addiction

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  • Addiction therapists trying to help addicted in the game

    by 
    Mike Schramm
    Mike Schramm
    07.27.2009

    Britain's Telegraph newspaper has news about addiction therapists joining the game themselves, specifically to find and seek out players who might meet the definition of addicted to World of Warcraft. They're actually looking for official Blizzard support, too. I'm not sure how much help you can actually provide by chatting with a player in the game ("Hello, it looks like you've been online for the last 16 hours, are you addicted?"), but they want to do it. Dr. Richard Graham wants to launch a program by the end of the year that includes some in-game outreach, and even he agrees that it'll be tough sell. Then again, maybe the guy just wants to play some WoW for free: "While a psychiatrist may excel in what they do in the real world, they're probably not going to be very good at playing World of Warcraft. We may have to work at that if we are going to get through to those who play this game for hours at end." Right. "Work.".

  • Shock treatment for gaming addicts halted in China

    by 
    Justin McElroy
    Justin McElroy
    07.14.2009

    In a step widely regarded by Joystiq staffers planning on traveling to China someday as "the right call," the Chinese government has halted the use of electroshock therapy to treat video game addicts. The order came down yesterday to a clinic in Linyi, Shandong province from the country's Ministry of Health, according to China Daily.While we assume the practice was halted because of ... you know, the obvious, we'd like to believe that the treatment was stopped because it was just making the patients even more addicted to the Addams Family Electric Shock Machine game.[Via GamePolitics]

  • Suda 51 plays Burnout Paradise (a lot) more than you

    by 
    Randy Nelson
    Randy Nelson
    07.01.2009

    Grasshopper Manfacture boss Goichi "Suda 51" Suda likes to do everything to the extreme, whether it's the ultra-violence of No More Heroes or -- as we now know -- playing other developers' games, specifically Criterion's Burnout Paradise. The British dev's head honcho, Alex Ward, issued a tweet revealing that Suda had recently popped by his studio (likely after the recent Nordic Game Conference) and is a "hardcore Burnout fan.""Hardcore" may be an understatement, as Ward disclosed that server logs show Suda has played more than 700 hours of Burnout Paradise. So, there it is: Even more proof that Suda 51 knows great games and takes everything to the extreme. It may also explain why we haven't heard anything more about the horror title he's working on for EA alongside Resident Evil creator Shinji Mikami.[Via VG247]

  • Retiring from Flight Control

    by 
    Sang Tang
    Sang Tang
    06.25.2009

    I just uninstalled it from my iPhone, and am officially retiring from Flight Control (iTunes link). It was a great four month career, I tell ya. I wanted to go out at the top of my game, and on my own terms. Despite its minimal $4.99 price tag (I think that was the price when it first came out), it has cost me much more in terms of lost bets against friends (~$20), sleepless nights, hour long stops to the restroom, and lost productivity.

  • MTV True Life looking for gamer addicts

    by 
    Andrew Yoon
    Andrew Yoon
    06.16.2009

    "Have video games totally taken over your life? Is your game play increasingly getting out of control? Have your friends or family confronted you about your gaming habit? How about your marriage or personal relationships – are they being affected? Is it difficult to balance work and gaming time? Do you sometimes skip doing homework or household responsibilities to play? Have you played video games as a way of escaping your problems? Has your game playing habit become so encompassing that you may need to go to rehab to kick it? If you can identify with any of the above, MTV wants to hear from you." -- Actual MTV casting call, in verbatim.While we agree video game addiction can be a problem, especially if it gets in the way of your social life, we doubt appearing on a MTV reality program is the best solution for shaking the habit. If you don't want your 15 minutes of fame, consider taking the Joystiq Two-Step Plan to Stop Playing Games™. Step one: buy Terminator Salvation. Step two: Play it. You'll learn to hate games in minutes! Pretty soon, you'll want to go outside and make friends -- all without the embarrassment of being on the same network as Tila Tequila. You can thank us later.[Via Siliconera]

  • Herald Sun: Game addiction on the rise, industry 'in denial'

    by 
    Richard Mitchell
    Richard Mitchell
    05.19.2009

    Let's face it, folks, game addiction is hot. We've all read the stories, some of them funny and others tragic. And then, of course, there are the scare pieces. Enter Australia's Herald Sun, which declares that gaming addiction is on its way to becoming a national health problem. The article notes that "psychologists" are claiming that gaming addiction is affecting a growing number of Australians and the headline even proclaims "Tech addicts playing video games for up to 10 hours a day."The source, apparently, is one psychologist by the name of William Campos. Said Campos, "I had one patient who was so involved with one game called World of Warcraft and would play it up to eight [to] ten hours a day.'' To clarify: That's one psychologist referring to one patient. Furthermore, in reaction to a statement from the Interactive Entertainment Association of Australia, which claims that gaming addiction is "not a lasting obsession for the majority" of players, the article claims that the games industry is "in denial." We won't deny that gaming addiction is a problem for some gamers, but to imply that the majority of players are addicts -- which the Herald Sun has done by calling the IEAA's statement denial -- is simply fallacious.Then again, maybe we're just in denial.

  • Breakfast topic: Your priority list

    by 
    Amanda Dean
    Amanda Dean
    05.14.2009

    We got an email from a reader concerned with the amount of time he spends playing WoW. It seems to be negatively impacting his school and social lives. Most of us manage to balance out WoW time with our real life obligations, but there is a strong possibility that addiction can set in. I cannot stress enough the importance of balance.I think that one of the keys to keeping both your WoW life and your real life balanced is by identifying your priority list. Every once in a while do a reality check and make sure you're keeping it in line. For me WoW sits somewhere between work and sleep (then again, I've never slept much). My guildies know that I will not be on on Friday nights, that's "sister time." I do play WoW when I'm on work trips, but I never go anywhere particularly exciting.

  • Peggle now available for iPhone

    by 
    Mike Schramm
    Mike Schramm
    05.12.2009

    We told you everything you needed to know back when it was announced. When it got delayed, we were bummed, but only a little, because we knew we'd soon have it in our hands. And now, it's finally here.55 levels and 40 challenges of some of the most addictive gameplay there has ever been. Controls feature a "precision wheel" on the side of the screen that will let you line up your shot perfectly. All of the Peggle masters and powers in the regular version made it to the iPhone as well. If you've ever played Peggle, you probably already know that at $4.99, this is a steal, and if you've never played Peggle, we can almost assuredly tell you it's more than worth the price (though there is a free trial for the Mac just in case you're not 100% sure).Peggle for the iPhone is out. Your free time's days are numbered.

  • ESA CEO takes his own shots at game addiction study

    by 
    Richard Mitchell
    Richard Mitchell
    04.29.2009

    After ABC's polling guru Gary Langer decided to tear down a recent study claiming that 8.5% of children are addicted to video games, the Entertainment Software Association is joining in to lob a few PR bombs of its own. According to Gamasutra, ESA CEO Michael Gallagher responded in a letter to the Psychological Science journal, in which the study is expected to be published. Gallagher takes the same essential exception as Langer, specifically the study's claim of a 3% margin of error.Like Langer, Gallagher points out that the sampling used was not random, but rather based on an opt-in panel that gives rewards to participants. Writes Gallagher, "such a sample is not truly representative of a national population group," adding,"Thus the results cannot be projected onto the broader population of children in this country." He notes further that the 3% margin of error is "meaningless."Prof. Douglas Gentile has since admitted he was unaware of the sampling methodology used in the study, a fact that Gallagher says the ESA accepts at "face value." He states, "The admission is "especially ironic considering that the first words of the abstract in the article went out of its way to note the shortcomings of previous convenience studies"Gallagher concludes by asking Psychological Science editor Dr. Robert V. Kail to make sure that any reference to Gentile's study notes its "methodological flaws," saying, "It would be unfair and misleading for a respected publication to leave on the record such knowingly mistaken information."

  • WoW Moviewatch: World of Warcraaack

    by 
    Adam Holisky
    Adam Holisky
    04.28.2009

    Those of us around in the EverQuest days will recognize the "crack"ification of a game's name that can be addicting beyond a healthy level. Not to imply that any amount of crack is healthy. Remember, Turpster says "Don't do drugs!"But Warcraft? That's healthy. I mean, I still shower every day. And unlike the Orc protagonist in today's video I don't go down and get a big gulp, so I'm better than him.The video is short and to the point, and Yumfries does a good job animating the characters throughout. The audio cuts are a little rough at points, but that can be overlooked rather easily.Worth a chuckle in my book.

  • 8.5 percent of U.S. youth addicted to video games, study finds

    by 
    Griffin McElroy
    Griffin McElroy
    04.20.2009

    Douglas Gentile, a research psychologist from Iowa State University (and director of research for the National Institute of Media and the Family), recently conducted a study that found 8.5 percent of Americans between the ages of 8 and 18 (that's roughly 3 million people) are addicted to video games. During his research, Gentile polled 1,178 youths to see whether they possessed symptoms of pathological gaming -- symptoms which include spending increasing time behind a controller, irritability when playtime is reduced, "escaping problems through play," skipping homework in favor of gaming, and stealing money with which to purchase additional games.Using these criteria, we've been addicted to the following at some point in our lives: Pokémon cards, Pogs, Skittles, Spelling Bees, laser tag, gardening, dating, Lego bricks, Frisbee golf and blogging. Yet somehow, despite our multitude of unshakable, soul-crushing dependencies, we turned out just fine. You can check out the Entertainment Software Association's response to the study after the jump. [Via Edge] [Image]

  • China declares victory over online game addiction

    by 
    JC Fletcher
    JC Fletcher
    03.20.2009

    China's General Administration of Press and Publication claims that the government's anti-game-addiction program is proving successful, as evidenced by new statistics released by the China Youth Social Service Center this week.According to the CYSSC, the proportion of people under the age of 18 playing online games has dropped 7 percent, to 15 percent of the total online gaming population in China. Fewer kids playing online games apparently translates to less game addiction.The program requires online game producers to discourage online play for more than three hours by reducing game credits by half after that period. In addition, players are required to register with their real names in order to verify their age. [Via GamesIndustry.biz]

  • German Social Affairs minister calls for higher rating on World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    03.19.2009

    Germany is reeling from a shooting rampage committed by a 17-year-old, and as happens in many of these situations, politicians are looking for answers to why a young man would do this to his community. One of the answers they've found so far is videogames. While we don't actually know if the young man played games or not (or what he played), Germany's Minister for Social Affairs Mechthild Ross-Luttmann is calling for a few games, World of Warcraft among them, to be moved up from an age 12+ rating to an adults-only classification.The tie between the shooter and WoW is slim. But a new study over there says that 50,000 to 60,000 minors could be classified as addicted to videogames. And the combination of the two events is causing Ross-Luttman to call for stronger ratings on "addictive" games like World of Warcraft. It's also interesting to note that in the US, the game is rated T by the ESRB, which actually calls for children 13 and up to play it, one year older than the German standard.But of course there are two conclusions here. First, every parent needs to take responsibility for what their younger children do: if these kids are addicted, parents need to step in and make sure things get straightened out. As a former employee of a gaming retail store, I can tell you that ratings only go so far. The responsibility has to lie with the parents. And secondly, while Ross-Luttmann is apparently using the shooting to try and push this agenda against addiction, the young man involved in the shooting was experiencing deep depression, and had access to firearms that he probably shouldn't have had. Changing game ratings is fine, but it won't do anything to help when you've got much bigger problems to deal with first.[via GamePolitics]

  • German Social Affairs Minister wants WoW classified 'Adults Only'

    by 
    James Egan
    James Egan
    03.18.2009

    We've been reporting more and more lately on MMO censorship and legislation abroad, most recently with the troubles World of Warcraft faces in China. The latest news that we've come across comes to us from Germany where the Minister for Social Affairs in Lower Saxony, Mechtchild Ross-Luttman, wants to restrict sales of violent video games to minors in general, imposing fines of up to €50,000 for those caught selling these titles. She also wants to give MMO titles like World of Warcraft an "adults only" rating. This reaction to violence in video games comes in the wake of the tragic school shootings which occurred recently in Germany. GameCulture reports: "The proposals come on the heels of a survey by the Kriminologischen Forschuginstituts Nidersachsen (the criminal research institute of Lower Saxony), which reported that 14,000 9th graders in Germany are addicted to videogames, particularly World of Warcraft and first-person shooters."

  • World of Warcraft as addictive as cocaine? BS!

    by 
    Tateru Nino
    Tateru Nino
    02.27.2009

    The Swedish Youth Care Foundation has an upcoming report in which they describe World of Warcraft as "the cocaine of the computer games world", indicating that it has been involved in every case of gaming addiction that they have dealt with. As the report is not yet published, it doesn't indicate what other games might be involved. Swedish news outlet, The Local, interprets this with the headline 'World of Warcraft is as addictive as cocaine', a statement that is neither supported by the quotes, nor apparently supported in fact. The addiction rate for cocaine is 5-6% per use during the first decade and 15-16% per use thereafter. If World of Warcraft were really that addictive, then umpty-million players would be well and truly addicted -- a fact not in evidence. The Local's headline therefore, appears to be purest hype (or as we like to think of it, an attention-getting lie).

  • Swedes say WoW is as addictive as crack

    by 
    Mike Schramm
    Mike Schramm
    02.26.2009

    We've heard a few horror stories from Sweden already about excessive WoW-playing there -- we've reported on a 15-year-old collapsing after not taking any breaks, and we've even heard from a teacher in that country who's targeted World of Warcraft as a challenge to her students' attention. But now one group up there is claiming it's an epidemic -- the Youth Group Foundation has released a report comparing the game itself to cocaine, and says that of all the game addiction cases they've encountered, World of Warcraft has played a part in every one.Obviously, here at WoW Insider, we're fans of the game, and it's hard to blame an inanimate object like a computer for serious problems in someone's life -- while World of Warcraft is one of the easiest ways an addictive personality can manifest itself, millions of people around the world are able to play it and maintain healthy lives and relationships.Still, if you're playing World of Warcraft (or doing anything else) so much that it's affecting your health or social life, it's time to stop and/or get help from an organization like this. We won't blame the game for causing someone to pass out (common sense says that doing anything for 15 hours straight isn't good for you) or do poorly in school, but if either of those things are happening to you, in Sweden or anywhere else, because you're playing the game, then cut it out.

  • EVE Evolved: How do you handle burnout?

    by 
    Brendan Drain
    Brendan Drain
    02.22.2009

    Burnout is something that affects all MMOs and most players experience it at one point or another. Your favourite game stops being as fun as it used to be and you don't feel like logging in. We all handle this in our own way. As a long-time MMO gamer, I've faced burnout many times in games ranging from EVE Online to Everquest 2 and World of Warcraft. I've quit the latter two games several times due to burnout but somehow even after playing EVE for five years (five years exactly on Tuesday 24th), it has never made me quit even when I've burned out. So how do you handle burnout and what makes EVE so special?In this short article, I discuss burnout in MMOs and the different ways I've handled it over the years in EVE Online. Read on as I explain why EVE is the only MMO that has never made me quit.

  • Analysts praise free-to-play MMOs, casually insult MMO players

    by 
    Michael Zenke
    Michael Zenke
    02.02.2009

    A thoughtful Reuters piece explores a concept that MMO players have themselves been talking about since the economy began to take a downturn. Free to play MMOs, which have been gaining in popularity in the US for years, may be one of the biggest winners of this depressed financial situation. The article explores the benefits and increasingly high quality of online titles that don't require a subscription fee. While South Korea and other Asian countries have long enjoyed a strong connection with inexpensive social online gaming, that message is only just reaching saturation here in the states.What's troubling to this blogger is that amid this very common-sense analysis, one of the most well-known commentators on videogaming sees fit to take a cheap swipe at a cross-section of gamers. Said Michael Pachter, an analyst at Wedbush Morgan: "I don't think (online multiplayer games) get impacted at all, because people who play them are addicts ... Losing their jobs makes them more likely to play because they have more time to play." It's frustrating that one of the few business analysts out there in the business world that understands gaming could be so dismissive of the online gaming genre. We'd like to suggest he do a bit more research in the future on this subject before making snappy statements like that.

  • WoW Moviewatch: World of Warcraft Addiction

    by 
    Michael Gray
    Michael Gray
    01.27.2009

    Today's Moviewatch is a little different in that it's not machinima. It's a live action, satirical documentary created by adam3039 titled World of Warcraft Addiction. While we're pretty focused on machinima around here, Adam obviously put a lot of hard work into his creation, and it's defintiely got some laugh out loud moments in it. Besides, we should never miss a chance to have a little chuckle at some of the zanier accusations of WoW Addiction out there. This is a spoof documentary, including a lot of over-the-top scenarios. The actors obviously work hard to mock/mimic some of the Jerry Springer-esque moments we see in documentaries, but it'd be hard to miss that they're, yanno, making fun of the stuff. The piece is a little longer than it needed to be, but I think the writer(s) spent enough time working on details to make it worthwhile. The summary at the end, however, is probably the best part. I found a lot of appeal in the idea that our addicted-hero spends his time wandering the earth, living wherever he can find a stable internet connection. Thanks to Adam for the tip! If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ..

  • Chinese game addicts seek help in progressive Internet addiction centers

    by 
    James Egan
    James Egan
    01.10.2009

    As the Chinese race ahead to catch up with the West, they do so with the intent of creating better lives for themselves. The past several years have been characterized by rapid progression, but all those perks of modernization come with a price, which some of China's citizens are beginning to pay. As incomes rise, so does the prevalence of the various maladies of modernization we've come to know well -- not limited to obesity, substance abuse, and addiction. While an addiction to a substance has a physiological aspect to it and is rarely disputed as a true addiction, non-material addictions to work, sex, and even shopping are on the rise in China. Such issues have been difficult to officially label as actual mental illnesses in the country. Others, like Internet addiction, have only recently been classified as such in China.