alterac-valley

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  • Tigole: Blizz wants to bring BGs back, baby

    by 
    Mike Schramm
    Mike Schramm
    10.06.2008

    Reader Thomas pointed us to this forum post by Tigole, which contains some fun news for battleground fans, even if it is a little early in the design process to really expect anything yet. Tiggy basically says that while Arenas have gained some station in the world of PvP, the focus will eventually shift back to battlegrounds -- Blizzard would like to make BG content that "could be of higher quality with a higher degree of accessibility." They're still working on that competitive BG idea, and they want the focus to go back to the solid Horde vs. Alliance idea that's at the foundation of Warcraft.Additionally, they're planning to let us queue up for the BGs from anywhere in the world (which, no doubt, would increase participation from both factions), and Tigole also suggests that eventually they may offer XP through battlegrounds, giving players yet another way to level up (twinks may not like that suggestion, but these changes are a long way off anyway).This last change there -- offering players a way to level up with PvP -- is seen by many forumgoers as a direct stab at Warhammer Online. That game makes a big deal out of offering battleground-style PvP, and letting players choose it as a way to completely avoid PvE and earn XP and levels. So it may be that Blizzard saw their launch, and plans to turn back in that direction to compete. Which isn't a bad thing for us anyway -- as good as WoW is, some slightly-more-serious competition will only make it better. Being as I'm a BG fan, Tigole's hints that BGs are coming back is music to my ears.

  • Ask a Beta Tester: Championing clarification, raiding, and more

    by 
    Alex Ziebart
    Alex Ziebart
    09.23.2008

    Quite a few people wanted some clarification on the Championing system mentioned in previous editions of Ask a Beta Tester, so I'll try to do just that: The Championing system is not retroactive, and by that I mean old factions are not included in it. You can't use this to grind Orgrimmar or Honor Hold or whatever in level 80 dungeons. It only applies to Wrath reputations, and so far, not even all of those. It only counts towards the 'big four' of Northrend as far as I can see. Those reputations are: The Kirin Tor, The Argent Crusade, The Knights of the Ebon Blade, and the Wyrmrest Accord. You should be able to get really, really high reputation with the Valiance Expedition/Warsong Offensive just through questing, but I wouldn't be surprised if we saw a Tabard for them soon, too. The little people like the Kalu'ak are, so far, not included in this system.Read on for more answers to your questions!

  • WoW Insider's top 10 Wrath of the Lich King achievements

    by 
    Samuel Axon
    Samuel Axon
    09.06.2008

    You may have heard that Wrath of the Lich King will add Xbox Live or Steam-esque achievements to World of Warcraft. There are bound to be two kinds of responses to this. Some folks will say, "Oh great, as if World of Warcraft needed to be more mindlessly grind-tastic!" Others, though, will jump at the chance to show just how dedicated they are to their favorite game. The idea's not totally new to MMOs, though; something similar exists in The Lord of the Rings Online's Deed system.Anyway, our sister site WoW Insider (your source for in-depth WoW news and features -- cha-ching!) has listed its top 10 favorite achievements in the vast new tome of things to go nuts over. Some of them are listed because they're hilarious, like "They Love Me In That Tunnel." Others, because they're historic, like "The Alterac Blitz." You'll need to be pretty WoW literate to get what's so great about most of them, though.Even if you think achievements are a soul-crushing waste of time, these will still make you smile. So check them out. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Ten of our favorite Achievements

    by 
    Mike Schramm
    Mike Schramm
    09.03.2008

    A few readers have emailed us recently asking just what kinds of things to expect in the Achievements releasing with Wrath of the Lich King later this year. There are going to be over 500 of them (with more added later), and while there are a few standard things you might expect (getting Exalted with all the reputations, exploring the world, and maxing out your character), there are lots more that are meant to do what Achievements do best: extend gameplay.So we hunted through all the Achievements in the beta, and pulled out ten that we really liked. Not all of these are unique (for the Alterac Valley time limit one, there is actually one of those for every battleground in the game), but all of them are great examples of why you should be excited about Achievements when they hit the live realms. From the silly to the "requires a serious commitment," here are ten great Achievements we've seen in the beta. %Gallery-31080%

  • The Art of War(craft): Battleground Achievements part I

    by 
    Zach Yonzon
    Zach Yonzon
    08.20.2008

    You've seen it happen. Players fighting on the road or midfield, ignoring the Battleground's objective. Or sometimes the opposite, such as Alterac Valley races where players ignore each other in a mad rush to the opposing army's General. In Wrath of the Lich King, Blizzard will introduce Achievements, a system that measures a player's... well, achievements in the game. There's a category that tracks PvP Achievements, as well, including some interesting goals for the Battlegrounds. The question is, will these Achievements actually improve the Battlegrounds PvP experience or ruin it? On the surface, it looks as though the various Battlegrounds Achievements are designed to improve World of Warcraft PvP. Achievements like Frenzied Defender, which requires players to return the flag five times in a single Warsong Gulch battle, seem like the perfect solution to get players to actually try and win the game. The Achievements also add a little spice to every game, where players can pursue personal goals which contribute to the overall objective.

  • Alterac Valley, the Battle-less Battleground

    by 
    Zach Yonzon
    Zach Yonzon
    08.04.2008

    So much for Alterac Valley. With the Battleground Holiday this weekend, it was expected that a lot of players would be queuing up to farm their Honor points. I had looked forward to a lot of combat and hopefully rack up those Honorable Kills in the hopes of inching closer to the magic 100,000 number for a future Achievement. I know I said Alterac Valley was the place to farm HKs. Well, I was wrong.Alterac Valley is the Battleground to join if you want to avoid PvP. I've been part of countless Alterac Valley races before, but these past few days have been ridiculous. Not only do players ride past each other -- that's expected in races -- but in the times I have engaged, players even run away. If they had Achievements already in the game, I would have unlocked The Sickly Gazelle over and over.

  • Around Azeroth: Alterac Valley revisited

    by 
    Alex Ziebart
    Alex Ziebart
    08.03.2008

    A reader that we will just refer to as Mark sent us this amazing screenshot from Wrath of the Lich King's revamp of Alterac Valley. No, no. These three aren't on defense, nor are they AFKing. No sir. In fact, they're the offense. It turns out in Wrath, you don't even need to leave home base to win. Drek'thar and Vanndar come to you. It's a little unbalanced though, Drek'thar isn't very good at crossing bridges.Seriously though, Mark says him and a few buddies were taking a little break (and drinking a little ale) after defending Stonehearth from a few waves of Hordies and he decided to snap this picture. If you have any pictures our readers might like, sharing it is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing -- use alt-Z to remove it. And, please, no more sunsets! Unless it's a sunset full of delicious candy that I may eat to sate my undying hunger for flesh. I mean sugar.%Gallery-1816%

  • The Art of War(craft): A guide to obtainable PvP Achievements before Wrath

    by 
    Zach Yonzon
    Zach Yonzon
    07.30.2008

    If you've been paying close attention to the Wrath of the Lich King Beta -- and let's be honest, how could you not? We've been covering it like crazy over here are WoW Insider -- then you might have noticed that Blizzard will be implementing a nifty little feature called Achievements. Of course, the first thing that jumped out at me (and probably you, too, since you're reading this column) were the PvP Achievements. I didn't plan to pursue Achievements actively. Not before I heard about the PvP Achievements, anyway. Now, it's one of the things I can't stop thinking about... more accurately, I can't stop thinking of how to complete them. There are quite a bunch of PvP Achievements to pursue, and most of them will only be tracked once the expansion goes live. But there are also some achievements that you can start working on right now because they'll be tracked retroactively (as far as I can tell). Let's take a look at those Achievements so you can get them out of the way before Wrath.One word of caution: all these Achievements are in beta and can change at any time before (and possibly after) the Wrath launch. So proceed at your own risk.

  • Encrypted Text: A Rogue's guide to battleground PvP

    by 
    Jason Harper
    Jason Harper
    07.30.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses battleground PvP, useful macros and techniques that strive to keep you alive longer.My last Encrypted Text post generated a lot of terrific feedback, and when you smoosh it all up and blend it I think you'll find that saying Rogues are a controversial class is a bit of an understatement. No more especially so than on the PvP side of things. In a future column I'll dig deeper into specific PvE instances, both raid and heroic, as well as give you some commentary on the new skills that come with the Wrath expansion. In the column this week we're talking about PvP and how to get the most out of it with your Rogue. I hope to make this a semi-regular topic, updating as we go, focusing on one or two PvP related items each time.If you could distill the feelings of the majority of non-Rogues out there, at least the most vocal ones, you'd come up with a collective "over-powered" when it comes to PvP. Designed to counter most (but not all) casting classes, especially those *not* geared or spec'd to prevent spell push-back, our goal is to get our target into melee range and keep them there. Keeping this in mind, my first bit of PvP advice for you is avoid fair fights at all costs.

  • Ask a Lore Nerd: Only a little broken

    by 
    Alex Ziebart
    Alex Ziebart
    07.13.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!skoll asks...Whats your speculation about the Burning Legion in the new expansion, since Kil'jaeden has been killed/defeated? IF he is dead.. will it that be the end of Burning Legion? If not, what you think their role will be?Answer: Well, Kil'jaeden isn't dead. Not at all. In the Sunwell Plateau, Kil'jaeden is being summoned but never fully makes it through the portal. We bop him on the head and he just falls back in. What presence will they have in Wrath? Well, it will probably be minimal. I am sure they'll have some presence, the Legion doesn't really have any love for the Scourge, but it won't be anything like what we've seen in The Burning Crusade. Kil'jaeden is alive and well, but I think they'll scale way back on demons just because we've seen so many lately. They will probably want to step away from thrusting the same thing on us for another entire expansion.

  • The inevitable loss

    by 
    Allison Robert
    Allison Robert
    07.09.2008

    Around every 4th of July I reread Michael Shaara's The Killer Angels, which is a book about the battle of Gettysburg during the American Civil War. There's an early passage about the Southern general James Longstreet's unease over the Confederate push north to Pennsylvania: He had never believed in this invasion...He did not believe in offensive warfare when the enemy outnumbered you and outgunned you and would come looking for you anyway if you waited somewhere on your own ground. Longstreet, one of the finest military minds of the age, spends much of the subsequent bloody fight knowing that Union forces had a terrain advantage impossible to overcome.There's been a lot written about battleground strategy (particularly Alterac Valley) but I think all of us have known the sinking feeling you get when you realize that your side isn't going to win. Some causes of failure are relatively easy to pinpoint; starting a battleground with a heavy numbers or healing disadvantage often seals the fate of a match. And of course the collective quality of a team's gear will always play a role; people in Season 4 are unlikely to lose to those in Season 1.All other things being equal, what I find most fascinating are the matches -- PuG versus PuG, or premade versus premade -- where the battle can swing either way depending entirely on each team's degree of foresight and strategy. Rarely, single players can sometimes decide the outcome; I once saw a protection paladin in a 2-cap versus 2-cap Eye of the Storm prevent the opposing side from taking any flags by parking himself in the middle and simply taking forever to die, and one of my own favorite techniques is to suicide/harass heavily-defended nodes in Arathi Basin and EOTS while Horde quietly caps elsewhere (you'd be amazed at the number of players who prefer an easy kill over responding to "Inc!" calls elsewhere). But failure and success are usually collective and hard to pin down. How do you convince people to do the less-glamorous jobs -- defense, distraction, crowd-control -- more likely to result in a victory? How do you know when the battleground is lost for sure?

  • Battleground fallacies

    by 
    Matthew Rossi
    Matthew Rossi
    06.23.2008

    Hi. I know we're all excited about Season 4. Some of us are stockpiling arena points and trying to get our ratings up, while others are taking the opportunity to gear up some alts in Season 2 gear as soon as it moves to honor. And that's great, there's something for everyone. But it also seems, at least on the servers I play on, to be leading to some frayed tempers in the battlegrounds. So let's chat about what is, and what isn't, appropriate and useful for getting yourself some honor in the BG's.First off, and I can't say this one enough as a general piece of advice for any battleground, yelling, calling people names, and spamming macros does not actually make you Sun Tzu. It can be very annoying when your WSG turns into a 45 minute turtle with no flag captures, or your AV run becomes mired down because yet again everyone rushed RH instead of taking and holding Iceblood Graveyard, but no matter how creative your insults get, the tide of battle will not turn. The other players in the battleground are not going to say "you know, Matsakillza is right, I really am a total noob" and even if they did, how would that possibly improve how the match is progressing? It won't. It just makes you look like a petulant child throwing a fit because something didn't go your way.Now that we've gotten that bit of general advice out of the way, let's move on to specific examples from each battleground, linking to our own Zach Yonzon's thoughts on each as we do.

  • Zarhym speaks on Battleground queues and uneven team numbers

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.18.2008

    It seems to be a complaint that comes up quite often lately: Many people on both sides of the aisle are finding that when they queue up these days and get into a battleground, one side or the other starts at a distinct disadvantage, numbers-wise. Whether it be a 15-7 Arathi Basin, or a 10 to 3 Warsong Gulch, I'm sure most avid Battleground PvPers can tell you that it is extremely hard to recover when you start at a great imbalance in numbers like that. Zarhym chimed in to offer his own view on the situation on a recent forum thread, and to tell us that Blizzard may still be open to a bit more tweaking to try to solve the problem.

  • Welcome back to beautiful Alterac

    by 
    Zach Yonzon
    Zach Yonzon
    05.31.2008

    The forums have been quiet lately. Quiet about Alterac Valley, that is. Whereas the changes brought about by Patch 2.3 resulted in an uproar, with reports of entire realms reportedly boycotting the Battleground, Patch 2.4 seems to have delivered a modicum of balance at long last. Prior to the last patch, some people seemed to believe that the new mechanic prevented the Alliance from winning the Battleground unless the Horde played below par. The stink brought about by the supposed imbalance was so huge, in fact, that Blizzard quickly hotfixed Balinda Stonehearth and Vanndar Stormpike to have more life in an effort to "assist in balancing the opposing sides."In Patch 2.4, Balinda and Vanndar were restored to their original (lower) health totals and included minor tweaks in order to further balance the ambitious map. The biggest change in the patch, however, was a geographical one. The Horde starting cave -- which was reputedly so close to the game objectives that it gave the Horde side an unfair advantage under the new mechanics -- was abandoned and a new one created further South. The old cave is still there, oddly, except that now it's just an empty hollow where people can presumably AFK in peace.

  • Breakfast Topic: Battle of the battlegrounds

    by 
    Alex Ziebart
    Alex Ziebart
    05.25.2008

    In The Burning Crusade, Blizzard implemented the Eye of the Storm, brinding the number of battlegrounds up to four. They each manage to create an interesting dichotomy in the playerbase. You either love a battleground, or you hate it. Personally, I adore Alterac Valley and Eye of the Storm. I hate, hate, hate Warsong Gulch and Arathi Basin. Most of my friends hate AV and love WSG. And of course, there's always the people that hate them all. My first question to all of you is, where do the battlegrounds lie in your mind? Which do you adore, which do you loathe? Second, Wrath of the Lich King will be bringing us another battleground. We don't know anything about it, but what would you like to see? What do you think we'll get? Personally, I would like to see some sort of urban warfare. Maybe Warsong Gulch style Capture the Flag, but placed in a village rather than a wide open field. Instead of the flag carrier and their pursuers running through an open field, they need to weave between buildings and through alleys. It would probably make hiding way too easy, but I still think it's a fun concept.Again, here's your questions for today: Which battlegrounds do you love, which do you hate, and what new battleground do you think is coming our way in Wrath?

  • [1.Local]: Readers have their say on this week's posts

    by 
    Lisa Poisso
    Lisa Poisso
    05.23.2008

    [1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.WoW Insider readers both looked back and leaped forward this week, with reminiscences about the old days of Azeroth peppering a week rife with speculation about the upcoming Wrath of the Lich King expansion. Readers strolled down Memory Lane with a look at our most fond old-school memories, and they eagerly clambered aboard our newest regular column, Ask a Lore Nerd. Commenters squabbled over Blizzard's handling of Glider bannings and WotLK alpha information leaks. The flame-throwers came out in force over politics in a post reporting on The9's decision to close up shop for three days of mourning following the recent natural disasters in Asia. Also this week, readers shared their experiences dealing with rep grinds and wrapped up with a philosophical look at violence and honor in an armed world.Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

  • Shifting Perspectives: PvP as a moving target

    by 
    Allison Robert
    Allison Robert
    05.20.2008

    Every week, John Patricelli of Big Bear Butt presents a well-researched, educational, and entertaining look at the state of the Druid class in WoW today. This week we said, "Screw that," and got someone off the street. Veronica: Look at you, all helpful.Logan: Your peskiness being unleashed on Connor brings me joy. Annoy, tiny blonde one! Annoy like the wind!-- Veronica Mars, "An Echolls Family Christmas" With apologies to Diane Ruggiero, the writer of the episode quoted above, but I find Logan's snarky comment (did he even have another kind?) to be a perfect, albeit general, means of describing successful Druid PvP.Let us be frank; I am not, nor am ever likely to be, a hardcore PvPer, and to a great extent this post is directed mostly at people like myself. If you're one of those Druids carrying a 2K+ rating in full Vengeful, then I invite (nay, implore) you to leave comments and corrections based on your own experience, but the article's mostly for regular folks like me, who may not even particularly like PvP but recognize that it is desirable or perhaps necessary, given our ingame goals. As such, most of this applies to battlegrounds, and on a later date we're going to get into arena. Today, we are simply going to talk about how to avoid letting your PvP experience turn you into a miserably unhappy player who would rather undergo an appendectomy via Roto-Rooter than set foot in another EOTS.

  • 15 Minutes of Fame: Inside PvP twinking

    by 
    Lisa Poisso
    Lisa Poisso
    04.22.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.Despite grumbles from some players, PvP twinking – playing at max level of a particular PvP battlegrounds bracket, with the best available gear and enchants for that level – has been legitimized by Blizzard as a valid meta-game within WoW. While most players I've spoken with don't seem to have strong feelings about twinking one way or the other, neither do they seem to understand why someone would be interested in getting into it. What's the attraction?We at 15 Minutes of Fame have an undeniable curiosity when it comes to meta-gamers and players who've carved out their own niches in the immense world that is World of Warcraft. That's how we came across Angrenous of Shadow Council, a PvP-aholic who runs warriors in almost every PvP bracket. Here's a player with his eyes wide open to all the various restrictions and limitations of WoW's PvP experience – and having a blast careening around in it.

  • WoW, Casually: It's great to be level 70 and casual

    by 
    Robin Torres
    Robin Torres
    04.11.2008

    Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.Let the raiders have fun with their world firsts, Blizzard also kept those of us with limited playtime in mind when designing the Sunwell activities. If you are level 70 and haven't gone over to the Isle of Quel'Danas, get thee to a Flightmaster in Ironforge or Silvermoon and get in on the fun.You may think with all the hubbub about the new bosses like Brutallus that the new Sunwell zone is raider-only territory, but you would be wrong. The daily quests there are fun and easily doable solo. You earn a lot of money, a lot of rep with people who will give you cool stuff, and you help your server progress through the new content. There has never been a better time to be level 70 and casual.

  • We meet again, Alterac

    by 
    Matthew Rossi
    Matthew Rossi
    03.31.2008

    As I've mentioned in a recent warrior column, I'm running the new Alterac Valley on my prot warrior. Mostly it's not intended to accomplish anything, it's just to see how I'll do. I average about four games before I get bored and go do something else. However, in the days leading up to patch 2.3, these four games would probably have been miserable timesinks with no honor gain to show for it and a lot of complaining in /bg.Nowadays, as you can see to the right, four games is about 1500 honor.I've found, at least on my Stormstrike BG toons, that the games go a lot faster now. Towers are still being capped, and the Horde still wins more than we do, but it's not so much the intolerable blowouts I'd become accustomed to where they crush us and we can't even take Iceblood GY. In the past two days I've won three and lost five, and almost all of the matches were pretty close. (We tend to do better when the Horde defends, I'm noticing, although I don't know why.) So from my perspective as an Alliance player (look, pro-Alliance bias in a WoW Insider post! Get those flames ready, kids!) and a very casual PvP'er who probably won't bother to run arenas, the changes have been for the good.How about you all? Thumbs up or thumbs down for the new AV and the immediate honor updating? (I think immediate honor is my favorite thing.)