addon-examples

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  • Reader UI of the Week: Nirayá's UI

    by 
    Mathew McCurley
    Mathew McCurley
    03.09.2010

    Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. This week on Reader UI of the Week, you, my adoring fanbase, get to indulge my minimalist side for one more week before I get to some quirky user interfaces. Nirayá of Proudmoore sent in this fantastic mage user interface that blew my mind, so I thought I would share. Sweet Baby Titans, is that ONE action bar? Let's find out.

  • Reader UI of the Week: Fizziks' UI

    by 
    Mathew McCurley
    Mathew McCurley
    03.02.2010

    Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. Welcome to another exciting edition of Reader UI of the Week! This week is a treat for warlocks, as one user interface that graced my inbox looked slick and clean and is all about being simple and sturdy in a raid environment. Fizzik's warlock raiding UI evoked three distinct emotions in me, which we will tackle individually -- wonderment, calmness and righteous anger. Let's get to discussin'!

  • Reader UI of the Week: Daedhir's UI 2.0

    by 
    Mathew McCurley
    Mathew McCurley
    02.23.2010

    Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. This week on Reader UI of the Week, I want to showcase a UI that does something that I, stylistically, don't enjoy, but done in such a manner that makes me change my tune. Daedhir's UI is a compact and neat interface that strives to make use of the game's user interface art in order to give the UI a little classic with the total revamp. Suffice to say, I like it. Let's take a look inside.

  • Reader UI of the Week: Jake's Larger UI

    by 
    Mathew McCurley
    Mathew McCurley
    02.16.2010

    Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. This week on Reader UI of the Week I've decided to focus on helping people in need of user interface tips for smaller screen resolutions or the need to have buttons larger, as you will see in just a short time. It's kind of like Dear Abby, except with more video games and less mouthy grandmas. The Community has been great in its response to sending in your user interfaces, so keep them coming! Without further ado, let's go a user interfacin'...

  • Reader UI of the Week: Your Addon/UI Columnist

    by 
    Mathew McCurley
    Mathew McCurley
    02.09.2010

    Each week WoW.com will bring you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. As the new addon and user interface columnist, I've been given the task of not only finding and informing the WoW.com community about new, useful and awesome addons, but also the unique job of taking a look at the community's user interfaces and highlighting some of the awesome creativity and innovations that the community can share. I want this column to be very reader oriented - let's go on this amazing addon journey together!

  • Addon Spotlight: Addon Control Panel

    by 
    Gregg Reece
    Gregg Reece
    10.11.2009

    Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we'll cover it here.Have you ever decided to try out a bunch of new addons in order to reorganize your interface? Or, have you ever walked up to the auction house and had forgotten to re-enable Auctioneer after a raid? Or even worse, have you forgotten to setup Peggle before running Trial of the Champion so you could do something during all of the boring introductions (at least before they sped it up)? If you have faced any of these situations then you know how annoying it can be to log out, swap addons and log back in. Thankfully, there is another way.

  • Reader UI of the Week: Twigleaf's healer UI

    by 
    Eliah Hecht
    Eliah Hecht
    06.21.2009

    Reader UI of the Week is back! Each week WoW.com will bring you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@gmail.com. Let it never be said that I don't listen. After last week's sparse screenshot, many of you said you wanted to see a UI in real action, and especially a healer UI. I got a number of good submissions, but Twigleaf's (of Unity on Velen) stood out from the pack by being both very functional and very pretty. Everything has a place, the screen is information-packed, and nothing is ugly. If this was my UI, I would move the center scrolling combat text up a bit, since I like to keep the very center of my screen clear to watch for things. But hey, it's not my UI. Let's see what Twigleaf has to say about it.

  • Reader UI of the Week: Metzerott

    by 
    Eliah Hecht
    Eliah Hecht
    06.15.2009

    Reader UI of the Week is back! Each week WoW.com will bring you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@gmail.com. This interface, by Metzerott, is one of the more unusual I've seen. With 90% of the submissions I get featuring rectangular unit frames towards the bottom, a large bottom panel studded with action buttons, and a customized mini-map moved to the middle of the bottom, it's nice to see something a little different. Well, it still hits the last point, but two out of three ain't bad. More importantly to me, it's very minimal. It covers less of the screen than any interface I've seen recently, including the default UI. I'm going to guess that the left unit frame is the player, the right is the target, and the small user frame to the upper-left of the target frame is target-of-target.