artificial intelligence

Latest

  • IBM's Watson to rival humans in round of Jeopardy!

    by 
    Darren Murph
    Darren Murph
    04.27.2009

    IBM's already proven that a computer from its labs can take on the world's best at chess, but what'll happen when the boundaries of a square-filled board are removed? Researchers at the outfit are obviously excited to find out, today revealing that its Watson system will be pitted against brilliant Earthlings on Jeopardy! in an attempt to further artificial intelligence when it comes to semantics and searching for indexed information. Essentially, the machine will have to be remarkably labile in order to understand "analogies, puns, double entendres and relationships like size and location," something that robotic linguists have long struggled with. There's no mention of a solid date when it comes to the competition itself, but you can bet we'll be setting our DVRs whenever it's announced. Check out a video of the progress after the break.[Via The New York Times]

  • Artificial Intelligence solves boring science experiments, makes interns obsolete

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.03.2009

    Researchers at Aberystwyth University in Wales have developed a robot that is being heralded as the first machine to have discovered new scientific knowledge independently of a human operator. Named Adam, the device has already identified the role of several genes in yeast cells, and has the ability to plan further experiments to test its own hypotheses. Ross King, from the university's computer science department, remarked that the robot is meant to take care of the tedious aspects of the scientific method, freeing up human scientists for "more advanced experiments." Across the pond at Cornell, researchers have developed a computer that can find established laws in the natural world -- without any prior scientific knowledge. According to PhysOrg, they've tested the AI on "simple mechanical systems" and plan on applying it to more complex problems in areas such as biology to cosmology where there are mountains of data to be poured through. It sure is nice to hear about robots doing something helpful for a change.[Thanks, bo3of]Read: Robo-scientist's first findingsRead: Being Isaac Newton: Computer derives natural laws from raw data

  • GDC09: Havok gets smart, announces Havok AI

    by 
    Jason Dobson
    Jason Dobson
    03.24.2009

    Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're not exactly sure what this means for gamers, though the new software is supposed to be fully compatible with Havok's other products and tools, such as Havok Physics. Perhaps now enemy patrols will get the good sense not to seek shelter behind things that go kablooey when bullets begin to fly.[Thanks David B.]

  • Massively's Apocrypha expansion hands-on: The Sleepers

    by 
    James Egan
    James Egan
    03.06.2009

    The Sleepers The inhabitants of these uncharted solar systems may take offense to your encroachment upon their territory, however. The Sleepers, an ancient race of NPCs known for their mastery of virtual reality and cryogenics, will provide the greatest PvE challenges players have ever faced in EVE Online through their guardian drones. Their AI is far beyond what players are used to going up against in PvE. The Sleepers will have varying levels of strength and adaptation to player threats. They do seem to have a particular hatred for their creators at CCP, given their ultra-violent response to Ward's arrival at a structure the Sleeper drones constructed in space. They move in on him, dishing out *all* damage types: beams sizzle for EM and Thermal damage; warheads obliterate for Kinetic and Explosive damage. Fortunately Ward's Proteus is set up to deal with this ("I'm going to put on a GM shield extender, or when we go through there I'm going to get wasted!") making his ship virtually impossible to kill, letting us witness the Sleeper offensive in safety.

  • Gesture recognizing QB1 computer attends to your every desire

    by 
    Darren Murph
    Darren Murph
    03.02.2009

    Scouting a computer that's "attentive to one's desires?" Good news, friends! Frédéric Kaplan's QB1, which was unveiled at the LIFT Conference in Geneva this past week, aims to be just that. Reportedly, the machine was designed in order to "alter the fundamentals of human-machine interaction," and rather than relying on the traditional mouse and keyboard approach, this one works entirely via gestures. QB1 is capable of recognizing inputs from both hands at once, with one example having a human select a record and adjust the volume by simply flicking their fingers through an on-screen album collection. We're told that the related patents behind the sophisticated 3D gesture interaction technology have been filed, but there's no word yet on when we'll be able to actually buy one. 'Til then, it's up to you to handle those "desires" yourself.[Via The Inquirer]

  • EVE Online developer explains new AI for the Sleeper race

    by 
    James Egan
    James Egan
    02.23.2009

    One of the major new features to EVE Online's forthcoming Apocrypha expansion is the introduction of an ancient race of NPCs called the Sleepers. They're a breed apart from any NPCs ever seen in EVE, largely because of their AI. They react intelligently to threats, focusing fire on primary targets but diverting their attacks to counter whatever else they're faced with. They can 'spider tank' or protect and even repair one another as combat ensues. Added to their tactics is evasive maneuvering, making the Sleepers even deadlier. We recently showed you video footage of the Sleepers in action and while taking them on will, in some cases, be a daunting experience, this is not to say that they can't be defeated. EVE developer CCP Incognito wrote on the forums, "If you try to use the same-old, same-old tactics against Sleepers then you will have problems. Think out of the box and you will win." CCP Incognito's comments were in the context of his dev blog on the new AI, which discusses the challenges that the Sleepers will pose for players seeking fragments of their advanced technology. More than anything, the AI revamp is designed to make PvE more like PvP. Anyone planning to venture through EVE's wormholes should abandon their mission-centric ship setups and be prepared for PvP; that's what fighting the Sleeper NPCs will be like -- fighting other players.

  • Navy report warns of robot uprising, suggests a strong moral compass

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.18.2009

    You know, when armchair futurists (and jive talkin' bloggists) make note of some of the scary new tech making the rounds in defense circles these days it's one thing, but when the Doomsday Scenarios come from official channels, that's when we start to get nervous. According to a report published by the California State Polytechnic University (with data made available by the U.S. Navy's Office of Naval Research) the sheer scope of the military's various AI projects is so vast that it is impossible for anyone to fully understand exactly what's going on. "With hundreds of programmers working on millions of lines of code for a single war robot," says Patrick Lin, the chief compiler of the report, "no one has a clear understanding of what's going on, at a small scale, across the entire code base." And what we don't understand can eventually hunt us down and kill us. This isn't idle talk, either -- a software malfunction just last year caused US. Army robots to aim at friendly targets (fortunately, no shots were fired). The solution, Dr. Lin continues, is to teach robots "battlefield ethics... a warrior code." Of course, the government has had absolutely no problems with ethics over the years -- so programming its killer robots with some rudimentary values should prove relatively simple.

  • IBM develops computerized voice that actually sounds human

    by 
    Darren Murph
    Darren Murph
    02.02.2009

    If there's one thing that still grates our nerves, it's automated calling systems. Or, more specifically, the robotic beings that simply fail to understand our slang and incomprehensible rants. IBM's working hard and fast to change all that, with a team at the company's Thomas J Watson research division developing and patenting a computerized voice that can utter "um," "er" and "yes, we're dead serious." The sophisticated system adds in the minutiae that makes conversation believable to Earthlings, and it's even programmed to learn new nuances and react to phrases such as "shh." The technology has been difficulty coined "generating paralinguistic phenomena via markup in text-to-speech syntheses," and while exact end uses have yet to be discussed publicly, we can certainly imagine a brave new world of automated CSRs.

  • Basil the Robot trained for symbolic recognition, beer toting

    by 
    Ross Miller
    Ross Miller
    12.22.2008

    Though not much of a looker -- feel free to insert your own beer goggles joke here -- Basil the Robot is an experiment by Jim and Louise Gunderson to train an AI to identify its surroundings symbolically. That way, the couple hopes, he can react dynamically in new environments. Basil was intended to be shown off at a Cafe Scientifique meeting by having him go to the bar and order drinks for his creators, but that proved unsuccessful when Basil's battery died. The couple did videotape a successful trial run from the night before, which you can see after the break. Basil will next receive a microphone for voice commands and be upgraded from his current sonar navigation to a video sight system. The eventual goal is to teach Basil to go to the local brewery and pick up beer. Sure, we're still terrified of the robot revolution, but let's get serious here -- who are we to deny our mechanical overlords if they keep proffering us six-packs? Hit up the read link for the full story.[Via Metafilter]

  • MMOGology: Braindead

    by 
    Marc Nottke
    Marc Nottke
    11.25.2008

    You tiredly trudge up the cliff-side path, the rhythmic squish of your soaked boots beating a slow dirge. Cresting the ridge of the trail you see the full moon shining over Bloodstone's harbor where several galleons rot in their moorings. It almost looks like a peaceful town from up above the sweat and fish-soaked stench of the city. You sigh. It's been an exhausting trip dodging banshees and hollow men through the slime of Wraithmarsh. All you can think about is a mug of ale, a warm bed in the inn and perhaps a little company to take your mind off things. Bloodstone is known for its "hospitable" women after all. With a renewed sense of purpose you pat your faithful dog on the head and take the sloping trail down into town. As you reach the outskirts of Bloodstone the rancid smell of a fish merchant's stall nearly slaps your nose off your face. You vainly wave your hand to clear the air."Wot's a matta gov?" the merchant asks, sneering. "Can't 'andle a little fresh fish?""That fish is as fresh as my feet," you reply. The short tempered merchant draws a rusty cutlass and grimaces. Several ruffians milling about sense an impending fight and begin to circle you."If ya don't like it, you and that mangy dog can bugger off!" he responds, kicking your dog in his hinder. Your dog whimpers and sits next to you, tail between his legs. The bolder members of the encircling crowd brandish knives and mock you and your dog. They see a tired traveler and easy pickings. As tired as you are, you can't help but laugh to yourself and shake your head. Your eyes begin to glow a soft white hue. The humid air of Bloodstone begins to crackle. Time to teach these lowlifes a lesson.

  • The Army's Artificial Intelligence invades WoW

    by 
    Michael Gray
    Michael Gray
    11.06.2008

    Joe Martin at bit-tech.net picked up an article on Gizmodo talking about the coming invasion of Army Artificial Intelligences masquerading as real players in World of Warcraft. According to Dr. John Parmentola, the plan is to test the AI's ability to be a "fake" human by letting it interact with real humans in a virtual world.My first reaction was, "Whoah, cool. All your base are belong to us." But after a moment's thought, this might not actually be such a great idea. Given the communication skills of some players (especially in the battlegrounds), I'm not seeing this as a litmus test of what in-game speech can pass for spoken by real people. While I'm pretty sure the AI won't communicate like a roleplayer, the AI could probably get by with a series of "lol" and "kek" typed out in rapid succession.This isn't the first time we've heard about the military using WoW (or WoW-like systems) for training purposes, which is the nominal purpose of this new AI research. Maybe it won't be too long before we're logging in to have a Gnome Rogue named Joshua quietly whisper us, "Shall we play a game?"

  • A closer look at Elbot's Turing test conversation

    by 
    Darren Murph
    Darren Murph
    10.19.2008

    Earlier this week, Elbot made a fairly impressive showing (comparatively speaking, at least) when fooling three judges into thinking it was human; had it fooled one more on the dozen deep panel, it would have successful passed the famed Turing test. Auntie Beeb now has a report on what exactly Elbot said when asked a litany of questions away from the competition, and there's also a video with the related experts dissecting its performance. To be totally honest, its responses weren't too far from being completely passable as ones from a tired, potentially inebriated Earthling (in our humble opinion), but we'll leave the final determination to you. Touch the read link for a one-on-one with ones and zeros.

  • Cognition Technologies' Semantic Map paves the way for the robot uprising

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.20.2008

    Cognition Technologies' new Semantic Map lets computers -- and, conceivably, evil robots -- "understand" the English language in much the same way humans do, based on word tenses and context in a sentence. With this technology, a computer or search engine can understand virtually every word in the English language -- for a vocabulary about ten times that of a typical American college graduate. The system is already being employed in search engines, allowing people to ask questions in human-phrasing instead of unnatural, machine formatted word strings. Researchers say the ability to understand language is an important building block of the nascent Semantic Web, and will make the Replicants of the future extremely difficult to detect.

  • Stanford's autonomous helicopters learn new tricks by watching

    by 
    Darren Murph
    Darren Murph
    09.01.2008

    While a great many scientists are attempting to create autonomous bots for uses in surgery, a team of Stanford whiz-kids are having a bit more fun with it all. The crew in question has concocted an artificial intelligence system that "enables robotic helicopters to teach themselves to fly difficult stunts by watching other helicopters perform the same maneuvers." Dubbed a demonstration in "apprenticeship learning," the robots can actually learn by observing rather than having to be programmed, meaning that entire airshows could be reeled off by planes that simply keep an open mind when warm-ups are underway. Of course, they could also be used for more serious applications -- mapping out hot spots of California wildfires, finding land mines in war zones, etc. -- but even if none of that pans out, we're cool with inventions being used purely for entertainment.

  • Gen Con 08: Turbine tells us what's in store for Asheron's Call

    by 
    Samuel Axon
    Samuel Axon
    08.19.2008

    At Gen Con, we spoke with Turbine's Andy Cataldo, the Community Manager for Asheron's Call, about the future of this historic game. Cataldo told us a lot about AC's epic 100th update. The update is coming within the next few weeks, and it's a doozy. According to Cataldo, AC players will get a whole new faction system, three land areas to battle over, tons of new loot and spells, and various other improvements to the game, particularly to enemy AI.In addition to working its regular monthly event and patch schedule, Turbine is attempting to respond to player demand for a variety of new features in the 100th and all future updates. Particular emphasis is being placed on adding features common in modern MMOs, such as a quest tracking menu. AC has been around for almost ten years, so it has some catching up to do!Learn more about Turbine's big push to modernize the game, add lots of new content, and more in the interview after the break.

  • Gen Con 08: Turbine tells us what's in store for AC, Part 2

    by 
    Samuel Axon
    Samuel Axon
    08.19.2008

    Given that the game has been around for so long, do you see this addition of modern MMO features as something that the player base is really clamoring for, or are you sort of scaling that against what other games have right now?Really, it's what the players are asking for. That's one of the things we pride ourselves on: listening to the players. Feedback and player concerns are very important to us.

  • Interview: Stargate Worlds aims high with artificial intelligence

    by 
    Samuel Axon
    Samuel Axon
    08.07.2008

    MMORPG has posted its second video interview with the folks working on Stargate Worlds. Last time, it connected with Howard Lyon to talk about customization the game's user interface. This time, studio head Dan Elggren tells the site a little bit about the artificial intelligence that guides the actions of Stargate Worlds' hostile entities.Elggren explains that there are different types of AI behaviors -- personalities, if you will. An aggressive enemy might throw caution to the wind and charge the player with a knife, while a defensive one will play it safe behind cover. Elggren hopes this will make combat more dynamic in Stargate Worlds than it is in other MMOs. He also said that enemies might run away or retreat for the sake of self-preservation. Of course, enemies do that in plenty of MMOs already, but hopefully it's a bit more complicated than the "run at 15% health" trigger that we're used to seeing.

  • Bungie's not ruling out working on other consoles

    by 
    David Hinkle
    David Hinkle
    08.06.2008

    Bungie and Microsoft have been attached at the hip for awhile now. Some gamers are Halo haters, a lot more are Halo lovers (folks do like to buy those games). While the likelihood of Halo releasing for other consoles is pretty darn slim, any future projects from the company could see release on platforms other than the Xbox 360.During an interview with Gamesindustry.biz, Bungie's lead AI programmer, Damian Isla, didn't discount the possibility of his company working on other systems, stating that for now "we are working on Xbox 360 with Microsoft but I don't know beyond that." His own interests lean toward the Wii, however, as he lauded it for its interface and appreciated the industry "moving in a direction where a much more casual gamer can come and pick up your game and wave a wand at a screen rather than learning ten different buttons to play Halo with the current Xbox 360 controller. That's really exciting and I think that's a very positive trend for the industry." We guess Damian isn't a subscriber to the Scott Steinberg philosophy of gaming.We couldn't agree more, Mr. Isla. We couldn't agree more ...[Via Videogamer]

  • GEF robot stomps even the most prolific air hockey players

    by 
    Darren Murph
    Darren Murph
    07.11.2008

    Remember that GEF robot Nuvation showed off late last month? Yeah, apparently that thing is bad ass. Designed by General Electric Fanuc (GEF) and programmed by Nuvation Research, this thing has been able to crush any human opponent that dared step up to its 32-bit automated ways. In fact, it can typically score around three times as many goals as even the mightiest Earthling, and while folks have been smart enough to find loopholes in the 8-bit software, this guy is pretty much invincible when running the real deal. Need more video? You're just one click away.[Via Slashdot]

  • A day in the life of an Age of Conan designer

    by 
    Michael Zenke
    Michael Zenke
    04.30.2008

    Joe Hegarty is an AI Designer for Funcom's Age of Conan project. And, it appears, he loves his job. In a 'Day in the Life' article at TenTonHammer, Hegarty describes the sheer enjoyment he gets from breathing life into the inhabitants of Hyborea. From street preachers to wayward children, all the way up to Conan himself, his work makes the NPCs we'll be interacting with on launch day all the more meaningful. The designer gives several examples of where you'll see his work in action, and even describes some of the behind-the-scenes mechanics driving the NPC's decisions. The designers at Funcom have a series of tools at their disposal, from in-house software to theoretical constructs. Hegarty mentions Maslow's hierarchy of needs as one of these supporting constructs; NPCs essentially have a priority list of needs, ensuring that you'll see them doing a variety of activities as you move through a given area.Fascinating stuff, and with the Open Beta kicking off tomorrow, something we'll all be experiencing very soon.