battleground-europe

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  • The Game Archaeologist: World War II Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2014

    The 1990s saw the rise of flight simulators that thrived on detailed, complicated controls and handling. Such games threw out accessibility and casual-friendliness for stark-raving realism, and a certain subset of gamers really thrived on them. I tried my hand at a couple and found myself breathing rapidly when pouring through keyboard charts and doing basic algebra just to get a plane off of the ground. Not for me, I said then. I don't think there's ever stopped being absurdly complex video games that aim for immersion through detailed realism, even though that appeals to only the fringe of the fringe. Some people have their gaming standards set exactly that high and no lower, and some devs refuse to water down their visions just to sell more box units. For these people, Cornered Rat Software (CRS) created World War II Online, an overly ambitious MMOFPS that stumbled out of the gate in 2001 but has gamely soldiered on since then. Over a decade now an epic war has been raging for control over a continent, and it's been up to the fiercely loyal fans to keep the fight going. Today we're going to take a look at the guts 'n' glory of this project to both praise its complexity and curse it for the same thing. If nothing else, it was a game that could only have arisen from the early landscape of 3-D MMOs, and for that it warrants our attention.

  • World War II Online crowdfunds a client update

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2014

    In an effort to update an aging client without breaking the developer's bank, World War II Online: Battleground Europe turned to the community to crowdfund the project -- and the community delivered. A $9,250 fundraiser on Indiegogo dedicated to the creation of a new test server, PC client, and Mac client was met and surpassed this past week. The update, which should roll out within six months, will include billing tools for Steam and improved audio and visuals. The crowdfunding campaign is now aiming for stretch goals that could add community upgrades, improved tech infrastructure, and additional marketing.

  • The Daily Grind: What's the largest MMO battle you've experienced?

    by 
    Jef Reahard
    Jef Reahard
    09.12.2013

    We've talked about the definition of the term MMO in this column on numerous occasions, and while it's completely subjective, most people generally take the number of concurrent players into account when having the discussion. I was having the discussion -- again -- with some friends the other day, and I kept thinking about the biggest MMO battles I've seen since I started playing way back when. I don't have exact numbers, but I do remember some engagements in both Battleground Europe and PlanetSide that involved several hundred people at a minimum. What about you, Massively readers? What's the largest MMO battle you've experienced? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist: Neocron and Neocron 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.07.2012

    It's the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn't solved the issue of war; it's just made it that much more bloody. PlanetSide 2? Nope -- this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it "that game with the most regrettable cover art in the history of video games," but that isn't quite as snappy. Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Is it just a myth? A practical joke to make us believe in a MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.

  • The Firing Line: DayZ, Forge, and Rapid Assault

    by 
    Jef Reahard
    Jef Reahard
    07.13.2012

    A couple of interesting items came across The Firing Line desk this week. One of them was the fact that PlanetSide 2's beta will be cranking up inside of a month. And there was much rejoicing. OK, now that that's out of the way, the other items concern games that are decidedly smaller in scale but no less interesting. Join me after the break for a look at the latest from the devs behind World War II Online (or Battleground Europe, if you prefer), and a new title called Forge. Oh yeah, and 500,000 of you are playing something called DayZ.

  • The Firing Line: What ever happened to that game?

    by 
    Jef Reahard
    Jef Reahard
    01.20.2012

    Online shooters are a dime a dozen these days. Heck, so are MMOs. I can't get up from my computer chair for five minutes without missing some sort of PR blast about the latest, greatest gift to gamingkind. It's easy to lose track of all these titles, and it's even easier when some of said titles are fairly niche to begin with. In this week's edition of The Firing Line, I'm going to figure out something to write about until I get into the PlanetSide 2 beta. Er, I mean, I'm going to do a little detective work in an attempt to figure out what happened to a few of the MMO shooters that have dropped off my radar.

  • The Game Archaeologist and the Classic MMOs in November

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2011

    It's seemed like every time I turned around in November, a spritely old-timer of an MMO was showing that it wasn't quite out of the running just yet. I mean, heck, we actually got word of a big change to Battleground Europe, prompting millions to throw their hands up and exclaim, "World War II Online is still actually online? Holy donkeys!" In a way, I think these older MMOs get a free pass to escape the craziness of having to compete with more modern titles, and as such, they're more confident in their position and freer to pursue whatever is best for the game. You know, instead of trying to ape World of Warcraft (which probably aped them first in the great circle of apes). So what's been going on with our favorite classic MMOs last month? Let's cast our UltraVision™ back on the events of November to see what's been up with four games and their communities.

  • The Daily Grind: Is in-game weather important?

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2011

    World of Warcraft introduced it early on, then largely abandoned it. Games like Battleground Europe, Fallen Earth, RIFT, and Lord of the Rings Online have it. PlanetSide 2 promises to have it. What am I talking about? Weather, of course (but you knew that because you read the title, you sly dog). Dynamic weather systems don't come standard in all MMOs, and even in the ones in which they appear, they aren't always noticed. For some, weather adds a layer of immersion that helps one pretend that one is in an actual world. For others, it's an annoying factor that reduces visibility and makes one wonder why the devs couldn't be putting their efforts to better use elsewhere. Storm clouds are sweeping in over this Daily Grind and a warm front of flames is predicted. What do you think? Are weather systems important (or at least welcomed), or are they just a waste of coding space? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The United States Army moves into Battleground Europe

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2011

    If you've played a first-person shooter, watched a movie, or even turned on the History channel over the past decade, you're probably very familiar with the iconic image of the United States military forces storming the beaches of Normandy. It's an appropriate image to keep in your head today, as Battleground Europe (also known as World War II Online) has introduced the American forces to the game's mixture. The latest patch, 1.34, adds a variety of American vehicles and troops for players to access in the war between the Axis forces and the Allies. Of course, the addition of the American forces isn't the only feature of the new patch. Several long-standing bugs have also been addressed, as well as several balance changes aimed at specific troop types. It should be a welcome patch for fans of the game, especially since it will finally be possible to take up the role of another nation in the fight.

  • Battleground Europe celebrates D-Day, adds U.S. forces

    by 
    Jef Reahard
    Jef Reahard
    06.06.2011

    June 6th is an historic day in the annals of both U.S. and military history. The Allied landing on the beaches of Normandy was not only the largest amphibious assault ever but also a decisive turning point in the course of the second world war. It's fitting, then, that D-Day also marks the 10th anniversary of Battleground Europe (or World War II Online, as it was known in 2001). To celebrate, Cornered Rat Software has announced the addition of American forces to the long-running WWII sim. The dev team has also been hard at work on behind-the-scenes functionality improvements and a scenario-based gameplay option called Rapid Action. A special Rapid Action D-Day scenario pack will mark the introduction of U.S. troops and equipment to the game, as will a special Battle for Aachen campaign event. Details on all the new deployments present in version 1.34 can be found on the official Battleground Europe website. You can also take a peek at Cornered Rat's 10th anniversary teaser after the cut.

  • Massively Exclusive: Cornered Rat talks longevity, simulations, and the future of Battleground Europe

    by 
    Jef Reahard
    Jef Reahard
    03.14.2011

    It's P-Day across Battleground Europe, as today marks the official introduction of World War II Online's 1.33 patch. The update is something of a milestone for Cornered Rat's stalwart MMOFPS simulation, and Massively sat down with the game's high command to chat about the past, the future, and of course the spiffy new infantry models that 1.33 brings to the table. Join us after the cut for an exclusive interview with producers Steve Daniels, Al Corey, and Dana Baldwin, as well as Cornered Rat president Jim Mesteller and community director Amy-lynn Smith. %Gallery-119028%

  • WWIIOL: Battleground Europe readying 1.33 patch, infantry upgrades

    by 
    Jef Reahard
    Jef Reahard
    03.08.2011

    MMO shooters are a dime a dozen these days, and whether you're into sci-fi, spy-fi, modern warfare, or post-apocalyptic mayhem, massively multiplayer gun battles are pretty prevalent across the genre. Not to be outdone by the parade of young whippersnappers is World War II Online: Battleground Europe, and the granddaddy of MMOFPS titles is still going strong after nearly a decade in service. Cornered Rat's 1.33 version update is nearing the end of its open beta phase, and the new patch is bringing a bevy of changes to the game including brand-new infantry models as well as memory leak fixes, performance tweaks, and an upgrade to the core audio engine, just to name a few. Due to the extensive work required to revamp the infantry models, Cornered Rat has delayed a few of its planned features to a future patch (these include emotes, lean, and high command uniforms) but is nonetheless enthusiastic about the new models and anxious to get them in players' hands as soon as possible. You can read more about the update on the game's official website and be on the lookout for an exclusive Massively Q&A session with the developers later this week.

  • Battleground Europe lowers sub fee, adds content

    by 
    Jef Reahard
    Jef Reahard
    10.29.2010

    Quick, what was the first MMO? No, it wasn't WoW. It wasn't World War II Online either, even though it seems like the long-running game -- now called Battleground Europe -- has been around since the fall of the Third Reich. Cornered Rat's stalwart combat sim recently patched to version 1.32, adding new player-built object functionality to the game's sprawling recreation of the war-torn Europe of the 1940s. Players can now build infantry fighting positions, gun emplacements, and forward resupply units right on the battlefield, and the developers expect the mechanic to lead to new and diverse gameplay options in both offensive and defensive combat. Future updates to the system will include minefields, pontoon bridges, flak mounts, and even landing strips. If that's not enough to wet your whistle, how does a cheaper monthly subscription grab you? Check out the game's trial -- sans any credit card requirements -- and then pay a paltry $12.99 per month if you like it well enough to enlist.

  • Players get to start placing objects in WWII Online: Battlefield Europe

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.17.2010

    WWII Online: Battlefield Europe is getting a bit long in the tooth, but that certainly hasn't meant development has ceased on the game. Quite the opposite, in fact -- the old-school MMOFPS has recently rolled out a massive patch aimed at a system-wide overhaul, one that we had a chance to talk with the development team about, and they're going even further with new additions via player-placed objects. Referred to as PPOs for short, the objects will allow characters to start altering the landscape they're fighting in via new temporary structures. It started with the addition of a Field Reinforcement Unit -- essentially a stationary version of the game's trucks, useful for reinforcements and freeing up the actual trucks for other tasks. With all the coding that went into making that function, it was a short step to making PPOs that allow infantry to reinforce their position via cover and temporary shielding. The full rundown of the feature, including a loose idea of what benefits will be provided (albeit without hard numbers) can be found here, which should provide many happy dreams for players of WWII Online: Battlefield Europe.

  • Exclusive WWII Online: Battleground Europe team interview

    by 
    Bree Royce
    Bree Royce
    06.02.2010

    As we mentioned last week, WWII Online: Battleground Europe is still going strong. In fact, Playnet and Cornered Rat Software are on the verge of a massive update for the game. Update 1.31, currently in open beta, has been in the works for many months and is set to overhaul the graphics of this old-school MMOFPS. It might even give newer games a run for their money! We were lucky enough to sit down with several members of the Battleground Europe development team -- Amy-Lynn Engelbrecht, Dana Baldwin, and Geof Evans -- and fire off some questions about the visual overhaul, as well as a few questions about the weather -- that is, the game's new weather system, which will actually affect land and air conditions in PvP! Click past the break for our exclusive interview with the team!

  • WWII Online: Battleground Europe announces open beta weekend event

    by 
    Rubi Bayer
    Rubi Bayer
    05.28.2010

    Version 1.31 of WWII Online: Battleground Europe is all ready for open beta testing, and the development team is making an event out of it. Check out the updated post in their forums to download the client -- available for PC and Mac -- and you'll be all set to join the open beta test. The event weekend begins today and includes some nice giveaways -- just logging in enters you in a drawing for WWIIOL t-shirts, beer steins, and even one-year game subscriptions. There will be fun in-game as well: "We have a couple of events planned including 'Kill-A-Rat' and a planned battle for the Bridge at Remagen. This should be lots of fun with lots of old and new players slugging it out." Subscriber accounts are being reactivated for this event, which lasts through May 31st, so don't miss out!

  • News from the Wider MMO World: August 19, 2008

    by 
    Akela Talamasca
    Akela Talamasca
    08.19.2008

    The MMO genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.Battleground Europe launches new websitePlaynet Inc.'s Amy-Lynn Engelbrecht informs us that the destination site for Cornered Rat Software's World War 2 MMO, Battleground Europe, has gotten a significant makeover. With a focus on providing information that's more helpful to members of its strong and active community, the new updated site also features an RSS feed for news, or the option to receive regular updates by Feedburner email. Join up and fight with a 14-day free trial!Ankama Games announces new Wakfu featuresThe spiritual and temporal successor to Ankama's previous title Dofus, Wakfu is an up-and-coming 2D MMO with a currently unreleased launch date. However, bits and pieces of news trickle out from time to time, such as the following: There will be an Enchantment profession, in which items are dismantled for their runes, then grafted onto new items for special powers. Taking a page from World of Warcraft?Secondly, Wakfu will have no NPCs to offer quests. Instead, the game will have "Dynamic Challenges" -- quests that arise when environmental conditions are right, such as time, area, etc. The types of Challenges include Kill, Ecosystem, Social, and Discovery. Each will be available in both solo and team play.

  • Battleground Europe patch adds new towns and brigade types

    by 
    Samuel Axon
    Samuel Axon
    06.23.2008

    If you're making an MMO, you can go one of two routes. You can go mainstream -- try to please everyone at once -- or you can carve a niche to be occupied by a small but loyal player base. Playnet has always aimed for the second option with World War II Online: Battleground Europe (or, The Game Formerly More Prominently Known as Just World War II Online, if you prefer) -- a hardcore combat simulation that emulates a huge chunk of the European theater of World War II on land, sea, and air.Playnet just released a new patch for the game that adds 26 new towns and 3 new brigade types. It also makes "a change to scoring against naval vessels." Players will get a chance to interrogate the game's senior producer about the changes in a live chat this Wednesday at 4:00 PM EDT.Full patch notes are available on the official Battleground Europe forums. Beware, though: a certain Massively blogger has a soft spot for this game, and is looking forward to blowing you to smithereens in a bombing run. You have been warned. We shall fight on the beaches, we shall fight with growing confidence and growing strength in the air, we shall ... you get the idea.

  • Battleground Europe implements key changes to recruit new players

    by 
    Andrew Russo
    Andrew Russo
    05.01.2008

    On the war torn battlefields of Europe, the armies of the Axis and the Allies have been fighting a bitter struggle for years. Armies are surrounded and crushed, Tigers break through the Ardennes, and countless cities have been reduced to rubble in the struggle for ultimate domination. At the bottom of the totem pole of this conflict, is the gun totting, foot marching, cold food eating grunt. The war effort needs more of you and World War II Online: Battleground Europe is offering new players tantalizing rewards and updates to help send you directly into the path of blitzkreig. WWIIOL has been actively recruiting since early April by offering some combat bonuses. Other than free stuff and pats on the back for your patriotism, the game has announced some planned implementations to get players right into the meat grinder. They are promoting an upgraded graphics engine known as Unity II. In a press release provided to Massively, the WWIIOL team promises troopers much improved graphics and an exciting new experience when entering into combat on urban ground. Before you get there, your survivability will hopefully be increased by a new tutorial system that not only touts a form of basic training, but also a combat training scenario that puts you in an instanced battle to practice what you've learned. If you wish to put your mark on the dotted line, the sign-up page is here. Be sure to bring a box of mom's apple pie, because it will be rations from here on out soldier!