accessible-mmos

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  • The Soapbox: Classism and the oxymoron of the casual MMO

    by 
    Jef Reahard
    Jef Reahard
    03.01.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Seeing as how it's becoming something of a Massively tradition to offer rebuttals to my Soapbox articles, I figured it was time to turn the tables. A few weeks ago, our own Bree Royce penned a piece about class warfare in MMORPGs. Though it contained a number of valuable insights, I feel it struck the wrong chord when it comes to discussing the reasons "hardcore" MMO players dislike the pervasive trend towards accessibility. While the thrust of Bree's article dealt with classism and my response started out with a similar focus, this week's column has since morphed into more of a pseudo-rant on the casual vs. hardcore debate. Yes, the terms are malleable, and yes, this debate is eternal, but it's eternal because it matters (inasmuch as anything related to entertainment can matter). Join me after the cut for a traditionalist's take on MMOs and discover why they aren't "casual" games -- and why this has very little to do with social class.