arena

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  • Breakfast Topic: Best Arena Group Composition

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.21.2006

    If you wish to compete in arena PvP matches in the expansion, you'll have to be part of an arena team. Formed and organized similarly to guilds, these teams will have a set membership and a maximum size (4 for 2v2 arenas, 6 for 3v3 arenas, or 10 for 5v5 arenas). So the question is - what's the best class makeup for an arena group? I'm considering a priest/hunter team - but more because my best in-game friend plays a hunter than because I think it's the perfect class combination. I honestly can't decide on the best combination for these arena battles. Would you attempt to stack multiples of powerful classes - a pair or trio of shadow priests, for example. Or try to cover all of your bases with hybrid classes - pairing a druid off with a shaman or paladin. So what do you think the ideal class balance will be for these arena matches - and do you have your dream team ready to go yet?

  • More Details on the Arena System

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.17.2006

    We didn't know much about the upcoming arena PvP system that's coming with the expansion. However, this afternoon CM Drysc graced us with some additional details on how the arenas will work, and a bit about how the new ranking system will work - and how Blizzard is trying to make these arenas an even playing ground. So without further ado, here's what we know about the arena: When a player enters an arena battle, all buffs and conjured items are purged/deleted. This is done to ensure no outside buffs or items from members outside of your team are able to be used in an arena battle. No consumables other than bandages and conjured items can be used while in the arena. There will be a waiting area similar to the current battlegrounds where players on the team will be able to conjure items and cast buffs. Abilities/spells/items with cooldowns longer than 15 minutes cannot be used while in the arena. Each arena team will be given a rating, and will be matched up in the arena queue against teams of a similar rating (matching within that specific cross-realm battlegroup). As time progresses the matching system will broaden its search up to a limit if a closely rated team cannot be found. Ratings adjustments are made in the same way that ELO ratings adjustments are made. This system works by adjusting each arena team's rating from a specific match based on the rating of the team they are up against. If a team wins against a team of a higher rating, the increase of their arena rating would be much higher than if they had won against a team of a lower rating. This system will help promote players improving their skill and besting teams which may have previously held the top spots. At the end of each week, characters receive arena points based on their team's rating. A team must have fought a minimum number of battles for the week, which we have announced as currently set to 10 games. A player must have played in at least 30% of the team's battles that week in order to be eligible to receive arena points. Each eligible player will then receive a fraction of the teams total awarded points to spend on arena rewards. Players may spend their points on arena rewards, or save their points until they have enough to get the rewards they desire. There is a limit to the number of points a player can stockpile, which is currently planned to be as high as the most expensive item. At the end of a season, players on a team are given a title based on their team's relative position on the ladder which will last through the next arena season. [Fan art by Guillaume Bonnet]

  • Spectator sports: competitive MMOs

    by 
    Jennie Lees
    Jennie Lees
    05.11.2006

    NCsoft is trying to establish Guild Wars as a competitive game as well as a more casual MMO, but appealing to such a diverse audience isn't easy. However, the crowds gathering at NCsoft's booth to watch two hardcore Guild Wars PvP teams duke it out seemed to enjoy the show.At this particular event, Team EvIL and Team PnH were going head to head. The commentator did an excellent job of both explaining the game and getting enthusiastic about the action. We're somewhat familiar with the Guild Wars mechanics, but the action was incomprehensible -- while it's fun to watch the truly skilled ply their trade, it's hard to follow the intricacies of MMO as a spectator.Guild Wars introduced an observer mode last December, but we'd have to spend a lot of time watching before tournaments like this became easily accessible. On the other hand, watching the pretty colours flash by is relaxing amidst the buzz of E3.

  • Elder Scrolls: Arena - to download or not to download?

    by 
    Alan Rose
    Alan Rose
    04.18.2006

    In my day, we didn't have fancy 3D graphics engines and radiant AI. If you wanted a deep and engaging role-playing experience, you played DOS games like Elder Scrolls: Arena. That's the way it was, and you liked it! You loved it. If you've already seen everything there is to see in Oblivion (anyone?), and are wondering if the free 25MB download of Arena is worthwhile, you should check out RPGFan's new review of Bethesda's first entry in the classic RPG franchise. A few bugs aside, it's an open-ended world of pixelated goodness.