Animal crossing

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  • Wii Warm Up: MMO Crossing

    by 
    Alisha Karabinus
    Alisha Karabinus
    10.25.2007

    Yesterday's big rumor is so interesting that we can't resist an excuse to discuss it further: Animal Crossing as MMO. What do you think of the idea? More importantly, how do you think it will work? Better yet, do you think it will work well? The idea is certainly intriguing; we like the idea of free access (or even limited free access) to the towns of others. It's something we've enjoyed from time to time in the DS version, and making it even easier could certainly be fun. But what do you think? Will it really add to the experience? Will Nintendo be able to pull it off, with their limited online experience? We have faith, but if there was ever a reason to doubt ....

  • Animal Crossing MMO in development for the Wii?

    by 
    Chris Chester
    Chris Chester
    10.25.2007

    Being both a console owner and an MMO nut can be hard sometimes. The two exist such separate hemispheres that it's easy to forget that they're both part and parcel of that bigger thing we all do called gaming. But if the rumors being tossed around by Next-Gen hold water, the seemingly disparate worlds of the Wii and MMOs could be coming together at last.Yes, evidently, Next-Gen has it on good authority that the new Animal Crossing game in development by Nintendo will be taking a ride on the massively multiplayer money train. The evidence they cite actually seems pretty weak; head developer Katsuya Eguchi has talked generally about plans to feature mobile phone and PC connectivity to the Animal Crossing sequel currently in development, but he's never gone into specifics. And given that this discussion was going on last year, we'd be willing to bet that Next-Gen posted this story based on some insider information. Still, even though they use such tantalizingly declarative sentences, we're still going to have to file this one under "rumor."But what a rumor! Of all the consoles for a new MMO to appear on, the Wii would certainly seem the least likely. The online support is weak, the console lacks voice or keyboard input, and their market skews decidedly casual. If Nintendo were to bring a franchise into the MMO fold though, Animal Crossing would be the one. It's already got a lot of the essentials: crafting systems, farming, fishing, and questing on behalf of colorful townsfolk. Throw in an elf or two, and they're practically set![Via Joystiq]

  • Edge: Animal Crossing Wii an MMO

    by 
    Chris Greenhough
    Chris Greenhough
    10.24.2007

    It's not a big secret that Animal Crossing will eventually resurface on the Wii -- Nintendo bigwigs have discussed the game openly before now -- but in what form?A "Japanese source" that tipped off UK magazine Edge reckons it could be as a social networking MMO, and that we'll all (presumably) be able to travel freely to one another's towns in numbers, nabbing alien fruit and hooking rare furniture from Nookingtons; you would have to be extraordinarily angry with the world to resist such a prospect.This is strictly a rumor for now, but Edge's solid past record on such matters makes it a tantalizing one. It also makes perfect sense, really, particularly as some of the core concepts of Animal Crossing -- community, trading, communication, and so forth -- are what MMOs are all about.One does wonder, though: is the Wii ready for such a game? Animal Crossing: Wild World on the DS is notoriously temperamental when handling network play, and so far the Wii's own online capabilities haven't dazzled. We shall, as they say, see.

  • Rumor: Animal Crossing going the MMO route

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    10.24.2007

    Could Nintendo's Animal Crossing for the Wii take the form of an MMO? Well, of course it could, but will it? Well, we don't really know for sure, but how cool would that be? Next-Gen joins in the rampant speculation with some tiny tidbits that they feel point to the inevitability of an as-yet unannounced Wii Animal Crossing MMO with social networking elements. We don't exactly share their utter confidence in that point, so either they know something we don't, or they're just heavily invested in the scraps of information collected thus far. In addition to the fact that Animal Crossing's universe fits well into massively-multiplayer conventions, Next-Gen reminds fans that Katsuya Eguchi -- the man heading up the game's development team -- has previously gone on record expressing a desire to expand connectivity to mobile phones and computers. Again, not the hard-hitting evidence we were hoping for, but we'll honor their enthusiasm for the sake of solidarity (and as an excuse to use the above image).

  • DS Fanboy interviews Treehouse's Rich Amtower

    by 
    David Hinkle
    David Hinkle
    10.01.2007

    Today, DS Fanboy has a nice little treat for all of our readers. We sit down and speak with Rich Amtower, who works in Nintendo's Treehouse division. Responsible for adapting Japanese titles to the English, French and Spanish markets, you can imagine he's got quite the difficult job to do. That doesn't stop us from bugging him for an interview, though.First of all, explain who you are and what your duties are with the company?My name is Rich Amtower, and I work in the localization department. Our job is to take games made in Japan and make them feel like they were made in America, basically -- that means recording English voices if there are Japanese voices in a game, translating and rewriting Japanese text into English (and now French and Spanish), and doing whatever sorts of alterations need to be made so that when gamers pick up a title, they feel like they're playing something tailor-made for them.

  • Wii Fanboy review: MySims

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.26.2007

    We've had a love affair with EA's MySims since the game was first announced. The overall look of the Sims spin-off is so charming that it turned out to be irresistible, especially with all those shots of the new chibi sims engaged in adorable activities. But looks are only one part of the equation -- the real question for any reviewer to address is: does it stand up under scrutiny? MySims certainly has its flaws, and the numerous comparisons to Animal Crossing have not been off base. However, it's not nearly the clone that it seemed from select screens and video footage; MySims stands alone as its own game. But is it one you want to own? That may depend on what you like in your simulations.%Gallery-4109%

  • Dojo update: Don't turn the game off without saving

    by 
    David Hinkle
    David Hinkle
    09.26.2007

    While he isn't going to do much in the way of actually assisting, the assist trophy of Mr. Resetti is still quite humorous. Like his role in the Animal Crossing series of games, his job is to lecture you to death. The update doesn't talk about what will happen if you turn the game off mid-fight, but we're sure Mr. Resetti still has his job to do, despite the game not actually being Animal Crossing.Hit up the gallery below for some images of Mr. Resetti in action.%Gallery-6869%%Gallery-3347%

  • Friday Video: MySims is setting us up for months of addiction

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.13.2007

    Sure, we could have shown some other E3-centric videos here in our weekly spotlight, but we really wanted an excuse to talk a little more about the fun potential of MySims, which continues to bear a strong (though less anthropomorphic) resemblance to Animal Crossing. We even saw a little guy with a shovel in this trailer. Since there has been no real sign of Animal Crossing for the Wii, this looks ripe to tide us over while we wait. Who knows, we may even (gasp!) like it better.Also, splashing in a fountain sounds pretty good right about now. Oh, July, July ... how you make us long for December.

  • IGN dislikes MySims, seems to have never played Animal Crossing

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.12.2007

    Maybe it's us. Maybe we're the ones who just don't get it. But the last time we checked, lots of Nintendo fans enjoy cuteness (hi2u, Kirby!) and the look of Miis, and it doesn't mean we magically became casual gamers overnight. However, to hear IGN tell it, a fondness for anything cute obviously means it's family-friendly ... which these days, seems to be code for "non-hardcore." IGN confirms that theory when, at the bottom of their latest MySims preview -- which is as devoid of actual content as they claim the game to be -- they say, "This isn't likely to be a game that appeals to hardcore gamers, but families will probably enjoy some innocent fun in a creative environment that will provide some interesting challenges and problem solving."Did we maybe miss a memo about how games can't be fun? Because we like to think of ourselves as pretty hardcore -- we like to sweat and toil and swear our way through hours and hours of gaming of all types -- but we also like to have fun. If MySims is fun, how is it somehow only okay for families and not "real" gamers? The preview doesn't deny the fun factor. And there's no age limit on being a hardcore gamer. So what gives?We can only guess that the folks at IGN have never heard of a little game called Animal Crossing ... or maybe they just assume that only children want to beat up Tom Nook when he starts asking for his mortgage payments. After all, seems that MySims is pretty much Animal Crossing that trades the animals in for more building elements, and nothing in their preview contradicts that image ... except their idea that "hardcore gamers" won't like it. Personally, we're looking forward to giving it a try. The building elements of The Sims were always fun, and perhaps this new spin will make the actual gameplay more engaging. %Gallery-4109%

  • The DS Life: Crossing into reality

    by 
    Eric Caoili
    Eric Caoili
    07.11.2007

    The DS Life is a weekly feature in which we scour the known world for narrative images of Nintendo's handheld and handheld gamers. If you have a photo and a story to match it with, send both to thedslife at gmail dot com.Sean Foreman mixes his advanced technical abilities as a photographer with post-processing effects to create images that almost seem magical in their composition. Check past the post break for a sample of his creative work and this week's edition of The DS Life.

  • Animal Crossing styli to help Tom Nook pay for his hot tub

    by 
    JC Fletcher
    JC Fletcher
    07.09.2007

    Hey, a thing with Animal Crossing characters on it! Must buy! Seriously, Nintendo did a bad thing by making a game full of super-adorable characters and then designing it such that players are required to interact with these characters on a daily schedule. Then, when you see Tutu or whoever on a toy, you feel more compelled to buy it because you've formed somewhat of a relationship.We recognize this manipulation, but it still works. We may have to buy that Snowman stylus. We love the snowman.

  • Animal Crossing cups for you and a neighbor

    by 
    JC Fletcher
    JC Fletcher
    07.06.2007

    The Animal Crossing merchandising explosion continues. Soon you will be able to outfit your house only with things that bear Tom Nook's smug face.The latest cash-in is this series of Animal Crossing cups. They come in pairs featuring related characters, like the set with Mable and Sable above, and another set with Tom Nook and his roaming counterpart, Crazy Redd. Each cup holds about 10.5 ounces, and each set of 2 costs $8.75 from NCSX.We like the design of these cups. The colors are nice and happy, ensuring that your Sunny Delight (or purple stuff, you rogue) is somewhat sunnier and more delightful.

  • A Tom Nook plush toy at a Tom Nook price

    by 
    JC Fletcher
    JC Fletcher
    06.20.2007

    NCSX is selling more adorable Animal Crossing toys, including a lil' plush K.K. Slider and Blathers the owl-- you can pretend to be annoyed about how long it takes to get your dang fossils appraised! But the real star of this update is the freaking huge Tom Nook seen here, gettin' his Potion on. He comes in at 15.74 inches tall, with an 11-inch-wide head. That's big enough to intimidate us about our house payments!Unfortunately, to get an armful of Nook, you need an armful of cash-- $49, plus shipping. Better get started selling cherries you find on the ground!

  • Sims DS screens are dangerously close to Crossing

    by 
    JC Fletcher
    JC Fletcher
    05.29.2007

    We just cannot look at MySims DS screens and see anything other than Animal Crossing. Everything we see of the game just further reinforces the similarity between the two games. These new screenshots are no different.It's just ... there's the wishing well! And the beach! And the shop! And the little houses, the interior and exterior of which look just like Animal Crossing houses! Maybe if the screens focused on the character editor and not on walkin' around town, we wouldn't get such a strong Crossing vibe. But looking at these ... who could be so shameless? Oh, right.%Gallery-3498%

  • More academic discussion of Animal Crossing

    by 
    JC Fletcher
    JC Fletcher
    05.18.2007

    Animal Crossing is more interesting than we thought, it seems! Whereas we (read: I) found the improvements in Wild World a poor trade for NES games, and not enough to hold our interest after a year or so of Gamecube Crossing, academics are speaking out in appreciation of Nintendo's pointless-by-design communication game.The latest essay on Henry Jenkins' blog, is an excerpt from a thesis by Kristina Drzaic, about "secrets" in Animal Crossing. The idea is that other games feature glitches that allow the player to redesign the game in small ways and alter the basic experience, whereas Animal Crossing features such "glitch-like" abilities as part of the natural design of the game, and allows even more customization than the engine was designed for. One example showed a player creating a narrative conflict between herself and Tom Nook just by trying and failing to buy some candy. We were just wondering aloud why customizable content was so compelling! Good thing there are people smarter than us out there.[Via GameSetWatch]

  • Animal Crossing is 'Shenmue without the plot'

    by 
    JC Fletcher
    JC Fletcher
    05.02.2007

    If you've been tethered to Nintendo consoles for the last eight years, then you might have missed Sega's epic Shenmue. Nominally, it was a game about taking revenge on the man who killed the protagonist's father. In play it was more about walking around town chatting with people.Sound like anything you know? It did to Eric-Jon Rössel Waugh, as well, and his feature on GameCareerGuide is an excellently in-depth discussion of the open-ended, generally optional gameplay found in both games. It'll make you appreciate Animal Crossing more than you already do. And since we're probably not going to get another chance to mention Shenmue on DS Fanboy, we'd like to suggest that anyone looking for a neat adventure game/RPG would do well to pick up a Dreamcast and a copy of the game. It's not everyone's favorite, but we couldn't have loved it more.[Via GameSetWatch]

  • Is Nintendogs the most 'important' DS game?

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.25.2007

    The folks at GamePro have put together a pretty interesting feature listing their picks for the top 52 most important games ever. These aren't necessarily the best games, or the best-selling games, but their choices for those titles that have been the most influential on gaming as a whole. And while we're sure many of their picks will be questioned and debated to the point of exhaustion, we're really only interested in one small part of the list -- that is, the only DS title to make the cut. Nintendogs weighs in at #44. Does this mean it's the most influential of all DS games? Since it's the only one on the list, it would seem so, and while we agree that Nintendogs certainly advanced gaming, we might argue that since the franchise draws heavily on both Animal Crossing and the digital pet phenomenon, it's hard to see Nintendogs as a "focusing lens" that forever changed gaming. Does that mean Nintendogs did nothing new? Of course it did. But the idea of a needy digipet existed long before Nintendo popularized the portable pooches with their array of titles. GamePro says "first" doesn't matter -- it's being the folks that do it right that matters -- Nintendogs certainly did a lot of things right, but is it the most important game on the DS? It's an interesting question.And we have a question of our own -- where's Brain Age? The game that started the training phenomenon is easily equally influential, or perhaps even more so. But we won't argue; rather, we admire the effort that goes into such a list, and after skimming the comments on the article, we don't envy the flood of angry e-mails that are surely flowing into the mailboxes of the writers.

  • K K Slider keeps you grooving, keeps you clean

    by 
    Eric Caoili
    Eric Caoili
    04.13.2007

    Tired of spending every Saturday night at Animal Crossing: Wild World's museum cafe, abandoning any hope for a social life so you can catch K. K. Slider's weekly set? Ever found yourself shushing talkative friends or family members who think it's alright to chat during one of the soulful puppy's live performances? Has your girlfriend threatened to leave because of that time she looked in your wallet and saw that her picture was replaced with a photo of K. K.? With Banpresto's Totakeke bath towel, a commemorative item from the Animal Crossing movie, you don't have to devote your weekend schedule to hanging out at The Roost anymore. Now you can visit the guitar-playing dog whenever you take a shower! This out-of-game version of him won't play any music, but you could always just hum the tune to K. K. Condor while you dry yourself off. That wouldn't be weird at all! [Via DCEmu]

  • Incredible barrage of MySims screens

    by 
    Alisha Karabinus
    Alisha Karabinus
    03.28.2007

    Is it just us, or does MySims look more and more like Animal Crossing with everything we see from it? That's tough, considering it looked like Animal Crossing when it was first announced. But we can't be mad. It's too adorable, and we cannot resist the power of MySims. After the jump, there are enough screenshots to convince even the hardest of hearts.We're really not sure if these are work (or other public place) safe. They are so freakin' cute that they may cause a complete emotional breakdown. You've been warned.

  • DS Daily: The daily requirement

    by 
    Alisha Karabinus
    Alisha Karabinus
    03.11.2007

    It's becoming more and more common for games to require or expect you to play every day; quite a few of the big sellers on the DS encourage daily gameplay, in fact. Frankly, we're hesitant to say that we really like that. Expected every day is one thing, but Animal Crossing and Nintendogs seem to take it pretty far. In the former, you often find yourself gently scolded by the other inhabitants, and in the latter ... by not playing, you are starving puppies and are therefore a bad person. That's just harsh.But if you really enjoy a game, then perhaps the every day requirement isn't quite so onerous. We've seen a few towns in AC:WW that were lovingly crafted and maintained, day after day, for impressive lengths of time. And while we admire that sort of dedication, we just may not have it, and no one wants to be thought of as the person who starves puppies. So Nintendogs? Not for us, not in the long run. When it comes to these daily games, what's your take?