assassinscreed

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  • Metal Gear Solid 4, Assassin's Creed find love on the battlefield

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.01.2008

    Oh ... dear. This is exactly the sort of video the internet shouldn't be showing us. Does it not realize the colossal, sensory danger posed by a combination of two of our favorite franchises? Seeing the Assassin's Creed garb running around a modern environment is one thing, but when the mise en scène happens to feature Metal Gear Solid 4 gameplay, we stop asking questions ("Where did this come from? Why is it so unrelenting in its awesomeness?") and start experiencing debilitating gleezures. That's glee + seizure, FYI.[Thanks, Emphar]

  • Ubisoft details Assassin's Creed PC enhancements

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.04.2008

    In an attempt to address criticism aimed at the game's repetitive "investigation missions," Ubisoft has detailed (via IGN) some of the enhancements made to the PC version of free-roaming bump-off sim, Assassin's Creed. Four new types of missions will be added to protagonist Altair's premortem preamble, including "archer assassination," which tasks players with stealthily eliminating rooftop guards, and "escort challenge," an exercise in protecting a fellow (seemingly inept) assassin as he wanders to a specific location. Also new to the personal computer will be the rather impolite "merchant stand destruction challenge," a pastime that's sure to exude the same amount of subtlety seen in "rooftop race challenge." We're surprised Ubisoft didn't throw in some pizza delivery missions for good measure. Still, considering the more diverse activities and enhanced guard AI (no more blending right next to a corpse!), PC gamers won't be waiting until "early April" without compensation. And just so you know, we never partook in all the assassin hate -- we liked the clambering and killing well enough to put it in our list of top ten games of last year.

  • Assassin's Creed finally comes out of hiding

    by 
    JC Fletcher
    JC Fletcher
    01.15.2008

    Hey, look! Actual direct-feed screenshots of the DS Assassin's Creed game! It's a freakin' miracle! We can finally see what Altair's Chronicles is going to look like, even if we don't exactly know how the game works.As for what it looks like: it's in full 3D, with slightly more success than you'd expect on the DS. The game keeps a mostly top-down perspective, like another early 3D stealth game we know, but seems to close in on combat scenes. The whole thing actually looks fairly sophisticated and nice, for a game we continue to be very suspicious about.We imagine that it plays similarly to a more acrobatic Metal Gear Solid, as well, with the bottom screen acting as radar. You can also choose from the dozen or so available weapons via the touchscreen.

  • Assassin's Creed DS is 'Altair's Chronicles,' a prequel

    by 
    Justin McElroy
    Justin McElroy
    01.11.2008

    We haven't heard much about the DS version of Ubisoft mega smash Assassin's Creed since we learned of its existence back in October, but we've finally had a little light shed on it by a GoNintendo reader who seems to have nabbed the game's box art. Click here for an embiggened version.We're kind of intrigued by the "Explore a fully-rendered 3D world" part, and a bit perplexed by using the stylus to pickpocket items from unwitting targets. We're also a bit troubled by the name, Assassin's Creed: Altair's Chronicles. We've learned through the years that "Good Game Title: Character Name's Story/Tales/Chronicles/Adventures" is almost always a recipe for sadness. Here's hoping this one proves us wrong.

  • Assassin's Creed on the DS gets a ... subtitle

    by 
    Chris Greenhough
    Chris Greenhough
    01.08.2008

    Altair himself would probably admire the stealthiness of the build-up to Assassin's Creed on the DS. Since the title was confirmed, not a word has passed through Ubisoft's lips about the project, despite the fact that it launches under a month from now. But finally, after a lengthy period of time, we have a full title, courtesy of IGN: Assassin's Creed: Altair's Chronicles. MEGATON!Of course, that leaves us absolutely no clearer on what this accursed game actually is. The sensible money would be on a 2D platform-based adventure title, but that's pure guesswork. It could be a card game. It could be a kart racer. For all we know, it could be a damn dating sim. But we know this much: the lack of information on the game is now beginning to take its toll on us, to the point where we have developed a kind of perverse curiosity about just what form Assassin's Creed: Altair's Chronicles will take. And we're not proud of that.

  • Accessories' Creed

    by 
    JC Fletcher
    JC Fletcher
    01.03.2008

    Does anyone else find it suspicious that Assassin's Creed is due out on the DS in one month and we still haven't heard even the most basic of information? We haven't seen one screen -- we don't even know what kind of game it is. We could interpret this seeming blackout in one of two ways: first, and most likely, that the game isn't actually going to come out next month; and second, that Ubisoft knows they have dead weight on their hands and hopes to slip it quietly out to stores, where people will buy it for the front cover. All we really know about the game (from the Gamestop product page) is that Gameloft is developing it. We sincerely hope that doesn't mean we're getting a cell phone port.What isn't shrouded in mystery is Mad Catz's interest in cashing in on Assassin's Creed. On February 15th, they will release an Assassin's Creed-themed DS accessory pack, containing a DS system case, six card cases (which appear to snap together), two styli, a cleaning cloth, a car charger, and a lanyard. All of this is labeled with the Assassin's Creed logo, making every component of your DS experience potentially embarrassing if the game turns out terrible.

  • Best of the Rest: James' Picks of 2007

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.01.2008

    Pac-Man Championship Edition (XBLA) If not worthy of a Top 10 spot, then certainly Pac-Man deserves Joystiq's 'Comeback Player of the Year' award. I covered Pac-Man CE's overblown launch in early June, but it wasn't until I became a devoted player at home that I realized the sheer genius of the first true Pac-Man sequel since 'the Ms.' hit the maze in '82. Designer Toru Iwatani managed to scrape off a quarter-century of rust and fashion a remarkably relevant game that held me down during an otherwise punishing summer drought. Geometry Wars might be the most celebrated, but Pac-Man CE is Xbox Live Arcade's true star.

  • Joystiq's Top 10 of 2007: Assassin's Creed

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2008

    Ubisoft's hugely anticipated bump-off sim created quite the controversy, though oddly not for the stylish and quite visceral violence it so gleefully inflicted upon authority figures. Instead, Assassin's Creed (or Assassin's Crud, depending on who you ask) divided critics, with some being utterly engaged by the game's unique setting and others thinking the same environment to be remarkably empty. Count us among the former, as we've yet to see a bigger, more lavishly detailed and immersive world than the one dashed through, clambered up and vaulted over in Assassin's Creed. The game's greatest design flaw may be that it's a bit too open-ended for its own good, refusing to overtly reward or punish players for behaving in a specific way. If you wish, you can spend a lovely afternoon playing Maniacal Guard Killer's Creed instead, carrying out your missions with all the stealthy maneuvering of a grand piano rolling down an escalator. Would it have been wiser for Ubisoft to beat you over the head every time you set off a medieval alarm and otherwise played the game "wrong?" Perhaps... but isn't the point of open-ended gameplay to let you choose your own path? In many ways, Assassin's Creed is more of a role-playing game than most of the titles officially labeling themselves as such. When you play as Altair -- really play as him, as an assassin -- and measure failure according to your own actions and not what a Fission Mailed screen tells you, the game's intricate world becomes inescapably engaging. Learn about your target, plan your attack and revel in the absolutely thrilling chase that follows your murderous deed. Though the game's overall structure may seem repetitive in the face of such a believable world, the true magic in Assassin's Creed lies not in what you do, but how you do it. %Gallery-12473% Chief among our choices ->

  • Assassin's Creed could save Ubisoft from EA's maw

    by 
    Justin McElroy
    Justin McElroy
    12.18.2007

    Apparently the stories that a video game's parents tell it really are true: One game can make a difference! In an inspiring story that's sure to be adapted into a Disney animated film (featuring the voices of Nelly Furtado, Justin Timberlake and Robin Williams as the side-splitting "Ubi"), the sales of Assassin's Creed (at 2.5 million last week) may have been enough to save Ubisoft from EA's clutches. Financial Times reports that strong sales of the game has helped Ubisoft increase its value to approximately $4.3 billion, meaning that it may just be too expensive of a pickup for EA at the moment. Of course, with the threat of Activision Blizzard looming, who knows how far EA will go to keep its market share?[Via Gi.biz]Read -- Ubisoft's assassin and the creed of creative defense (registration required)

  • Assassin's Creed kills with 2.5 million sold; Ubi ups fiscal forecast

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.13.2007

    Ubisoft announced that in the month since launch its love-it or hate-it epic Assassin's Creed has sold 2.5 million copies globally. The company said the title has "greatly outstripped" its sales expectation and the game is the fastest-selling new video game IP in US history. The company now expects to sell a minimum of five million copies of Assassin's Creed before the end of their fiscal year in March '08.Ubisoft is also boosting its income expectation by 12%, it raised fiscal year projections by an extra €15 million to €840 million ($1.2 billion). The company also says that Tom Clancy's End War, Brothers in Arms and Far Cry 2 are scheduled for its next fiscal year beginning in April. Ubisoft plans to lay out its games portfolio for next year on Jan. 23, '08.

  • Zero Punctuation spares the life of Assassin's Creed

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.05.2007

    This week, rapid-fire ranter Yahtzee turns his verbal assassination skills on a game with a matching murderous motif, Assassin's Creed. Though Ubisoft's expansive bump-off sim has divided gamers and critics alike, Yahtzee picks a clear side by the end of this Zero Punctuation episode -- and it's not the one you might expect. Though he didn't approve of the combat or "wordy" dialogue (watch out, Mass Effect), it seems the Prince of Persia-esque platforming and non-linear "faffing about" convinced the man with the sweet hat to give the game an overall thumbs up.Didn't see that coming, did you? Find the (NSFW) video proof after the break.

  • Joystiq Podcast 027 - Chocolate log edition

    by 
    Justin McElroy
    Justin McElroy
    11.30.2007

    It's a jam packed edition of the cast this week, kids. First up, there's some hot Justin on Daffy action. Then, we explain why people who don't like Assassin's Creed are stupid. Then, we get an incredibly brief visit from the Silver Surfer himself, Doug Jones. Finally, all hell breaks loose with 360 dashboard update talk, the Brush With Fame and our new feature The Big Three. Also ... (shudder) ... Chocolate Log. Cast ahoy! Get the podcast: [iTunes] Subscribe to the Joystiq Podcast directly in iTunes (MP3) [RSS] Add the Joystiq Podcast feed to your RSS aggregator [Digg] Like the show? Digg it. [MP3] Download the MP3 directly Hosts: Chris Grant, Ludwig Kietzmann and Justin McElroy Music: "Get Ready for Love" by Nick Cave, "Red Eye" by Ben Kweller. See all of this week's links after the jump.

  • Today's double video: twice the Altair, twice the Altair

    by 
    Ross Miller
    Ross Miller
    11.24.2007

    Joystiq reader Flynn tipped us off to a rather bizarre, er, "glitch" in Assassin's Creed where death is just another gateway to life ... twice. Think you're seeing double? (Or quadruple if you play both videos at the same time.) Well, you're right. Enjoy the video after the break. Joystiq reader Flynn tipped us off to a rather bizarre, er, "glitch" in Assassin's Creed where death is just another gateway to life ... twice. Think you're seeing double? (Or quadruple if you play both videos at the same time.) Well, you're right. Enjoy the video after the break.

  • Ubisoft UK boss: Industry 'crying out' for new IPs

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.23.2007

    That's the conclusion reached by one Rob Cooper, the man in charge of both Ubisoft UK and the festivities following the triumphant debut of Assassin's Creed at the top of the UK charts. The ambitious bump-off bonanza became the third-fastest selling Xbox 360 game ever, a fact which Ubisoft sees as confirmation that we don't all want games with roman numerals and pretentious colon usage in the title. "I think the success worldwide of Assassin's Creed absolutely proves that new IP can live and prosper within the sequel and licensed based competition," said Cooper, speaking to MCV. "The industry is crying out for new and compelling content and we're delighted that AC has lived up to its expectations."Sales expectations, perhaps, but whether or not the game itself delivered depends on who you ask and how myopic their viewpoints are. Don't bother asking us though -- we're too busy being medieval jerks.

  • Joystiq Podcast 026 - Space fondling edition

    by 
    Justin McElroy
    Justin McElroy
    11.23.2007

    With news slowed to a slight trickle and good games coming in a torrent, we're forced to veer from the typical format to talk about the games we've been playing. If you're looking for the secret, inside scoop on Mass Effect, Assassin's Creed, Rock Band, Kane and Lynch: Dead Men or a bevy of other titles, we've got it. Also, space lesbians, a Brush With Fame and blood balloons. It's a bargain at any price. Get the podcast: [iTunes] Subscribe to the Joystiq Podcast directly in iTunes (MP3) [RSS] Add the Joystiq Podcast feed to your RSS aggregator [Digg] Like the show? Digg it. [MP3] Download the MP3 directly Hosts: Chris Grant, Ludwig Kietzmann and Justin McElroy Music: "Get Ready for Love" by Nick Cave, "Red Eye" by Ben Kweller. See all of this week's links after the jump.

  • Assassin's Creed tops UK charts

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.20.2007

    Ubisoft's parkour piece man sim, Assassin's Creed, has scurried to the top of the UK sales charts, bumping off Call of Duty 4: Modern Warfare in the process. GamesIndustry.biz reports that the Xbox 360 version gathered 67% of total sales, with the PlayStation 3 edition accounting for 43% 62% the rest. The speedy commercial success also made Altair's anachronistic adventure the fastest-selling new IP since 2002's The Getaway. In other fastest-selling title news, Nintendo's Super Mario Galaxy managed a number five spot, flying off shelves faster than any other Wii title before it. But what of the games in-between the portly plumber and the murderous flag gatherer? The aforementioned Call of Duty 4 wound up in second place, The Simpsons Game in third and WWE Smackdown Vs. Raw 2008 in fourth.

  • Today's rudest video: Altair is kind of a jerk

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.20.2007

    Okay, seriously, what is this guy's problem? Nobody's bothering him. Nobody's even touching him. Yet for some reason the "hero" of Assassin's Creed just thinks he can push other people around. Luckily for Altair, it's always funny to watch people get physically harassed for no reason. Tiny glitch in the "shoving past crowds" mechanic of the game? Most likely. Hilarious for its incidentally perfect comic timing? Most definitely. Just don't try this at your local mall.

  • Penny Arcade doles out criticism of Assassin's Creed criticism

    by 
    Dan Dormer
    Dan Dormer
    11.15.2007

    Plenty of review outlets have given Ubisoft's Assassin's Creed extremely favorable scores -- GamePro, GameSpot, GameTrailers, and Game Informer all scored the game at 90/100 or better. However, certain outlets found the game less appealing, and judged it as a 70/100 -- 1UP, EuroGamer, and GameSpy -- and Penny-Arcade's Gabe isn't buying what they're selling."If Assassin's Creed actually was a 7.0 game I'd tell you," said Gabe in Wednesday's news post. "I also want you to know that when I tell you it's fucking incredible I'm not bullshitting you because we're running ads for the game." He then goes on to comment specifically on the complaints he's read in various reviews:

  • Readers pick best webcomic: The Littlest Hashshashin

    by 
    Ross Miller
    Ross Miller
    11.13.2007

    Curses, Tycho and Gabe, now we really wish Assassin's Crossing was real. It would be so much fun. The duo's Penny Arcade strip from last week, "The Littlest Hashshashin" took top honors in this week's webcomic wrapup, likely for the second frame alone. (We're not going to spoil it, just click the link yourself and find out.)Second and third place go to 2P Start and Awkward Zombie, respectively. Thanks to everyone who voted, and be sure to let us know of any game-related webcomic you stumble upon this week!

  • Metareview: Assassin's Creed (Xbox 360, PlayStation 3)

    by 
    Dan Dormer
    Dan Dormer
    11.13.2007

    Sometimes, we almost wonder if gamers really wanted Assassin's Creed to actually make it onto shelves. Not that they don't want to play the game per se, but because they seem so gosh darn infatuated with that pretty Miss Jade Raymond that they couldn't bear to go a couple years without playing another game produced by her. End run on sentence. Why? Because that equates to a decrease from the googolplex of daily postings and interviews on her game, her wardrobe choices, and thanks to some blogs, comments on the same parts one of hundreds of thousands of other women you've seen in your life has she's equipped with. (If I see stat modification comments in this post I swear to some higher power the outcome -- for you -- will not be pretty.)