battlekeep

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  • Massively explores Age of Conan's guild cities

    by 
    Brendan Drain
    Brendan Drain
    08.08.2008

    The construction of guild cities has been one of Age of Conan's main features since release. One such city on the Fury PvP server is Goonrushalem, home to the Thulsa Goons guild. Nestled in the foothills of Stygia's Purple Lotus Swamp, the city of Goonrushalem was once one of the largest player-built cities on the server. Originally intended to be built up into a functional battlekeep for siege warfare, other guilds have since taken the lead and beaten Thulsa Goons to that goal.Join me as I take a visual tour of the great Goon complex, and discuss the uses of the various buildings it contains.%Gallery-29270%

  • AoC's 2nd of July patch completes planned Necro changes

    by 
    William Dobson
    William Dobson
    07.02.2008

    The first patch for Age of Conan under the new scheduling has hit the live servers. Along with a healthy portion of quest and NPC bug fixes, the second half of the discussed Necromancer changes have made it in, granting them more splash damage for a couple of their pets, some feat related changes, and the ironing out of a few bugs relating to their spells.Massive PvP also received some updates. Players attacking battlekeeps will now respawn at the front gate of the city, a bug that disabled siege weapons has been corrected, and most notably, a lot of dodgy keep walls that could be walked through have been fixed. This patch does not introduce the major PvP overhaul that everyone has been waiting for unfortunately, and under the new schedule, we'll need to wait another week for the next opportunity. Check out the forums to get a full list of this patch's updates.

  • Age of Conan: The siege warfare is a buggy lagfest

    by 
    Matt Warner
    Matt Warner
    06.20.2008

    Age of Conan players should think twice about partaking in the lag-ridden siege action this weekend; they're better off waiting until this coming Monday's patch. The naysayers concerns from beta were certified two days ago, when Sinister took part in Age of Conan's first full on siege since the game went live. If you want the quick recap it was buggy and the performance was terrible; however, Funcom deserves kudos for responding as quickly as they did. Unfortunately, the only viable solution at this time is for players to crank down the graphics and wait it out. It's hard to tell from the picture but it shows 0.3 fps and a 3389 ping, with many players reporting similar results on their superior gaming machines. Since Funcom's response a player reported better performance on the second siege averaging about 15 fps on dual 8800 GTs.We'll see if Monday's patch improves the performance or not for all players involved. If you'd like to see some rough footage from the second siege battle Sinister has posted it on their website. (NSFW)

  • Funcom responds to concerns following first instances of AoC's "Massive PvP"

    by 
    William Dobson
    William Dobson
    06.19.2008

    Age of Conan players have started getting to the stage where they can partake in the game's much-hyped "Massive PvP" -- the first battlekeeps are up, and you can be sure that people are all too keen to go and knock them down. However, it seems that the first wave of these epic battles have not gone so smoothly, and not just for any guilds left with a pile of smoking rubble.Funcom has posted on the official forums (with the actual message being penned by Gaute Godager) in the hopes of reassuring the community that the problems that have been experienced with these battles are being looked at. The main issues are identified as those of client performance, and those of content and collision. Client performance is apparently the biggest problem being reported, and even before people started to get into massive PvP, some fixes to do with this have been worked on behind the scenes.