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  • Spotlight on Luminous Arc

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.31.2007

    GameSpot recently spent some quality time with Luminous Arc, the strategy RPG Atlus is bringing to the US in August, and things are looking good. Of course, all we really need to know is that Luminous Arc offers online battles -- a feature missing in other popular DS strategy games -- and even if it were low quality, we'd probably be lining up to give it a go. Character, story, gameplay? That's just gravy. Give us our WiFi battles!Luckily for us, Luminous Arc seems to have it all: an interesting story, both new and familiar SRPG mechanics, and a choice between stylus-based controls and traditional controls. The only issue the folks at GameSpot could find to really pick on -- in this early preview, at least -- is that players can't rotate the camera, which can occasionally lead to some targeting issues. The build available to them didn't seem to have finished voice acting, either, which we assume means that the game will in fact be dubbed. But let's not be picky here. Because it's Atlus, the localization will be effective, and we'll get right into managing everyone's relationships. We're just glad to hear that we'll probably have fun while doing so. %Gallery-3274%

  • Summon Night coming to DS

    by 
    JC Fletcher
    JC Fletcher
    05.22.2007

    Banpresto's Summon Night series of RPG's finally made it to the U.S. last year on the Game Boy Advance. Fans of the GBA action-RPG's will be happy to know that Summon Night is getting a new entry on the DS: Summon Night: Twin Age. The original Summon Night games were strategy RPG's similar to Tactics Ogre, but this, like the GBA games, is more action-oriented. It stars two plucky youths named Aldo and Leeha who want to become great summoners-- you know, standard RPG stuff. They want to be the very best, like no one ever was. To find gems is their real test-- to use them to summon monsters is their cause.Twin Age will be released in Japan in August. No word on if Atlus will pick it up for localization.%Gallery-3357%

  • Luminous Arc from every angle

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.16.2007

    The combination of Marvelous Interactive and Atlus USA usually equals something unique, if nothing else. Luminous Arc, the new strategy RPG set to debut outside Japan this year, also seems to have undergone the in-depth localization that marks out so many of the titles Atlus publishes for Western gamers.In a recent fan-based interview with the Atlus team at Siliconera, Luminous Arc was compared with the classic Final Fantasy Tactics. Atlus Editor Clayton Chan, who worked on both titles, said that they gameplay in Final Fantasy Tactics definitely wins, but the characters in Luminous Arc are hard to beat. That's high praise, considering not many games can stand next to FFT. See for yourself, at least when it comes to screens, after the jump.

  • Metareview: Etrian Odyssey

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.16.2007

    Here's the thing: the games Atlus USA sees fit to bring over tend to be love-it or hate-it propositions. Don't expect anything different with Etrian Odyssey. The RPG has collected the usual run of mixed reviews so far, but if you were looking forward to it, take heart and remember that the same lead dev behind Trauma Center headed up the Etrian Odyssey team, and if we learned anything from that title, it's that the best of all possible games tend to be brutally punishing. 1UP: 80% -- "Etrian Odyssey is old-school tough, but it's new-school fair. The maps are easy to make thanks to the simple, grid-based layout, and warp items and spells are easily accessible; their use is actively encouraged. The labyrinth is divided into several "strata," and each one has its own teleportation point. So, while it may be easy to get lost in the dungeon, it's almost impossible to get trapped ... Etrian Odyssey will definitely appeal more to the OCD'd than the ADD'd, and its punishing difficulty and very deliberate pacing may turn off younger gamers who grew up on flashier roleplayers. But it offers a real sense of wonder and a sense of accomplishment -- feelings missing from far too many modern games."GamePro: 60% -- "The first-person gameplay is effective when combined with the shiny new 3D graphics engine that renders the Labyrinth in rich detail, day or night. As you work your way downwards through the twists and turns of the Labyrinth, it really feels like you're lost in a maze. The novelty wears off, though, as you'll find your eyes glued to the 2D map rather than taking in the 3D world to plan your route and avoid roving enemies that pop up. Despite the detailed setting graphics, the character models are anime-styled 2D cutouts and enemies have no attack animations and only one wobble animation and a flash of light indicating that your attack hit them."Since we only have two reviews for you so far, we thought a bonus gameplay video might help you decide. Check it out after the jump!

  • Joystiq interviews Odin Sphere's Bill Alexander

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.15.2007

    Odin Sphere evokes an odd sense of unwavering tradition. Everything about it appears to be old-fashioned, meticulously crafted and heavy. It's the dusty painting hanging in a cluttered museum compared to next-gen's LCD television mounted on a pretentiously bare wall. That's the impression you're left with after first encountering Atlus' "traditional" action RPG for the PlayStation 2. But you've been fooled. When you weren't looking, the flashy television and the painting traded places.That isn't to say Odin Sphere completely reinvents the role-playing genre -- the game has its fair share of ancient artifacts, warring nations and apocalyptic scenarios -- but its delicately crafted and strikingly beautiful approach seems in sharp contrast to what has become our own modern tradition of manufactured glitz. The game shuns the third dimension, telling its tale with bold 2-D artwork and gorgeous sprites. Gone are science fiction trappings and effervescent dialogue, replaced with Shakespearean drama and criss-crossing character arcs.Giving the characters their English voices is Atlus, a publisher which has made localizing unusual Japanese games its tradition. We spoke with Odin Sphere's project lead, Bill Alexander, about the crucial translation process.%Gallery-3133%

  • Etrian Odyssey is 'the last great turn-based RPG'

    by 
    JC Fletcher
    JC Fletcher
    05.03.2007

    Etrian Odyssey director Kazuya Niinou has been posting fascinating, and disarmingly honest, blog entries on the game's official website. The fourth page was just posted, and contains a rather bold statement: "So I've decided! Etrian Odyssey will be the last great turn-based RPG." This was a reaction to the rumors of Dragon Quest IX going action-RPG-- rumors that turned out not to be true. While we admire Niinou for his confidence that his game is good enough to exemplify a genre (confidence that increases our frothing demand for the game significantly), we're afraid Etrian Odyssey is going to continue to face stiff competition from Dragon Quest. And we doubt that any number of awesome blog posts will put down that particular cultural phenomenon.

  • DS Fanboy Favorites: Eric's top five

    by 
    Eric Caoili
    Eric Caoili
    04.20.2007

    All this week, the DS Fanboy staff is letting you in on a few of their favorite titles. Each day, a different member of the staff will present their personal top five DS games along with a snapshot of their gaming paraphernalia and habits, in an effort to provide our readers with a little more information on the tastes and personalities of our writers. When my afternoons aren't busied by hours of photoshopping cat heads onto pictures of my friends, I pass the time with puzzlers and plumbers on my DS Lite. But those kitten-free days are few and far between, so I end up being able to only fit either the most polished or the most eccentric games into my packed schedule. Wario: Master of Disguise? Sorry, I've got things to do and feline faces to retouch. Lost in Blue 2? I'll have to pass -- I'm already lost in trying to get these whiskers to look perfect. My collection is a mishmash of AAA titles and niche releases, their cases piled atop one another like a Jenga stack of mismatched blocks, threatening to topple over at any moment. Just pulling a game from the middle of the shaky structure is an act preceded by hours of anxiety and self-doubt. Having my wife provide commentary during the ordeal, remarking "Oh god, it's going to crash this time for sure, I just know it. Why'd you even try, Eric?! Game over, man! Game over!" as I tug out my copy of Advance Wars DS doesn't make the challenge any easier. So when I do manage to put aside the pussycat photos and secure a game to play, it better damn well be worth it. Journey forth and read which of those titles have captured a place not only on my top five list, but in my heart.

  • Etrian Odyssey Age

    by 
    Eric Caoili
    Eric Caoili
    04.18.2007

    Developer Atlus admits that it will have a tough time selling Etrian Odyssey to anyone who isn't already a fan of dungeon crawls or other niche genres. As great as a turn-based, first-person RPG might sound to some of you, it's rare for that kind of game to register even a blip on the radar of most gamers or gaming media.Atlus has been updating Etrian Odyssey's official site with promotional webcomics, the first of which proposes how the title can attach itself to current trends and elbow its way to the front of the crowd. Likening the game's dungeon crawl experience to Brain Age is a huge stretch, but we have to applaud the creative approach. See what we mean after the post break!

  • Hoshigami Remix turns to the US

    by 
    JC Fletcher
    JC Fletcher
    03.26.2007

    The DS remake of the Playstation strategy game Hoshigami: Ruining Blue Earth is headed to the US as Hoshigami Remix, published by Aksys Games. According to the announcement, the game is getting a ton of new content, including a new character, new missions, and redrawn art, plus the most welcome addition: three difficulty levels. Of course, there's also a new control scheme, but that's part and parcel with being a DS game.Aksys is aiming for a summer release at $29.99. Localizing an RPG and releasing it just a few months after the Japanese release seems pretty ambitious for a company that's only released one game (Eagle Eye Golf on the PS2) and no text-heavy RPG's. We're impressed by their confidence![Via Insert Credit]

  • A few Touch Detective Season 2 1/2 screens, and one creepy wallpaper

    by 
    JC Fletcher
    JC Fletcher
    03.16.2007

    More news from Success today! Famitsu posted a few screens of Touch Detective Season 2 1/2 (Osawari Tantei Ozawa Rina Season 2/12). It turns out that the "Season" appelation is not just being clever; the game looks identical to its predecessor, meaning that the new content is limited to story, rather than graphics or gameplay. This is fine! We can appreciate restraint.Also, over at the Japanese home page, a "download" section has popped up with a weird, weird March calendar wallpaper. Feel free to browse around the home page and read the developer blog if you can. Just in case you don't feel like messing around with kanji or Flash, we've provided the wallpaper, and the Famitsu screens, after the break.

  • Atlus brings Luminous Arc stateside

    by 
    Eric Caoili
    Eric Caoili
    03.11.2007

    While the Game Boy Advance was home to a wealth of strategy RPG titles, the Nintendo DS' selection of SRPGs has been poor in comparison. For a handheld with unique features that seem to be made for the genre, games like Fire Emblem and Rebelstar Tactical Assault have been sparse on the portable. Atlus USA must have sensed this injustice, announcing plans to publish Luminous Arc, a Japanese SRPG, for the North American market. Luminous Arc pits the forces of the righteous Garden Children against an army of Witches intent on warring with God. With features like item-crafting, online battles, and touchscreen support, the game definitely pushes portable SRPGs in the right direction. Import impressions have been positive, but we will wait until Luminous Arc's US release before we judge it against GBA classics like Final Fantasy Tactics Advance and Tactics Ogre: The Knight of Lodis.

  • Touch Detective toys, because touching is good

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.27.2007

    Really, these Touch Detective figures speak for themselves. In fact, they even serve as a great review for the game: cute, yet more than a little creepy, and weirdly enigmatic. They repel us, and yet we want them. We're willing to bet that Mackenzie's gaze follows you wherever you go ....

  • DS Fanboy Review: Izuna: Legend of the Unemployed Ninja

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.27.2007

    If, in your secret heart of hearts, you really enjoy being kicked in the face, then we can heartily recommend Izuna: Legend of the Unemployed Ninja. It will satisfy your special needs in a way that is beyond compare.However, if you're like the rest of us and don't have a genetic need to sweat and swear your way through games, we'll tell you to approach this one with caution. Izuna has a lot going for it, but prepare yourself for an unforgiving gaming experience.

  • Riviera: The Promised Land makes it way to the US

    by 
    Andrew Yoon
    Andrew Yoon
    02.16.2007

    Like Disgaea, Riviera is a 2D sprite-based RPG that hardcore gamers seem to be entranced by. However, unlike NIS's darling, Riviera is actually finding a US release. It'll arrive in June, featuring new event scenes, a CD-quality soundtrack and a dual-language track for voice acting (wow!). That's something the GBA version never could've handled. Heck, even the DS wouldn't be able to do that.[Thanks, Bud! Via RPGFan]See also:First Riviera: The Promised Land video released

  • PSP Fanboy review: Monster Kingdom

    by 
    Andrew Yoon
    Andrew Yoon
    02.13.2007

    Note: You may be interested in reading our extensive hands-on preview.The PSP has no shortage of RPGs in its library. Yet, why have none found true success on the platform? The role playing games that have been arriving on Sony's portable have tended to be formulaic, generic, and littered with technical flaws (such as painful load times). However, Monster Kingdom: Jewel Summoner is a great step in the right direction. While it may not provide truly original gameplay, or characters, it's executed in fine technical form, making it easily the best RPG on the system so far. While it certainly has its share of flaws, anyone longing for an accessible, addictive, and well-crafted RPG will want to seriously consider Jewel Summoner.

  • PSP Fanboy interview: Monster Kingdom

    by 
    Andrew Yoon
    Andrew Yoon
    02.08.2007

    Sammy Matsushima, Project Lead from Atlus USA, and Clayton Chan from Atlus, both took some time to talk about the upcoming PSP-exclusive RPG, Monster Kingdom: Jewel Summoner, which comes out next week. Don't forget to check out our previous coverage of the game, including an early hands-on preview.PSP Fanboy: Monster Kingdom took more than a year to bring stateside. Why did Sony skip publishing the game for the US market? What has Atlus done that Sony may have been unable to?Sammy Matsushima: Without going into too much detail, when the title was released in Japan, we contacted SCEI about the rights for a US release. The game was created by GAIA, which is headed by Mr. Cozy Okada, a former lead game designer at Atlus Co. Ltd., so we thought it would be natural for us at Atlus U.S.A. to bring the game over. The reason it took us some time to bring it over is due to development schedules and that we took a lot of care in doing the localization right.

  • Touch Detective sequel on the way

    by 
    David Hinkle
    David Hinkle
    02.08.2007

    We thought it would happen and now we have confirmation that a sequel for Touch Detective, which is being called Touch Detective 2 1/2, is on the way (to Japan, at least). Of course, with the lukewarm review scores the critics gave the game, there's a possibility that Atlus might not bring it over to the states and other territories. Personally, we'd be disappointed, because even if the puzzles were a bit frustrating, the characters in the game were a riot.[Via Game Front]

  • Unemployed ninja seeks job, finds web site

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.01.2007

    The official site for Izuna: Legend of the Unemployed Ninja is up and running today, showcasing everything from sketches to screens to the game's twisted sense of humor. What's that, you say? Deviant humor in a game from Atlus? Yeah, it's good to see Atlus branching out like that with the games they publish. Not that we're complaining here; someone needs to localize silly Japanese action RPGs so that we can enjoy them as well, and it looks like there's going to be a lot to enjoy in Izuna. We've tucked a few screens away after the jump, but there's loads more content at the site.

  • Jewel Summoner video preview

    by 
    Andrew Yoon
    Andrew Yoon
    01.12.2007

    I wrote up an exclusive hands-on with Atlus' upcoming RPG, Monster Kingdom: Jewel Summoner. This video, provided by GameTrailers.com, gives you a better look at the first few hours of gameplay that I went through. Once again: notice the complete lack of load times.

  • Exclusive Monster Kingdom: Jewel Summoner preview

    by 
    Andrew Yoon
    Andrew Yoon
    01.11.2007

    The kind folks at Atlus sent us a review copy of their upcoming RPG, Monster Kingdom: Jewel Summoner. I have to admit that the first few hours of gameplay have me genuinely impressed, and I can't wait to play even more.Monster Kingdom comes from the developer behind the cult-favorite RPG Shin Megami Tensei. While the game shares some gameplay mechanics with this hardcore RPG, don't expect to see the dark themes that were present in the SMT series: so far, no one has been crucified. Because of the game's somewhat cheery, and generic anime storyline, Monster Kingdom feels more like Pokemon than SMT. However, that's not necessarily a bad thing.