battlegrid

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  • Kris Naudus / Engadget

    PlayTable combines blockchain and board games for peak nerdery

    by 
    Kris Naudus
    Kris Naudus
    03.14.2018

    Whether they're taking over a section of your local Target or dominating the list of Kickstarter's highest grossing projects, board games are booming right now. And, while traditional board games still have their place, plenty of companies are trying their hands at augmenting tabletop play with websites and apps, or building products that incorporate physical pieces into video games. Blok.Party's PlayTable takes all of that a step further by building a giant tablet to serve as the game board and letting users create their own RFID-enabled pieces that incorporate blockchain tech for a truly personalized gaming experience.

  • MechWarrior Online Q&A gives you six devs for the price of none

    by 
    Matt Daniel
    Matt Daniel
    01.18.2012

    MechWarrior Online continues to unleash a steady barrage of new information with today's newly released developer Q&A. Piranha Games has outdone itself with the latest post, which brings you answers from not one, not two, but six MWO developers. The devs begin by giving fans some insight into how BattleMech modules will work to augment pilot abilities; for example players can sacrifice night-vision distance for higher visual detail. The remainder of the Q&A covers a great wealth of different topics, such as intelligence-gathering, the BattleGrid, and -- most importantly -- hula girls. For the full Q&A, just click on through the link below to the MechWarrior Online official forums.

  • MechWarrior Online fights with knowledge as well as lasers

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2012

    In any combat situation it is key to be as well-informed as possible: to know where your enemy is (hopefully not right behind you), what resources you have on hand (dual Twinkies), what you're up against (spouse aggro), and so on. The makers of the upcoming MechWarrior Online have devoted their second dev blog to the importance of information -- or as they put it, "knowledge is power!" To aid with information warfare, the designers will provide to players a key tool called a BattleGrid, which will function like a pumped-up interactive map during in-game conflicts. Through the BattleGrid, players will be able to get a good idea of what's going on in the field quickly and what orders are coming through for the attack. The blog post also mentions the concept of "modules" that allow pilots to customize their 'Mechs, and it gives a brief overview of the line-of-sight targeting system and how players can work together to share battlefield information as well as how they can confuse the enemy. Hiding and seeking in the game will require a good combination of both detection and "spoofing" modules to keep your team alive while exposing the opposite one. [Thanks to Nimsy for the tip!]