aoc-dev-update

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  • Age of Conan dev letter talks new content, scheduling

    by 
    Jef Reahard
    Jef Reahard
    09.28.2012

    Age of Conan's monthly dev update is here, and Funcom's Craig Morrison uses the latest installment to talk about the fantasy title's content release schedule. The near future will bring an update to the Amphitheatre of Karutonia aimed at level 80 players. Tweaks for the Conqueror and Bear Shaman classes should make the cut as well. After that it's on to The Secrets of the Dragon's Spine updates, which Morrison says will release in stages over the end of 2012 and the first quarter of 2013. The long-awaited tradeskill update also falls into this release window. Finally, Funcom is planning to revamp several of AoC's old-world dungeons as well as add a new PvP minigame and a new raid. More updates are in the planning stages, too, but you'll need to head to the official AoC website for more details.

  • Age of Conan dev update details free content, spiffy server tech

    by 
    Jef Reahard
    Jef Reahard
    03.30.2012

    Hullo Hyboria fans, and welcome to the traditional end-of-the-month update letter recap. What's the update letter, you ask? It's Funcom executive producer Craig Morrison's way of keeping players abreast of development happenings on Age of Conan. This month there are quite a few interesting tidbits, including a mention of the game's next adventure pack, the crafting update, and of course, the new tier four Khitai raids in and around the Jade Citadel. Also noteworthy is the latest mention of Funcom's single-server tech. You may recall that Morrison mentioned this in 2011 as a way for players to form their own niche communities within the larger server community. Not much has been said about it since, but Funcom's Dreamworld engineers have been working on it behind the scenes to get it ready for its debut in The Secret World. After that, Morrison says, the tech will make its way into AoC, and chances are you'll have a chance to vote on the implementation. "This will most likely be the main subject of our summer surveys this year given how radically we could change the experience with this technology," Morrison explains. "It is one of those things that could be implemented in a way that you don't even notice, or it could be deployed to make things work in ways that are not typical for MMO games (like potentially allowing players to define their own communities, or even, at the furthest fringes of what's possible, defining their own rulesets!)." Look for our exclusive interview with Morrison later this afternoon.