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  • Karnataka, India banning cellphones for kids under 16?

    by 
    Darren Murph
    Darren Murph
    09.13.2007

    We can't even imagine what would happen here in the US of A if our government suddenly stopped everyone under the age of 16 from chatting it up on a mobile, but it looks like we just may find out how it goes down overseas when Karnataka, India does just that. Reportedly, its government is going to "ban cellphone use by children less than 16 years on the basis of advice of medical experts," and while specifics weren't divulged, apparently someone up high believes that "prolonged use of [handsets] by teenagers does affect their health" in an adverse way. Additionally, mobile dealers will no longer be allowed to sell handsets to youngsters under 16, and while a hard date for the ban hasn't been announced just yet, notification should be "issued soon." [Via OnlyGizmos, image courtesy of BBC]

  • Qualcomm ban on hold, US importing may return to normal

    by 
    Thomas Ricker
    Thomas Ricker
    09.13.2007

    What a system we live in. After having multiple requests denied, Qualcomm (or at least those third-parties using its 3G chipsets) was just granted a stay which again opens the door for the US import of Qualcomm-based handsets. Right, those same handsets banned by the ITC at the request of Broadcom on June 7th. In essence, the ruling means that Qualcomm can not import phones but others -- namely, Motorola, Samsung, T-Mobile, LG, AT&T -- can. Note, this isn't a reversal of the original decision and only remains in effect pending appeal. In other words, this is nowhere near to being over. [Via Phonemag]

  • Terror threat prompts prisons' console bans

    by 
    Ross Miller
    Ross Miller
    09.10.2007

    It looks like British prisoners will not be playing Heavenly Sword this Friday. According to UK tabloid The Sun, Xbox 360, PlayStation 3 and Nintendo DS have all been banned from jail due to their abilities to to "send and receive radio signals" (the signals aren't radio waves, but we're not going to picky over terminology).The concern is that the messaging capabilities will allow those on the inside to plan terror attacks. Said one source to the tabloid, "The technology in the new generation of computer games makes them a security risk ... There is concern that top terror suspects have been using systems already in jails. Radio software is an integral part of the equipment."The ban could later spread to all consoles.[Via Next-Gen]

  • Halo 3 'early adopter' banned for many lifetimes

    by 
    Ross Miller
    Ross Miller
    09.07.2007

    An Xbox 360 user by the gamertag Scar allegedly obtained a copy of Halo 3 Epsilon, the near-final build of the game, and went online with the title. Busted. According to this picture at Homicidal Insomniac, the name Scar won't be able to post his Geometry Wars high scores until a time where the universe is actually threatened by power-hungry polygons. You can read a response allegedly from Scar here. We've contacted Major Nelson to find out if there is a planned server maintenance scheduled for January 1, 10000 AD. (Which, not to concern anyone, is January 1 7990 AR, or After the Robot Revolution.) [Via Xbox 360 Fanboy]

  • Cellphones are dangerous/not dangerous, hospital edition redux

    by 
    Sean Cooper
    Sean Cooper
    09.07.2007

    Well, in true dangerous / not dangerous fashion, the bit we did on cells being safe to use in hospitals has been rolled over and proven false by yet another study. The BBC is reporting that in a study performed by Dutch researchers, the case for mobile phones interfering with hospital equipment has been stregthened. The group tested 61 devices, and the majority could be affected by mobiles -- though no word on what was considered as "affected". Of all of the equipment poked at, six intensive care ventilator systems behavior was classified as hazardous as they are plugged directly into patients. As a side note, 3G handsets are less likely to cause problems, but don't appear to be completely guilt free.

  • California to bar teens from using mobiles, laptops whilst driving

    by 
    Darren Murph
    Darren Murph
    08.30.2007

    California certainly won't go down as the first place to ban cellphones whilst driving, but if Governor Schwarzenegger signs a new bill into law, mobiles won't be the only thing teens can't operate while behind the wheel after July 1, 2008. The bill, which was overwhelmingly approved by the Assembly, prevents anyone "under the age of 18 from using their cellphone," even with handsfree devices; as if that wasn't enough, any "mobile service device" -- such as "walkie-talkies, pagers, two-way messaging devices, PDAs, and laptops" -- will also be illegal for teens under 18 to use while driving. If signed into law, violators will reportedly be fined "$20 for the first offense, and $50 for subsequent offenses with no violation points on the driver's record."[Via Textually]

  • Island resort bans gadgets from beach

    by 
    Joshua Topolsky
    Joshua Topolsky
    08.29.2007

    Thinking about heading for the beach on your next vacation, catching a couple of rays, and maybe making a business call or two before the tide comes in? Well, if you were planning on a trip to the renowned resort of Palm Island -- located in the Caribbean -- you might want to start considering a serious change of plans. According to recent reports, the tropical destination just put the kibosh on the use of mobile phones, PDAs, or laptops within a half-mile of the island's Casarina Beach, effectively squashing your dreams of million-dollar deals and an "all over" tan. In the words of resort CEO Rob Barrett, "There is nothing worse than lying back in your double hammock, sipping on your strawberry daiquiri and hearing the Motorola jingle in the background," and then suggested that customers, "switch off their mobiles and enjoy the sound of the lapping waves." In the future, Palm Island says it will aggressively mandate book-burning, suppression of the media, and totalitarianism in all forms.[Via The Raw Feed]

  • CCFC advocacy group demands Manhunt 2 ratings review

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.25.2007

    The Campaign For a Commercial-Free Childhood (CCFC), the group that successfully disturbingly pulled-off getting GTA Vice City ads removed from the Boston metro system, has begun their Manhunt 2 marketing campaign. Sure one could view it as they're trying to stop the game, but these groups seem to only help generate sales, so let us call a spade a spade.As reported by GamePolitics, back in the day the CCFC demanded Manhunt 2 be rated AO just as the ESRB beat them to the punch. Then came the saga of Manhunt 2, with the latest twist coming this week that the game would be out by Halloween. The CCFC is saying, "Despite industry claims to the contrary, M-rated games continue to be marketed and sold to children under seventeen ... We call upon Rockstar Games to allow the content of Manhunt 2 to be reviewed by an independent review board with no ties to the video game industry ... We ask the Federal Trade Commission to investigate the process by which Manhunt 2's rating was downgraded from AO to M."Hmm, so the CCFC is demanding a ratings organization allow an outside group to tell them how to do their job, wonder how the MPAA would feel about that for movies? And as if the FTC didn't already have to deal with enough video game related silliness this week. Maybe the Boston-based CCFC can get the city's Mayor Tom Menino to help them out while he's trying to court the video game industry at the same time.

  • London Review of Books weighs in on Manhunt 2

    by 
    Ross Miller
    Ross Miller
    08.09.2007

    British novelist and journalist John Lanchester has penned a piece for the London Review of Books discussing the Manhunt 2 ban. While not taking sides, Lanchester does opine that the BBFC's decision will help the industry if it gets developers to focus more on pushing video games as a form of art.The article gets some important facts right, specifically when it comes to how the public and news outlets can unfairly blame video games for acts of violence. However, others facts presented seem based on a lot of FUD, particularly with Rockstar's history. Lanchester wrote that the infamous sex sequence was "unlockable," implying it could be done in-game without modifications (not true). He also talks about Bully (or Canis Canem Edit in the UK) in a manner to imply public outcry was justified, when anyone who did play the game realized it actually punished bullying and rewarded you for being a good student.[Thanks, amit]

  • US Prez upholds Qualcomm chip ban, Verizon snickers

    by 
    Chris Ziegler
    Chris Ziegler
    08.06.2007

    Qualcomm -- a company that's arguably more used to suing than being sued -- isn't finding much luck in its protracted quest to avoid a Broadcom-led ban of its 3G hardware from coming into the States. Following a recent denial of its motion to stay the ban in the court system, the President of The United States himself (or his administration, anyway) has swooped in to render an executive judgment, and it ain't looking any better for Qualcomm. Saying that the importance of protecting IP rights outweighs the inconvenience of the ban, the Bush folks have stood by the ITC's decision to impose the ban in the first place, making it seem all that much smarter now for Verizon to have sidestepped the whole ordeal and paid Broadcom itself. Barring any last minute antics, the ban gets enforced starting tomorrow.

  • Rockstar appeals British Manhunt 2 ban

    by 
    JC Fletcher
    JC Fletcher
    08.01.2007

    Take-Two Interactive has filed an official plea for an appeal of the BBFC's ban of Manhunt 2. The ban was originally announced on June 19th, at which point it was stipulated that the company had six weeks to file an appeal.The Video Appeals Committee will now hold a hearing in which both Take-Two and the BBFC will present arguments, and a demonstration of the game will be shown. They should be a lot more successful now that they've implemented those graphical changes, right? We wish them the best in being allowed to release their game.

  • Verizon gets greedy, asks for three year waiver from FCC

    by 
    Darren Murph
    Darren Murph
    07.31.2007

    Not even a month after the FCC caved to Verizon's requests for a CableCARD waiver, the telco is now shamelessly petitioning for an additional two-years so that it is not forced to comply with the integration ban until 2010. In the appeal, Verizon reportedly "noted that a common standard for software-downloadable set-top security is not expected to be available by July 2008," and also whined that it would have to "expend enormous resources" for an interim solution as it doesn't have "the existing, off-the-shelf option for complying with the integration ban that traditional cable companies possess." Of course, it remains to be seen whether the pleading will work this go 'round, but who knows if CableCARD-equipped STBs will even be necessary by the time Verizon is ready to comply.

  • Qualcomm's request for stay on chip ban refused... again

    by 
    Darren Murph
    Darren Murph
    07.22.2007

    Talk about tough luck. For the second time in as many month's, Qualcomm has been flat out denied by the courts as it has attempted to stall a ban on its chips over the Broadcom patent disputes. This time around, the Court of Appeals for the Federal Circuit "dismissed Qualcomm's request for a stay of the ban, saying that it can't consider a stay until a presidential review period is over." Furthermore, this harsh news (for Qualcomm, at least) comes just days after being evaded by Verizon, and if that wasn't enough, the EU's stamp of approval on DVB-H could put MediaFlo in a world of hurt. Hang in there Qualcomm, all's not lost... yet.

  • Verizon sidesteps Qualcomm spat, pays Broadcom itself

    by 
    Chris Ziegler
    Chris Ziegler
    07.20.2007

    Sprint and Qualcomm have something else in mind, but we guess this is one way to get around the issue: Verizon has apparently lost patience with the ongoing tiff between Broadcom and Qualcomm that ultimately led to a ban on the import of some of the latter's 3G chipsets, opting instead to just pay Broadcom to license the affected patents itself. The agreement gives Verizon free reign to import all the 3G silicon it needs in exchange for $6 per handset, capping out at $40 million per quarter with a lifetime max of $200 million (oh, and Verizon promises to stop supporting Qualcomm's efforts to overturn the chip ban, too). Not a bad deal, we'd say, considering the totally critical nature of the chips to Verizon Wireless' core business -- kinda makes Verizon look like the parent and the two chip vendors like irrational, inconsolable toddlers, does it not?[Via Phone Scoop]

  • NIMF hails Manhunt 2 rating as 'victory' for parents

    by 
    JC Fletcher
    JC Fletcher
    06.25.2007

    The National Institute on Media and Family, an advocacy group that tasks itself with monitoring media for content they deem dangerous to children, is pleased with the ESRB's decision to rate Manhunt 2 as AO. They have previously criticized the ESRB for their lack of use of the Adults Only rating in their 2005 Video Game Report Card.In their statement, the NIMF said "Hopefully Take-Two has learned from its Manhunt 2 experience and will undertake preventive measures to ensure its future games, including Grand Theft Auto IV, are appropriate for families and gamers." Does that sound like a threat to anyone else?The fact that the AO rating basically bans the game isn't directly mentioned, but we think that might have something to do with their advocacy of its use. But since the game can no longer be released in its original form, the only "victory" here is for censors, which the NIMF explicitly claims not to be.

  • Newsweek's Croal, MTV's Totilo hands-on with Manhunt 2

    by 
    Kyle Orland
    Kyle Orland
    06.25.2007

    Newsweek's N'gai Croal hasn't been afraid to defend his tastes on his LevelUp blog. The site's Vs. Mode debates feature some of the best back-and-forth gameplay analysis to be found anywhere. So when Croal and MTV News game writer Stephen Totilo got to play the first few levels of Manhunt 2 at Rockstar's office, you know the resulting conversation is going to be good.Totilo's portion includes some graphic descriptions of the asylum escape in level one, which includes scenes of public urination, in-cell hangings and stealth kills via syringe and axe-based decapitation. The protagonist isn't completely cold to his role, though -- Totilo describes how he "watched Daniel vomit because of his quick-passing guilt."Most of the discussion so far, though, deals with the game through the lens of comparative media studies, comparing it to controversial movies like Natural Born Killers and Taxi Driver. Croal and Totilo both harp on the idea of organizations like the BBFC and IFCO and companies like Nintendo and Sony imposing content decisions on consumers. As Croal aptly puts it, "Unless they have good reason to believe that this game is an imminent threat to the public order, or that it will in and of itself incite adults to violence, [the BBFC and IFCO's] decision seems to me to be based on taste, and I will never believe in substituting anyone else's tastes for my own." Amen!

  • Request for stay on Qualcomm chip import ban refused

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    06.23.2007

    The battle between Qualcomm and Broadcom over the former company's status in the states has taken a turn for the worse from Qualcomm's perspective, as a judge here denies a stay on the import ban of Qualcomm chips. The ban is related to a patent dispute with Broadcom, which won a case against Qualcomm a year ago, resulting in an import ban on chips that help conserve power in cellphones. It seems as if the ban will remain in place thanks to this ruling, which reaffirms the earlier enforcement of a ban on top of a nearly $20 million settlement between the two companies. So far it's hard to judge the effects of the ruling -- there certainly hasn't been a shortage of 3G handsets in the country (or has there?) -- since the ban went into effect, but since we're sitting behind a sheen of consumerism, it's not like we're in the best position to notice.

  • Are gold sellers the key to WoW's continued success?

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.22.2007

    On Monday, Blizzard banned several thousand accounts found using third party programs to fully automate killing and looting, aka botting. These programs are largely used by gold selling companies employing farmers to speed up the rate at which they can supply gold to the many buyers out there. But a columnist at the Lightspeed Ventures site has a different take: he proposes that gold sellers are actually the independent application developers that are integral to the success of any online venture.No matter where you fall on the gold farmer debate ("they ruin the game" vs "they fill a need the developers refuse to acknowledge"), you have to stop and think about this particular premise. Lightspeed, a venture capital company that funds technology companies, asserts that any platform needs three critical elements to succeed.

  • Take Two's Zelnick: Manhunt 2 is 'fine piece of art'

    by 
    Kyle Orland
    Kyle Orland
    06.21.2007

    Following the lead of developer Rockstar, Manhunt 2 publisher Take Two has come out in support of the game in light of restrictions on its sale in England, America, Ireland and likely bans in Australia and Germany. Take Two Chairman Strauss Zelnick said in a statement that the game's content "fits squarely within the horror genre" and "is in line with other mainstream entertainment choices for adult consumers."A fine enough defense, but Zelnick went even farther in support of the game, saying it "brings a unique, formerly unheard of cinematic quality to interactive entertainment, and is also a fine piece of art."We haven't played the latest Manhunt game so we can't really judge it on its artistic merits just yet. That being said, the whole idea of games as art is a pretty thorny subject as it is. Throw it in with the "do game cause violence?" debate currently raging around Manhunt 2 and you've got a perfect storm of controversy liable to melt message board servers the world over.Which is, of course, what Take Two probably wants right now. Remember that 2 Live Crew's "As Nasty as They Wanna Be" went on to sell over two million copies due in part to the controversy over its racy lyrics. If Manhunt 2 is eventually released for sale, in any form, you can bet all the controversy surrounding it will only make it more desirable to its potential audience.

  • French government bans BlackBerrys: fears US and UK spying

    by 
    Thomas Ricker
    Thomas Ricker
    06.20.2007

    Put down those freedom fries son, there's a xenophobic firestorm abrewin'. According to France's venerable Le Monde newspaper, French government officials have been banned from using the uber popular BlackBerry devices for fears of foreign spying. Specifically, the issue has to do with the fact that RIM's servers reside in the US and the UK. In other words, they fear US and UK spies. We kid you not. Of course, RIM responded with the usual assurances of security going so far as to say that even the US National Security Agency couldn't view the content of any Blackberry communicated data. Hell, its networks have even been cleared by the UK government and NATO for sending sensitive data. This is not going to be pretty.[Thanks, Rahul]