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  • Choose My Adventure: Fizzles aren't fair edition

    by 
    Beau Hindman
    Beau Hindman
    01.26.2011

    The votes have all been tallied, and my fellow Wizard101 players have spoken! When I asked which secondary school I should go for, you all told me, "Life!" Some thought this was a silly idea -- a Death wizard with a life secondary school? -- but I like it. After all, what better way to rub my enemy's face in it than by stealing his life, adding it to mine, and healing myself every time he hits me? I think I'll learn an evil laugh just for moments like that. It was also decided that I ought to keep my current zombie pet at my side. This was great news, since I've already grown pretty attached to the little rotten guy. What does all of this mean? Well, I will save the explanations for secondary schools and pets for next week's installment. In the meanwhile, I need to tell you all about the busy week I just had in game. It was pretty epic, filled with steam golems, awesome new weapons, and discovering the secrets of deck building. (Well, some of the secrets.) If you want, you can give me all sorts of advice in the comments section. Follow me past the cut to read up on my adventures!

  • Free for All: The difference between East and West

    by 
    Beau Hindman
    Beau Hindman
    01.26.2011

    Like many gamers, I find myself going through stages of obsession. Once in a while, I'll get on a PvP kick, followed by having a thing for immersion, then I'll be consumed by running dungeons or grinding. Lately I have been investigating older Western MMOs, games like Asheron's Call, Ultima Online, Anarchy Online, and EverQuest. While I have already played all of these titles at one time or another, they can become different games between visits. This recent kick of mine started me thinking about the first free-to-play MMOs I enjoyed, as well. The first one was either Flyff or Rose Online, around six or so years ago. I've chatted with a developer who used to work on Flyff, and she claimed that those were some of the very first free-to-plays to see success in North America. What are the differences between the two, Western and Eastern? Is there a difference? If there were, are there still differences between Eastern free-to-play games and Western games? Click past the cut and we'll take a look.

  • PotBS devs share some cake with Massively

    by 
    Beau Hindman
    Beau Hindman
    01.25.2011

    How did you celebrate your third birthday party? We imagine that the Pirates of the Burning Sea developers celebrated it a lot like you might have: with pirates, talking birds and the occasional PvP fight. Of course, you probably didn't choose to participate in an interview with the best MMO website in existence, mainly because it more than likely didn't exist back then. Our trusty eyepatches in place, we waylaid Russell "Rusty" Williams (Flying Lab's CEO) and Jason "Mr Nutty" Gettel (Lead Designer), who answered some of our "burning" questions. So sit back, put your bib on, blow out your candles, and click past the cut to see what they had to say on this special anniversary!

  • Pirates of the Burning Sea: The third anniversary

    by 
    Beau Hindman
    Beau Hindman
    01.24.2011

    Pirates of the Burning Sea just turned three years old, so we decided to take a look back at some of the history, controversy and changes that happened along the way. How do you sum up the history of an MMO, no matter how short? Do you simply make a timeline, establishing landmark events? What about the players -- how do they feel after sailing around the sea for all this time? Well, we decided to do a little bit of each. What we found was a game that is still rich in its content, still varied in its playerbase, and still moving forward. The game has had its issues like any other, so on this anniversary we decided to showcase how the game has affected people with a series of mini-interviews with the players themselves. Click past the cut to see what treasures we dug up!

  • Rise and Shiny recap: Anarchy Online

    by 
    Beau Hindman
    Beau Hindman
    01.23.2011

    Older MMOs are interesting creatures. If they are subscription-based, they tend to lose players until they get down to a hardcore number, and then they are eventually shut down. World of Warcraft will eventually lose most of its numbers, too. In 20 years or so I fully expect to see players still playing it, though, talking about how the controls and game mechanics are still a lot of fun. If the game is from SOE, it might go on for ever and ever, albeit without much of a development team. Anarchy Online is a great example of how a game can age very, very gracefully. Perhaps newer games should look at AO to see how to keep both their dignity and their core players as the games approach their golden years. I tried to put my finger on exactly why AO seems to have held up so well, how it can still suck in "new" players like yours truly, and how it can still thrill with its lore and setting. How do you even get away with graphics like that in an age of players who literally think that upgrading their PCs every two years is a mark of pride? Click past the cut and I'll tell you.

  • Massively gets the scoop on Empire & State, a new political MMO

    by 
    Beau Hindman
    Beau Hindman
    01.21.2011

    Ah, we love the smell of a brand-new company. Massively staffers are known to daydream about potentially wonderful new products that might emerge from the cacophony of modern game development. So when we heard about a brand-new company being headed by a hotshot 22-year-old named Brayden Olson, we immediately had a contest to design movie trailers for the story. "Too Young to Fail" beat out "Level 22." EVE Online columnist Brendan Drain provided the voice-over. It was epic. When reality hits, though, we need to hear details. We sat down with Toby Ragaini, the newly appointed Director of Product Development of Novel, Inc., the start-up headed by Olsen. Toby came from the world of Big Fish Games, where he was Vice President in charge of games like Faunasphere. If you've played Asheron's Call, you've experienced some of his handiwork, as well. Click past the cut to see what he has to say about the company's new political MMO project called Empire & State.

  • Massively's first look at Faxion Online

    by 
    Beau Hindman
    Beau Hindman
    01.21.2011

    The worst thing about touring through a virtual world is not knowing exactly what to bring with you. Over the last several months I have slowly but surely tweaked my habits to make writing easier. Even then I am sometimes perplexed as to how to do it better and what tools would work best for me. Luckily, the greatest tool of all time does exist and is dirt cheap. It fits within my pocket and works with any operating system or peripheral. Yes, I'm talking about a stack of Post-Its. As I ran through the different areas of Faxion Online with one of the developers, I scribbled my notes down on the tiny notepad. Then I stuck the notes to my computer monitor for later reference. I also took screenshots (not the ones you see in this article -- these were supplied by UTV True Games, the developer behind Faxion) and later used them to try to remember how I felt during the walkthrough. While writing, I looked down at my Post-Its and saw three key words: optimization, stylized graphics, and gross fat guy. Click past the cut to see what else I might have jotted down.

  • Alganon dev blog talks character models, more PvP

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    If you've been following the long and indie road of Quest Online's Alganon, you'd know that development has picked up over the last several months. PvP was released in a recent patch, despite warnings that it might not fit into a game that was meant solely for PvE. Well, PvP fans can rejoice as a "PvP phase III" will be rolling out soon. This means that players will be able to interact with towers while murdering each other. "Capturing all three Towers in a particular area provides a benefit to your entire faction while adventuring and defending that zone," stated a recent blog post. Concerns for adding PvP were always high. At one point, Derek Smart even told the team that, "I think this would be asking for trouble because we would have the PvP players in a world primarily designed for PvE. It could be a can of worms that I'm not sure we want to deal with." However, according to the official blog, PvP has gone off pretty well. New character models are coming, as well. The much-anticipated addition will be rolled out in the "early part of this year" according to the latest entry. While the before and after shots could be more dramatic -- something Smart admits in the blog -- he goes on to honestly explain the thinking behind the development process. You can check the official blog out here, and find out more information about Alganon on their main site.

  • Free for All: Ten tips for the virtual traveler

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    This week I decided to take a break from analyzing cash-shop models and theorizing over what players might consider "nickel-and-diming" (hint: it doesn't exist) to bring you some frequent MMO traveler tips. Now, if you are the type who enjoys playing one game for years and years or who doesn't have any interest in most any other game, this is not for you. These are a few tips that I have learned from covering games over the last years of my life, especially during my time with Massively. Since I have been here (it will be a year in March, if I recall) I have been embarking on a journey across all types of MMOs, one MMO per week. I might not remember everything I have done, but I do remember how to make sure that I feel satisfied after spending only a week in each game. Granted, many of the games I have played have stuck around for a long, long time, some of them becoming favorites. Recently, though, I put so much more into playing the current game that I have to let it go in order to put that much into the next one. How do you live this virtual vagabond lifestyle and still feel good about yourself? What about the golden rule -- a week isn't long enough to get any ideas about an MMO? Well, click past the cut and I'll try to explain.

  • Choose My Adventure: Wings rule, horses drool edition

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    For those who might not know, it was decided last week that my Wizard101 character was to be a boy from the school of Death. On top of that, he was ordered to get around town by using a pair of beautiful white wings. I heard a few comments in different places about how the wings would not look cool with a Death student or about how a horse mount or broom was better. I held fast and nabbed a pair of the white, fluttering back pieces. I had to obey orders! Once I made my character and put the wings on, though, I looked completely metal. For those younger players who might not understand what that means, Google "Dio" and watch a few videos. Avoid Slayer -- your parents would not like that. (Note: If you come across a band called Queensryche, that's not metal.) Anyway, my white wings only accentuated my dark intentions. It was a fantastic choice. But what else did I do over this last week besides wait for the vote to end? Well, click past the cut and I'll let you know. %Gallery-114601%

  • First Impressions: Battlestar Galactica Online

    by 
    Beau Hindman
    Beau Hindman
    01.18.2011

    There's a pretty universal rule among MMORPG players, although many of them are not aware of it: "Never, ever play a human, an elf, or the 'good side' unless you have no choice. Even then, improvise." I try to follow this rule to the letter. Even when I am asked to try out, preview, or generally mess around with the greatest new game in all of history, I try to avoid playing the good guys. So when I was asked if I could take a look at Battlestar Galactice Online by Bigpoint, I knew exactly what to do. While I much prefer the older Cylon look and feel (bulkier, rounder ships), and while I did not find myself glued to the TV set to tune into the latter incarnation of the campy series, I did absolutely love how the newer writers and special-effects masters made the space dog-fighting look. It felt, well, real to me. Would I feel the same way about combat inside my browser? What about my character -- how would he feel while walking around inside a station or base? Follow me past the cut to see what I found.

  • Rise and Shiny recap: Uncharted Waters Online

    by 
    Beau Hindman
    Beau Hindman
    01.16.2011

    Uncharted Waters Online by Netmarble is one of those games that I have been meaning to get around to taking a much deeper look at, but I never seemed to find the time. I knew that the game would require more concentration and chin-scratching than I was used to in many games, so I was a little worried. I also knew that a week would be seen as "not nearly enough time" to cover the game, but then I remembered my promise of covering the newbie experience for this column. I don't care which game we are talking about; they all deserve a look at the first few levels or days in game. UWO was surprisingly easy. In fact, the hardest part about the game was figuring out exactly what it was that I needed to do in order to move forward, but honestly even that was probably covered in the 34-year-long tutorial. Every time I broke down and asked the chat denizens about a certain item or quest section, they would give me the answer. When I asked them where they found the information, they would simply say "the tutorial." I believed them -- the tutorial is long and filled with information that I quickly forgot. In fact, if you decide to give the game a go, do yourself a favor and pay close attention to the tutorial. It will more than likely tell you everything you need to know. Besides my issues with listening, I found a lot more inside the world or pirates, exploration, and trade, so click past the cut and let's talk about it.

  • Choose My Adventure: Beginning my Wizard101 adventure

    by 
    Beau Hindman
    Beau Hindman
    01.12.2011

    Well, it was an epic battle. Little did I know that, in an effort to promote a random assortment of high-quality free-to-play and indie games, I would come up with the formula for the destruction of the entire universe. Over the last few days, readers cast their votes (and their nasty comments) in the hopes that I would take a look at their favorite game for well over a month. After all, it would expose everything that is good (and bad!) about their game and might draw in many more new players. Not to brag, but a lot of eyes are drawn to our lovely little site here. Each game I chose was nestled alongside a mortal enemy. Wizard101 had MapleStory to tackle. Puzzle Pirates had Zentia. My planning only lead to mass chaos as the giant of the bunch, MapleStory, barely opened an eyelid. Then, out of nowhere, Anarchy Online swooped in and punched everyone in the eye. It looked like the 10-year-old masterpiece of sandboxy goodness would win for the oldies in the bunch! (The AO community's passion for the game inspired me to cover it in my other column, Rise and Shiny, for the week of January 16th.) Where was Shadowtale? At the time of this writing, the game boasted literally thousands of players on at one time. Yet they barely pulled in a handful of votes. Pirates of the Burning Sea seemed to give up early, as evidenced by forum posts. (I was following all the games' forums.) In the end, Wizard101 pulled it off. While I knew the game had the numbers, I wasn't sure that it could herd all of the cats together in time. It did teach me one thing, though: Don't mess with the tweens. Join me past the cut for the next vote and for some information about Wizard101.

  • Free for All: Is free to play turning our kids into Vegas pirates?

    by 
    Beau Hindman
    Beau Hindman
    01.12.2011

    I think it's the hair. In fact, I know it. The constant flicking -- it drives me nuts. How in the world did wearing your hair like 60-year-old businessmen become such a fad? I've now had my groceries bagged by 16-year-old kids with eyeliner on and dual piercings in their lips. When did looking like a Vegas pirate become so popular? The flicking of their hair -- it does something to them. Justin Bieber, in a recent interview, said that he was crazy. He insisted on it. Of course, his agent wanted to push this tiny public cry for help off as some sign of genius, but we all know what Bieber meant: "This hair is *flick* driving me *flick* flat-out bonkers." What also seems to be an issue with the youngins these days is an unfiltered access to the internet. I'm not kidding -- next time you're at the mall, ask the kid with the 30 Seconds to Mars t-shirt on who the vice president is. Then ask him to spell "lose." See, on the internet and inside any number of free games, he doesn't need to know this information. After all, the only time he might be worried about "loosing" anything is when he is busy PvPing. I might be onto something. Get the hair out of your eyes, join me after the cut, and we'll discuss it further.

  • Rise and Shiny recap: Star Trek Online

    by 
    Beau Hindman
    Beau Hindman
    01.09.2011

    I'm not a tough guy, but the first thing I want to do when someone wishes ill on one of my first impressions is to reach through the screen and punch his lights out. There were at least a few people who did this to me when I said I would be visiting Star Trek Online. It was as though they were warning me to stay away from that scary old house on the hill. "Don't go up there, see? That's Old Man Cryptic's house! If you do, don't say I didn't warn ya!" Duly noted, oddball. I long ago made a rule to revisit games, even if I hated them when I first played them. MMORPGs change -- they have to. They have to adjust to a growing (or shrinking) playerbase, adapt to a questioning (or screaming) audience, or react to market influences (or games that do it better). Despite understanding all of this, I was worried that the five bucks I spent on the STO special edition from Amazon would be wasted. I found something I did not expect, that's for sure. Join me after the cut to find out more.

  • Choose My Adventure: Indie and free-to-play edition

    by 
    Beau Hindman
    Beau Hindman
    01.05.2011

    Howdy, folks. It's that time again -- time to choose a new game for the infamous Choose My Adventure series. This time, however, I, Beau Hindman, have been nominated to act as your guide for the next month and a half. This might be good or bad depending on what kind of games you would like to see me write about. As the resident "indie/free-to-play dude" I am morally obligated to make a list composed of games we do not already cover several times per week. Do me a favor, though: Even if you do not recognize many of these games, go ahead and vote anyway. Take a moment before you do and check the game's website, read up on some of the FAQs, and maybe make an account. Then, cast your vote. It's important that we give the same amount of spotlight to smaller titles. If we start to value games only for their budget or staff size, then we will end up talking about a very limited set of choices. Variety is the key to happiness! So click past the cut and vote on your favorite pick! Just make sure to have your vote in by 12:00 p.m. noon EST on January 10th.

  • Free for All: Three trends that need to go away in 2011

    by 
    Beau Hindman
    Beau Hindman
    01.05.2011

    You know what? I hate geek memes. Heck, I hate the word meme. I generally will not support any term or phrase that was made popular in the last 10 years and mainly through the use of the internet. If it was made popular in programming circles in the early days of BBS (whatever that means) or if it was lovingly crafted during the great internet bubble of the '90s, I will avoid its use. Most of the time, I do not want to use someone else's words to support my own. You will never see the following sentence coming out of my virtual mouth: "Oh, hai! >.< All your base are belong to pedo bear! O.o Angry writer is angry!" The worst of the worst has got to be "die in a fire." Yes, I know you are a geek. I get it -- you are using a term that, I am sure, qualifies you as a socially awkward individual, as someone who simply must say the most inappropriate thing at the most inappropriate times (such as during a developer chat with developers who had almost lost their lives to recent wildfires -- I am not kidding). But I will not wear that badge of geek cred. Until now. These practices that I am about to list to you after the cut can, you know, die in a fire.

  • Rise and Shiny recap: Dofus

    by 
    Beau Hindman
    Beau Hindman
    01.02.2011

    Years ago I had to find a job in my new home state of Texas. Luckily for me, my wife hooked me up with a friend who helped me get hired at Starbucks. At first, I hung my head in shame. Later, though, I enjoyed dealing with customers and the free coffee. I had a co-worker, a real chin-scratching, coffee house wanna-be intellectual who would often spend more time dreaming about some game than about getting people on their breaks. He even brought his Macbook to work to sneak in time in the game. I glanced over his shoulder one day and was delighted to see an odd-looking, cartoony, turn-based game on his screen. It turned out that the game was Dofus. I tried it immediately and fell in love with it, but that was years ago. I still found time to revisit the game, but once I started working at Massively, most of my time became dedicated to every other game in the world. Well, it's time to visit it again. During the first part of this week, though, I thought this was going to be a disaster. I stayed strong and battled my way through bot after bot, spam message after spam message, and eventually found the great game I remember. Click past the cut to see exactly what I found!

  • Free for All: Twenty-five free MMOs for that shiny new laptop

    by 
    Beau Hindman
    Beau Hindman
    12.29.2010

    So there you are, reading a column from your favorite Massively writer on your shiny new laptop. You might be stuck with your parents and family because of the snow, or you might simply want to find a new MMORPG to play on the device. Perhaps you broke down and bought that cute pink netbook at Target, and now you need something to do with it besides reading your favorite writer of all time? Don't worry, because I've taken the time to compile and test 25 MMOs that will work wonderfully on your new toy! Yes, there are real MMOs out there that are not dependent on the latest graphics card or six gigs of ram. These are fully realized worlds, complete with chat windows and socializing. I will make a note if the game might have some difficulty on the oldest of hardware -- or the least powerful -- so keep an eye out for that. Otherwise, download away! For the record, this is my new toy. I got it for work, but you know the first thing I had to do was try out gaming on it. Click past the cut to see the list!

  • The top indie and free-to-play stories of 2010

    by 
    Beau Hindman
    Beau Hindman
    12.28.2010

    I have to admit to feeling slightly amazed when I read that someone thought of 2010 as a bad year for MMORPG fans. Then, when I think about it, I realize that he was talking about the year in "AAA" subscription gaming -- something almost alien to me. I just don't get turned on by huge-budget subscription games like I did seven or eight years ago. Well, it might be better to say that I am always suspicious of big-budget gaming. Gaming is a lot like movies, and look at how bad most blockbusters are. They are often silly, over-the-top, special-effects-laden bores. If those movies were the only ones I watched, I might be a little depressed about Hollywood as well. If you pay attention only to what the major publishers are pushing out, you are simply going to have a narrow view of MMO gaming. You will miss too much. The year 2010 offered more than any year before it, and 2011 will top that. Thanks to mobile technologies and the always-dropping price of computers, you will find that smaller or unknown games have much more of a chance of grabbing a gamer's eye than ever before. So, what were some of the high and low points in free-to-play and indie gaming this year? Click past the cut and let's take a look!