battleblock-theater

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  • The ocean was all, like, 'psych' in BattleBlock Theater's intro

    by 
    JC Fletcher
    JC Fletcher
    03.15.2011

    The Behemoth sets the scene for BattleBlock Theater casually, with an intro movie that doesn't even really seem sure of what happened. Find out approximately how Hatty Hattington and his round-headed, nameless friend got into their predicament after the break.

  • Battleblock Theater preview: Uncooperation

    by 
    Griffin McElroy
    Griffin McElroy
    03.12.2011

    When checking out games on the show floor of a convention like PAX East, there's a strange phenomenon that occurs with surprising regularity -- you're paired up with a stranger to play along with you in a much anticipated, co-op focused game, and by the end of your demo, the two of you are as thick as thieves. The goodbyes you share as you leave the demo station are as painful and poignant as that fateful farewell ceremony on the last day at Camp Golden Friendships. My demonstration for Battleblock Theater was not one of these magical instances -- not due to the nature of my unacquainted co-op partner, but because of the many, many ways The Behemoth's latest allows you to royally screw your accomplice. With so many annoyances at his disposal, I can't really blame him for his malfeasance.

  • BattleBlock Theater's curtain to rise in 2011

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.17.2010

    The Behemoth's BattleBlock Theater has apparently gotten away from the team and won't make it to XBLA this year. The "confession" was made on the developer's site, in which The Behemoth said that the game is "becoming so much more" than the team had expected and that there's "a little more R&D than we thought and lots of new ground to break." Following the impending, November 25 release of Castle Crashers on PSN in Japan, the team hopes to focus on getting more BattleBlock Theater videos and details together to share publicly. We're good with waiting for a quality product ... just so long as it has functional online support at launch. [Thanks, Blacked Out]

  • PSN Castle Crashers set at $15, Behemoth heads to PAX

    by 
    Richard Mitchell
    Richard Mitchell
    08.13.2010

    The Behemoth has posted a quick update on the status of the long-awaited PSN port of Castle Crashers. While there aren't many concrete details, the dev states it is "right in the thick of the submission process" and has cemented the price. Just like its Xbox Live Arcade counterpart, Castle Crashers will arrive on PSN at $15 (packing some new features, don't forget). The Behemoth also detailed its plans for PAX, set to go down in Seattle early next month. The studio is bringing along the latest build of Battleblock Theater and Behemoth merchandise. The company will also be toting along a custom, 4-player Castle Crashers arcade cabinet ... which we will be stealing.

  • Preview: The Behemoth's Battleblock Theater (Comic-Con build)

    by 
    Mike Schramm
    Mike Schramm
    07.28.2010

    Indie gaming studio The Behemoth was an unexpected surprise among the video game booths at Comic-Con 2010 in San Diego. We haven't heard much about its upcoming Battleblock Theater since it was announced, making the brand new build on the show floor all the more enticing. Like the previous version we played, gameplay revolved around little blockheads battling it out in a deathmatch ... put on for the entertainment of large cats.

  • Hands-on: Battleblock Theater (XBLA)

    by 
    David Hinkle
    David Hinkle
    03.30.2010

    Battleblock Theater, the Castle Crashers followup unofficially known as "The Crying Leprechaun Game," was available in one distinct play mode at PAX East: a multiplayer team deathmatch variant that centered around eating souls. It's the bright, colorful and playful kind of evil you might imagine is okay in most Saturday morning cartoons, and it's exactly the patented style we've come to identify as "The Behemoth Touch." The basic format of the demo was a 2-on-2 team deathmatch gametype, in which cute little blue blockheads (they looked like a cross between a cat and a bear) try to defeat cute little red things of the same origin. By jumping onto an opponent's head, he (she? it?) is effectively killed, releasing a ghost or spirit that can be captured. Once you grab the escaping ethereal being and hold on to it, points slowly accumulate on the scoreboard -- all the while, a timer gradually counts down to zero. This is a straightforward affair of ghost-napping.

  • Behemoth's BattleBlock Theater coming to XBLA

    by 
    Justin McElroy
    Justin McElroy
    02.02.2010

    It's hard to say just how good The Behemoth's newly announced BattleBlock Theater will be when it launches (no release date yet!). Even with all the clips and screens we've seen and all the time we've spent with the title (previously codenamed Game 3), we still don't have a deep understanding of what, exactly, is going on. But the team's got a pretty good track record with Castle Crashers and Alien Hominid, so we're willing to give them the benefit of the doubt. None of that matters, however, because what we do know is that what follows after the jump is probably our favorite trailer so far this year. It's actually -- and don't tell any advertisers or con-men this -- a little sad and scary just how easily we can be manipulated.