antichamber

Latest

  • Humble Indie Bundle 11: Guacamelee, The Swapper, Antichamber and more

    by 
    David Hinkle
    David Hinkle
    02.18.2014

    There's a very tempting collection on sale over at Humble Bundle right now. Humble Indie Bundle 11 tosses together four indie treasures: Guacamelee, Dust: An Elysian Tail, Giana Sisters: Twisted Dreams and The Swapper. Pay more than the average and you'll also get Antichamber and Monaco: What's Yours Is Mine. Guacamelee is Drinkbox Studios' lucha libre-inspired action platformer, while Dust: An Elysian Tail is Dean Dodrill's beautifully-animated action role-playing game. Giana Sisters, from Black Forest Games, is a difficult 2D platformer, The Swapper is a lauded puzzle game built around a cloning device, Antichamber is a psychological first-person exploration game and Monaco is all about pulling off heists with up to three other buddies. This bundle will be live for the next two weeks, and the Humble Bundle folks assure us new games will be added before the sale period ends. In order to secure those additional games, you'll need to pay beyond the average – which is hovering around $4 as of right now. [Image: Drinkbox Studios]

  • Antichamber 66% off on Steam today, Skullgirls free this weekend

    by 
    Danny Cowan
    Danny Cowan
    11.14.2013

    Steam rolled out a new batch of limited-time PC game deals, dropping the price of the Escher-inspired first-person adventure game Antichamber by 66 percent as Lab Zero Games' 2D fighter Skullgirls gears up for a free weekend. Steam's Weekend Deal additionally drops the price of Overkill Software's multiplayer heist sim Payday 2 by 40 percent, to mark the release of its new Armored Transport DLC. Kerbal Space Program rounds out this weekend's deal selection with a 40 percent discount. Skullgirls is also available at a discounted rate over the course of its free weekend, ending Monday at 10 a.m. Pacific time.

  • Steam deals: Antichamber, Viking: Battle for Asgard, NASCAR 2013

    by 
    Earnest Cavalli
    Earnest Cavalli
    09.10.2013

    Three big discounts hit Steam today, reducing the prices of Antichamber, NASCAR The Game: 2013 and Viking: Battle for Asgard by 50 percent or more. Both NASCAR The Game: 2013 and Antichamber have received discounts as part of Steam's Midweek Madness offerings, reducing their prices by 50 and 66 percent, respectively. Viking: Battle for Asgard has been named Steam's Daily Deal, which slashes its price by 75 percent. As a result of these sales, NASCAR The Game: 2013 is now priced at $20, Antichamber is $6.79 and Viking: Battle for Asgard can be yours for $3.74. All three games are available exclusively for Windows.

  • Antichamber trips the Oculus Rift

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.17.2013

    Indie hit Antichamber is already a mind-bending monster, but now add some Oculus Rift and you've got a "trapped on the holodeck" episode of Star Trek: The Next Generation. That's what computer science student Vaecon has done in this VR conversion of the game. "It's interesting seeing that someone has gone ahead and done this, and I guess I really need to go and get it up and supported officially," said Antichamber developer Alexander Bruce when we pointed out the video to him. "I have an Oculus dev kit at home, but haven't yet run the game on it myself. I tried watching that video using the good old cross-eyed method, but it was pretty much the same as seeing the game normally. The lack of textures in the game makes it really difficult to see any real sense of depth." At least Antichamber looks like a more cerebral and calm Oculus experience than some of the whiplash inducing games we've seen use the tech.

  • Antichamber half-off on Steam today, soundtrack now available

    by 
    Mike Suszek
    Mike Suszek
    06.16.2013

    Antichamber is on sale for $10 on Steam for today only. If you are only interested in hearing Antichamber, the soundtrack for the game is now available on BandCamp for $6, as well as a four-track "Meditation Walk" ambient album by Antichamber Sound Designer Robin Arnott for $4. The soundtrack, provided by Siddhartha Barnhoorn, features nine tracks in total. You can purchase both albums in a special double album pack for $8 through BandCamp.

  • Antichamber chops half off its price, Starseed Pilgrim takes off on Steam

    by 
    Jessica Conditt
    Jessica Conditt
    04.16.2013

    Antichamber is half off on Steam through April 18 at 4 p.m. PT, bringing the price of completely blowing your mind to $10. What a steal. Antichamber has already "absolutely, exponentially" made back its production costs for developer Alexander Bruce, but a Steam sale never hurt anyone.In more psychological Steam news, IGF nominee Starseed Pilgrim is out now to teach you how to tend the seeds of the universe. You little gardener, you. Starseed Pilgrim is $6, now and forever, for PC and Mac.

  • Antichamber 'exponentially recouped' dev costs

    by 
    Jessica Conditt
    Jessica Conditt
    03.26.2013

    Antichamber, the mind-melting puzzle game that Alexander Bruce had in development for six years, sold more than 100,000 units in its first seven weeks on the market – "You do the math," Bruce tells Joystiq after his talk at GDC 2013.Challenge accepted: Antichamber costs $20 standard, but was on sale for a week after launch for $15. Without knowing how many copies were bought on sale, we'll take the median of $17.50 and multiply that by 100,000 copies, for a speculative estimate of $1.75 million.This doesn't automatically mean Antichamber made a profit for Bruce, since it has to be offset by development costs. Bruce estimates he spent $60,000 developing Antichamber, though he made back roughly $50,000 in prize money and government grants; he didn't pay himself a salary, he saved money by living at home, and he streamlined all convention expenses."I have absolutely, exponentially recouped all my costs," Bruce says. "Ridiculously, definitely made back all of my costs."Bruce guaranteed low development costs by working with the Victorian government in Australia to receive grants. For example, during GDC and PAX East last year, Bruce decided it would be easier to stay in the states for six weeks straight, rather than fly back and forth during the interim. He presented this plan to the Victorian government and it said, "That's fine." Victoria covered half of his expenses abroad, meaning if he spent $6,000 on booths and living, the state gave Bruce $3,000, he says."This is how I kept my costs so low. I kept my costs absolutely low," Bruce says. "That's why I was able to just be dedicated to quality and make sure that I had it correct."Antichamber is on sale on Steam now, for $12, through March 29.

  • Antichamber: How a game of impossible spaces came together

    by 
    Jessica Conditt
    Jessica Conditt
    02.01.2013

    In 2009, Alexander Bruce took a week off from his university studies in Australia to fly to Tokyo and present his Unreal Tournament 3 mod, Hazard: The Journey of Life, at Tokyo Game Show's experimental games summit, Sense of Wonder Night. It was his first official recognition as a developer and Hazard was still a hobby project, something Bruce had worked on in his spare time over the previous six months, based off prototypes he'd messed around with since 2006.In the years following Sense of Wonder Night 2009, Bruce's updated, full-game version of Hazard – now called Antichamber – won more than 20 honors, including the award for Technical Excellence at the Independent Games Festival 2012. More notable, however, was that Antichamber launched on Steam yesterday, January 31, 2013, and quickly claimed the No. 1 spot across the entire service."Pretty much everything I've ever made somehow found its way into the final version of Antichamber," Bruce told me.

  • PSA: Antichamber bursts onto Steam today, on sale through Feb. 6

    by 
    Jessica Conditt
    Jessica Conditt
    01.31.2013

    Antichamber is here, so the gaming community can finally play it, discuss it and figure out exactly what it is. Is it a game? An experience? A drug-free acid trip? If you're up to the challenge, check out Antichamber for yourself on PC via Steam, where it's on sale for $15 through February 6.Antichamber, as crisp and busy as it may seem on the screen, might be more of a mental state than a game. As designer Alexander Bruce describes it, Antichamber is a "psychological exploration game where nothing can be taken for granted." It's like the experimental novel House of Leaves had a baby with Technicolor, then shoved it inside a PC. Or maybe it isn't – find out for yourself.

  • Antichamber's launch trailer is perplexing, just like the game itself

    by 
    Sinan Kubba
    Sinan Kubba
    01.30.2013

    Developer Alexander Bruce's experimental, out-of-the-box approach to Antichamber is evident in the puzzle game's launch trailer. After six years of conception and toil, his award-winning project befuddles Steam tomorrow.

  • Antichamber set to melt minds on January 31

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.18.2013

    The award-winning indie game Antichamber will finally drop the general public into its mind-altering world on January 31. Developer Alexander Bruce announced this morning the game will be available on Steam for PC, but the price is still to be determined."After several years of obsessively watching people play and trying to get inside their minds, refining and then watching some more, this is what I've discovered, and it's finally time to share that with the world," said Bruce.At its core, Antichamber is a puzzle game. We've tried to describe it in the past, but with only two weeks to go before launch, if you know nothing about the game, it may be best to enter its world without any knowledge.%Gallery-176712%

  • On The Fringe, Part One: Alexander Bruce's Antichamber

    by 
    Danielle Riendeau
    Danielle Riendeau
    05.02.2012

    On The Fringe is a two-part series from freelance contributor Danielle Riendeau that focuses on games designed to push beyond established boundaries in the video game industry. No matter what the video game industry would have you believe, games don't all fit into neat, simple categories. They aren't all cinematic action masterpieces of the AAA realm, quirky indie puzzle-platformers or minimalist exercises in rhythm.In reality, there is a teeming ecosystem of games out there, with creators who are just as interested in what games can be – both mechanically and thematically – as what they have been in the past. They see boundaries and their first instinct is to push or subvert, rather than color within the established lines, and these folks are doing some of the craziest things that the medium has ever seen.Alexander Bruce, creator of Antichamber, is one such developer.%Gallery-148850%

  • Antichamber and Indie Fund: A match made in M.C. Escher's basement

    by 
    Jessica Conditt
    Jessica Conditt
    04.09.2012

    Antichamber mastermind Alexander Bruce enjoys screwing with people's perceptions of reality, on the screen and on the show floor of PAX East. As part of the Indie Megabooth, Bruce had full reign to make attendees perform a mystery challenge as part of the Megabooth's signature rally. Bruce gave every hopeful participant that approached Antichamber a simple command: "I need you to stand on your hands."A few people removed jackets and dropped their bags in preparation for the inevitable fall they'd suffer trying to perform a handstand in the middle of a crowded Indie Megabooth; one young man guessed he would probably kill someone with his gymnastics. Before anyone attempted the actual handstand though, it hit them -- this was Alex Bruce, and he wanted them to stand on their hands. So they stepped on their fingers and Bruce signed their punch cards, grinning the entire time, every time.

  • Indie Fund backs Antichamber in an attempt to make the impossible real

    by 
    Jessica Conditt
    Jessica Conditt
    04.03.2012

    Antichamber is the seventh title to receive the financial backing of Indie Fund, who has recently helped in the success of such titles as Q.U.B.E. and Dear Esther. Antichamber has won almost as many awards as the number of years it's been in development -- casually since 2006 and full-time since 2010 -- and has been nominated for three more than that. We'll wait while you calculate that one (remember to carry the two).Developed by Alex Bruce, Antichamber is a practice in psychological, philosophical, impossible puzzle games that has captured the attention of festivals and reviewers for years, and with Indie Fund backing we're looking forward to seeing this one finished sometime soon.

  • Kickstarter project offers hundreds of video game inspired tunes for a few bucks

    by 
    Mike Schramm
    Mike Schramm
    02.29.2012

    If you've been looking for a way to experience more video game and video game-inspired music, here's a pretty cheap one-way ticket right into the scene. Nubuwo is a site that's been created to cover exactly this kind of music, and over on Kickstarter they've compiled the talent of 12 different musicians across quite a few games into one big bundle for sale.For $6, you can pick up either a 92-track "Vocal Pack" featuring the likes of Laura Shigihara, Floex, and the great Mega Ran, or a 150-track "Instrumental Pack" with the soundtracks to The Binding of Isaac, Bit Pilot, and ilomilo.For $9, you get both of those, and for $15 you'll get 25 more tracks from excellent indie games like Spelunky and Antichamber, a couple interview segments with Final Fantasy composers Nobuo Uematsu and Kumi Tanioka, and a few other goodies. Higher donations can get you the tunes on actual CDs, and signed by the composers.

  • Antichamber playable at GDC, PAX East; launching mid-year

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.28.2012

    Antichamber is a nightmare to describe on paper, but the opportunity for some hands-on time with the first-person exploration puzzler set in an Escher-like world exists at next week's GDC and at April's PAX East. Antichamber will be at the IGF Pavilion during GDC and at the Indie Mega Booth at PAX East.Shacknews conducted an interview late last year at IndieCade with developer Alexander Bruce about testing the puzzles and his years-long observations of how people played the game. We've placed that video after the break. Antichamber should be ready for full exploration "mid year" on Steam.

  • Antichamber preview: Psycholudology

    by 
    Griffin McElroy
    Griffin McElroy
    09.02.2011

    Trying to describe the hour I spent with Alexander Bruce's PAX 10 Finalist indie game, Antichamber, is going to be one of the most difficult descriptive feats I've ever attempted. I think that the big hang-up is that it's going to mean a lot of different things to a lot of different people: For me, my time with the game was all about learning the obscure rules of a universe with no immediate context; a game about second, then third, then fourth-guessing my own actions until I found a solution I was able to walk away from with just a modicum of satisfaction. For the person who took up the demo after me, it was about moving forward as quickly he could, attempting to adhere to an entirely pointless 90-minute time limit while ignoring all the lessons the game had to teach. Here's the thing: I'm not entirely sure either of us was playing it wrong.

  • PAX 10 says these are the best indie games

    by 
    Jessica Conditt
    Jessica Conditt
    07.09.2011

    The top 10 indie games in the entire world have been selected as this year's PAX 10, each of them winning some free booth space at PAX Prime from August 26-28 in Washington. Chosen as the "best in gameplay, originality and overall fun-factor," winners include Atom Zombie Smasher, Jamestown, Fez and seven others you're probably not cool enough to have heard of. Find out who won (and by process of elimination, who lost) according to the press release after the jump.

  • Indie game 'Hazard: The Journey of Life' is now Antichamber

    by 
    JC Fletcher
    JC Fletcher
    07.06.2011

    Hazard: The Journey of Life, by Alexander Bruce, is a super-abstract first-person exploration game, whose rules seem to constantly change. For example, a door might not lead to the same place twice, and a wall might be a door depending on how you look at it. And now, even the name has shifted -- to Antichamber, in advance of its commercial release ("when it's done"). Speaking to Joystiq, Bruce explained the motivations behind the midstream re-christening, by way of explaining the evolution of the name and the game. "Hazard' was chosen back when I was first exploring the geometry system," he said, "and the game was all about killing players in an arena combat game, but eventually that idea died off, and I just kept calling anything related to the geometry system 'Hazard' because I was used to it." He began adding "philosophical" themes "about choices and metaphor" in 2009, at which point the "Journey of Life" subtitle came in. Now, he explained, the game is less about philosophy and more about "non-Euclidean space, non-physical geometry and massively toying with expectations in a meaningful way." Antichamber covers those angles better than Hazard did. "The game speaks for itself, so the name change is really just bringing it up to date with everything else that has changed."