beta-bugs

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  • Beta Testing 101: How to write a good bug report on the forums

    by 
    Anne Stickney
    Anne Stickney
    04.09.2012

    If you're in the Mists of Pandaria beta, chances are good that you've encountered a few bugs by now. As a beta tester, it's not just your job to sit there and play through the game. You're also expected to report the bugs you happen upon in your travels through Pandaria. Blizzard has provided beta forums for feedback and bug reporting, so you've got a place to jot those bugs down. Once you've found and identified a bug, you should write up a brief report so Blizzard knows that there's a problem and can fix the problem before release. Before you scamper off to the beta forums, however, there's a proper way to write these bug reports so that Blizzard knows what you're talking about and can take appropriate action. If you write a bug report incorrectly, you're not helping matters any -- and in some cases, you can even confuse the situation and make it worse. So how do you write a good bug report on the beta forums?

  • Beta Testing 101: 5 things you should always report

    by 
    Anne Stickney
    Anne Stickney
    04.09.2012

    Have you made it into the Mists of Pandaria beta yet? Being a beta tester isn't about simply playing through a free sample of the game. If you're expecting a completed product when you log in, you're in for a surprise. What you are playing is a not-quite-finished version of the game, and it's highly likely you'll run into your fair share of bugs as you're wandering Pandaria's gorgeous hills and valleys. As a beta tester, it's your job to report those bugs you find in game, so that they can be fixed before the game goes live. However, not every error out there deserves a report. Things like NPCs that are marked with a PC or NYI tag are things the developers already know about -- they're just placeholder models. Music isn't yet implemented into Pandaria yet either, but the developers know about that, too. So what makes a bug a bug, and what kinds of bugs should you report?

  • Beta Testing 101: What to, and what not to, expect from the MoP beta

    by 
    Josh Myers
    Josh Myers
    03.24.2012

    In the most exciting World of Warcraft news of 2012, the beta for Mists of Pandaria opened up this week. Like millions of other players, I was not one of the lucky few chosen for the first round of beta invites. However, there are a number of diligent players currently hard at work testing some of the changes coming in MoP, as well as datamining glyphs and leveling monks. If you're one of the lucky players who got in this week or if you manage to get in in the next few weeks, there are some important facts you should know before you play the beta. For seasoned veterans of beta testing, these will be self evident. For the others for whom this will be the first beta ever, these are things you should read and consider. If you don't, you could turn into one of the disappointing trade chat trolls who rages about their warrior suddenly having a mana bar (and other fun beta mishaps). Oh yes, there will be bugs Above all else, the thing you can most expect from the beta of any video game ever is that there will be bugs. Bugs are one of the main reasons games go into beta; they're a way of allowing scores of players to scour every inch of the game world for bugs by doing everything possible that could possibly cause an issue. By doing this, Blizzard can isolate and treat bugs before they ever make it to live servers, allowing players on live a smooth playing experience.

  • Diablo 3 beta bug opens three secret gates of Hell

    by 
    Jessica Conditt
    Jessica Conditt
    03.13.2012

    The Diablo 3 beta is well underway with hundreds of thousands of players delving into the dungeons of Sanctuary, and with so many deviants roaming the deadlands, there was bound to be some mischief. A bug in the beta granted access to three areas not yet intended for public play: the Festering Woods, Drowned Temple and Fields of Misery.The three bugged levels are mostly playable, featuring larger, more diverse beasts than in the released beta levels, including goatmen, violent trees, ghouls, spirits and more, incgamers reports. Blizzard pulled the servers to lock the areas out again, according to ubergizmo, but not before a few players recorded their adventures -- watch one romp through the Fields of Misery above.

  • Typhoon bug dominates the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.26.2008

    Remember a few content patches ago, the PTR had a fun little bug where Warlocks had the spell effect of Seed of Corruption castable rather than the spell itself? So Warlocks had an infinite range, no cooldown, no global cooldown, mana free, instant Seed of Corruption? Remember the chaos that caused? Well, guess what? It happened again!No, no, it wasn't Seed of Corruption this time. It happened with the new Druid spell Typhoon. Specifically Typhoon Rank 5. It's already been hotfixed, so don't bother trying it now- you missed out. If you want to see exactly what people were doing with this spell, just check out the video above.I had a chance to experience a little of this firsthand, and it was impressive, to say the least. A Moonkin rolling up to an enemy faction's town and laying waste is just hilarious to see, though not so much after the tenth time. Remember, this thing didn't even trigger the Global Cooldown. Druids were running around with macros that cast this spell ten or twenty times simultaneously. Nothing could even hope to survive, especially when you got a bunch of them together. Five or six Moonkin in Naxx-25 was just absurd.If you want to see more of the bug, the tipster that supplied the above video has a whole bunch of them. Balance Druids, I hope as many of you got in on this as possible. Everyone gets a turn to be horribly, hideously overpowered. That was yours.[ Thanks, Bular! ]

  • Some Gnomes glitched in Wrath beta

    by 
    Natalie Mootz
    Natalie Mootz
    09.09.2008

    Gnomes can't handle their weapons. At least not in the Wrath beta. In a strange graphics glitch, gnomes of certain classes look as if their swords are glued to the backs of their hands instead of being grasped. The glitch occurs whether fighting or not. It doesn't happen with Warlocks, who hold their weapons correctly, but I was able to replicate it with a Rogue and there are Warrior screenshots elsewhere on the web. Some players are even reporting that their offhand weapon is floating away and seeming to fight by itself. Blue forum poster, Gradina, says that Blizzard knows about the issue and is working on a fix. Now in the meantime, I think a little creativity is called for. Instead of stabbing or slicing with your sword, you could slap mobs upside the head. (Who doesn't like the phrase "upside the head"?) Or, you could spin around really quickly, Whirlwind style, and scrape everyone on the ankles, thereby cutting them down to your size. Maybe for the female Gnomes out there, you could use your weapon as a mirror for smoothing out split ends after a fight. And if your offhand weapon gets frisky and floats away? Take some time out for a bite of toast or to smell the roses while your extra weapon does all the work.