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  • Joystiq Weekly: Intel's diversity initiative, IGF awards, GOTY roundtable and more

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    01.10.2015

    Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. Talks of diversity within the technology and gaming industries has amplified over the past several months, encouraging a consideration for walks of life that are unfamiliar to personal perspectives. Intel added a noteworthy talking point to the discussion during CES 2015, announcing plans to invest $300 million into increasing diversity among its staff and within the general tech space. It's easy to forget about humans when we're closing the gap on robot chefs, but sometimes the basic stuff that has nothing to do with pretend wardrobes and curved screens is just as cool. Plenty happened outside of CES 2015 however, including the announcement of nominations for the IGF awards, the Joystiq staff's video (and audio)-based roundtable Game of the Year discussion, and a potential end to the "Who's the true Commander Shepard" debate. All this and more is waiting for you after the break!

  • Best of the Rest: Danny's picks of 2014

    by 
    Danny Cowan
    Danny Cowan
    01.07.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Fantasy Life Sometimes, you just wanna sidequest. For those times, there's Fantasy Life. Fantasy Life is fun in the way that checking off items on a checklist is fun. There's a solid action-RPG here from Professor Layton series creator Level-5, sure, but much of my time in Fantasy Life was spent completing sidequests, crafting equipment, and hunting down component items so that I could craft more equipment and complete more sidequests. You don't even have to kill anything to complete the game - you can smith, cook, sew, and alchemize your way to victory if that's the way you want to play it. Fantasy Life is an endless grind that remains compelling even after I've completed hundreds of its quests. If you don't fit into its niche, you'll be bored immediately. If you're a specific breed of completionist, Fantasy Life is impossible to put down. In either case, beware.

  • Best of the Rest: Jessica's picks of 2014

    by 
    Jessica Conditt
    Jessica Conditt
    01.07.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Threes Threes is ingenious. Its simplistic presentation belies beautiful, thoughtful design and butter-smooth mechanics. Threes isn't a matter of "less is more," it's fully encapsulated and pushed to the limits of what it intends to do, providing hours upon hours of repeated gameplay on that four-by-four tiled screen. On top of the brain-teasing numbers game, writer Asher Vollmer, illustrator Greg Wohlwend and composer Jimmy Hinson infuse Threes with personality, giving the numbers voices and faces, and tipping Threes from "Fun" to "Absolutely adorable. And, of course, fun."

  • Joystiq Weekly: Awesome Games Done Quick, Kalimba review, DIY Mario and more

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    01.04.2015

    Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. It was a pretty quiet week thanks to the end-of-the-year holiday lull, but things should pick up soon! Like, today even – Awesome Games Done Quick has just kicked off a week-long marathon of high-skill and speedrun-oriented livestreams, with all donations benefiting the Prevent Cancer Foundation. If supporting a worthwhile cause isn't enough of an excuse to watch talented players blaze through games, what is? ... Yes, okay, other than free puppies. While you're waiting on something of interest that's buried in the event's schedule, catch up on what you might have missed while you were doing relaxing, vacation-y things. PlayStation Network users got good news regarding last week's service outage, Contributing Editor Danny Cowan's relationship survived his Kalimba review, and we explored the history of do-it-yourself Mario and the technical shift in Mortal Kombat X's gore.

  • Best of the Rest: Jess' picks of 2013

    by 
    Jessica Conditt
    Jessica Conditt
    01.03.2014

    Team Joystiq is barging into 2014 with a celebration of last year's best games. Keep reading throughout the week to see our assembly of ingenious indies and triple-A triumphs. Skulls of the Shogun I have a pre-existing penchant for human skulls as decoration, so maybe that's why Skulls of the Shogun still resonates so deeply with me, despite it launching way back at the beginning of the year – before GDC, before E3, before Gamescom, before the reveals and launches of two next-gen consoles, before the holiday madness. Through all of that, Skulls of the Shogun remains a purely joyful, fun strategy game, complete with morbid humor, accessible mechanics and a lovely Saturday-morning cartoon style. Developer 17-Bit has a precise hand, and the team's attention to detail and flow makes Skulls of the Shogun sing across platforms: Xbox 360, Windows 8, Windows Phone, Steam and iOS. Skulls of the Shogun started the year off in the right way for me, so it's fitting to give it another nod at the end of 2013. Cheers, skull-chewers.

  • Best of the Rest: Mike's picks of 2013

    by 
    Mike Suszek
    Mike Suszek
    01.02.2014

    Team Joystiq is barging into 2014 with a celebration of last year's best games. Keep reading throughout the week to see our assembly of ingenious indies and triple-A triumphs. FIFA 14 Regardless of any indicator that 2013 was a "tune-up" year for EA Canada's ongoing soccer sim series, FIFA 14 arguably remains the best sports gaming has to offer for another year. Retaining the elements of unpredictability with the game's ball physic, introduced in FIFA 13, the developer improved teammate AI and slowed the game's pace to force more deliberate, tactical on-field play. The result couldn't be any clearer in the PS4 and Xbox One versions of the game, which saw significant improvements graphically, particularly in the crowd's character models. While it may not be a top-ten game of the year, FIFA 14 was easily one of the most enjoyable.

  • Best of the Rest: Sinan's picks of 2012

    by 
    Sinan Kubba
    Sinan Kubba
    01.01.2013

    Joystiq is revealing its 10 favorite games of 2012 throughout the week. Keep reading for more top selections and every writer's personal, impassioned picks in Best of the Rest roundups. Dragon's DogmaThere are so many things wrong with Dragon's Dogma, as noted in Joystiq's scathing review. For starters, its unwillingness to offer guidance makes the Souls games look helpful, its dialogue repetition is nothing short of maddening – yes I freaking know wolves hunt in packs – and no game has ever made fast travel more of a chore. But when it's good, oh how good it is. Combining in harmony with my troupe of automated pawns to take down giant foes in simplistic yet epic, challenging combat is just too delectable to exclude Dragon's Dogma from mention, flaws or no.

  • Best of the Rest: Richard's picks of 2012

    by 
    Richard Mitchell
    Richard Mitchell
    01.01.2013

    Joystiq is revealing its 10 favorite games of 2012 throughout the week. Keep reading for more top selections and every writer's personal, impassioned picks in Best of the Rest roundups. Asura's WrathAsura's Wrath is one of the strangest, grandest, most wonderful games I have ever played. It's not the sort of game you'll play for months on end. In fact, you might only ever play it once. The point, however, is that you should play it. The amount of pure, unbridled insanity on display is worth the price of admission alone, with more improbable and impossible things happening than I could catalog here: death duels on the moon, enemies the size of planets, enemies larger than planets, you name it.It's also responsible for the single best bit of critical hyperbole I've ever come up with, and I stand by it. As I said in my review, "Asura's Wrath is a glittering, golden starchild of incredulity, and I love it."

  • Best of the Rest: Richard's picks of 2011

    by 
    Richard Mitchell
    Richard Mitchell
    01.04.2012

    Rayman Origins If you asked what my favorite game of the 2011 was, I would tell you it was Dark Souls, which made the number eight slot in our prestigious top ten. If, however, you asked me which game instilled me with the most pure, unbridled joy, I would say it was Rayman Origins without a moment's hesitation. Providing both a fresh experience and an invigorating jolt of nostalgia for the days when platformers were king, Rayman Origins is a must-play.

  • Best of the Rest: Ben's picks for 2011

    by 
    Ben Gilbert
    Ben Gilbert
    01.03.2012

    Battlefield 3 The time I've spent with Battlefield 3 this year is only bested by the many, many hours I've spent stalking dragons in Skyrim. The hours with BF3, however, were distinctly more dense, while I shouted at teammates to provide cover fire, slowly inching towards a heavily-guarded objective, or lead the charge on an enemy base from the driver's seat of a large, mobile, metal death box. It's a crime that Battlefield 3 isn't on our top 10 list, because it's by far the best multiplayer shooter experience available, and it's certainly this year's best (in yet another year with several genre entries, including an Infinity Ward-developed CoD title). The main campaign isn't very good, sure, and the co-op is even less impressive, but the "Battlefield Moments™" you'll experience in multiplayer more than make up for the package's shortcomings. Worried you've been waiting too long and won't be able to compete? BF3 mitigates that with support classes, allowing players of all types to participate. Squad up on Team [JOY]!

  • Best of the Rest: Alexander's picks of 2011

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.02.2012

    Dead Space 2 I am a passionate man. When Dead Space 2 was overlooked by several of my fellow editors, preventing it from attaining a rightful place in our top ten, I briefly contemplated a multi-city tour. The plan was simple: ring their doorbell, smack them across the face, cross their name off a list and move on to the next deserving victim. My main reason Dead Space 2 deserved a spot in our top ten: At times, I forgot to breathe. Dead Space 2 was a game of tension and release. I found myself gasping for air after several scenes, so focused on whatever new necromorph horror was trying to splay me that the part of my brain regulating natural respiration was overridden by the section screaming, "SHOOT IT! SHOOT IT WITH SO MUCH QUICKNESS AND RUN!" For the sake of levity, if I had it my way, there would have been several moments where protagonist Isaac Clarke pulled out Handi-Snacks, lifted his visor and pouted about whatever danger he'd face beyond the next airlock.

  • Best of the Rest: Alexander's picks of 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.01.2011

    Dance Central This is how the dancing genre should be done. Harmonix brought it on and stepped it up with Dance Central, a full-body follow-the-choreography game that showed off Microsoft's Kinect tech and ended up being the device's killer app at launch. Authoritative, yet fun, Dance Central felt like the first step in a franchise that could potentially have an amazing future. Dance Central 2 is a given and I can't wait to see what it delivers. Harmonix has shown us with Rock Band that it can rapidly build upon a core foundation. Chained dance routines? Online dance battles? Customizable routines? It's probably all on the table... and I would dance on that table using a stripper pole for all of it. But, my gawd, I would give anything for the option to remove or exchange freestyle sections for more moves.

  • Best of the Rest: Richard's Picks of 2009

    by 
    Richard Mitchell
    Richard Mitchell
    01.02.2010

    Halo Wars Say what you will about the game's simplicity, or the brevity of the single-player campaign, but Ensemble Studios absolutely nailed console real-time strategy with Halo Wars. The controls work beautifully, allowing for the kind of granular management required in RTS games, and yet they remain simple enough for almost anyone to get the hang of the game. Add great online multiplayer and it's one tasty proposition. Frankly, I was so addicted to the Skirmish mode when reviewing the game that it ate into my work hours. Remembering that makes it harder to face the fact that Ensemble was shuttered once work on the game was complete. I can only hope that Robot is given the chance to further the series, or at least work the controls into an entirely new game.

  • Best of the Rest: Alexander's Picks of 2009

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.01.2010

    Valkyria Chronicles "BUT THAT GAME WAS 2008!!11one!1!" Well, yes, in the strictest sense. Sega's strategy role-playing game, an epic tale chronicling the hardships and victories of Gallian militia Squad 7, was sent out to die by the publisher when it released in November 2008. However, word-of-mouth, critical praise and some discounted pricing helped the saga find a place in many people's lives (and hearts) by mid-2009. One of the most endearing mechanics implemented in the game was giving all the playable members of Squad 7 bonuses (or flaws) based on their neuroses, relationships and desires. Also, every character had a different personality that shined during their turn through little quips and order recognition comments. It gave the entire cast more depth of character, even as the player only saw a handful of the troops during cutscenes. Despite the requisite Japanese RPG flair and melodrama, there was a simple beauty and charm in the storytelling, while the gameplay introduced a great basis for iteration. Valkyria Chronicles is a series that, with love and attention, could become so much more. I look forward to returning to Gallia and hope future installments recognize that the delightful characters are as important to the series as the strategic gameplay.

  • Best of the Rest: Ben's Picks of 2009

    by 
    Ben Gilbert
    Ben Gilbert
    01.01.2010

    Red Faction: Guerrilla Arriving approximately seven months late to the party, I didn't play RFG until earlier this month when I desperately cobbled together 2009's game releases for a massive pre-GOTY playstravaganza. That marathon came to a long pause while I smashed through the many structures of Mars with my trusty sledgehammer, constantly hearing "Space A$&%*#&" playing along the way in my mind. Sure, RFG was a bit rough around the edges, but what it lacked in mechanical prowess was more than made up for by the sheer amount of childlike joy I experienced while demolishing everything in my path.