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  • PlanetSide 2 launch day roundup

    by 
    Jef Reahard
    Jef Reahard
    11.20.2012

    It's time to lock and load, soldier, because PlanetSide 2's launch day is upon us! We're not ones for inspirational battlefield speeches, though, so we'll just point you in the general direction of our best PS2 coverage from the past year. We've got detailed hands-on impressions, interviews with the devs, opinion pieces, video, and all the big news reveals to prepare you for life on Auraxis. It's all happening after the break. Oh, and don't forget to tune in as Massively's Mike Foster streams live from the front lines at 6:00 p.m. EST.

  • PlanetSide 2 fan trailer delivers fan service

    by 
    Jef Reahard
    Jef Reahard
    04.16.2012

    Sony Online Entertainment hasn't shown much in the way of PlanetSide 2 video footage aside from the GDC demo and a recent alpha clip, so anxious fans are turning to their own devices in order to get their three-faction open-world sci-fi fix. A user named Nax has cut together a two-minute clip and posted it on both YouTube and the PlanetSide Universe forums. The short makes good use of the alpha video as well as some pre-existing teaser trailer footage in order to showcase PS2's frenetic action and large environments. We also get a stirring soundtrack compliments of Thomas Bergersen (one half of the prolific trailer-music duo known as Two Steps from Hell). Check out the goods after the break.

  • SOE releases PlanetSide 2 alpha gameplay video

    by 
    Jef Reahard
    Jef Reahard
    03.29.2012

    Want to see some new PlanetSide 2 gameplay action? We do too, and fortunately Gametrailers has a bit of it in the form of a new video. We use the word "new" loosely here because the footage was filmed earlier this month at GDC, and there's not a whole lot of info contained therein that fans of the game didn't already know. Still, three minutes of gameplay is nothing to sneeze at, and we get a decent look at ground combat, air combat, and various forms of vehicular combat (as well as all the requisite UIs). The clip is narrated by PlanetSide 2 creative director Matt Higby, who provides a layman's introduction to the massive world of Auraxis as well as all the customizable gameplay that Sony Online Entertainment is building into its MMOFPS sequel. Don't take our word for it, though. Check out the full video after the break.

  • SOE's Matt Higby talks PlanetSide 2 resources, territory control, and more

    by 
    Jef Reahard
    Jef Reahard
    01.29.2012

    PlanetSide Universe and Auraxis Global Network got together with PlanetSide 2 creative director Matt Higby for a two-hour interview session last night. If you missed it, the full video chat is available after the cut below. Higby and the AGN crew covered a lot of territory relating to Sony Online Entertainment's upcoming MMOFPS. Topics included the Engineer class, urban combat, and the territory and resource control systems. Higby also had plenty to say about the general philosophy behind PS2, and how the dev team is focused on refining the gameplay of its predecessor rather than reinventing the wheel. "One of the things that we're trying to do with the game is reduce downtime, reduce a lot of the maintenance things that you had to do that were kind of inconvenient. We're not removing logistics or strategy [...] but trying to lessen those maintenance tasks that are less enjoyable as much as possible," Higby explained.

  • PlanetSide 2's Sunderer carries troops, pushes tanks

    by 
    Jef Reahard
    Jef Reahard
    01.18.2012

    Sony Online Entertainment is continuing its tradition of PlanetSide 2 vehicle reveals in a news blurb on the game's official website. The Sunderer looks like a cross between a tank and a Mack truck, and it's designed to pancake enemy defensive lines and deposit a load of troopers smack dab in the thick of the action. SOE says the beastly ride can withstand a focused barrage of enemy fire due to its heavy armor, and the Sunderer also features enough mass and horsepower to push other vehicles (including tanks) out of its way. Its cargo hold can carry up to 12 soldiers as well as medical supplies and ammo. PlanetSide 2 is a large-scale persistent world shooter based in a sci-fi setting, and SOE is currently accepting closed beta applications.

  • SOE shows off PlanetSide 2's Quad and Liberator

    by 
    Jef Reahard
    Jef Reahard
    01.13.2012

    What do giant transport vessels like the Galaxy and tiny ATVs like the Quad have in common? They're both built by Nanite Systems, of course. Who the heck is Nanite Systems? You'll have to brush up on your PlanetSide 2 lore to find out, and luckily the official website is here to help. Today's reveal showcases the Quad, and Sony Online Entertainment tells us that "it has the highest top speed of any ground vehicle and is easy to acquire." As you would expect, the speed comes at a price, and let's just say that you don't want to be riding on a Quad when it takes a hit. Head to the PS2 website for a couple of screenshots and some backstory. When you're done reading about the Quad, click on over to SOE's Liberator reveal to get the goods on another Nanite Systems product. The Liberator is a gunship, and while it boasts a ton of firepower and decent armor protection, it pays for its bristling bulk by being quite slow in the air.

  • The Firing Line: The pleasures and pitfalls of PlanetSide 2

    by 
    Jef Reahard
    Jef Reahard
    01.06.2012

    My time in PlanetSide was a blur. It's also a ways back in the rear view mirror, and I've played so many MMOs in the interim that I can't even remember exactly when it was. The game originally shipped in May of 2003, and I was entrenched in Star Wars Galaxies from its June 2003 launch going forward. That would put my six week (de)tour with the Terran Republic somewhere circa 2004, maybe? I forget. The point I'm getting around to, though, is that regardless of hazy dates, PlanetSide stands out as one of those seminal MMO experiences that showcased the possibility inherent in this particular genre. The upcoming reboot, then, should be pretty spectacular and deserving of some fanboi adulation, right? Well, yes and no.

  • PlanetSide 2's Higby talks progression

    by 
    Jef Reahard
    Jef Reahard
    01.03.2012

    PC Gamer's got the latest goods on Sony Online Entertainment's PlanetSide 2, and a new sit-down with developer Matt Higby has a few progression details that might interest you. Unlike the original PlanetSide, the reboot is shaping up to be a more accessible battlefield adrenaline rush. Or maybe not. "We may say, hey, you know what? You have to have a certain amount of time in the Lightning before you're able to use a Vanguard," Higby reveals, indicating that the game's advancement path is far from finalized. Higby says 10 hours is a good estimate for going from cannon fodder to worthy opponent in your vehicle of choice, and those 10 hours will likely be spent unlocking things like side-grade weapons, armor, countermeasures, telemetry, and radar systems. If it sounds like a lot of grinding, take heart. PlanetSide 2 players can avail themselves of an offline skilling mechanic, and Higby says that you'll be able to "shortcut your skills by burning resources" in the live game.

  • The Game Archaeologist goes PlanetSide: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically retinkered (Star Wars Galaxies) to the relatively niche (Anarchy Online, Star Trek Online), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as EVE Online -- have proven that they're worth pursuing. And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price. Enter PlanetSide, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, PlanetSide stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence. Today let's take a look at what made PlanetSide a unique twinkle in SOE's eyes by counting down the highlights of this futuristic war.