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  • Know Your Lore: The Eternals part one -- the Ancients

    by 
    Anne Stickney
    Anne Stickney
    07.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. With Cataclysm coming up and the beta now up and running comes plenty of new information about what we'll be seeing in Cataclysm. One of the highly anticipated zones is Hyjal, where players will work with the Guardians of Hyjal to retake the mountainous peaks where Nordrassil has begun to grow anew. Parts of these quests involve the Eternals of Azeroth -- characters we've only seen in novels or game manuals, but never been exposed to in World of Warcraft. Today we'll be looking at some of the major players in the Eternal lineup, and how they relate to World of Warcraft. WARNING: Some of the descriptions and Eternals in this post are taken from Cataclysm content. While I will avoid spoiling any Cataclysm quest lines or events, there will be screenshots -- if you'd rather avoid all Cataclysm content altogether you may want to skip this post. To begin, we have to define what exactly an Eternal is as far as Azeroth is concerned. Eternals are the immortal, divine beings of Azeroth who wield godlike powers and are generally either revered or worshipped by the mortal races in one way or another. There are many different kinds of Eternals out there oddly enough -- the Titans, the Elemental Lords (who have been covered in great detail by Matthew Rossi), the Loa spirits, the Old Gods, and the Ancients. Today we're going to look at the Ancients -- Eternals worshipped mostly by night elf society as deities. The big Eternal in night elf society is of course Elune, but what about the other Eternals in the night elf pantheon? Let's take a look.

  • Free character migrations for select realms

    by 
    Alex Ziebart
    Alex Ziebart
    01.15.2010

    As of yesterday afternoon and lasting through January 28th at 2:00 PM PST, a number of free realm transfers have opened up in the US in an attempt to repair some harsh population imbalance. Bornakk does warn, however, that if they fulfill the transfer quota before January 28th, they will end transfers early so they don't end up in the exact same situation on opposite ends. If any of the below transfer offers suit your fancy, get it done before it's too late. What's interesting is that in a few of these instances, they're only extended the offer to Horde players. These servers include Illidan, Mal'Ganis, and Warsong. Considering Mal'Ganis is home to the infamous Goon Squad, this isn't the most surprising thing in the world. Interesting, yes. Surprising? Not in the slightest. For further information on the available transfers, hit the forum thread. You can also check out the source and destination realms behind the cut below.

  • More free character transfers open for the EU

    by 
    Alex Ziebart
    Alex Ziebart
    01.29.2009

    A new batch of fre realm transfers have opened up for European servers, which is always a good thing. A lot of these transfers are ones we've seen before though, so hopefully this time around these options will be more successful than they may have been previously. We also have a whole load of transfers opening up to EU-Magtheridon specifically for the Alliance, so they're continuing to try and repair the faction imbalance there. Right now, we're looking at... Horde players on EU-Magtheridon may transfer to Haomarush, Tarren Mill, Trollbane, Zenedar, and Silvermoon. Alliance players may transfer to EU-Magtheridon from Aerie Peak, Aggramar, Alonsus, Aszune, Azjol-Nerub, Bronze Dragonflight, Bronzebeard, Emerald Dream, Eonar, Khadgar, Kul Tiras, Runetotem, Shadowsong, Silvermoon, and Turalyon. Check behind the cut below for the rest of the current free character transfers.

  • Know Your Lore: Living Relics of the Barrens

    by 
    Alex Ziebart
    Alex Ziebart
    08.21.2008

    Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too!Most of us probably know the Barrens as the far, far too big and empty zone that we all spent too long running through. I know I do. You whippersnappers these days and your three flight paths. In my day, we had one and we ran to Ratchet on foot every single time. You kids nowadays have it easy. All of that aside, though, did you know it was originally a lush forest, some of which was part of the ancient Kaldorei territory?It used to be a much more peaceful (and tolerable) place than it is now. Of course, we're talking ten thousand years ago. That place totally sucks now. Don't get all sentimental on me and pretend it's deep and meaningful and spiritual to quest there or something. It's horrible. Let's learn about it anyway, because learning is fun! ...Right?

  • Know Your Lore: Malorne

    by 
    Alex Ziebart
    Alex Ziebart
    07.04.2008

    Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.Before we start this week, I'd like to let you guys know about a neat little thing we've set up for you. If you have requests for Know Your Lore or questions for that other column that I do, you can e-mail me at lorenerd@wow.com ! I can't guarantee that I'll fill all Know Your Lore requests, but I'll certainly do my best. Now, on with the show!My original intent with Know Your Lore this week was to go back to our preparation for Wrath of the Lich King with Kel'thuzad. I was pretty excited, because I adore the Scourge and c'mon, Kel'thuzad has to be awesome, right? Uh... no, not really, he isn't. He was shockingly boring and was only interesting in the context of the Scourge as a whole. He's definitely a pawn. He didn't stand up well on his own, so we're stepping away from the Road to Wrath a little longer.Instead, we're going to focus on a topic suggested by my buddy Danny Whitcomb. Today we're going to look at Malorne, which conveniently goes pretty well with this past week's Ask a Lore Nerd. Malorne is one of many demigods in Kalimdor's history, but is/was generally regarded as one of the greatest. This makes sense, considering he and Elune hooked up once upon a time

  • Restarts and maintenance for Tuesday, May 20th

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.20.2008

    It's a relatively painless Tuesday Morning this time around for those who play in what are the early morning hours at Blizzard HQ. This time, most US servers will just recieve a quick rolling restart at 5 AM PDT, about half an hour from now, which should result in no more than 15 minutes of downtime. However, there are some servers that will get 2 hours of downtime: Agamaggan, Azshara, Baelgun, Dark Iron, Detheroc, Emerald Dream, Greymane, Kalecgos, Lightninghoof, Maelstrom, Malfurion, Moonrunner, Nazjatar, Sargeras, Staghelm, Twisting Nether, Ursin, and Wildhammer. Also, here's something that should please a lot of Australian players: Their realms won't get the rolling restarts until 5AM AEST -- which translates to noon PDT. That should translate to lots of time for night owls to finish their raids before the restarts kick them off. So in that 15 minutes to 2 hours of down time you'll have to go through, or if you're stuck at school or work, here's a few WoW Insider articles from the last week that are worth checking out. First, last week's major news and views: The WoTLK Friends and Family Alpha is underway, and we have the leaked patch notes. A Vivendi earnings statement gave us the first real official word on WoTLK's expected release date. The Hunter Growl and Scare Beast changes from patch 2.4.2 didn't turn out so great after all. Raiders rejoice: M'uru got a little easier, and those nasty Archimonde and Eredar Twin bugs got a hotfix. Death and Taxes, the premiere US WoW raiding guild, disbanded. That set a few of us to pontificating on the problems of raid guild drama here and here. We covered a few more tidbits of WoTLK info, such as Death Knight "reruning." Check out sister site BigDownload's interview with Blizzard on that whole eSport thing. In Hybrid Theory, Alex soothes your fears about Death Knights taking your jobs. If these aren't enough for you, there's more after the break.

  • Answers from a Lore Nerd part 1

    by 
    Alex Ziebart
    Alex Ziebart
    05.18.2008

    Yesterday I posted Ask a Lore Nerd, in which I asked you, the readers, to ask me any lore questions you'd like. Your questions came, and I'm doing my best to answer! There were quite a lot of questions, many of them multi-part questions, so I haven't been able to get at all of your questions today. I picked ten comments, answered their questions, and I'll get to the rest of them as soon as possible! Don't be afraid to ask further questions. Keep them coming!Milkingit asks: Where do murlocs come from?Answer: We don't know for sure, but there are many theories. Their appearance on land is supposedly a rather recent event, but it's likely that murlocs have been living on the ocean floor for many thousands of years, walking Azeroth even longer than Trolls. The Trolls have been believed to be the oldest sentient race on Azeroth, so if the murlocs came first, they're a very old race and we may never know their exact origin.There are also a few theories on what has inspired murlocs to move inland. The naga taking over the ocean depths may have driven the murlocs inland. The murlocs may be in cahoots with the naga, and the infestation of the mainlands is a tactical move. The murlocs may also be being controlled by Neptulon or some other force, and are doing his/their bidding. We may learn more in Wrath of the Lich King, as the murlocs make a comeback there.

  • Tracking realm population and how Blizzard does it

    by 
    Mike Schramm
    Mike Schramm
    10.24.2007

    Once again, I would really love to see all the statistics Blizzard has as to when and where players play. When a player complains that his realm, Agamaggan, is too low population, Drysc replies that actually, Agamaggan isn't even in the bottom 25 realms. Agamaggan is seeing a 55% nightly population (which means 55% of the realm's normal population is logged on at night), and Drysc says Coilfang (which drops all the way down to a 30% nightly population) could use more help.He also says that about 200 out of the 225 realms aren't even "hitting capacity" (they've had no queues on them for a month or more), and that most of the realms fall into a "middle area" of population size, where there are enough players to keep up raiding and an economy, but not so many that it's overcrowded. It's also interesting that "overcrowded" isn't actually based on any feelings the players have (at least in this estimation-- who knows what other factors Blizzard examines to keep players happy). Instead, it's all based on the number of players each realm can hold, which was increased in the Burning Crusade. So realms that were "high pop" before BC are actually "middle pop" now-- even if you feel your realm is crowded, as long as they're no queues, Blizzard says things are fine.And Drysc can even look up the Alliance to Horde ratio on Agamaggan-- it's currently about 1.1:1. Warcraft Realms has a pretty good guess-timation at where realms and numbers are at, but the numbers Blizzard is collecting are probably so accurate they'd make grown statisticians weep. We've gotten small peeks at what they're tracking, but like I said, I'd love to see everything they know about us and our behavior.