archmage

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  • Waging WAR: Battle for Badlands season 3 finale

    by 
    Greg Waller
    Greg Waller
    11.13.2010

    With so many awesome things happening for Warhammer Online: Age of Reckoning lately, with the Verminous Horde expansion, the new store, patch 1.4 and all the rest, Greg has decided to turn his all-seeing eye sideways, to a land called the Badlands, and take Waging WAR along to explore a community-driven event that has been held there for nearly a year now with great success. Since launch, WAR has enjoyed a great community. With every great community, a great event is inevitable. I've been around the block since WAR was released and have experienced the game on several different servers. I originally rolled my first character, a Swordmaster named Xiimmel, on Iron Rock. Later, I rolled an Archmage named Feiyen on Dark Crag, who I eventually moved back to Iron Rock where she was renamed Veeo. I never did get a chance to explore Phoenix Throne, which was collapsed along with Dark Crag some time ago. Recently, I joined the Badlands community on the side of Destruction with a variety of new characters, and the community there has been good to me so far. Part of that experience the last few weeks has been the opportunity to participate in a community-driven phenomenon known as the Battle for Badlands. Since this is all quite new to me, I decided to do a community spotlight on the event in today's Waging WAR. Read on past the cut where I play 6Qs and deliver the details about the Battle for Badlands while I try to answer your 5Ws and maybe an H.

  • Waging WAR: Hands-on with Thanquol's Incursion

    by 
    Greg Waller
    Greg Waller
    10.23.2010

    This week, Waging WAR brings you Greg's hands-on impressions of the new RvR 24v24 instanced dungeon coming soon to Warhammer Online: Age of Reckoning. With true grit, determination, a staff, sequined robe and his trusty wizard hat, Greg brushes the dust off of his Archmage skills and reviews Thanquol's Incursion. I was able to put together everything needed on Wednesday evening, so setting up for Friday afternoon's scheduled test of Thanquol's Incursion didn't take long at all. I didn't want to get tied up in learning a new career along with testing completely new content, so I decided to stick with what I know best and roll my Archmage on the PTS. Luckily, I tend to go light in the add-on department, so after getting my keybindings ready and scattering my UI all over the screen in my own (olympically) special way, I flew to Praag and found a warband in no time flat. Friday's event started up right on time, and the testing was under way. The warband headed out to one of the various instance gates and we zoned in. Follow along after the break as I discuss my first-time hands-on experience with the new RvR gated 24v24 instanced dungeon: Thanquol's Incursion.

  • Waging WAR: Chaotic zeal, part one

    by 
    Greg Waller
    Greg Waller
    09.25.2010

    Continuing in the tradition of the Nagarythe Chronicles, Waging WAR moves forward this week with the first issue of another multipart career spotlight for Warhammer Online: Age of Reckoning. This time, however, Greg has defected to the velvet darkness of Chaos. Brandishing a skull in one hand and a twisted dagger in the other, Greg rolls a zealot and starts down a road of uncertainty, where the only constant is Change by the will of Tzeentch. It has been a long time since I've played the game on the side of Destruction. Actually, truth be told, I've never really been serious about any Destruction character I've ever rolled at all, with my highest level being somewhere in the neighborhood of 20 or so on a blackguard when the class was first released. It has also been quite a while since I've done any career spotlights for the column. With those facts in mind, I've decided to do a multipart series for the zealot and to take a look at how they play and what makes them tick through the various tiers of growth up into Tier 4. The reasons I chose the zealot for the series are simple and few. First of all, the last time I had my hands on the zealot career was long before the new Harbinger mechanic was released, and I want to try it out for myself. Second, I have a considerable amount of experience healing (and DPSing) with my archmage, so I have a baseline for comparison. Finally, I thought a defection would be fun as I level and discover new areas, quests and storylines that I never gave myself a chance to become familiar with. Follow along after the break as I take a look at the zealot through levels 1-11 in Tier 1.

  • Waging WAR: A healer's survival guide

    by 
    Greg Waller
    Greg Waller
    08.21.2010

    This week, Waging WAR steps back from all the news and hype of Gamescom and GamesDay and focuses in on the healing archetypes in Warhammer Online: Age of Reckoning. As we all know by now, Greg plays a healer and he's put together a guide for those who kill by mending the wounds of those who kill by bludgeon or blade. In my time in WAR I've learned a thing or two. No, I'm not writing about my extensive knowledge of how various terrains taste (the sand on the beaches of Nordenwatch and the cobbled brick streets of Praag have become favored delicacies). I'm writing about how to be an effective healer in WAR. While I am by no means invincible or infallible, I do consider myself a decent, relatively resilient and capable PvP tank (let's not kid ourselves here -- who needs plate when you can wear robes, right?). I have some advice to share with those who are interested in endgame PvP/RvR healing, or even those who are already there but seek to add an edge to their game. To achieve enlightenment, click the Read More button.

  • Waging WAR: Patch 1.3.6 and the proverbial DPS-Healer

    by 
    Greg Waller
    Greg Waller
    06.19.2010

    There aren't very many companies that open up planned patch changes to their players and fans for discussion; however, Mythic is one that does. This week, Waging WAR focuses on the suggested career balance changes for the Zealot and Runepriest coming in patch 1.3.6 for Warhammer Online: Age of Reckoning. We'll cover the issue as well as the proposed solution for these careers. We'll also discuss the impact that these changes might have on the affected careers and on the community in general. There's also a part where Greg throws some drama at the fan and rants about "DPS-Healers." Let's start by clarifying the main issue and the proposed change. Currently, the other healing careers (Archmage, Shaman, Warrior Priest and Disciple of Khaine) have their mastery paths organized by the role which they might play (i.e. damage focus, healing focus, etc.); whereas, the Zealot and Runepriest don't. Their mastery paths are organized by the delivery method of their healing (i.e. over time, direct, or area). The problem is, after deciding whether to specialize offensively or defensively and gearing to that role (a freedom of choice that they should be given), the Zealot and Runepriest are left with only one-half of an effective skill-set -- the other half of their skills being rendered ineffective by role choice and gear itemization. To bring these careers in line with their archetypical cousins, a new mechanism is proposed which gives Zealots and Runepriests a chance to retain some effectiveness in skills that are outside their chosen role.

  • Waging WAR: Revisiting the new player experience

    by 
    Greg Waller
    Greg Waller
    06.12.2010

    Waging WAR moves a step backward this week to take a fresh look at the Warhammer Online: Age of Reckoning new player experience. Greg gives us his take on what he thinks we can expect from the Endless Trial or a Re-enlistment subscription with a new character. He takes us through his experience over a few casual days of play and tells us about the leveling process, scenarios, RvR, twinking and more. Lately, I have spent quite a bit of my time on my rank 40/70 Archmage, focusing on emblem collection and participating in the newly formatted Tier 4 city sieges. Earlier this week, as I considered topics for this weekend's column, I realized that it had been a while since I had experienced the low-level content. Conveniently enough, I was just starting to suffer a bit from healer's burn-out (thanklessly healing day after day can wear a person down), and decided I would take a break and tool around on a lowbie for some fresh kicks and giggles.

  • Warhammer Online hot fixes for September 30th

    by 
    Kyle Horner
    Kyle Horner
    10.01.2008

    Yesterday Mythic patched a bunch of hot fixes into Warhammer Online when they implemented the cross pairing queues for Scenarios. Most of the hot fixes address questing bugs that were scattered about the game but there's a class fix for the Archmage and a Scenario bug fix as well. There's also a capital city fix which is far too funny not to share, "The Mastiff's End Brawler in Altdorf will no longer start bar fights and kill the other patrons at the Mastiff's End Tavern." While it's nice that there won't be a man pummeling everyone to death at the bar in Altdorf, we're a bit bummed out to have missed this particular bug in action. If anyone grabbed a video of that, you can email it to us through our handy tip line and we'll throw it up there for all to see. The rest of the bug fixes lie in wait like a crazed bar brawler ready to strike, after the break.

  • Breakfast Topic: Titles! Titles! Titles!

    by 
    Zach Yonzon
    Zach Yonzon
    09.01.2008

    The latest Beta build had a slew of new titles for players to drool over. Of course, most of them were exactly that... titles to drool over but not obtain since most of them were rewards for being the first to Level 80 or first to skill up to 450. Technically, there can actually be more than one person who is 'first' as there's a one minute window when the Feat of Strength is accomplished. Still not very forgiving, and not exactly very casual and quite contrary to the "we want players to enjoy Northrend and not skip content" mantra Blizzard has been repeating as a justification for not having flying mounts for the first seven levels in the expansion.What do you guys think of the new titles? Frankly, I think a lot of them are pretty darn cool. But seriously, in all likelihood, these first-to-Level-80 characters will have little to no experience of Northrend. Your realm's first Archmage is likely to have no standing with the Kirin-Tor, for example. The first Paladin to Level 80, your realm's so-called Crusader, will most probably have grinded and not actually done any quests for the Argent Crusade. Perhaps Blizzard will have some retroactive titles, such as Conqueror / Justicar or even Scarab Lord, which wasn't implemented until after most AQ gates had been opened. What're your thoughts on the new titles?

  • Massively goes to WAR: An overview of Healing careers for Order

    by 
    Michael Zenke
    Michael Zenke
    08.20.2008

    If this was any other game, our discussion of the healers of Order would be pretty darn borning. Most MMOs portray healers as nancy boys in dresses or effete tea-sipping high society ladies, content to stand in the back and give a good "here, here!" every once in a while. Sure, they cast a lot of spells and they're always appreciated but ... isn't there something just a bit suspicious about someone who is always in the back row? That's not a complaint you could possibly level against the men and women who heal for Order in Warhammer Online: Age of Reckoning. These stalwart soldiers of the faith, bastions of runic power, and masters of the arcane arts are front-line fighters all. They might not do as much damage as their DPS comrades, but they're certainly not all 'hanging out' near the back either. Join us for a stroll with the healing heavyweights of Order: The Archmage, The Rune Priest, and the head-cracking Warrior Priest.

  • The Elves of WAR round-up

    by 
    Kyle Horner
    Kyle Horner
    08.19.2008

    It's been a busy week here at Massively as we've been preparing for the eventual NDA lift while simultaneously bringing you early looks at the first half of the Dark Elf and High Elf content. With the announcement that the full NDA is being removed today, we've decided to go ahead and gather all of the Elves of WAR content written thus far into one easy-to-access place. Expect to see lots more from the Massively crew as we bring you information on all of the races that will be butting heads in Warhammer Online. Meet the Shadow Warrior, levels 1-5Our overview of the High Elf ranged dps career, the Shadow Warrior, may not be enough for you. So here we are with an examination of every skill from level one through five. Meet the Swordmaster. levels 1-5Maybe the High Elf melee dps and healer careers aren't your preferred playstyle. It's time to look at the High Elf tanking class, the Swordmaster, in our continuing exclusive pre-NDA coverage of the Elves of WAR. The Digital Continuum: Dark Elf days in WARSo we've gotten official approval to speak our minds early and often about the Dark Elf (High Elves too, but bollocks to Order, I say!) experience in tier one and two as much as we like. That led me to decide that it would be fun to give you my personal take on them. Meet the Disciple of KhaineThe Bloody Handed god has priests like any of the other gods in Warhammer Online, only his priests come with a twist. They are known as Disciples of Khaine and they relish dealing death to their enemies like the rest of their brothers and sisters. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • The Elves of WAR: Meet the Archmage, levels 1-5

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.15.2008

    Massively's exclusive pre-NDA coverage of the Elves of Warhammer Online continues with this sneak peek at the beginning levels of the High Elf healer class, the Archmage. The Archmage has an interesting mechanic it shares with the Destruction Goblin Shaman, a ying/yang relationship between his offensive and healing spells. Every time an Archmage casts a healing spell, he gains a point in Force up to 5 points maximum. Every point of Force will reduce the casting time of offensive spells by 20%. That means at maximum Force, your next nuke will be insta-cast. For offensive spells that are already insta-cast, each point of Force will increase that spells potency by 5%. Once an offensive spell is cast, Force resets to zero.The same holds true in reverse. For every damage spell the Archmage casts, he gains a point of Tranquility, resetting the counter when he finally uses his stored up Tranquility to power a defensive spell. Out of combat, any gained points will quickly fade.Level one through five spell details after the jump!

  • The Elves of WAR: Meet the Sorceress

    by 
    Kyle Horner
    Kyle Horner
    08.14.2008

    Do dark magical forces beckon you? It could be that the Dark Elf Sorceress -- Sorcerer for males -- is just the class for you in Warhammer Online, so long as you don't mind being an Elf. The Sorceress is -- for all intents and purposes -- your typical mage-type class. Don't take that statement at face value, though. There is a nice twist to the class that helps keep things interesting while you nuke the snot out of everything in sight. The difference between, say, a Sorceress and an Archmage is the disdain for any adherence to the balancing act with magical energies. Where a High Elf crafts her magic with a careful touch, a Sorceress steals as much as she can and flings all of it at her enemies at once. This doesn't come without a risk, of course.

  • From Tabletop to Desktop: WAR's Order careers

    by 
    Adam Holisky
    Adam Holisky
    07.02.2008

    It's been a month since we last took a look at how Warhammer Online's Destruction classes have made the transition from the old-school tabletop game to a full-fledged MMO experience, and a lot has happened. We've shown you a huge amount of new coverage with our Massively Goes to WAR series, and even got some more hands-on details of each of the game's many classes. We know that the guild beta is practically within our reach, and the open beta never leaves our minds, though it still lies just over the horizon.Since our last look at the WAR's tabletop roots was so well-received, we went back to the drawing board to bring you part two - focusing this time on the races on the side of Order. If you plan on joining the ranks of the Dwarfs, Empire, or High Elves and lack the proper appreciation for how the game's classes came to be, read on! From Tabletop to Desktop: WAR's Order careers >>>>> %Gallery-26491%