bad-design

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  • The Mog Log: Final Fantasy XIV's Hunts are broken

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2014

    It's been nearly two weeks since Final Fantasy XIV's patch went live, and I'm at once surprised and not surprised that we haven't seen anything really addressing the problem with Hunts. I'm not surprised because Square has a bad history of reacting to broken elements about as quickly as a narcoleptic sloth with poor motivation, and I'm surprised because players have been screaming about it for... about two weeks now? Yes, that sounds right. And not just screaming in the usual disorganized fashion. This is pretty targeted and logical screaming, helped substantially by the fact that Hunts are currently very, very broken and need fixing. So let's explain the mess that the game has made for itself and the numerous simple solutions that can be implemented really any time now. Not that I'm saying they're all easy, just simple. Straightforward. And no, increasing mark HP is not one of those solutions.

  • The Daily Grind: What's your most-hated MMO zone?

    by 
    Bree Royce
    Bree Royce
    10.19.2012

    Star Wars Galaxies may have been my favorite MMO, but its pre-NGE Rage of Wookiees expansion introduced what I consider the worst MMO zone of all time: Kashyyyk. Unlike the wide-open planets that populated the SWG galaxy at launch, the tiny playable areas of Kashyyyk were a maze of tall zone walls and tight corridors, with a multi-level, below-ground, explorable themepark-style area and an inadequate map to ensure that you were totally getting lost on this ride. It was also a no-build planet, meaning no homes or storyteller decorations (not that there would have been anywhere to put them anyway), so the whole location felt completely isolated from the rest of the game. And while the NGE version of the zone made it one of the few spots for quest-based, mid-tier leveling in the game, it was too difficult and scattershot for actual middlebies. Oh, and did I mention that vehicles and instant-transport ships mysteriously didn't work beneath the top jungle layer? Hope you enjoy running all the way back out again! All right, picking on sunsetted games is just mean, especially when I'd take SWG back in a heartbeat, flaws and all. So what about you -- what's your most-hated MMO zone? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Summoner's Guidebook: Why last-hitting is important

    by 
    Patrick Mackey
    Patrick Mackey
    06.14.2012

    We've covered last-hitting quite a bit in previous editions of the Summoner's Guidebook. However, a lot of people new to the MOBA scene don't understand the importance of last-hitting. I don't mean that they don't understand the importance of the action within the game; I'm sure we all understand that getting gold is a good thing. But last-hitting is important from a design perspective too. I think League of Legends (and MOBA games in general) are better because last-hitting is a part of the game. I didn't always feel this way, of course. When I was a MOBA nooblet, I thought last-hitting was an unnecessary PvE element in a competitive PvP game, and it took away from the game's clear objective: taking enemy turrets. When I really sank my teeth into LoL, last-hitting finally clicked. It's a really critical element of the genre, and this week, I'll explain why.

  • The Daily Grind: Are appearance tabs essential?

    by 
    Jef Reahard
    Jef Reahard
    08.23.2011

    Appearance tabs in MMOs are a funny thing. When you think about it, the implementation of an appearance tab is a signal that, on some level, the initial game design has failed to deliver. It's an admission that the best gear often looks like crap -- or is too prevalent -- and many players wouldn't be caught dead wearing it if there were any alternative. Along with housing, crafting, and other MMO gameplay staples that have fallen by the wayside in recent years, appearance tabs are often scoffed at by the combat-only crowd and consequently treated as low-priority by devs and publishers. Clearly a lot of players want to be able to customize their characters, though, as even the mighty Blizzard has finally caved in to fan requests (although it did take World of Warcraft designers a good seven years to wrap their heads around the concept). What about you, Massively readers? Do you feel that appearance tabs are essential to your MMO enjoyment? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • AP News for iPad a missed opportunity

    by 
    Mel Martin
    Mel Martin
    04.30.2010

    Having made most of my living in the news business, I'm pretty much a news junkie. As a result, I've loaded my iPad up with a lot of news applications so I can keep up throughout the day. I'd taken some pretty strong issue with the failings of the AP News app for the iPhone, but the iPad version hits a new low in design and function. Let's start at the beginning. When you launch the app, you are presented with a screen that has little strips of news on what appears to be a cloth background. Each strip is a story. You can get about six of these strips on the iPad screen. That's pretty silly, since the screen is so large and the strips are so small. You would think the people that designed this app would use the extra space for more content, but that isn't the case. The home screen also has a large window which is a gateway to AP photos, and another window that leads you to video. More about those later. %Gallery-92052%

  • World's most poorly-designed mouse?

    by 
    Evan Blass
    Evan Blass
    06.09.2006

    There's at least one manufacturer at Computex this year who's never heard about the concept of not fixing something that ain't broken, as evidenced by the atrociously-designed mouse you see pictured above, which actually repositions the left- and right-click buttons to an almost unreachable spot in order to make room for the same media controls already accessible on-screen, on your keyboard, or from your remote. We're not gonna harsh on this ridiculous product too much, though, for fear of sounding stupid on the off-chance that its initially-questionable design takes off just like the Wii-mote's did.[Via Gadgets Weblog]