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  • The Mog Log: Final Fantasy XIV's Grand Companies

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.07.2013

    Wednesday's maintenance came and went, a handful of minor issues surfaced and were quickly squashed, and Final Fantasy XIV moved on. Since the maintenance, I hit a queue once or twice and that was it. This has not stopped several people from crowing that the game has already failed, but most of us have accepted that server issues happen on launch. And you're getting some extra free time out of it in a game whose chief issue is that everyone actually wants to play it. So let's move on and talk about Grand Companies. It's easy to miss the enlistment point in the Companies if you're a Legacy player focusing on other activities, and it's just as easy to enlist and then completely forget about the company since it's a different sort of progress track. So let's talk about what the companies contain, what you can get out of them, and why you should bother caring.

  • The Guild Counsel: Building a roster from the ground up

    by 
    Karen Bryan
    Karen Bryan
    09.05.2013

    When you're running a guild, it's essential to choose wisely when you're filling out your roster. Longtime guilds are successful at weathering the ups and downs of guild life because they've put together a team of like-minded people and have established a guild culture that suits everyone well. But it's hard to build a guild from the ground up, and it's no surprise that most new guilds don't last very long at all. Guild leaders need to grow their roster quickly because if there isn't enough manpower to take on guild goals, the few who have agreed to join will have second thoughts and end up leaving. How do you recruit quickly but avoid building a guild that's primed for drama? Let's take a look in this week's Guild Counsel.

  • Ask Massively: The best and worst of PAX Prime 2013

    by 
    Bree Royce
    Bree Royce
    09.05.2013

    PAX Prime is the last major western gaming con of the year, and we'd like to believe it's given us all something to think about as we head into a winter full of special snowflake games. Alas, PAX Prime this year seems to have left us all bewildered at best and underwhelmed at worst, at least when it comes to pure MMORPGs. Now it's time to explain why. We're going to tell you about what was for us the most surprising reveal, the most disappointing offering, and of course, the best MMO in show. The ground rules for our discussion? They're basically the same as for E3: It had to be a game or topic we can justify covering on Massively. Every staff member was permitted to chime in (though not all did). We stuck to three big categories rather than create so many that every game could "win" something, not that these are really awards. Roll the dice!

  • Bottom-line expectations for raiders in World of Warcraft

    by 
    Lisa Poisso
    Lisa Poisso
    09.02.2013

    While the shape of raiding has changed drastically since World of Warcraft debuted in 2004, you'll still find that raiders in any raid group -- even other players in a Looking For Raid group -- expect a certain level of preparation, game knowledge, and social savoir faire from everyone participating. Players who trip blithely and cluelessly into the LFR or, worse, a raiding guild have no one but themselves to blame if the experience explodes in a messy, contentious drama bomb. But isn't there a place for new raiders? Isn't the LFR supposed to be a casual, drop-in experience? Absolutely -– but that doesn't mean you can expect to stroll in with zero preparation or forethought. A game that's been running for this many years develops a higher bar for entry-level expectations. It's OK to head into a raid with no raiding experience, but you may find yourself dropped or mocked if you blunder in completely unprepared. Comport yourself with aplomb with these bottom-line expectations for anyone who wants to raid in World of Warcraft.

  • Storyboard: Making a challenging character

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.30.2013

    You don't build muscle by lifting weights that don't challenge you. Once a given set of weights doesn't challenge you any longer, you need to move on to something heavier or you're going to stop getting stronger. It's a pretty simple principle: Challenging yourself makes you stronger all around. So long as you play the same roleplaying character, you're not going to improve as a roleplayer. For some people, this is fine. Roleplaying is something you do, you're happy playing one sort of character, and that's what you do. But for others the point is being able to shift into different characters, to come up with something new and exciting and then wind up with more interesting stories to experience. You want to get better, to make even your more familiar characters feel different. That's why you give yourself challenges. And when done right, challenging characters can force you to grow in new ways and make for a better roleplaying experience for everyone.

  • The Guild Counsel: What's the worth of a website?

    by 
    Karen Bryan
    Karen Bryan
    08.29.2013

    On the "to-do" checklist of practically every guild leader is setting up and maintaining a guild website. It's a central hub that serves as a source of news, a resource base, and a virtual locker room where members can bond with one another. But websites come with their fair share of drama and potential problems, and game changes through the years have put into question whether guild sites are still relevant. Have guilds outgrown guild sites? Let's look at whether they're worth it in this week's Guild Counsel.

  • Drama Mamas: The pre-patch blues

    by 
    Robin Torres
    Robin Torres
    08.26.2013

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Sing it, Black Dog. Hey hey mamas got questions for you, gonna ask your advice 'bout my guild's mood. I'm co-leader with my stable GF of a small casual guild. We've got a small community of members, with most able to log in a couple times a week and a few who play daily. We have firm guild rules about verbal abuse and slurs, and quite honestly have never had drama of any sort. All of this sounds peachy-keen, except we seem to have, for lack of a better word, stagnated. Over the last fall, winter, and spring, our biggest challenges were getting members at all. We recruited a real-life friend who went through some real growth as a person and was made an officer a few months later. He helped us spur the guild's growth and now we've promoted another officer to handle our surging population, and we were making noises about a second raid group...at least, that was the situation a couple months ago.

  • The Mog Log Extra: Tips for a Final Fantasy XIV beginner

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2013

    We're all kind of beginners with the new version of Final Fantasy XIV. Some of us have high-level characters already, but none of us has years of experience with the game. At best, you have memories of how things worked in the last beta test or two. But there's still a difference between having a character from version 1.0 dripping with high-level items and having a fresh guy or gal stepping off the boat into Limsa. Fortunately, the game's tutorials now do a solid job of introducing you to how the game works. But there are still some tips and tricks to consider, and it's with that in mind that I present this column. If you're new to the game completely or even just an occasional dabbler in the previous beta tests, here's some advice to help you out during your first steps.

  • The Mog Log Extra: Cross-class skills in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.23.2013

    A little over a year ago, I talked about all of the really stand-out cross-class skills in Final Fantasy XIV. Astute readers will note that some of the abilities I reference in that article no longer exist, and several of them have completely different effects now. It's almost as if the game has completely relaunched or something. It's crazy. This might not sound like a big deal, but it is because cross-class skills are one of the big aspects of character customization in the game. You level up as an Archer with the expectation that you'll pick up a few more skills along the way to augment your strengths. So which ones are worth picking up? As of the last beta weekend, there are a lot of skills available, and I went through everything as best I could to try to pick out what's available. So now you can plan out your leveling in advance and know just what you want for those 10 extra slots in your class.

  • Storyboard: That was a poor decision

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.23.2013

    Having a new kitten in the house is sort of like watching a slideshow of poor choices. My kitten knows, for example, that the older cat of the house doesn't want to wrestle all the time because she's made this clear in the past. And he knows that right now she's not happy to see him, as evidenced by the fact that she moved somewhere else when he entered the room. Despite all of that information, he still runs right up to her and pounces on her, then acts completely shocked when she smacks him to the ground and hisses with anger -- as if this outcome was not only unexpected but somehow cruel. I've talked before about the importance of making bad decisions with a character, but it's hard to gain the necessary immersion in a character's mind to make decisions that are meant to be believable while still missing the forest for the trees. So instead of offering positive advice, I want to give advice on how to make dumb and short-sighted choices that will later explode in your character's face due to poor reasoning. Think of them as reverse life-hacks.

  • Ask Massively: Grand conspiracies

    by 
    Bree Royce
    Bree Royce
    08.22.2013

    Earlier this week, Massively's Mike Foster penned a Soapbox editorial that argued against obsessing over the definition of MMO to the exclusion of debating good game design. If you liked it, awesome. If you hated it, then take heart; next week, Brendan Drain will be arguing the flip-side of Mike's article. That's what our Soapbox is all about: writers talking about game-related things they're interested in or passionate about. It's a soapbox mounted by a different author every week, not a notarized declaration of the site's purpose and intent. We've intentionally collected a team with diverse opinions, and we rarely all agree on every opinion published on the site, especially the Soapbox, and that's the whole point. If we all agreed, we'd be boring. Plus I'd never get to waste an afternoon debating video games with Eliot in chat, which is tremendous fun, incidentally, and I highly recommend it. This week in Ask Massively, I want to address the conspiracy theory proposed in the wake of that Soapbox as well as a few other bits and bobs from our comments.

  • The Guild Counsel: It's time to meet your fellow guildmates

    by 
    Karen Bryan
    Karen Bryan
    08.22.2013

    While game conventions are usually focused on video games, panels, and really cool fan-made costumes, one of the best parts of going to a con is meeting up with fellow players. And for guilds, an opportunity to finally put face to names is a major moment. While players might shy away from guild meet-and-greets, it's actually a terrific opportunity to strengthen ties and cut down on the potential for drama in the long run. More importantly, it's an important step toward making gaming seem less "weird" and more like any other "normal" group activity or shared interest. In today's Guild Counsel, let's take a look at why guild members should come out from behind the computer screen and attend a guild meet-and-greet.

  • Drama Mamas: Protect the personal space in your marriage and your game

    by 
    Lisa Poisso
    Lisa Poisso
    08.19.2013

    Ever get the feeling your in-game relationships are just a little too close for comfort? Hey ladies, This is one column I never thought I'd be writing in to, but I sense trouble brewing on the horizon and I'm not sure how to deal with it. I recently got married and love that my new husband also plays -- it was one of the draws when we first started dating. I rolled a toon on his server, and joined the guild that belongs to him, his brothers, and one of his male coworkers. I even moved over two of my max level toons, much to the devastation of my siblings, who play on my original server. The trouble has started with their little used Alliance guild. My hubby wants his Double Agent achievement, and I agreed to make a little alt to play with him even though I have mine already. The boys had their guild, though they all played Horde, and we joined it for the leveling boost. Where the Horde guild is GMed by one of my new brothers-in-law, the Alliance on is GMed by his coworker that I am not overly fond of, and right away there was trouble. The first problem came when we logged on and I discovered that my rank was Porn Star. This isn't appropriate, period, but my new husband is also a recovering porn addict (something this coworker knows) and it added a whole new level of uncomfortable to the situation. The coworker thought it was hilarious, and wouldn't change it for me until I got my hubby to step in.

  • The Mog Log: Returning to your Final Fantasy XIV friends

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2013

    Despite my best efforts, I was unable to throw open the doors and start demonstrating the wonders of Arcanist with my time in Final Fantasy XIV's open beta. I know, I'm disappointed too. I can offer a summary of what I saw from a glance at the abilities of the class, sure, but that's a little more speculation than I want to lay on people in lieu of real playtime. (The short version is that it looks interesting, and yes, there's a cure in there.) Instead, I'm going to offer some advice to my fellow players coming back into the game with older characters. Think of these not as strict guidelines but as suggestions, tips to make the path through beta and early access just a wee bit easier. I spent most of phase 3 preparing for the launch along these lines, and it might make the transition a bit more gentle for everyone.

  • The Guild Counsel: Filling gaps when guild members leave

    by 
    Karen Bryan
    Karen Bryan
    08.15.2013

    Imagine a scenario where a baseball team is heading into a do-or-die game, and as the coach is making up his lineup, he hears that his best hitter decided to take a break and take up knitting. Or a business manager who is scheduling a crucial demo of his new product with investors, only to find out that his star performer just took a job with a rival company. The result would be nothing short of catastrophic. Just about every guild leader who's been around for any length of time has had to deal with sudden and unexpected gaps in the roster, and it usually comes at the worst time for the guild. While it can cause no end of stress for the leadership and become a potential guild breaker, it's actually a natural part of the game and of guild management. Let's take a look at the issue of filling gaps in this week's Guild Counsel.

  • Drama Mamas: Friends like these

    by 
    Robin Torres
    Robin Torres
    08.12.2013

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. When a couple makes a friend pick a side in an argument, it's not conducive to a good friendship. First of all, pardon my english and grammar, because it was never my first language. I need a help regarding my mistake. I always interested on WOW but i always quit playing when i reach the level cap but crawling back for the new expansion. But it was all changed when i met this couple that changed my gaming life entirely. They become my best friends, way better than my real life best friends. They care about me, every time i log in they always greed me, and we even share our secrets. But during the last patch of cataclysm, these couple got engage. Im so happy for them, but they started to argue with each other and asking me to take a side, which is very uncomfortable for me because i love them both.

  • Ask Massively: The better to stalk you

    by 
    Bree Royce
    Bree Royce
    08.09.2013

    Long-time reader and podcast-listener Avaera recently posed a question to the Massively staffers clearly designed to send our egos into the clouds: Is other any chance for Massively itself to somehow integrate the wonderfully reflective and personal blog entries that you and the other writers maintain separately from their paid work? Even a round-up style column of some of the best MMO blog posts of the past week, or on a particular theme, would be fascinating. My first thought was that most of us put most of our work on Massively because if we can get paid to write, we'd be fools not to do so! I didn't think there'd be enough writing material to even justify a roundup, and that's probably true; I update my own ranty blog only every other month, for example. But who's to say blogs are the only interesting thing we do? So I polled all of Massively's staffers about where they write their writings, video their videoings, and tweet their twitterings. If you have a serious urge to stalk us, you're in the right post!

  • The Guild Counsel: EQ Next, guilds, and you

    by 
    Karen Bryan
    Karen Bryan
    08.08.2013

    Once again, SOE Live has come to a close, but with all the news about EverQuest Next, there are several questions left unanswered, particularly when it comes to the social side of gameplay. Each week here, we look at questions related to guild leadership, but over the years, the design process of MMOs has had as much a role as anything in how guild leaders make management decisions. It's been less than a week since we first saw the EQ Next reveal, and there are already many guilds mobilizing and preparing for their first adventures together in game. So let's look at a few of the questions related to guilds and the social side of EverQuest Next in this week's Guild Counsel.

  • The Drama Mamas guide to finding gaming buddies

    by 
    Lisa Poisso
    Lisa Poisso
    08.05.2013

    A gaming buddy isn't quite the same thing as a guildmate. A gaming buddy is quite often also a guildie, but your guildmates aren't necessarily your gaming buddies. Your gaming buddies are people who play with you more often than not. They're your partners in crime, the homies you hang out with in Azeroth whether they're covering your back through your first LFR or filling your chat box during a night of pre-alchemy herbalizing. But just as when you were trying to break into the social scene during your school days, you might feel a bit of an outsider when it comes to connecting with simpatico players in WoW. For many players, there's only so long you can happily play on your own; Azeroth is a large, lonely land when you wish you had someone to share it with. While joining a friendly guild can often be a great way to meet people, simply coexisting in an online space with a common chat channel somewhere on your screen won't build the kind of friendships you're hungry for. Let the Drama Mamas show you a few tricks of the trade for finding players you might click with on a more personal basis.

  • Storyboard: Prophetic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.02.2013

    Not every game is well suited to prophecies. Star Trek Online doesn't lend itself to vague pronouncements regarding the future, for example. Other games, such as The Secret World, seem to sustain themselves almost entirely upon prophetic vagueness, whether that's regarding mystical secrets or your bank statement for the month. And in a world filled with prophecy, it's tempting to have characters start joining in on the fun and prognosticate the future themselves. It works in books, movies, and games, after all. Of course, the thing is that a book, movie, or game is written before the fact. You can easily write a prophecy that lines up perfectly with something far down the road because you know what happens far down the road. Roleplaying, on the other hand, is not happening with a script, which means that your guesses about the future feel less like prophecy and more like someone randomly stabbing in the dark and hoping to hit something. (So more like actual prognostication.) So how do you make prophecies that don't fall apart when life happens? Here are some tips, naturally.