asassinscreed

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  • We played 'Assassin's Creed' with our eyes... partially

    by 
    Mat Smith
    Mat Smith
    06.02.2015

    Taiwan's big tech trade show isn't just about CEOs shouting about their newest laptops and tablets. It's also the place for execs to shake hands, make deals and do ole' fashioned business. One deal is putting Tobii's eye-tracking tech inside high-end MSI gaming hardware. Yep, it's a concept, but it's underscored by a deal to work together on developing eye tracking in gaming hardware in the future. But we're not really about doing deals and shaking hands; we're about stabbing enemy soldiers and hiding in haystacks, which is where the Assassins' Creed demo came in. The trio of short-range infrared sensors monitors your eye movement, which (at least how they're utilized in this particular game) allow you to adjust your field of vision to where you want to in the game. Instead of rotating the camera with a mouse or buttons, you simply look to where you want to, and the detection software kicks in and sweeps the camera to where you (more often than not) want it to.