simply read: "I couldn't play this game because it asked me to hold down right-click the entire damn time." See whether any of these issues sound familiar. The fact is, if you're an average human being, at some point in your life you will have the same issues I am having. You might as well recognize them now in order to avoid the games that will cause you trouble.

  • AbleGamers launches reviews with accessibility in mind

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.23.2009

    Before you send an overtly hostile dissertation to AbleGamers about their outrageous 6.7/10 scoring of Batman: Arkham Asylum, keep in mind that the site's newly launched review section focuses on accessibility above all else. While that particular review mentions the game's many qualities, some of them may be difficult to appreciate by disabled players. The site offers critique and advice on several aspects you may take for granted, including the presence of subtitles, colorblind options and adjustable controls. "There are countless sites out there that review games for their graphics and sound, but no one is looking at the game from the standpoint of accessibility," explains Mark C. Barlet, President of the AbleGamers Foundation. "With 63 million Americans with disabilities this is a focus that is needed and who better to do it than the flagship site for disabled gamers, AbleGamers.com. I hope that game makers now add AbleGamers to their list of news outlets to send review copies to."In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine.

  • Blizzard and the hidden population of disabled players

    by 
    Mike Schramm
    Mike Schramm
    09.05.2008

    A Dwarf Priest has a nice long post up about the relationship between Blizzard and one of the more hidden (and yet surprisingly large) groups within their population: disabled gamers. It's no secret to anyone who's played WoW for a while that a lot of disabled gamers have found a lot of solace in a social game where you can be almost completely anonymous and play a character at whatever pace you want to play. Even if you go with the lowest of estimations, there are about 525,000 people playing the game with some kind of disability in real life. That's a much bigger number than I expected, and it's a significant number of people paying Blizzard every month.Fortunately, Dwarf Priest found that accessibility is relatively good in Blizzard's game -- most of the work is actually done with third-party addons, but the UI and display is so customizable that even with the default interface, many people without a full range of controls or movement can figure out how to play the game. For their part, Blizzard has agreed that a customizable UI is the best way to make a game accessible -- J. Allen Brack says that's a priority in this interview with Able Gamers.Dwarf Priest has lots more, including a quick comparison with accessibility in Warhammer Online, and even a weird wrinkle in the Glider lawsuit (the botting program's creators are apparently claiming it helps disabled players play their characters). It's a very well-written post about a subject that doesn't get covered much, and there's lots of extra reading to dig into at the bottom as well.