arena-tips

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  • Blood Sport: Good momentum

    by 
    C. Christian Moore
    C. Christian Moore
    09.06.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Stevie Wonder. I listen to this stuff when I play arena -- teammates think I'm ridiculous. I think they're ridiculous for not appreciating Stevie. Although, I guess it is a bit weird to hear kill targets shouted while You Are the Sunshine of my Life ... is blaring in the background. Understanding the big picture Gladiators look at arena battles very differently than most. This isn't because they're naturally gifted at solving complex riddles or puzzles -- they just have enough arena experience to understand things that others might not. Well, get ready, because this is the start of your crash course in seeing what we see, how we see it. So sit back, relax and crack open a cold one.

  • Blood Sport: Become a 5v5 master (tips and tricks)

    by 
    C. Christian Moore
    C. Christian Moore
    08.30.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Massive Attack's "Teardrop." Apparently this song is the Dr. House theme...or something. I only noticed this because of the comments on this video. I wouldn't know, I don't watch the show. Maybe I should start because obviously someone from that drama has taste in music. Default to damage Oh, Wrath of the Lich King, how we had such great hopes. Damage is almost always the most successful strategy. Defaulting to damage is something I have to explain often, especially when I start playing with new teammates who are trying to push for their first gladiator title. Players who have high technical skill (for instance, being able to Spell Reflect an escaping druid's Nature's Grasp) often try to win games by doing things more "skilled" than the enemy. They'll preach for seemingly endless hours about how often they Counterspelled their opponent's Incinerates, yet they still lost the match. Sometimes, the opportunity cost it takes to interrupt one of your spells to interrupt an opponent is better spent by doing damage, especially if an enemy is low on health. Why bother Counterspelling an enemy damage spell when you can get a kill? [EDIT: I removed confusing language concerning interrupts and global cooldowns.] These same players look down on opposing compositions for being "faceroll" or "noob comp" because they win games by just pumping damage into the enemy. There's a reason why "bad players" can get to high ratings by using certain compositions -- damage is the premier strategy.

  • Blood Sport: Become a 5v5 master (4 DPS/1 healer teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.23.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Talking Heads with "Psycho Killer." I love David Byrne. I've been playing Cataclysm beta for about a week and a half -- well, if I can call it playing. I've done a few quests in Hyjal. I'm still level 80, about 25 percent of the way in. It's been fun, but I haven't been able to break away from arenas and battlegrounds on the live realms. Oh, how I've missed thee, my beloved PvP. Offense vs. defense 4 DPS teams are offensive quintets (even the healers participate in damage most of the time) that use incredible damage to accomplish quick wins and losses. They're often referred to as "zerg teams." Silly StarCraft references. When I first started playing arena, a friend much more PvP-experienced than myself explained to me the difference between two-healer team and 4 DPS: "A two-healer team is a balanced fighting force, using positional and defensive advantages to their advantage. Think of a castle, fortified with archers and boiling oil. A 4 DPS team is more akin to a juggernaut, barreling through walls and relying on brute force. Sometimes the castle wins; sometimes the battering ram is successful. The lines of attack and defense are much different, however."

  • Blood Sport: Become a 5v5 master (2-DPS or drain teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.16.2010

    Blood Sport: The column where we grind our enemies into a fine pulp, add sugar, water and love. When life gives you lemons, make lemonade. Where did that saying even come from? I'd love it if life just randomly gave me lemons. And in that vein, who wouldn't make lemonade with lemons? What other uses do lemons even have? Anyway, let's talk about owning people in 5v5 and stuff. Listening Music: The xx with "Basic Space." The real talent is the guy playing the buttons. Drain teams were exceptionally successful in The Burning Crusade, so much so that developers went out of their way to make burst damage, and only burst damage, a successful strategy in Wrath of the Lich King. The problem, of course, was that it went completely overboard, and we were stuck looking at extreme dominance from classes that did best under high-burst-damage conditions. In season eight, we're seeing a return to some strategies that try to get an enemy's mana to 0 percent before they make a serious attempt to kill anything. I have a special place in my heart for drain comps. My first No. 1 title came from playing a drain team with fellow gladiators; it was our first time hitting No. 1 together and it was an amazing time. I probably sounded like a little girl when I screamed ridiculously loud as I saw that coveted title attached to my character's name.

  • Blood Sport: Become a 5v5 master (DPS clusters on 2-healer teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.09.2010

    Blood Sport: The only column where we crush the corpses of our enemies into golf balls, drive them 300 yards down the fairway and hear the lament of Tiger Woods. And Tiger Woods fans. And Tiger Woods' mistresses. And Chewbacca -- just because. We also play sweet music that doesn't really go hand in hand with crushing corpses, but whatever. Listening Music: Regina Spektor with a piano-only live performance of "Fidelity." Better than the album version, imo. This Week: Group composition is an important part of arena. There, I said it. Not like you didn't know that already. Pretty much everyone knows that a five demonology warlock team isn't going to break 2,000 in 5v5. Unless, of course, the demonic quintet is paired up against an all-mage 5v5 and goes 100-0. Boom, in your face, Archmage Pants. Ouch. He's gonna need a sparkly pink Band-Aid for that burn. Cry me a river, bottle it up and serve it to your healers in your pansy raid, Belt. Mwahahaha. Seriously though, understanding why certain 5v5s work is as important to 5v5 success as understanding your own class. Last week, we talked about why some healing pairs (such as paladin-priest and druid-priest) have been historically successful. Today, we'll be discussing DPS trios on a two-healer team.

  • Blood Sport: Become a 5v5 master (healing pairs of 2-healer teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.02.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Radiohead's Street Spirit (fade out) and Karma Police. I've featured Radiohead three times now and no one else twice. Sorry about that, and you're welcome. Nico Di Mattia is a pretty awesome artist too. Last Week: We talked about accomplishing your PvP goals. This article is kind of an extension of it, hooray! This Week: I started enjoying 5v5 at the end of season two. For a large part of my time in WoW, 5v5 was by far and wide my favorite arena bracket. It's also the bracket I've gotten most of my rank #1 titles from (clearly no coincidence to being my favorite bracket *wink*). The 5v5 bracket is a far different beast than 2v2 or 3v3 and is far more misunderstood. I've met 2v2 and 3v3 gladiators who just cannot comprehend the differences in the 5v5 bracket. 5v5 is the Rodney Dangerfield of arena. The bracket just doesn't get enough respect. The biggest misconception centers around 5v5 being a "zerg" bracket. You like how I throw around StarCraft terms like cowpies? Mhmm.

  • Blood Sport: How to accomplish your PvP goals

    by 
    C. Christian Moore
    C. Christian Moore
    07.26.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music Nine awesome minutes of Elton John's "Rocket Man." Enjoy. Last Week My PvP perspective on new talent trees might shock you. For example, I advocated last week to remove every PvP talent! Goals The No. 1 issue players have to deal with when they decide to go for gladiator isn't about gear, teammates or even skill. If you are a dedicated raider in a competitive progression guild, you can relate to what we'll be discussing today. The issue is the desire to attain goals and sacrifices that must be made. Some players want gladiator far more than others, just like some players want to be the first on their realms (or first in the world) to slay dragons. I'll be the first to admit that I don't care a whole lot about slaying dragons. I was once in a top 50 U.S. guild but left it because raiding required too many hours -- hours that could be spent playing arena (which I enjoy considerably more) or doing necessary IRL stuff. Let's compare PvE and PvP goals.

  • Blood Sport: The PvP perspective on new talent trees

    by 
    C. Christian Moore
    C. Christian Moore
    07.19.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Death Cab's "I will possess your heart." Long intro version, because it's awesome. Last Week: Want to hit some arena up before the Xpac, or just need some awesome leveling gear? Check out last week -- we go over how to gear up for PvP. In case you missed it, here's what Blizzard has said about new talent trees and PvP: Twitter Q&A Q. Is your goal to not having to use a talent specialization solely for PvP? If so, please elaborate on how you plan to accomplish that? A. This is almost impossible to "fix." With the nature of talents min/max will always be possible. That said, we're trying to move away from having purely PvP or purely PvE talents as much as possible, which will make the pure PvP specializations less painful to play in PvE and vice versa. A #2. We are removing many of the PvP talents, as well as trying to make some of the PvP talents a little more useful for PvE (for example, a talent that currently procs on taking critical damage could instead proc on taking any damage, including AoE damage, as well). While we recognize that very competitive players might still want unique talent builds for PvP vs. PvE, the hope is that more players might be able to use the same specialization more often for multiple aspects of the game. source

  • Blood Sport: Gearing up for PvP

    by 
    C. Christian Moore
    C. Christian Moore
    07.12.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: One of Sinatra's best, My Way. I was going to choose a lesser-known Sinatra piece, but figured this one would be best for people who aren't huge fans. Last Week: We talked about why arenas might be awesome in Cataclysm. I'm stoked to see what Blizzard has for us -- and that was before the talent change got my whistle wet. This Week: I get a lot of common questions -- one of them concerns how to gear up for arena (or gladiator, etc). Cataclysm is still a while off, and now is as good a time as any to start PvPing. If nothing else, PvP gear is some of the best leveling gear around. The mix of offensive stats plus massive resilience gives you little downtime.

  • Blood Sport: Arenas might be awesome in Cataclysm

    by 
    C. Christian Moore
    C. Christian Moore
    07.05.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Elephant Gun, by Beirut. I've been listening to a lot of Beirut recently. If you don't like it, I don't blame you. It's not for everybody. I normally dislike a lot of brass, but Beirut manages to pull it off with my approval (whatever that's worth, obviously not much). Last Week: We talked a bit about why certain 3v3 archetypes are successful in arena. As I mentioned in the comments, I'll consider going into detail about each archetype. This Week: Maybe I've just hopped on the fanboi bandwagon, but Cataclysm looks awesome. I'm not in the beta, but friends have provided me with ample information about items, dungeons, and overall experience. Not to mention the amount of blue posts flooding the Cataclysm forums recently. Interesting arena matches

  • Blood Sport: 3v3 archetypes and why they are successful

    by 
    C. Christian Moore
    C. Christian Moore
    06.28.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening music: I asked you to provide me with some awesome music for this week's article, and you didn't let me down. The Flaming Lips with "A Spoonful Weighs a Ton" is our listening music for today. Last week: We talked about arena PvP in Wrath of the Lich King and some egregious errors with MMR and starting arena teams at 0 -- there are some upsides in there, too. This week: While many different types of teams rise to the front page of arena ladders, it seems like only 10 or so compositions are really successful. And those 10 usually (if not always) fall into one of four archetypes. According to the SK-100, elemental shaman + affliction warlock + restoration druid seems to be occupying a fair share of top spots all around the globe. Why is a composition like this one more successful than hunter + rogue + warrior? Err, OK, maybe that's a bad example to pick. Classes work very well with certain other classes. Affliction warlocks and restoration druids complement each other for hundreds of reasons. Affliction warlocks and retribution paladins? Ehh, maybe not so much. So what makes a good team composition and why are certain strategies more successful than others? Read on, my friend.

  • Blood Sport: An overview of WotLK arena systems

    by 
    C. Christian Moore
    C. Christian Moore
    06.21.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Also, apparently, arena history is discussed as well, as evidenced by these last three articles. Mmm arena history -- the tastiest kind. Listening Music: Sufjan Stevens with Chicago. Someone recommend me an awesome band for next week in the comments plz, kkthnx. Last Week: We talked about personal ratings at the tail-end of The Burning Crusade. This Week: We've spent the last two weeks looking at arena with a rating system that was originally designed for chess matches. Let's talk a little about Wrath of the Lich King and some very significant matchmaking changes. MMR: The new frontier. MMR (matchmaking rating) was designed to prevent high-rated teams from stomping low-rated teams game after game. Arenas are generally more competitive if teams are evenly matched -- therefore, competition is greatest if teams are evenly matched all the time. In case you haven't set foot in arena for the past three or four seasons, matchmaking rating is often called the most important rating in arena. Why, you ask? Arena points, titles, and mounts are based on your TR (Team Rating). PR (Personal Rating), if you recall correctly, is a qualifier that says you do or do not deserve the benefits of your team rating. Matchmaking rating, however, is what makes your TR and PR go up or down. The higher your MMR is, the more points you will win from teams if your TR is vastly lower than your MMR. Likewise, if your MMR is very low, it will be harder for you to get to those gladiator ratings. Interesting, right?

  • Blood Sport: Personal ratings fixes the Elo rating system

    by 
    C. Christian Moore
    C. Christian Moore
    06.14.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Also, apparently, arena history is discussed as well, as evidenced by these last two articles. Mhmmm arena history -- the best kind. Listening Music: ELO with "Don't Bring me Down." Alright, my bad for not dropping some Elo in the last article. I felt the wrath of my readers. I offer a humble sacrifice. Last Week: We talked about the beginning of arena and how the old rating system differed so dramatically than the one we have today. The Elo system was implemented on a firm foundation, but quickly eroded due to... This week: Personal ratings and why we have them! Season 3 and season 4. While the old system was grand in many respects, it had flaws. The biggest flaws with an Elo rating system which only had one rating (team rating) were point-selling and win-trading. Both of which are virtually non-existent in today's arena world. Personal rating was created in season 3 to end both of these problems. Even though many arena-boosting groups tried to duplicate their success before season 3, it was much harder, and therefore, much more rare. If you aren't familiar with point-selling, it was a pretty big deal early in WoW's arena history. Essentially, a high-rolling exceptionally good PvP team would level up a 3v3 or 5v5 team to around 2100 or 2200 rating (at the time, these ratings were unbelievably good -- think 2700 or 2800 in today's arena world). Then, they would sell spots on the team for gold. Individuals would buy 1000+ arena points for 500-1000g. It would usually be advertised through trade and it would be assumed that the individuals would be entering three to four losing arena games. The team rating would suffer as a result, but they'd still get the points advertised.

  • Lichborne: Basic PvP tips and tricks for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.08.2010

    Welcome to Lichborne, your weekly look into the world of the death knight class. With Wrath more or less winding down and only the Ruby Sanctum before us at some nebulous point in the future, a lot of us are wandering around with full PvE gear and currency tabs full of emblems looking for a place to go. One easy place to let off some of that steam is with PvP. Be it arena, battlegrounds or (admittedly pretty rare these days) world PvP, this article will give you some basic tips to get yourself squared away with the gear and spec you need to start off on the right foot. This is by no means a complete guide to absolutely every aspect of death knight PvP. This'll help you get your feet wet and get properly geared, but there's always more to learn, especially in the dynamic, ever-changing world of PvP combat strategy and tactics. Still, nothing gives you a better start on the road to skill than a good foundation in stats and speccing, so let's start this up.

  • Blood Sport: Arena and the (old) Elo ranking system

    by 
    C. Christian Moore
    C. Christian Moore
    06.07.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening music Young MC's Bust A Move. Because I can. Last week We talked about griefers in arena and some of the tools they can use to make WoW a much more miserable place. This week We'll be talking about the old arena system in The Burning Crusade. From season 1 to season 4, we used a completely different system to gauge where we stood among everyone else on the arena ladders. The shift from an Elo rating system to a Gaussian Density Filter caused more changes than most people realize. We'll get into that a bit later -- don't worry, it's not all mumbo-jumbo. Arena representation dropped 65% from season 4 to season 5. One of the reasons players decided to no longer participate in rated arenas was the change in the arena rating system.

  • Blood Sport: Griefers in arena

    by 
    C. Christian Moore
    C. Christian Moore
    06.02.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening music: Eurythmics' Sweet Dreams. An awesome '80s song -- who can dispute this claim? Last week: We talked about some fun things to do in arena while Wrath of the Lich King and the old world are still with us. This week: All of us have had that random guy in a battleground get under our skin. Maybe he's proclaiming how terrible he thinks you are over /battleground chat, or he's an annoying jerk in some other way. Griefers are a part of the game, and they're here to stay. Nothing excites them more than making others miserable. Maybe you are a far better person than I, but I tend to wish ill towards these individuals. There are lots of ways to exact revenge upon griefers or rivals, particularly in arenas. Justice can be fun -- very fun. Some people, however, take it too far or make it menacing. Revenge is fine; trying to make someone quit the game or use RL money for a server transfer (for instance) is not. I mention the latter because I knew a guy who recruited someone from the #2 arena team three days before season 7 ended. They never invited him to the team, thus assuring themselves #1 gladiator because they had no competition. That goes beyond creating a rivalry into the realm of downright douchebaggery. While I suppose what he did is completely legal, I don't know a lot of people who want to transfer over to play with him after what he pulled. His ex-partners actually play with the guy that he recruited instead of him. Poetic justice, I suppose.

  • Blood Sport: Fun things to do in arena

    by 
    C. Christian Moore
    C. Christian Moore
    05.24.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: On the Apple HQ Rooftop -- The Beatles last live performance. Last Week: Dawn Moore (no relation) was kind enough to take the column over and discuss the merits of PvE gear in arena. She did an awesome job, and I think you'd all be doing yourself a disservice to not go back and read her work. Dawn charged me to find a term for people who arena. Many of you suggested gladiator in the comments section. Shame on you. Gladiator is a title reserved for the best arena players. I'm going to pitch the suggestion of Face-Smashing Blood Hungerer. FSBHer for short. I guess Arenaist would be sufficient too. This Week: Fun things to do in arena! What more needs to be said? So guys, it's been a while. Exams were a bit hectic, but we're over that now. Blood Sport readers are the best readers in WoW history, and I know you're all wanting to massacre me for leaving you for so long. Ahh, my kind of people. Cataclysm is drawing closer every day, but I've found myself just playing the auction house and occasionally doing other knick-knack type things in my free-time. Arena has become slightly less fun for me lately -- and I think I know why. All my gear is going to be obsolete soon! Noooo! Oh well. I've started trying to have a lot of fun in arena lately. My friends and I have been trying to figure out ways to have the most possible fun in season eight. Here are a few of our suggestions for spicing up your "special arena time." Play a ridiculous spec.

  • Blood Sport: PvE gear in arena

    by 
    Dawn Moore
    Dawn Moore
    05.17.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? You'd better come back next week then, since this week Blood Sport has been hijacked. While Blood Sport's usual writer, C. Christian Moore, completes his 12 labors, a plebeian priest by the name of Dawn Moore has stepped up to the helm. Try to ignore the sounds of crashing objects, shattering glass and screeching cats. Mr. Moore is out this week, performing heroic deeds, winning the hearts of women, and living up to the descriptor "a gentleman and a scholar." For this reason I, Miss Moore, have been assigned to fill in for him. The reason for this has nothing to do with the following conversation. Alex Ziebart: Whoa, I just realized you and Colby have the same last name. Mind = Blown. Dawn Moore: *facepalm* Michael Sacco: Whoa, I never noticed that either. I am certain Mr. Moore's readers are filled with dread that an ill-qualified priestess hailing from the PvE side of the WoW.com has come to play checkers on their chessboard, so to soothe your minds I have provided ... Listening music: Find Yourself by John O'Callaghan and featuring Sarah Howells. The full version is better, but the music video is far too amusing and weird not to link. Last week: You had the reflections and speculations of a gladiator on the future of PvP in Cataclysm. This week: You may well die a little inside, as a lowly challenger tries to tell you something you don't already know about PvE gear in arena. Chance of failure: 85%.

  • Blood Sport: Underdogs

    by 
    C. Christian Moore
    C. Christian Moore
    04.26.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Star Wars stuff, by the Symphony Orchestra of Radio Television of Serbia. I'm not too fond of the whistles and chanting/cheering, but whatever. This is easily the best live Star Wars video I could find on YouTube. Last Week: We talked about the great Mortal Strike nerf of 2010 and why it's great for arena. Actually, scratch that. It's great for any kind of PvP. This Week: Underdogs. Everyone loves the underdog. You know you were rooting for the Philadelphia Phillies in the World Series last year, even if you weren't a baseball fan. Why? Because the team that was supposed to win it all (and subsequently did) was the New York Yankees (also known as baseball's Evil Empire). While Joe Girardi might not be Darth Vader, and George Steinbrenner only slightly resembles the Sith Lord, people just know -- almost instinctively -- who the "bad guys" are, and we root for the underdogs.

  • Blood Sport: 20% Mortal Wounds

    by 
    C. Christian Moore
    C. Christian Moore
    04.12.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening music: "First Day of My Life" by Bright Eyes. Beautiful song. Jack Conte put out an absolutely magnificent mashup featuring Aphex Twin, too. It's not recent, but it's still awesome. Last week, we discussed moving out of fire ... in PvP. We also featured some robots making out. (Bjork is awesome.) This week, we'll be talking about some future Cataclysm changes. I'm as giggly as a schoolgirl over these PvP modifications. We'll start off by discussing the recent change to one of the oldest and most notorious PvP mechanics. Healing debuffs (a.k.a. Mortal Wounds/Mortal Strike effects) are dropping to 20%. Dropping is probably the wrong word -- plunging might be more accurate. English really needs a word that means "fall to the death," because that's closer to what's happening here. We'll create a word -- deathfall. Healing debuffs are deathfalling to 20%. Bornakk "All equivalent debuffs" means if you have the debuff today, you will have it in Cataclysm, but at 20% healing received. To avoid further confusion, we are talking about Mortal Strike, Furious Strikes, Wound Poison, Aimed Shot, Permafrost and Improved Mind Blast. We are also strongly considering having all of these effect cause the same debuff, called Mortal Wounds, which is a physical effect and therefore undispellable. This allows the behavior to be more consistent regardless of who is applying it and lets us consider things like how easy it should be to dispel poisons (since Mortal Wounds would not be affected). Heals will be smaller and health pools will be larger in Cataclysm, so we don't expect Mortal Wounds to feel as mandatory as it does today, but this is clearly the kind of thing that will require a lot of playtesting and feedback. source