activity

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  • Researchers develop wireless sensor network to measure physical activity

    Wearable sensors that monitor physical activity are hardly anything new, but some researchers from MSU's Department of Kinesiology are taking the idea quite a bit farther with their latest project. They've developed a new system that employs a network of sensors that not only track movement, but can monitor things like tilt, posture and the proximity of limbs to each other. That, the researchers say, allows them to detect different types of activity, and more accurately measure the energy expended on them. Of course, it is still just a prototype, but it'll apparently soon be put to the test by some graduate students, and there's plenty of backing behind it -- the project is being funded two-year, $411,000 grant from the National Institutes of Health.

    Donald Melanson
    09.18.2010
  • Hitachi 'Life Microscope' promises to track your every movement

    Sure, there's plenty of devices like the Fitbit that can track your movement and report on your general level of activity or laziness, but only Hitachi has what it's dubbed a "Life Microscope." That name apparently comes from the fact that the device is able to track your activity with more detail than other fitness monitors -- including, it seems, the difference between sitting and sleeping, and even the difference between eating or playing video games. That data is then naturally able to be transferred to a PC, and it also sounds like the Life Microscope could be incorporated into actual watches as well -- if it ever moves beyond the concept stage, that is.

    Donald Melanson
    07.24.2010
  • Our tour through Final Fantasy XI's June update and Visions of Abyssea

    One of the weaknesses that players have always associated with Final Fantasy XI is the nature of combat within the game. Not that any fan will avoid telling you how fun it is -- but even the most ardent defender can't avoid pointing out that it does tend to be a bit slow. The actual battles run slower, abilities take longer to recharge, and the process of getting into the combat takes a great deal longer than it does in other games. You can't just jump into the game and expect to be off and fighting within a few minutes. At least, that was the case before the June Version Update. Three of the biggest additions to the game were designed to take that notion and throw it out the window, not only encouraging players to jump into violence but outright pushing you toward faster and more active combat. We had a chance to take a walk through the game's additions, and they were everything that was promised and more, enough to make any Final Fantasy XI player very happy indeed with the changing face of the endgame. %Gallery-97942%

    Eliot Lefebvre
    07.22.2010
  • Blizzard maps out BlizzCon

    There she is, the BlizzCon map for 2009. As you can see, there's an extra hall than last year (and two more halls than a few years ago) -- Blizzard has rented out the flnal hall of the convention center, so there are four whole halls filled with Blizzard activity. This also means that they don't have to go into the conference rooms on the second floor -- the panels will be held either on the mainstage or in the new panel discussion stage area. We're not sure where Ozzy will be held; in the past, concerts have been over in the arena attached to the convention center, but with one big room dedicated to a main stage, Blizzard may just set things up in there this year.Everything else is pretty expected -- there'll be a Retro Arcade and an Art Gallery again, and statues of Kerrigan, Illidan, and the Orc and Wolf model to check out. One interesting note is that there are playable areas for both Diablo III and Starcraft II (we'll probably see the singleplayer mode of that game playable for the first time) as well as World of Warcraft, so if a new expansion is announced, we might get to see some of it playable already. And of course, all of Blizzard's partners will be in attendance as well. Excited yet? BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

    Mike Schramm
    08.18.2009
  • From our readers: Is my Ulduar-clearing guild holding me back?

    I'd like to take a minute to address the concerns of one of our readers. Since my return to WoW Insider, I've been focusing on sanity, progression, and congruence. Dear WoW Insider:I need help, and I figure between me and that guy in the last Breakfast Topic, I'd have more than a good chance of you guys having suggestions to my current dilemma.I'm fairly new to WoW, having started in December 2008, after a long stint on FFXI. I was glad I made the move, and I haven't looked back. I toyed with a few classes before settling on a blood elf rogue. I zoomed through classic, Burning Crusade and have now made Northrend my home.I hit 80 a couple of months ago, and although many guilds have offered for me to join along the way, I always replied that my brother's guild was going to take me in as soon as I turned 80. I've been with them on a few heroics and even saw the inside of Sunwell as my first raid ever, although I must confess all that left me feeling a little bit bewildered as I didn't really know what was happening most of the time. I was constantly asking for help, asking where I should stand and what not. While most of the guild was really nice and understanding (and still are), I'm feeling a little bit out of my depth. Most of the guild members are very experienced, as you can imagine. Some of them are on their second or third alts clearing Naxxramas, and most of the guild are working on Ulduar progression.

    Amanda Dean
    05.17.2009
  • Slife updates interface, adds social networking in 1.3

    We wrote about the 1.0 of Slife in February, and I thought it was a fascinating application-- there's nothing you look at more every single day than what you do with your own life, and yet here's a piece of software that lets you look at how you spend your time in a different, more objective way.And now they've sent word that Slife has entered version 1.3, with numerous additions to the interface. The program can now work in the background, and apparently it no longer has to scan your hard drive for all the different applications to track-- if a new app shows up in your usage, it'll start tracking it automatically. They've also added a few social networking options (which sounds like a better idea than an actual feature to me-- do I really want people knowing how much time I spend playing World of Warcraft?) with their Slifeshare service. You can track your friends' activities, even down to what app they're using at the moment.But while I'm personally not interested in completely sharing my pastimes (I'm sure there's an option to turn it off), I do really like the idea of the program, and I love the abilities it gives you to take a close look at exactly what you do on your computer when. Slife is available as a free trial (will track 3 apps), or as a full application for $34.

    Mike Schramm
    10.02.2007
  • Live top ten: Sin City descends

    Last week, Crackdown came on strong with bronze position on the Live top ten. Now it's swapped spots with Rainbow Six: Vegas as Call of Duty 3 continues to be just shy of the podium. GRAW 2's mulitplayer demo makes a return to take the Crackdown demo's position, which moved to 7th. Madden refuses to budge at sixth while Lost Planet and Oblivion get nudged to eighth and ninth, respectively. GRAW rounds out the bottom of the list while last, and obviously not least, Gears of War retains its top spot over all of Xbox Live-dom. Do you feel slightly confused? If so, our simple, yet eloquent list awaits your review after the break, complete with last weeks standings in parentheses.

    David Dreger
    03.05.2007
  • Nintendo's Wii a hit with the geriatric set?

    No, we don't expect the vast majority of elderly folks kickin' it in a retirement home to honestly show any interest in video games (right?), but apparently, the Wii's at least making some minor strides in getting the geriatric set up and active with virtual sports. While we assume those suffering from lingering hip injuries are apt to join the (admittedly quiet) cheerleading section, a group of athletic 70-somethings from Sedgebrook retirement community are "hooked on Wii Sports," with bowling being the unanimous favorite. The response has been so positive that the locale is actually cranking up a 20-person tournament for an undisclosed reward, and while the residents have often commented about how "realistic" the Wiimote was in tossing the ball, the community actually has a fan for folks to dry their hands off before rolling a strike -- which is probably a smart move considering the potentially fatal injuries that could occur from slippage. Still, an isolated incident of fun-lovin' grandparents getting their game on isn't apt to convince us that the next big gaming market is in retirees, and honestly, how many elderly folks rushed out to snag a Wii for the grandchild, and ended up keeping it for themselves?[Via DailyTech, thanks Randall B]

    Darren Murph
    02.23.2007
  • Shocking study reveals that activity in gaming fights obesity

    Providing a mighty blow to both "research studies" and the value of Ph.D degrees everywhere, the latest rubbish information to come flowing from the Mayo Clinic's research lab is as close to an insult to intelligence as you can get. While it may have been somewhat understood that television can act as a painkiller for children, and that wireless headsets actually don't improve driving safety, this obviousness of this one takes the literal cake. The study, which is proclaimed as the "first to scientifically measure the energy spent playing video games," proved that sitting around while gaming burned the same amount of energy as kicking back and watching the tube, but when engaged in a "camera-based activity" (Eye Toy?), the "energy expenditure tripled." It was also shown that walking on a treadmill while gaming it up also tripled the energy burned, but it showed a "fivefold increase for the mildly obese group" of participants. While these results may be miles away from shocking, the most depressing aspect of the entire study was the conclusion that the results were so awe-inspiring that "they warrant further studies in randomized trials." Now, who's paying for this hoopla again?[Thanks, Mike]

    Darren Murph
    01.05.2007