alterac-valley

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  • The Art of War(craft): Alterac Valley, Part I - Evolution

    by 
    Zach Yonzon
    Zach Yonzon
    11.17.2007

    When Battlegrounds were introduced in Patch 1.5, it changed the entire PvP landscape. With the introduction of the Honor System in the patch before it, which included the now-obsolete ranks and PvP gear, there was suddenly purpose to PvP. In my previous column, I expressed how I preferred my PvP to have some sort of objective or reason. The Battlegrounds made PvP somewhat more meaningful, with thematic goals situated in instanced areas that gave popular war zones such as Hillsbrad and the Barrens relative peace. The first Battlegrounds came in two flavors: Warsong Gulch, which was designed to cater to short skirmishes because of its size and scope; and Alterac Valley, which was designed to be more epic, with a large zone that had numerous geographical features, multiple objectives, and -- unique to this Battleground up to the present -- faction NPCs. Warsong Gulch, although designed to be short, succumbed to a small design flaw that left it prone to unnecessarily lengthy games. I'll discuss WSG at length in a future article but will, for this week and next, focus on the grandeur of Alterac Valley.Of all the Battlegrounds, AV has gone through the most changes, having received fixes and modifications with most of the patches subsequent to its release. Alterac Valley was an extremely ambitious project for the folks at Blizzard, and it was clear from the beginning that they had very high hopes for it. It was supposed to be epic, with the feel of a great war. The size of the zone, complemented by the faction structures and NPCs, certainly added to that ambiance. In terms of gameplay, however, Alterac Valley was flawed on many levels. In the earliest iteration of AV, there was a giant troll named Korrak the Bloodrager in the Field of Strife in the center of the map. The presence of a hostile boss where players would clash proved to be a nightmare. Players spent too much time trying to kite, kill, or flee from Korrak instead of engaging each other. Most of the other NPCs created the same problem, slowing down the game considerably. Subsequent patches saw Korrak moving to Snowfall Graveyard and eventually packing his bags for greener pastures. Blizzard later removed and weakened many of the NPCs, as well, facilitating faster forward movement towards the end goal.In the latest patch, Alterac Valley received its biggest overhaul yet. The latest changes are the most drastic in terms of gameplay because it now gives another means of winning the game, making it the only Battleground with an alternative victory condition. There is now a new mechanic called Reinforcements, with each side receiving a count of 600 at the start of the game. Killing opposing players will reduce their team's Reinforcements on a 1:1 ratio while destroying a pair of towers or killing enemy Captains (Balinda and Galvangar) will reduce it by 100. Killing the enemy General will reduce the opposing team's reinforcements to 0, winning the game. Conversely, reducing an opposing team's reinforcements to 0 will result in the enemy General's death. The changes make Alterac Valley feel like an entirely new game, forcing a shift in strategy and encouraging more player combat. What used to work in previous iterations of AV no longer work so well in AV 2.3. The zerg rush that used to typify AV races have given way to a new kind of thinking: defend, push forward, kill everything in sight. It would seem, at last, that PvP has come to the Valley.

  • WoW, Casually: The increased benefits of Battlegrounds to casual players

    by 
    Robin Torres
    Robin Torres
    11.16.2007

    Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.Happy Patch 2.3! I know that Blizzard gave raiders Zul'Aman, but the rest of the game really became much more casual friendly. This week we're going to talk about many of the Battleground benefits that are there for those of us with limited playtime.First, let's talk about this weekend's Call to Arms. Eye of the Storm is the battleground giving the bonus honor this weekend. Levels 61 and up can participate in EotS and the battles are often only 15 minutes, not including queue time. Or course, one of the benefits of the Call to Arms is the reduced queue times.I can't guarantee that the EotS queue times will be that much lower this weekend, however. The fact that Alterac Valley has recently been changed may mean that a lot of people will be trying that battleground out instead of EotS. Also, whatever battleground is in the PvP Daily Quest may affect queues as well.

  • Alterac Valley is the new Alterac Valley

    by 
    Matthew Rossi
    Matthew Rossi
    11.14.2007

    Today was the first day in my 'Matt runs AV in the morning while his wife's asleep so he can make breakfast for her' scheme since Patch 2.3 changed AV. We all know that I'm a big fan of Alterac Valley, and since my stated goal in running PvP battlegrounds until Arena Season 3 eventually comes out is to collect enough honor to go into full-time arena play alongside my wife wearing as much Season 1 gear as I can get my grubby hands on, the amount of honor I can accumulate in a two hour patch of play is important to me. So far, it's been very nice.The removal of the lieutenants and commanders and the emphasis on taking and holding bunkers to remove the marshalls means that there's a lot more actual PvP going on, at least in my battlegroup. (Go, Shadowburn!) I ran several matches this morning, and AV doesn't seem to have bogged down as everyone indicated it would: the honor from capping a bunker or tower is adjusted upwards to 62 so there's a real reason to make sure it gets done, while the other team definitely doesn't want you to do it. I fought more in the Icewing Bunker than I have in quite some time. At one point, I managed to hold a druid/warlock/rogue team just long enough to ensure that the bunker burned. Sure, they killed me, but they killed me too late, and that's a victory in my eyes. I stopped running AV long enough to run the daily PvP quest (today it was EotS) and after a frustrating low-honor match, we got that done on my second run, meaning that I actually made a tidy little sum of gold and honor that helped push me over 2000 for the day.AV seems revitalized to me, and much less a PvE experience. I learned a lot, including that a warrior with even an enhancement shaman tossing him the occasional heal can rip faces off. Icewing Bunker is mine!How is AV working out on your battlegroup? Are people still trying the zerging tactics without holding bunkers? Are folks hip to capturing mines for reinforcements? Are your matches more PvP oriented than before or less?

  • 2.2 in review

    by 
    John Himes
    John Himes
    11.12.2007

    As we're looking forward to a new patch tomorrow, it's appropriate to look back at the last patch and what it added to the game. While there were also several tweaks to class mechanics and items, the main thing it added was Blizzard-supported voice chat. Earlier today, Mike admitted that he hasn't ever used the voice chat, and aside from experimenting with it a bit on the day it was released, I haven't either. I don't do pickup groups much these days, but the few I've been in haven't bothered with the chat at all. This may be due to the fact that its sound quality isn't all that great and there may be other issues as well. People being embarrassed to talk out loud to total strangers or simply being habituated to typing in pickup groups are both possible reasons why the chat may be neglected. What's your experience with it? Have you used it much?One of the other major changes in patch 2.2 was reporting AFKers in Alterac Valley. While I personally like this change, (if nothing else, it gives me something to do while protecting a flag,) for whatever reason, it seems to have skewed the battleground in the Horde's favor (my main PvPer at the moment is Alliance). Honestly, I haven't read a lot about the reasoning behind this phenomenon, and for all I know, it's different on other battlegroups. What's it like on your server? Do you like this change?

  • More AV changes coming

    by 
    John Himes
    John Himes
    10.31.2007

    Big changes are coming to the Alterac Valley battleground in patch 2.3, and, as is often the case with these things, players are already expressing their discontent. Nethaera responded to a thread on the official forums yesterday in order to address such complaints. She reminded everyone that the developers are currently monitoring the changes to AV and are tweaking the honor earned in order to keep the overall gain as similar as possible to the current rate on the live realms.The most interesting part of her post, of course, regards a change being implemented regarding the mechanics of capturing a mine. When a mine is captured by a player, his or her team will be awarded a steady stream of reinforcements. According to Neth, the capturing team will receive about one reinforcement every forty-five seconds or so. Since I haven't played the new AV on the PTR, it's difficult for me to develop an opinion on this change. What do you think?Update: Blizzard poster Salthem has posted a few more details of the change to the mines.

  • No new WoW Battlegrounds until WotLK

    by 
    Samuel Axon
    Samuel Axon
    10.31.2007

    PvP in World of Warcraft isn't perfect, but it is a lot of fun. Unfortunately, there are only four Battlegrounds (and the Arena) to choose from at present, so it can get a bit, well ... old after a while. That's why we've been itching for a new one. We've been promised one in the upcoming Wrath of the Lich King expansion, but that's so far away! Will there be another Battleground somewhere in the middle to keep us interested until the WotLK launch?Blizzard rep Nethaera said "no" in a post on the official forums yesterday. Our friends at WoW Insider have previously cited Blizzard's concern over stretching the Battlegroups too thin (thereby increasing queue times) as a reason for the hold-up. This time, though, Nethaera just said the devs at Blizzard are too busy working on patch 2.3 (which includes improvements to the Alterac Valley Battleground) and the expansion, which "includes a new battleground and of course the outdoor pvp zone, Lake Wintergrasp." So how are they going to solve the queue time problem when WotLK ships? Hmm.Well, get comfy, fellow PvP fanatics; it's going to be a long wait before we get something totally new to play with.[Via WoW Insider]

  • No new battleground until WotLK

    by 
    Amanda Miller
    Amanda Miller
    10.31.2007

    Nethaera has confirmed that there will be no new battlegrounds revealed prior to the release of Wrath of the Lich King, much to the chagrin of PvP'ers everywhere. Although players have previously expressed interest in having more choice, Blizzard has voiced concern about the effects that a fifth choice might have on queues. Hopefully they have some tricks up their sleeves for combating this when the highly anticipated new battleground arrives via the expansion. Although this is a bit disappointing, it is hardly unexpected, and there are so many upcoming positive changes that it's hard to be a sad panda for long. Currently, the devs are focused on improving Alterac Valley for patch 2.3 and creating new content for WotLK, which will include an outdoor PvP zone, Lake Wintergrasp. Following in the wake of Halaa's undeniable success, this zone will boast siege warfare, and many other innovations in world PvP. As for what the new battleground will be like? I'd still love to see an Aldor vs. Scryers battleground; and as much as we all love to see new content drop, we can at least try to satiate ourselves knowing that what we will be getting will continue to advance PvP as we know it. Now; a little less sad panda face please!

  • Major Alterac Valley changes coming to Patch 2.3

    by 
    Robin Torres
    Robin Torres
    10.05.2007

    Blue poster Vaneck announced on the European Forums that Alterac Valley would be undergoing some major gameplay changes in Patch 2.3.In order to emphasize strategy more in AV, they are introducing the concept of "reinforcement count". Both teams will begin with a starting number of reinforcements which can be reduced in various amounts according to what is lost. A team loses when its reinforcement count is reduced to zero. The death of Drek'Thar or Vanndar will still end the game, as all reinforcements will automatically be eliminated. Losing towers and Galvangar or Belinda will cause significant amounts of reinforcements to be lost. And staying alive will now be very important as player deaths will reduce the reinforcement count by one.To quote Vaneck:Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley. More on the AV changes after the jump...

  • Around Azeroth: A relaxing afternoon in Alterac

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.04.2007

    Mayari of Jubei'Thos sends us this interesting shot from within the contested territory of Alterac Valley. After a number of failed attempts to take the Stormpike Graveyard, these Horde players have fallen back and decided to make more productive use of their time. Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth. %Gallery-1816%

  • More balances coming to AV

    by 
    Mike Schramm
    Mike Schramm
    09.28.2007

    After not playing in there for what probably has been months, I found myself back in Alterac Valley this morning-- with the recent AFK changes, things have just gotten so much more active in there, and considering this weekend is an AV honor weekend, there will probably be a lot of blood shed beween the Frostwolves and the Stormpikes. Of course, just because players are active doesn't mean they know what they're doing-- we had twenty people standing around the SP GY flag this morning, and I was the only one actually clicking on it to capture. Oh well.And now that players are playing in there, it's time to look at the other problems in AV-- map balance and fun factor. That bridge is still an issue when Alliance actually sit down and guard it, but the past few matches I've seen have a completely other problem-- it's just a zerg race. Sure, some folks stay on D at times, but really it's just a matter of which side gets to the other boss first.And Neth says changes are coming, specifically that Blizz wants to make AV "more fun" and "more balanced." She can't say what that means yet, but I'd be very surprised if the "more balanced" part didn't involve a little map adjusting. As for the "more fun," who knows? Personally I'd like (and I know some of you share this sentiment) to see additions in terms of the PvE stuff, but Blizzard has learned a lot since they first created AV. Instead of the summoning quests and the NPCs entering the action, I'm guessing there'll be things like zone-wide buffs and other Halaa-like happenings.But as always, we'll see. In the meantime, who wants to go get Balinda with me?

  • AFK is fixed... for now

    by 
    Mike Schramm
    Mike Schramm
    09.26.2007

    First thing I did after getting the patch installed was head into Alterac Valley, and I am very glad to say that the anti-AFK measures Blizzard put in place are working... for now.It was amazing to see Horde up and at 'em again-- coordination still needs work, as we didn't wait around long enough to capture Stonehearth Graveyard and had to recapture it a few times (and I heard that earlier in the day, Balinda was double spawning), but once we cracked into Stormpike, it was all over. Horde is winning in AV again, at least in the Vindication battlegroup. As Foxx says, things haven't been this fun in a while.We reported two folks out in our first match-- a flurry of messages in the chat line had them leaving the BG quick. One guy, however, actually came out of the cave to AFK, but he had a reputation, and we all voted him out before long. It'll be interesting to see how this all pans out going towards the future-- will the AFKers just stop trying, or will eventually they find another place to hide on the map where people won't notice? While I was playing, someone came to my door, and I actually went AFK for about 5 minutes, but because I was standing near the bridge where combat was going on, no one actually reported me.So the system still isn't perfect, but it is many, many times better. If you were plagued by AFKers before, Alterac Valley is definitely worth another try. It's much more fun in there-- at least until the AFKers come up with another plan.

  • I still believe in Alterac Valley

    by 
    Matthew Rossi
    Matthew Rossi
    09.20.2007

    I don't know why, but Alterac Valley is still my favorite battleground. I primarily play Horde in there, although I'll take my Allies in if I'm bored enough with them. I've bought the items I wanted and now, honestly, I don't even care about the honor, I just enjoy AV. I have never understood the lure of AFK honor farming. You're going to be in there as long whether or not you get out of the cave and play, so why not go smash some faces while you're there? I mean, if you want to read a book, turn off the game, man.There are of course problems with Alterac. Some folks think the map is imbalanced or that the NPC's don't work out the way they should. There's the AFK issue which can really make the game less fun. But for me, whether I win or I lose (I'd say Horde loses about 60% of the time when I do AV, maybe more) is less important than the simple fact that in AV, I'm free to do whatever I want. If I feel like tanking some of the NPC's I can, or I can just go in with a fury or arms spec and DPS. I often take my resto shaman in just to throw chain heal around, I don't even care who I'm healing. That dude over there is taking damage? Chain Heal to the rescue. But if I don't feel like healing I won't, I'll slap an Earth Shield on myself and just flail around ineffectually with my Crow Wing Reaper like a total dumbass and have fun doing it.Most people will tell you that they're excellent in all aspects of the game. I'm going to admit now that I am awful at PvP. I have reflexes perfectly tuned to PvE content and reaction time that means I'm rarely surprised by what any group of mobs will do, but I cannot wrap my head around PvP. Arenas? I am the first to die. Warsong Gulch? Well, I can slap on full tank gear and run with the flag, but wouldn't you rather have a druid do it? Eye of the Storm and AB are just variations on these themes. But Alterac Valley can contain mobs of Horde and Alliance trying to slaughter each other, it can have races to the end, it can even allow you the magnificent joy of being a spoiler. I've wiped Alliance groups on Drek who were at 1% by killing their last remaining healer and then using Intimidating Shout and War Stomp to break up their rhythm, and even as I died I laughed. Some of my best times in game are in taking petty revenge on Ally turtles by making them have to take even longer to kill Drek.I admit it, I'm not a very forgiving person.I look forward to the changes in AV, because I hope to see it restored to a battleground everyone enjoys instead of one everyone but me endures.

  • Why can't the Alliance win in Battlegrounds?

    by 
    Chris Jahosky
    Chris Jahosky
    09.08.2007

    Recently, Phaelia over at Resto4Life wrote an article about a specific aspect of battlegrounds: the Horde (almost) always win.She's backed up this fairly common viewpoint with some compelling reasons, and I have to admit they make sense to me.I've played Alliance almost exclusively for 2+ years, and I remember wanting to try and get into some serious PvP, but I also remember getting my spirits crushed, along with any desire to continue running BGs due to the constant losses. I realize that you can't win all the time, but it's hard to continue playing if you don't win one at least once in a while.Even Alterac Valley, the battleground that Alliance supposedly wins most of the time, is only won in my battlegroup if both sides race. If the Horde plays even a little defense, Alliance loses 9 times out of 10. And with the changes Drysc mentioned recently coming to AV, I wonder if Alliance will have any way to gain honor.

  • Changes coming to Alterac Valley

    by 
    David Bowers
    David Bowers
    09.01.2007

    It looks like Blizzard is finally starting to take this issue of AFKing in Alterac Valley seriously, and not just with the AFK-reporting feature that you've likely already heard about.In response to one poster who begged Blizzard not to implement this reporting feature because he says the map is imbalanced and the Horde always loses anyways, Drysc gave us a relatively long list of changes that Blizzard is making in order to help solve the problem -- not just reporting AFKers, but also finding other ways to encourage them to get in the game as well, such as fixing exploits, changing or removing NPCs, and yes even modifying the map a little bit.Here's what he said: There are quite a few changes coming, all of which we hope will culminate into making players want to participate, and ultimately win the battleground. Obviously as most people know we have the anti-afk reporting measure, by which you can right click on someone in the battleground and mark them as AFK. With enough reports they receive a debuff that keeps them from earning honor in that battleground, and only by entering combat can they remove that debuff. It's going to help, but it's certainly not enough on its own. Other things we're doing are changing or pulling out NPCs in key locations to help even out the balance of time and effort each side has to take to push through. As well as some minor changes to locations that people find are easily exploited to advance faster. We're shifting some of the honor from the earlier NPCs, that help make AFKing so lucrative, to the end of the battleground and more for actually winning. The graveyard spawning is being changed so that players aren't sent back to the cave unless there is nowhere else to spawn, which should help encourage horde to play a bit more defense if they're being beaten back. And we're also correcting the ... I think Jeff referred to them as "creative pulling mechanics" with the general's. Everything together, we feel, should help encourage players to participate, while also improving overall balance.

  • Breakfast Topic: Favorite battleground

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.27.2007

    There are four battlegrounds in the game right now, but you can still only play one at a time -- which means you've got to have a favorite. You know, the battleground you hope will come up even while you're in another. I have to say, I think my favorite is still Alterac Valley. I've always loved the massive battle that plays out there, and how it integrates PvE elements in a PvP framework -- however, I can't say I'm fond of the AFKers these days... But this isn't about my favorite battleground -- today we're asking which of the four you favor, and why. So tell us, do you have a favorite battleground?

  • WoW Moviewatch: Under Five Minute Alterac Valley

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.21.2007

    Though the video is titled "Under Five Minute Alterac Valley," the total time from entering the battleground to completing it is three minutes, forty seconds. I don't think Alterac Valley was built to be steamrolled this quickly -- but with a coordinated team of 40 non-afk players, this sort of thing is possible. Sadly, none of the AV's I've participated in have gone nearly this quickly or easily.Previously on Moviewatch...

  • Welcome to Alterac Valley, you can go AFK now.

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.17.2007

    If you don't often visit the PvP battleground Alterac Valley, then you may not know what I'm talking about. But AV seems to be the best place for people to go and collect honor points while safely sitting AFK in at the battleground's starting point. Why Alterac? Well, Alterac offers great honor returns for anyone -- and most of the honor is given out zone-wide, regardless of whether you're near the rest of a group when an objective is captured or a boss is killed. It's just too easy to collect large amounts of honor by just sitting around without doing anything -- much to the chagrin of players who are out there fighting and trying to win the battleground.And while Blizzard has shown themselves quite eager to rid people who are botting or hacking to prevent their AFK flag from coming up when they're not at their keyboard, there's not much they've been able to do about the people who sit in front of their computers watching television and occasionally hitting the space bar. So what's Blizzard to do? There are plenty of suggestions on the PvP forums, though I can't say many of them seem practical. They could remove honor gain from the starting point -- but then players would just learn to idle elsewhere. They could alter the battleground's honor mechanics to give out honor based on a player's range to the objective giving honor -- but this would likely gimp players playing defense by limiting their honor gain (despite the fact that defense makes an important contribution to a match). They could somehow tie honor gains to overall damage or healing done -- though such a change probably isn't a quick fix.What's your solution to the AV AFK problem?

  • More battlegrounds in our future?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.12.2007

    Warsong Gulch and Alterac Valley have been part of World of Warcraft since way back in June 2005 (patch 1.5). That's given us all plenty of time to play both of those battlegrounds until we know every inch of the map by heart and could capture the flag (or, in the case of AV, the bunkers/graveyards/etc) with our eyes closed. Arathi Basin is a bit newer than that, released with patch 1.7 in September 2005, but by now, even its most dedicated fans have had a chance to play it to death. And even the most recent battleground, Eye of the Storm, has been in the game for nearly seven months. Doesn't running the same maps endlessly get old at some point? And doesn't the battleground system deserve a little love?Well, Nethaera lets us know that there are more battlegrounds in our future (though she can't tell us precisely when), but that Blizzard is concerned about longer queue times that could result from giving players wanting to participate in the battlegrounds a fifth choice. For my part, I think even some new maps for the existing battlegrounds could liven them up some.

  • Breakfast Topic: This is all your fault and all of you suck

    by 
    David Bowers
    David Bowers
    06.16.2007

    Every single time you're in Alterac Valley and your faction starts losing, someone starts whipping out the blame. Unless you ignore the battleground channel, you will be forced to read all about how you suck, how everyone else in this battleground sucks, how you should have done what they told you to do, and so on. Then, the other guy will pipe up with something like "would you shut up, dude? It's just a game," which sends the first one even deeper into his rage. Eventually he may just leave the match, or else quiet down while someone starts a chorus of "Guys, just let them win! I want to get my mark and go home."Personally, I'm a proud believer in the power of reason. Every time this happens, I find myself giving helpful suggestions, calming tempers, offering insights on how we could improve next time, and generally trying to play the peacemaker. Sometimes I can even find a strategy I think will turn the tide in our favor (and sometimes it works!), but usually I count myself a victor if people just see reason and behave civilly.What's your experience of people in battlegrounds who just can't handle losing? Have you been able to contain their blame explosions?

  • Battleground rewards meant to be "a tier behind" arena, PvE gear

    by 
    Mike Schramm
    Mike Schramm
    06.13.2007

    Hellaciouss asks why there is no epic set for level 70 Battleground honor rewards, and Drysc, in answering, reveals quite a bit about how Blizzard views the arena PvP, raid, and battleground experiences.Drysc says the high-end arena gear is "intended to always be about on-par with the current tier players are progressing on." That means that if you play well in Arenas, you can earn gear that's just as good as what the hardcore raiders are earning in PvE. But Battleground gear, says Drysc is actually intended to be not as good. Because Arena and raiding take "quite a bit of effort, interaction, etc" (and BGs apparently do not), the gear for regular honor just isn't as good.I'll let you decide whether that suggestion is true or not, but I've been playing in the BGs, and there are large numbers of players sitting there AFK just to earn honor-- I reported a few of them. That definitely doesn't match up even close to the effort the best teams put into the arenas. But then again, it takes a lot of coordination and effort to lead a winning Horde team through AV, and if I'm able to do that, shouldn't I get rewarded for it? Just because it's easy for some people to exploit the BGs and earn lots of honor doesn't mean Blizzard has to treat all of the people playing in the Battlegrounds like second class citizens. Instead of gimping the gear, how about upping the effort required, and ditching the AFKers?