artificialintelligence

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  • GDC09: Havok gets smart, announces Havok AI

    by 
    Jason Dobson
    Jason Dobson
    03.24.2009

    Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're not exactly sure what this means for gamers, though the new software is supposed to be fully compatible with Havok's other products and tools, such as Havok Physics. Perhaps now enemy patrols will get the good sense not to seek shelter behind things that go kablooey when bullets begin to fly.[Thanks David B.]

  • Gesture recognizing QB1 computer attends to your every desire

    by 
    Darren Murph
    Darren Murph
    03.02.2009

    Scouting a computer that's "attentive to one's desires?" Good news, friends! Frédéric Kaplan's QB1, which was unveiled at the LIFT Conference in Geneva this past week, aims to be just that. Reportedly, the machine was designed in order to "alter the fundamentals of human-machine interaction," and rather than relying on the traditional mouse and keyboard approach, this one works entirely via gestures. QB1 is capable of recognizing inputs from both hands at once, with one example having a human select a record and adjust the volume by simply flicking their fingers through an on-screen album collection. We're told that the related patents behind the sophisticated 3D gesture interaction technology have been filed, but there's no word yet on when we'll be able to actually buy one. 'Til then, it's up to you to handle those "desires" yourself.[Via The Inquirer]

  • Navy report warns of robot uprising, suggests a strong moral compass

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.18.2009

    You know, when armchair futurists (and jive talkin' bloggists) make note of some of the scary new tech making the rounds in defense circles these days it's one thing, but when the Doomsday Scenarios come from official channels, that's when we start to get nervous. According to a report published by the California State Polytechnic University (with data made available by the U.S. Navy's Office of Naval Research) the sheer scope of the military's various AI projects is so vast that it is impossible for anyone to fully understand exactly what's going on. "With hundreds of programmers working on millions of lines of code for a single war robot," says Patrick Lin, the chief compiler of the report, "no one has a clear understanding of what's going on, at a small scale, across the entire code base." And what we don't understand can eventually hunt us down and kill us. This isn't idle talk, either -- a software malfunction just last year caused US. Army robots to aim at friendly targets (fortunately, no shots were fired). The solution, Dr. Lin continues, is to teach robots "battlefield ethics... a warrior code." Of course, the government has had absolutely no problems with ethics over the years -- so programming its killer robots with some rudimentary values should prove relatively simple.

  • IBM develops computerized voice that actually sounds human

    by 
    Darren Murph
    Darren Murph
    02.02.2009

    If there's one thing that still grates our nerves, it's automated calling systems. Or, more specifically, the robotic beings that simply fail to understand our slang and incomprehensible rants. IBM's working hard and fast to change all that, with a team at the company's Thomas J Watson research division developing and patenting a computerized voice that can utter "um," "er" and "yes, we're dead serious." The sophisticated system adds in the minutiae that makes conversation believable to Earthlings, and it's even programmed to learn new nuances and react to phrases such as "shh." The technology has been difficulty coined "generating paralinguistic phenomena via markup in text-to-speech syntheses," and while exact end uses have yet to be discussed publicly, we can certainly imagine a brave new world of automated CSRs.

  • Basil the Robot trained for symbolic recognition, beer toting

    by 
    Ross Miller
    Ross Miller
    12.22.2008

    Though not much of a looker -- feel free to insert your own beer goggles joke here -- Basil the Robot is an experiment by Jim and Louise Gunderson to train an AI to identify its surroundings symbolically. That way, the couple hopes, he can react dynamically in new environments. Basil was intended to be shown off at a Cafe Scientifique meeting by having him go to the bar and order drinks for his creators, but that proved unsuccessful when Basil's battery died. The couple did videotape a successful trial run from the night before, which you can see after the break. Basil will next receive a microphone for voice commands and be upgraded from his current sonar navigation to a video sight system. The eventual goal is to teach Basil to go to the local brewery and pick up beer. Sure, we're still terrified of the robot revolution, but let's get serious here -- who are we to deny our mechanical overlords if they keep proffering us six-packs? Hit up the read link for the full story.[Via Metafilter]

  • MMOGology: Braindead

    by 
    Marc Nottke
    Marc Nottke
    11.25.2008

    You tiredly trudge up the cliff-side path, the rhythmic squish of your soaked boots beating a slow dirge. Cresting the ridge of the trail you see the full moon shining over Bloodstone's harbor where several galleons rot in their moorings. It almost looks like a peaceful town from up above the sweat and fish-soaked stench of the city. You sigh. It's been an exhausting trip dodging banshees and hollow men through the slime of Wraithmarsh. All you can think about is a mug of ale, a warm bed in the inn and perhaps a little company to take your mind off things. Bloodstone is known for its "hospitable" women after all. With a renewed sense of purpose you pat your faithful dog on the head and take the sloping trail down into town. As you reach the outskirts of Bloodstone the rancid smell of a fish merchant's stall nearly slaps your nose off your face. You vainly wave your hand to clear the air."Wot's a matta gov?" the merchant asks, sneering. "Can't 'andle a little fresh fish?""That fish is as fresh as my feet," you reply. The short tempered merchant draws a rusty cutlass and grimaces. Several ruffians milling about sense an impending fight and begin to circle you."If ya don't like it, you and that mangy dog can bugger off!" he responds, kicking your dog in his hinder. Your dog whimpers and sits next to you, tail between his legs. The bolder members of the encircling crowd brandish knives and mock you and your dog. They see a tired traveler and easy pickings. As tired as you are, you can't help but laugh to yourself and shake your head. Your eyes begin to glow a soft white hue. The humid air of Bloodstone begins to crackle. Time to teach these lowlifes a lesson.

  • A closer look at Elbot's Turing test conversation

    by 
    Darren Murph
    Darren Murph
    10.19.2008

    Earlier this week, Elbot made a fairly impressive showing (comparatively speaking, at least) when fooling three judges into thinking it was human; had it fooled one more on the dozen deep panel, it would have successful passed the famed Turing test. Auntie Beeb now has a report on what exactly Elbot said when asked a litany of questions away from the competition, and there's also a video with the related experts dissecting its performance. To be totally honest, its responses weren't too far from being completely passable as ones from a tired, potentially inebriated Earthling (in our humble opinion), but we'll leave the final determination to you. Touch the read link for a one-on-one with ones and zeros.

  • Cognition Technologies' Semantic Map paves the way for the robot uprising

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.20.2008

    Cognition Technologies' new Semantic Map lets computers -- and, conceivably, evil robots -- "understand" the English language in much the same way humans do, based on word tenses and context in a sentence. With this technology, a computer or search engine can understand virtually every word in the English language -- for a vocabulary about ten times that of a typical American college graduate. The system is already being employed in search engines, allowing people to ask questions in human-phrasing instead of unnatural, machine formatted word strings. Researchers say the ability to understand language is an important building block of the nascent Semantic Web, and will make the Replicants of the future extremely difficult to detect.

  • Stanford's autonomous helicopters learn new tricks by watching

    by 
    Darren Murph
    Darren Murph
    09.01.2008

    While a great many scientists are attempting to create autonomous bots for uses in surgery, a team of Stanford whiz-kids are having a bit more fun with it all. The crew in question has concocted an artificial intelligence system that "enables robotic helicopters to teach themselves to fly difficult stunts by watching other helicopters perform the same maneuvers." Dubbed a demonstration in "apprenticeship learning," the robots can actually learn by observing rather than having to be programmed, meaning that entire airshows could be reeled off by planes that simply keep an open mind when warm-ups are underway. Of course, they could also be used for more serious applications -- mapping out hot spots of California wildfires, finding land mines in war zones, etc. -- but even if none of that pans out, we're cool with inventions being used purely for entertainment.

  • GEF robot stomps even the most prolific air hockey players

    by 
    Darren Murph
    Darren Murph
    07.11.2008

    Remember that GEF robot Nuvation showed off late last month? Yeah, apparently that thing is bad ass. Designed by General Electric Fanuc (GEF) and programmed by Nuvation Research, this thing has been able to crush any human opponent that dared step up to its 32-bit automated ways. In fact, it can typically score around three times as many goals as even the mightiest Earthling, and while folks have been smart enough to find loopholes in the 8-bit software, this guy is pretty much invincible when running the real deal. Need more video? You're just one click away.[Via Slashdot]

  • Computer designed to read thoughts from brain scans

    by 
    Darren Murph
    Darren Murph
    05.31.2008

    Frighteningly enough, this isn't the first (or second) time that we've seen scientists pat themselves on the back for creating a mind-reading machine, but a dedicated team from Carnegie Mellon has just announced a computer that "has been trained to read people's minds by looking at scans of their brains as they thought about specific words." In a completely unsurprising move, gurus familiar with the development are suggesting that the breakthrough could be used to better understand how the brain organizes knowledge, and eventually, treat language disorders and learning disabilities more effectively. That's all gravy from here, but when this stuff starts passing as evidence in court, you'll know it's time to seriously investigate a relocation to Mars.

  • Fruit fly flight simulator could smarten up robots

    by 
    Darren Murph
    Darren Murph
    04.26.2008

    Wondering just how we mere mortals were going to even give a robot enough smarts to completely overtake our societies? Oddly enough, some of that artificial brain power could come from studying the way fruit flies, um, fly. A completely bizarre flight simulator at Caltech actually plays "scenes" that flys react to, and considering that the fly is constantly held, researchers can closely examine how the insect attempts to navigate away from lines, blobs and all manners of incoming obstacles. Those working with the installation suggest that these studies could one day help autonomous robots function better, potentially taking some of the load off of our human workforce. We know, you've got three bold letters and a question mark running through your noggin right now -- just hit the read link to see what it's all about.[Thanks, Dave]

  • Scientists devise software that can interpret attractiveness

    by 
    Darren Murph
    Darren Murph
    04.04.2008

    Believe it or not, this isn't the first time we've seen software created in order to determine whether a subject is drop-dead gorgeous, but scientists at Tel Aviv University have seemingly concocted a program of their own that can "interpret attractiveness in women." Before you ask, the researchers have yet to perfect the art of computing the beauty of males, but they're attributing said omission to the difficulty in "defining" attractiveness in dudes. Nevertheless, the software was purportedly able to reach nearly the same conclusion as humans about how lovely (or not) a hundred different ladies were, as it broke down features like face symmetry, smoothness of the skin and hair color. We're told the development could eventually be used in "plastic and reconstructive surgery and computer visualization programs," but c'mon, this is totally meant to automate the grueling Hot or Not process.[Via Physorg]

  • Professor decries robotic killing machines, clearly prefers to do killing himself

    by 
    Ryan Block
    Ryan Block
    02.28.2008

    So the military is continuing down the totally inevitable path of computer-controlled autonomous robo-warriors capable of fighting deadly human battles on our behalf -- and out come the naysayers like U of Sheffield prof Noel Sharkey, who, at The Ethics of Autonomous Military Systems conference in London, decried the bots' self-determined killing abilities as "a threat to humanity" -- especially if they're captured and re-purposed by terrorists to do their evil bidding. Sharkey exclaimed that he's "worked in artificial intelligence for decades, and the idea of a robot making decisions about human termination terrifies [him]," but -- and we're just gonna throw this out there -- what if being oppressed by a race of automatons run amok were actually an improvement over our corrupt governments of men? Isn't that a possibility, too? We're certainly going to keep telling ourselves it is, thankful we've somehow managed to not be overthrown by our own creations. Thus far.P.S. -We dare you, commenters, NOT to bust out the welcoming our robot overlords cliché.

  • Kurzweil predicts that machines will match man by 2029 -- bring it on

    by 
    Ryan Block
    Ryan Block
    02.17.2008

    Famed technologist and futurist Ray Kurzweil is on the record about human-machine intelligence parity: it's going down by 2029, so be prepared to get digital on entirely new levels. Apparently, machines "will have both the hardware and the software to achieve human level artificial intelligence" by then, but even if it's not in the form of meatbag-terminating cyborgs, Kurzweil thinks one future of intelligent machines is on the nano scale, with interfaces to enhance our own physiology and intelligence. Oh sure, this stuff is completely pie in the sky -- but it's still absurdly fun to think of what kinds of crazy crap the 21st century's going to hold.[Thanks to everyone who sent this in]

  • iRobot adds swank mapping kit to PackBot

    by 
    Darren Murph
    Darren Murph
    12.12.2007

    iRobot has unleashed yet another semi-autonomous robot ready to take on whatever the battlefield throws at it, but this one's got a much better feel of where it's headed. The PackBot with Mapping Kit ups the ante by "creating a real-time two-dimensional structural map for the soldier while on the move in theater," essentially enabling the operator (and his / her squad) to see what's just ahead without having to slip into potentially dangerous scenarios to find out. Apparently, the kit utilizes an array of sensors and artificial intelligence to relay the structural map while "simultaneously detecting and avoiding obstacles in its path." Heck, let's just strap a railgun on this thing and let the soldier kick back at the base.[Thanks, Jonas]Read - Press releaseRead - PackBot with Mapping Kit homepage

  • Popular AI tech throws support behind Wii

    by 
    Jason Dobson
    Jason Dobson
    12.04.2007

    Realism is not the Wii's domain. We've come to terms with this, so much so that our psychiatrist has begun to offer us half-rates for her trouble. Even so, any efforts to help the little console along the path of next-gen righteousness are welcomed. An update today from the AI middleware sleuths at Kynogon is certainly that, as the company has announced support for the Wii, offering their popular AI tech Kynapse to Wii game developers in order to help keep their NPCs from running around all willy-nilly.Kynapse is already used in a number of other titles, both currently available and in production for a variety of platforms, including Crackdown, Alone in the Dark, and the upcoming sequel to Fable, and while no Wii developers have come forward and announced titles they expect to take advantage of the AI solution, Kynogon notes that Kynapse has already been tapped by two different studios for use in upcoming Wii projects. Who knows, maybe someday soon we can quit visiting the shrink altogether.

  • Researchers set sights on uber-dexterous robotic hand

    by 
    Darren Murph
    Darren Murph
    12.02.2007

    Dr. Honghai Liu, one of the two researchers heading up a project to craft an exceptionally deft robotic hand, has called such a device "one of the holy grails of science," and honestly, we can't say we disagree. He, along with Professor Xiangyang Zhu, was recently award a Royal Society grant to further research the possibility of using artificial intelligence to create software that could "learn and copy human hand movements." A sensor-laden cyberglove has been used to capture data about how the human hand moves, and the duo hopes to eventually use the findings to produce the "perfect artificial limb." Of course, there's no telling how long it'll take for such technology to actually be perfected, but we can already see the line forming with folks eager to swap out their own hand for one a bit more adept.[Via The Raw Feed]

  • Cognitive Code shows off SILVIA artificial intelligence platform

    by 
    Donald Melanson
    Donald Melanson
    09.17.2007

    Cognitive Code looks to be taking full advantage of the TechCrunch40 conference to show off its SILVIA artificial intelligence platform, which it calls a "fundamental conceptual breakthrough in artificial intelligence." Apparently, the platform allows for the "development and deployment of intelligent applications to almost any platform" (which we can only hope includes robots), allowing for human interaction in "completely natural and intuitive ways." What's more, it looks like the system should be relatively easy to implement (at least in AI terms), with a complete set of GUI tools available for "developing intelligent entities," and an array of scripting APIs at developers' disposal to embed SILVIA in their applications. If that's not enough, Cognitive Code is also apparently hard at work on a portable version of SILVIA for PDAs and smartphones, with it apparently set for release in late 2008.

  • Biofeedback signals used to predict gamers' moves

    by 
    Darren Murph
    Darren Murph
    09.03.2007

    While it's no shock that artificial intelligence as a whole is making strides, a pair of Hungarian researchers have seemingly unlocked a secret that gamers are sure to detest. Laszlo Laufer and Bottyan Nemeth, both from the Budapest University of Technology and Economics, have reportedly "discovered that a gamer's button presses can be predicted two seconds before they make them, through measurements of skin conductance." To make such a bold claim, the duo had guinea pigs play a simple game while their heart rate and skin conductance were measured, and after utilizing "neural networks to analyze the biofeedback signals and input records," the data showed that we humans aren't as unpredictable as we sometimes hope to be. Notably, this unearthing could be used in quite a few applications outside of infuriating gamers, but we all know where the real fun in this is.[Via The Raw Feed]